Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexander G. Anderson
dblp:180/5884
· DBLP profile ↗
4ranked-venue papers
1as first author
2since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video coding · 100% | |
| Artificial intelligence
1 paper |
Efficient and distributed learning · 50% Representation and self-supervised learning · 50% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › video compression
learned video compression |
0.9 | 2 | 2021 | ELF-VC: Efficient Learned Flexible-Rate Video Coding · ICCV 2021 Learned Video Compression · ICCV 2019 |
Image and video coding
video compression |
0.9 | 2 | 2021 | ELF-VC: Efficient Learned Flexible-Rate Video Coding · ICCV 2021 Learned Video Compression · ICCV 2019 |
Image and video coding
variable-rate coding |
0.5 | 1 | 2021 | ELF-VC: Efficient Learned Flexible-Rate Video Coding · ICCV 2021 |
Machine learning › Efficient and distributed learning › model compression › quantization › quantized neural network
binary neural network |
0.3 | 1 | 2018 | The High-Dimensional Geometry of Binary Neural Networks · ICLR (Poster) 2018 |
Machine learning › Representation and self-supervised learning › representation learning
representation geometry |
0.3 | 1 | 2018 | The High-Dimensional Geometry of Binary Neural Networks · ICLR (Poster) 2018 |
Methods — techniques the papers use, named apart from their topics
rate-distortion optimization · 0.5learned backbone · 0.5in-loop flow prediction · 0.5rate control · 0.4motion estimation · 0.4learned compensation · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | An Interactive Annotation Tool for Perceptual Video CompressionabstractHuman perception is at the core of lossy video compression and yet, it is challenging to collect data that is sufficiently dense to drive compression. In perceptual quality assessment, human feedback is typically collected as a single scalar quality score indicating preference of one distorted video over another. In reality, some videos may be better in some parts but not in others. We propose an approach for collecting finer-grained user feedback through an interactive tool that allows direct optimization of perceptual quality given a fixed bitrate. To this end, we built a novel web-tool which allows users to paint spatio-temporal importance maps over videos. The tool allows for interactive successive refinement: we iteratively re-encode the original video according to the painted importance maps, while maintaining the same bitrate, thus allowing the user to visually see the trade-off of assigning higher importance to one spatio-temporal part of the video at the cost of others. We use this tool to collect data in-the-wild (10 videos, 17 users) and utilize the obtained importance maps in the context of x264 coding to demonstrate that the tool can indeed be used to generate videos which, at the same bitrate, look perceptually better through a subjective study (n = 26) - and are 1.9 times more likely to be preferred by viewers. We plan on collecting a large-scale dataset using the tool for automated perceptual compression in the future. The code for the tool and dataset can be found at https://github.com/jenyap/video-annotation-tool.git. Evgenya Pergament, Pulkit Tandon, Kedar Tatwawadi, Oren Rippel, Lubomir D. Bourdev, Bruno A. Olshausen, Tsachy Weissman, Sachin Katti, Alexander G. Anderson |
QoMEX | 9 |
| 2021 | ELF-VC: Efficient Learned Flexible-Rate Video CodingabstractWhile learned video codecs have demonstrated great promise, they have yet to achieve sufficient efficiency for practical deployment. In this work, we propose several novel ideas for learned video compression which allow for improved performance for the low-latency mode (I- and P-frames only) along with a considerable increase in computational efficiency. In this setting, for natural videos our approach compares favorably across the entire R-D curve under metrics PSNR, MS-SSIM and VMAF against all mainstream video standards (H.264, H.265, AV1) and all ML codecs. At the same time, our approach runs at least 5x faster and has fewer parameters than all ML codecs which report these figures.Our contributions include a flexible-rate framework allowing a single model to cover a large and dense range of bitrates, at a negligible increase in computation and parameter count; an efficient backbone optimized for ML-based codecs; and a novel in-loop flow prediction scheme which leverages prior information towards more efficient compression.We benchmark our method, which we call ELF-VC (Efficient, Learned and Flexible Video Coding) on popular video test sets UVG and MCL-JCV under metrics PSNR, MS-SSIM and VMAF. For example, on UVG under PSNR, it reduces the BD-rate by 44% against H.264, 26% against H.265, 15% against AV1, and 35% against the current best ML codec. At the same time, on an NVIDIA Titan V GPU our approach encodes/decodes VGA at 49/91 FPS, HD 720 at 19/35 FPS, and HD 1080 at 10/18 FPS. Oren Rippel, Alexander G. Anderson, Kedar Tatwawadi, Sanjay Nair, Craig Lytle, Lubomir D. Bourdev |
ICCV | 2 |
| 2019 | Learned Video CompressionabstractWe present a new algorithm for video coding, learned end-to-end for the low-latency mode. In this setting, our approach outperforms all existing video codecs across nearly the entire bitrate range. To our knowledge, this is the first ML-based method to do so. We evaluate our approach on standard video compression test sets of varying resolutions, and benchmark against all mainstream commercial codecs in the low-latency mode. On standard-definition videos, HEVC/H.265, AVC/H.264 and VP9 typically produce codes up to 60% larger than our algorithm. On high-definition 1080p videos, H.265 and VP9 typically produce codes up to 20% larger, and H.264 up to 35% larger. Furthermore, our approach does not suffer from blocking artifacts and pixelation, and thus produces videos that are more visually pleasing. We propose two main contributions. The first is a novel architecture for video compression, which (1) generalizes motion estimation to perform any learned compensation beyond simple translations, (2) rather than strictly relying on previously transmitted reference frames, maintains a state of arbitrary information learned by the model, and (3) enables jointly compressing all transmitted signals (such as optical flow and residual). Secondly, we present a framework for ML-based spatial rate control - a mechanism for assigning variable bitrates across space for each frame. This is a critical component for video coding, which to our knowledge had not been developed within a machine learning setting. Oren Rippel, Sanjay Nair, Carissa Lew, Steve Branson, Alexander G. Anderson, Lubomir D. Bourdev |
ICCV | 5 |
| 2018 | The High-Dimensional Geometry of Binary Neural Networks
Alexander G. Anderson, Cory P. Berg |
ICLR (Poster) | 1 |