Kaiyue Pang

dblp:180/6351 · DBLP profile ↗
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24ranked-venue papers
4as first author
13since 2021 · last 2025
0009-0009-0408-2051ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 21 · 4 first-author · 10 since 2021Artificial intelligence and machine learning · 19 · 4 first-author · 11 since 2021
YearPublicationVenuePosition
2025 VersaGen: Unleashing Versatile Visual Control for Text-to-Image Synthesis
abstract
Despite the rapid advancements in text-to-image (T2I) synthesis, enabling precise visual control remains a significant challenge. Existing works attempted to incorporate multi-facet controls (text and sketch), aiming to enhance the creative control over generated images. However, our pilot study reveals that the expressive power of humans far surpasses the capabilities of current methods. Users desire a more versatile approach that can accommodate their diverse creative intents, ranging from controlling individual subjects to manipulating the entire scene composition. We present VersaGen, a generative AI agent that enables versatile visual control in T2I synthesis. VersaGen admits four types of visual controls: i) single visual subject; ii) multiple visual subjects; iii) scene background; iv) any combination of the three above or merely no control at all. We train an adaptor upon a frozen T2I model to accommodate the visual information into the text-dominated diffusion process. We introduce three optimization strategies during the inference phase of VersaGen to improve generation results and enhance user experience. Comprehensive experiments on COCO and Sketchy validate the effectiveness and flexibility of VersaGen, as evidenced by both qualitative and quantitative results.
Lan Yang 0014, Yonggang Qi, Honggang Zhang 0002, Kaiyue Pang, Ke Li 0004, Yi-Zhe Song
AAAI5
2025 Parameter-Efficient Adaptation of Vision-Language Models for Free-Hand Sketch Recognition
abstract
How to prompt a foundation model like CLIP towards a sketch expert is the question we seek to answer in this paper. Debates on the best way to prompt have been intense and divided, however converged on one particular point that of modelling prompt learning as context token optimisation. This paper scrutinises such technical route for sketch and argues the challenge is more than a stereotyped ask from context change. In particular, we pin down the problem to the dramatic cross-modality gap between sketch and the photo-centric visual world formed within CLIP. We first show through a pilot study that relocating a sketched object to a different spatial locality can significantly improve zero-shot CLIP performance on sketch. Our core contribution is then to regard spatial misalignment as the key to explaining poor sketch adaptation in CLIP prompts – that a sketched object does not reside in a place as if it were part of the scene compositions of photo. Methodologically, we leverage a lightweight network that explicitly allows differentiable spatial manipulation of sketch data and design regulatory self-supervised signals to encourage proper convergence. We showcase consistent complementary power of this simple approach by building on top of 10 existing contemporary prompting methods on the sketch recognition task. For example, we outperform the strong prompting baseline CoOp by 2.57%, MaPle by 4.83% and AdaptFormer by 5.07%. Notably, the latter two beat the traditional full parameter fine-tuning (82.98%83.39% vs. 81.51%), and does so with less than 1% of the total training parameters.
Lan Yang 0014, Kaiyue Pang, Honggang Zhang 0002, Yi-Zhe Song
VCIP3
2024 Making Visual Sense of Oracle Bones for You and Me
abstract
Visual perception evolves over time. This is particularly the case of oracle bone scripts, where visual glyphs seem intuitive to people from distant past prove difficult to be understood in contemporary eyes. While semantic correspon-dence of an oracle can be found via a dictionary lookup, this proves to be not enough for public viewers to connect the dots, i.e., why does this oracle mean that? Common solution relies on a laborious curation process to collect visual guide for each oracle (Fig. 1), which hinges on the case-by-case effort and taste of curators. This paper delves into one natural follow-up question: can AI take over? Begin with a comprehensive human study, we show par-ticipants could indeed make better sense of an oracle glyph subjected to a proper visual guide and its efficacy can be approximated via a novel metric termed TransOV (Trans-ferable Oracle Visuals). We then define a new conditional visual generation task based on an oracle glyph and its se-mantic meaning and importantly approach it by circumventing any form of model training in the presence of fatal lack of oracle data. At its heart is to leverage foundation model like GPT-4V to reason about the visual cues hidden inside an oracle and take advantage of an existing text-to-image model for final visual guide generation. Extensive empirical evidence shows our AI-enabled visual guides achieve signif-icantly comparable TransOV performance compared with those collected under manual efforts. Finally, we demon-strate the versatility of our system under a more complex setting, where it is required to work alongside with an AI image denoiser to cope with raw oracle scan image inputs (cf processed clean oracle glyphs). Code is available at https://github.com/RQ-Lab/OBS-Visual.
