EDBT 2026 Demo / reviewers in the wild / expert
Isinsu Katircioglu
dblp:180/5645
· DBLP profile ↗
8ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-2192-1824ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
3D vision · 47% Generative modeling · 13% Reinforcement learning · 13% | |
| Computer graphics and multimedia
1 paper |
Image and video processing · 56% Multimedia analysis and retrieval · 44% |
Topics — the 15 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d human pose estimation |
1.0 | 3 | 2019 | Neural Scene Decomposition for Multi-Person Motion Capture · CVPR 2019 Learning Latent Representations of 3D Human Pose with Deep Neural Networks · Int. J. Comput. Vis. 2018 Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018 |
Robotics › Autonomous driving › trajectory prediction
ego motion prediction |
0.9 | 1 | 2025 | GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control · CVPR 2025 |
Machine learning › Generative modeling
video generation |
0.9 | 1 | 2025 | GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control · CVPR 2025 |
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
0.9 | 1 | 2025 | GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control · CVPR 2025 |
Multimedia analysis and retrieval › object detection
human detection |
0.6 | 1 | 2022 | Self-Supervised Human Detection and Segmentation via Background Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › 3D vision › multi-view geometry
multi-view consistency |
0.5 | 1 | 2021 | Human Detection and Segmentation via Multi-view Consensus · ICCV 2021 |
Computer vision › 3D vision
multi-view geometry |
0.5 | 1 | 2021 | Human Detection and Segmentation via Multi-view Consensus · ICCV 2021 |
Computer vision › Segmentation and scene understanding
object segmentation |
0.5 | 1 | 2021 | Human Detection and Segmentation via Multi-view Consensus · ICCV 2021 |
Computer vision › 3D vision › 3d human pose estimation
multi-person 3d pose estimation |
0.4 | 1 | 2019 | Neural Scene Decomposition for Multi-Person Motion Capture · CVPR 2019 |
Machine learning › Representation and self-supervised learning › representation learning
latent representation learning |
0.3 | 1 | 2018 | Learning Latent Representations of 3D Human Pose with Deep Neural Networks · Int. J. Comput. Vis. 2018 |
Computer vision › 3D vision › 3d human pose estimation
monocular 3d pose estimation |
0.3 | 1 | 2018 | Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018 |
Computer vision › 3D vision
multi-view supervision |
0.3 | 1 | 2018 | Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018 |
Image and video processing › background subtraction › background modeling
background reconstruction |
0.2 | 1 | 2022 | Self-Supervised Human Detection and Segmentation via Background Inpainting · IEEE Trans. Pattern Anal. Mach. Intell. 2022 |
Computer vision › Segmentation and scene understanding
instance segmentation |
0.1 | 1 | 2019 | Neural Scene Decomposition for Multi-Person Motion Capture · CVPR 2019 |
Computer vision › 3D vision
camera pose estimation |
0.1 | 1 | 2018 | Learning Monocular 3D Human Pose Estimation From Multi-View Images · CVPR 2018 |
Methods — techniques the papers use, named apart from their topics
multimodal learning · 0.9autoregressive generation · 0.9multi-view consistency · 0.7proposal-based segmentation network · 0.6monte carlo training · 0.6background inpainting · 0.6voxel grid localization · 0.5offset regression · 0.5self-supervised learning · 0.4self-supervision · 0.3regularization · 0.3deep neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition ControlabstractWe present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced1. Mariam Hassan, Sebastian Stapf, Ahmad Rahimi, Pedro M. B. Rezende, Yasaman Haghighi, David Brüggemann, Isinsu Katircioglu, Xiaoran Chen, Marco Cannici, Elie Aljalbout, Botao Ye, Xi Wang 0021, Aram Davtyan, Mathieu Salzmann, Davide Scaramuzza 0001, Marc Pollefeys, Paolo Favaro, Alexandre Alahi |
CVPR | 7 |
| 2022 | 3D Pose Based Feedback for Physical Exercises
Sena Kiciroglu, Hugues Vinzant, Isinsu Katircioglu, Mathieu Salzmann, Pascal Fua |
ACCV (4) | 5 |