Runqi Qiao, Lan Yang 0014, Kaiyue Pang, Honggang Zhang 0002
CVPR3
2024 Wired Perspectives: Multi-View Wire Art Embraces Generative AI
abstract
Creating multi-view wire art (MVWA), a static 3D sculpture with diverse interpretations from different viewpoints, is a complex task even for skilled artists. In response, we present DreamWire, an AI system enabling everyone to craft MVWA easily. Users express their vision through text prompts or scribbles, freeing them from intricate 3D wire organisation. Our approach synergises 3D Bézier curves, Prim's algorithm, and knowledge distillation from diffusion models or their variants (e.g., ControlNet). This blend enables the system to represent 3D wire art, ensuring spatial continuity and overcoming data scarcity. Extensive evaluation and analysis are conducted to shed insight on the inner workings of the proposed system, including the trade-off between connectivity and visual aesthetics.
Zhiyu Qu, Lan Yang 0014, Honggang Zhang 0002, Tao Xiang 0002, Kaiyue Pang, Yi-Zhe Song
CVPR5
2024 Annotation-Free Human Sketch Quality Assessment
Lan Yang 0014, Kaiyue Pang, Honggang Zhang 0002, Yi-Zhe Song
Int. J. Comput. Vis.2
2024 CreativeSeg: Semantic Segmentation of Creative Sketches
abstract
The problem of sketch semantic segmentation is far from being solved. Despite existing methods exhibiting near-saturating performances on simple sketches with high recognisability, they suffer serious setbacks when the target sketches are products of an imaginative process with high degree of creativity. We hypothesise that human creativity, being highly individualistic, induces a significant shift in distribution of sketches, leading to poor model generalisation. Such hypothesis, backed by empirical evidences, opens the door for a solution that explicitly disentangles creativity while learning sketch representations. We materialise this by crafting a learnable creativity estimator that assigns a scalar score of creativity to each sketch. It follows that we introduce CreativeSeg, a learning-to-learn framework that leverages the estimator in order to learn creativity-agnostic representation, and eventually the downstream semantic segmentation task. We empirically verify the superiority of CreativeSeg on the recent "Creative Birds" and "Creative Creatures" creative sketch datasets. Through a human study, we further strengthen the case that the learned creativity score does indeed have a positive correlation with the subjective creativity of human. Codes are available at https://github.com/PRIS-CV/Sketch-CS.
Yixiao Zheng, Kaiyue Pang, Ayan Das 0003, Dongliang Chang, Yi-Zhe Song, Zhanyu Ma
IEEE Trans. Image Process.2
2023 Photo Pre-Training, But for Sketch
abstract
The sketch community has faced up to its unique challenges over the years, that of data scarcity however still remains the most significant to date. This lack of sketch data has imposed on the community a few “peculiar” design choices - the most representative of them all is perhaps the coerced utilisation of photo-based pre-training (i.e., no sketch), for many core tasks that otherwise dictates specific sketch understanding. In this paper, we ask just the one question - can we make such photo-based pre-training, to actually benefit sketch? Our answer lies in cultivating the topology of photo data learned at pre-training, and use that as a “free” source of supervision for downstream sketch tasks. In particular, we use fine-grained sketch-based image retrieval (FG-SBIR), one of the most studied and data-hungry sketch tasks, to showcase our new perspective on pre-training. In this context, the topology-informed supervision learned from photos act as a constraint that take effect at every fine-tuning step - neighbouring photos in the pre-trained model remain neighbours under each FG-SBIR updates. We further portray this neighbourhood consistency constraint as a photo ranking problem and formulate it into a neat cross-modal triplet loss. We also show how this target is better leveraged as a meta objective rather than optimised in parallel with the main FG-SBIR objective. With just this change on pre-training, we beat all previously published results on all five product-level FG-SBIR benchmarks with significant margins (sometimes >10%). And the most beautiful thing, as we note, is such gigantic leap is made possible within just a few extra lines of code! Our implementation is available at https://github.com/KeLi-SketchX/Photo-Pre-Training-But-for-Sketch
Ke Li 0004, Kaiyue Pang, Yi-Zhe Song
CVPR2
2023 SketchXAI: A First Look at Explainability for Human Sketches
abstract
This paper, for the very first time, introduces human sketches to the landscape of XAI (Explainable Artificial Intelligence). We argue that sketch as a “human-centred” data form, represents a natural interface to study explainability. We focus on cultivating sketch-specific explainability designs. This starts by identifying strokes as a unique building block that offers a degree of flexibility in object construction and manipulation impossible in photos. Following this, we design a simple explainability-friendly sketch encoder that accommodates the intrinsic properties of strokes: shape, location, and order. We then move on to define the first ever XAI task for sketch, that of stroke location inversion (SLI). Just as we have heat maps for photos, and correlation matrices for text, SLI offers an explainability angle to sketch in terms of asking a network how well it can recover stroke locations of an unseen sketch. We offer qualitative results for readers to interpret as snapshots of the SLI process in the paper, and as GIFs on the project page. A minor but interesting note is that thanks to its sketch-specific design, our sketch encoder also yields the best sketch recognition accuracy to date while having the smallest number of parameters. The code is available at https://sketchxai.github.io.
Zhiyu Qu, Yulia Gryaditskaya, Ke Li 0004, Kaiyue Pang, Tao Xiang 0002, Yi-Zhe Song
CVPR4
2023 Making a Bird AI Expert Work for You and Me
abstract
As powerful as fine-grained visual classification (FGVC) is, responding your query with a bird name of “Whip-poor-will” or “Mallard” probably does not make much sense. This however commonly accepted in the literature, underlines a fundamental question interfacing AI and human – what constitutes transferable knowledge for human to learn from AI? This paper sets out to answer this very question using FGVC as a test bed. Specifically, we envisage a scenario where a trained FGVC model (the AI expert) functions as a knowledge provider in enabling average people (you and me) to become better domain experts ourselves,i.e.,those capable in distinguishing between “Whip-poor-will” and “Mallard”. Fig. 1 lays out our approach in answering this question. Assuming an AI expert trained using expert human labels, we ask (i) what is the best transferable knowledge we can extract from AI, and (ii) what is the most practical means to measure the gains in expertise given that knowledge? On the former, we propose to represent knowledge as highly discriminative visual regions that are expert-exclusive. For that, we devise a multi-stage learning framework, which starts with modelling visual attention of domain experts and novices separately, before discriminatively distilling their differences to acquire those exclusive to experts. For the latter, we simulate the evaluation process as a book guide to best accommodate the learning practice of that is accustomed to humans. A comprehensive human study of 15,000 trials shows our method is able to consistently improve people of divergent bird expertise to recognise once unrecognisable birds. To counter the lack of reproducibility of perceptual studies, and in turn to make a sustainable direction out of our “AI for Human” effort, we further propose a quantitative metric, namely Transferable Effective Model Attention (TEMI). TEMI acts as a crude but benchmarkable metric to replace large-scale human studies, and therefore allows future efforts in this direction to be comparable to ours. We attest to the integrity of TEMI by (i) empirically showing a strong correlation between TEMI scores and raw human study data, and (ii) its expected behaviour holds for a large body of attention models. Last but not least, our approach also leads to improved FGVC performance in the conventional benchmarking sense, when the extracted knowledge defined is utilised as means to achieve discriminative localisation. Codes and all details on the human study are available at:https://github.com/PRIS-CV/Making-a-Bird-AI-Expert-Work-for-You-and-Me.