| 2022 | Self-Supervised Human Detection and Segmentation via Background InpaintingabstractWhile supervised object detection and segmentation methods achieve impressive accuracy, they generalize poorly to images whose appearance significantly differs from the data they have been trained on. To address this when annotating data is prohibitively expensive, we introduce a self-supervised detection and segmentation approach that can work with single images captured by a potentially moving camera. At the heart of our approach lies the observation that object segmentation and background reconstruction are linked tasks, and that, for structured scenes, background regions can be re-synthesized from their surroundings, whereas regions depicting the moving object cannot. We encode this intuition into a self-supervised loss function that we exploit to train a proposal-based segmentation network. To account for the discrete nature of the proposals, we develop a Monte Carlo-based training strategy that allows the algorithm to explore the large space of object proposals. We apply our method to human detection and segmentation in images that visually depart from those of standard benchmarks and outperform existing self-supervised methods. Isinsu Katircioglu, Helge Rhodin, Victor Constantin, Jörg Spörri, Mathieu Salzmann, Pascal Fua |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2021 | Human Detection and Segmentation via Multi-view ConsensusabstractSelf-supervised detection and segmentation of foreground objects aims for accuracy without annotated training data. However, existing approaches predominantly rely on restrictive assumptions on appearance and motion.For scenes with dynamic activities and camera motion, we propose a multi-camera framework in which geometric constraints are embedded in the form of multi-view consistency during training via coarse 3D localization in a voxel grid and fine-grained offset regression. In this manner, we learn a joint distribution of proposals over multiple views. At inference time, our method operates on single RGB images. We outperform state-of-the-art techniques both on images that visually depart from those of standard benchmarks and on those of the classical Human3.6M dataset. Isinsu Katircioglu, Helge Rhodin, Jörg Spörri, Mathieu Salzmann, Pascal Fua |
ICCV | 1 |
| 2019 | Neural Scene Decomposition for Multi-Person Motion CaptureabstractLearning general image representations has proven key to the success of many computer vision tasks. For example, many approaches to image understanding problems rely on deep networks that were initially trained on ImageNet, mostly because the learned features are a valuable starting point to learn from limited labeled data. However, when it comes to 3D motion capture of multiple people, these features are only of limited use. In this paper, we therefore propose an approach to learning features that are useful for this purpose. To this end, we introduce a self-supervised approach to learning what we call a neural scene decomposition (NSD) that can be exploited for 3D pose estimation. NSD comprises three layers of abstraction to represent human subjects: spatial layout in terms of bounding-boxes and relative depth; a 2D shape representation in terms of an instance segmentation mask; and subject-specific appearance and 3D pose information. By exploiting self-supervision coming from multiview data, our NSD model can be trained end-to-end without any 2D or 3D supervision. In contrast to previous approaches, it works for multiple persons and full-frame images. Because it encodes 3D geometry, NSD can then be effectively leveraged to train a 3D pose estimation network from small amounts of annotated data. Helge Rhodin, Victor Constantin, Isinsu Katircioglu, Mathieu Salzmann, Pascal Fua |
CVPR | 3 |
| 2018 | Learning Monocular 3D Human Pose Estimation From Multi-View ImagesabstractAccurate 3D human pose estimation from single images is possible with sophisticated deep-net architectures that have been trained on very large datasets. However, this still leaves open the problem of capturing motions for which no such database exists. Manual annotation is tedious, slow, and error-prone. In this paper, we propose to replace most of the annotations by the use of multiple views, at training time only. Specifically, we train the system to predict the same pose in all views. Such a consistency constraint is necessary but not sufficient to predict accurate poses. We therefore complement it with a supervised loss aiming to predict the correct pose in a small set of labeled images, and with a regularization term that penalizes drift from initial predictions. Furthermore, we propose a method to estimate camera pose jointly with human pose, which lets us utilize multiview footage where calibration is difficult, e.g., for pan-tilt or moving handheld cameras. We demonstrate the effectiveness of our approach on established benchmarks, as well as on a new Ski dataset with rotating cameras and expert ski motion, for which annotations are truly hard to obtain. Helge Rhodin, Jörg Spörri, Isinsu Katircioglu, Victor Constantin, Frédéric Meyer, Erich Müller, Mathieu Salzmann, Pascal Fua |
CVPR | 3 |
| 2018 | Learning Latent Representations of 3D Human Pose with Deep Neural Networks
Isinsu Katircioglu, Bugra Tekin, Mathieu Salzmann, Vincent Lepetit, Pascal Fua |
Int. J. Comput. Vis. | 1 |
| 2016 | Structured Prediction of 3D Human Pose with Deep Neural Networks
Bugra Tekin, Isinsu Katircioglu, Mathieu Salzmann, Vincent Lepetit, Pascal Fua |
BMVC | 2 |