Dongliang Chang, Kaiyue Pang, Ruoyi Du, Yujun Tong, Yi-Zhe Song, Zhanyu Ma, Jun Guo 0002
IEEE Trans. Pattern Anal. Mach. Intell.2
2022 Finding Badly Drawn Bunnies
abstract
As lovely as bunnies are, your sketched version would probably not do it justice (Fig. 1). This paper recognises this very problem and studies sketch quality measurement for the first time - letting you find these badly drawn ones. Our key discovery lies in exploiting the magnitude ($L$2norm) of a sketch feature as a quantitative quality metric. We propose Geometry-Aware Classification Layer (GACL), a generic method that makes feature-magnitude-as-quality-metric possible and importantly does it without the need for specific quality annotations from humans. GACL sees feature magnitude and recognisability learning as a dual task, which can be simultaneously optimised under a neat crossentropy classification loss. GACL is lightweight with theoretic guarantees and enjoys a nice geometric interpretation to reason its success. We confirm consistent quality agreements between our GACL-induced metric and human perception through a carefully designed human study. Notably, we demonstrate three practical sketch applications enabled for the first time using our quantitative quality metric.
Lan Yang 0014, Kaiyue Pang, Honggang Zhang 0002, Yi-Zhe Song
CVPR2
2022 Generative Sketch Healing
Yonggang Qi, Guoyao Su, Jie Yang 0023, Kaiyue Pang, Yi-Zhe Song
Int. J. Comput. Vis.5
2021 Your "Flamingo" is My "Bird": Fine-Grained, or Not
abstract
Whether what you see in Figure 1 is a "flamingo" or a "bird", is the question we ask in this paper. While fine-grained visual classification (FGVC) strives to arrive at the former, for the majority of us non-experts just "bird" would probably suffice. The real question is therefore – how can we tailor for different fine-grained definitions under divergent levels of expertise. For that, we re-envisage the traditional setting of FGVC, from single-label classification, to that of top-down traversal of a pre-defined coarse-to-fine label hierarchy – so that our answer becomes "bird" ⇒ "Phoenicopteriformes" ⇒ "Phoenicopteridae" ⇒ "flamingo".To approach this new problem, we first conduct a comprehensive human study where we confirm that most participants prefer multi-granularity labels, regardless whether they consider themselves experts. We then discover the key intuition that: coarse-level label prediction exacerbates fine-grained feature learning, yet fine-level feature betters the learning of coarse-level classifier. This discovery enables us to design a very simple albeit surprisingly effective solution to our new problem, where we (i) leverage level-specific classification heads to disentangle coarse-level features with fine-grained ones, and (ii) allow finer-grained features to participate in coarser-grained label predictions, which in turn helps with better disentanglement. Experiments show that our method achieves superior performance in the new FGVC setting, and performs better than state-of-the-art on the traditional single-label FGVC problem as well. Thanks to its simplicity, our method can be easily implemented on top of any existing FGVC frameworks and is parameter-free.
Dongliang Chang, Kaiyue Pang, Yixiao Zheng, Zhanyu Ma, Yi-Zhe Song, Jun Guo 0002
CVPR2
2021 SketchAA: Abstract Representation for Abstract Sketches
abstract
What makes free-hand sketches appealing for humans lies with its capability as a universal tool to depict the visual world. Such flexibility at human ease, however, introduces abstract renderings that pose unique challenges to computer vision models. In this paper, we propose a purpose-made sketch representation for human sketches. The key intuition is that such representation should be abstract at design, so to accommodate the abstract nature of sketches. This is achieved by interpreting sketch abstraction on two levels: appearance and structure. We abstract sketch structure as a pre-defined coarse-to-fine visual block hierarchy, and average visual features within each block to model appearance abstraction. We then discuss three general strategies on how to exploit feature synergy across different levels of this abstraction hierarchy. The superiority of explicitly abstracting sketch representation is empirically validated on a number of sketch analysis tasks, including sketch recognition, fine-grained sketch-based image retrieval, and generative sketch healing. Our simple design not only yields strong results on all said tasks, but also offers intuitive feature granularity control to tailor for various downstream tasks. Code will be made publicly available.
Lan Yang 0014, Kaiyue Pang, Honggang Zhang 0002, Yi-Zhe Song
ICCV2
2020 SketchHealer: A Graph-to-Sequence Network for Recreating Partial Human Sketches
Guoyao Su, Yonggang Qi, Kaiyue Pang, Jie Yang 0023, Yi-Zhe Song
BMVC3
2020 Solving Mixed-Modal Jigsaw Puzzle for Fine-Grained Sketch-Based Image Retrieval
abstract
ImageNet pre-training has long been considered crucial by the fine-grained sketch-based image retrieval (FG-SBIR) community due to the lack of large sketch-photo paired datasets for FG-SBIR training. In this paper, we propose a self-supervised alternative for representation pre-training. Specifically, we consider the jigsaw puzzle game of recomposing images from shuffled parts. We identify two key facets of jigsaw task design that are required for effective FG-SBIR pre-training. The first is formulating the puzzle in a mixed-modality fashion. Second we show that framing the optimisation as permutation matrix inference via Sinkhorn iterations is more effective than the common classifier formulation of Jigsaw self-supervision. Experiments show that this self-supervised pre-training strategy significantly outperforms the standard ImageNet-based pipeline across all four product-level FG-SBIR benchmarks. Interestingly it also leads to improved cross-category generalisation across both pre-train/fine-tune and fine-tune/testing stages.
Kaiyue Pang, Yongxin Yang, Timothy M. Hospedales, Tao Xiang 0002, Yi-Zhe Song
CVPR1
2019 Generalising Fine-Grained Sketch-Based Image Retrieval
abstract
Fine-grained sketch-based image retrieval (FG-SBIR) addresses matching specific photo instance using free-hand sketch as a query modality. Existing models aim to learn an embedding space in which sketch and photo can be directly compared. While successful, they require instance-level pairing within each coarse-grained category as annotated training data. Since the learned embedding space is domain-specific, these models do not generalise well across categories. This limits the practical applicability of FG-SBIR. In this paper, we identify cross-category generalisation for FG-SBIR as a domain generalisation problem, and propose the first solution. Our key contribution is a novel unsupervised learning approach to model a universal manifold of prototypical visual sketch traits. This manifold can then be used to paramaterise the learning of a sketch/photo representation. Model adaptation to novel categories then becomes automatic via embedding the novel sketch in the manifold and updating the representation and retrieval function accordingly. Experiments on the two largest FG-SBIR datasets, Sketchy and QMUL-Shoe-V2, demonstrate the efficacy of our approach in enabling cross-category generalisation of FG-SBIR.
Kaiyue Pang, Ke Li 0004, Yongxin Yang, Honggang Zhang 0002, Timothy M. Hospedales, Tao Xiang 0002, Yi-Zhe Song
CVPR1
2019 Toward Deep Universal Sketch Perceptual Grouper
abstract
Human free-hand sketches provide the useful data for studying human perceptual grouping, where the grouping principles such as the Gestalt laws of grouping are naturally in play during both the perception and sketching stages. In this paper, we make the first attempt to develop a universal sketch perceptual grouper. That is, a grouper that can be applied to sketches of any category created with any drawing style and ability, to group constituent strokes/segments into semantically meaningful object parts. The first obstacle to achieving this goal is the lack of large-scale datasets with grouping annotation. To overcome this, we contribute the largest sketch perceptual grouping dataset to date, consisting of 20 000 unique sketches evenly distributed over 25 object categories. Furthermore, we propose a novel deep perceptual grouping model learned with both generative and discriminative losses. The generative loss improves the generalization ability of the model, while the discriminative loss guarantees both local and global grouping consistency. Extensive experiments demonstrate that the proposed grouper significantly outperforms the state-of-the-art competitors. In addition, we show that our grouper is useful for a number of sketch analysis tasks, including sketch semantic segmentation, synthesis, and fine-grained sketch-based image retrieval.
Ke Li 0004, Kaiyue Pang, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales, Honggang Zhang 0002
IEEE Trans. Image Process.2
2018 SketchMate: Deep Hashing for Million-Scale Human Sketch Retrieval
abstract
We propose a deep hashing framework for sketch retrieval that, for the first time, works on a multi-million scale human sketch dataset. Leveraging on this large dataset, we explore a few sketch-specific traits that were otherwise under-studied in prior literature. Instead of following the conventional sketch recognition task, we introduce the novel problem of sketch hashing retrieval which is not only more challenging, but also offers a better testbed for large-scale sketch analysis, since: (i) more fine-grained sketch feature learning is required to accommodate the large variations in style and Abstraction, and (ii) a compact binary code needs to be learned at the same time to enable efficient retrieval. Key to our network design is the embedding of unique characteristics of human sketch, where (i) a two-branch CNN-RNN architecture is adapted to explore the temporal ordering of strokes, and (ii) a novel hashing loss is specifically designed to accommodate both the temporal and Abstract traits of sketches. By working with a 3.8M sketch dataset, we show that state-of-the-art hashing models specifically engineered for static images fail to perform well on temporal sketch data. Our network on the other hand not only offers the best retrieval performance on various code sizes, but also yields the best generalization performance under a zero-shot setting and when re-purposed for sketch recognition. Such superior performances effectively demonstrate the benefit of our sketch-specific design.
Peng Xu 0005, Yongye Huang, Tongtong Yuan, Kaiyue Pang, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales, Zhanyu Ma, Jun Guo 0002
CVPR4
2018 Learning to Sketch With Shortcut Cycle Consistency
abstract
To see is to sketch - free-hand sketching naturally builds ties between human and machine vision. In this paper, we present a novel approach for translating an object photo to a sketch, mimicking the human sketching process. This is an extremely challenging task because the photo and sketch domains differ significantly. Furthermore, human sketches exhibit various levels of sophistication and abstraction even when depicting the same object instance in a reference photo. This means that even if photo-sketch pairs are available, they only provide weak supervision signal to learn a translation model. Compared with existing supervised approaches that solve the problem of D(E(photo)) → sketch), where E(·) and D(·) denote encoder and decoder respectively, we take advantage of the inverse problem (e.g., D(E(sketch) → photo), and combine with the unsupervised learning tasks of within-domain reconstruction, all within a multi-task learning framework. Compared with existing unsupervised approaches based on cycle consistency (i.e., D(E(D(E(photo)))) → photo), we introduce a shortcut consistency enforced at the encoder bottleneck (e.g., D(E(photo)) → photo) to exploit the additional self-supervision. Both qualitative and quantitative results show that the proposed model is superior to a number of state-of-the-art alternatives. We also show that the synthetic sketches can be used to train a better fine-grained sketch-based image retrieval (FG-SBIR) model, effectively alleviating the problem of sketch data scarcity.
Jifei Song, Kaiyue Pang, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales
CVPR2
2018 Universal Sketch Perceptual Grouping
Ke Li 0004, Kaiyue Pang, Jifei Song, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales, Honggang Zhang 0002
ECCV (8)2
2018 Deep Factorised Inverse-Sketching
Kaiyue Pang, Da Li 0001, Jifei Song, Yi-Zhe Song, Tao Xiang 0002, Timothy M. Hospedales
ECCV (15)1
2017 Cross-domain Generative Learning for Fine-Grained Sketch-Based Image Retrieval
Kaiyue Pang, Yi-Zhe Song, Tony Xiang, Timothy M. Hospedales
BMVC1
2017 Synergistic Instance-Level Subspace Alignment for Fine-Grained Sketch-Based Image Retrieval
abstract
We study the problem of fine-grained sketch-based image retrieval. By performing instance-level (rather than category-level) retrieval, it embodies a timely and practical application, particularly with the ubiquitous availability of touchscreens. Three factors contribute to the challenging nature of the problem: 1) free-hand sketches are inherently abstract and iconic, making visual comparisons with photos difficult; 2) sketches and photos are in two different visual domains, i.e., black and white lines versus color pixels; and 3) fine-grained distinctions are especially challenging when executed across domain and abstraction-level. To address these challenges, we propose to bridge the image-sketch gap both at the high level via parts and attributes, as well as at the low level via introducing a new domain alignment method. More specifically, first, we contribute a data set with 304 photos and 912 sketches, where each sketch and image is annotated with its semantic parts and associated part-level attributes. With the help of this data set, second, we investigate how strongly supervised deformable part-based models can be learned that subsequently enable automatic detection of part-level attributes, and provide pose-aligned sketch-image comparisons. To reduce the sketch-image gap when comparing low-level features, third, we also propose a novel method for instance-level domain-alignment that exploits both subspace and instance-level cues to better align the domains. Finally, fourth, these are combined in a matching framework integrating aligned low-level features, mid-level geometric structure, and high-level semantic attributes. Extensive experiments conducted on our new data set demonstrate effectiveness of the proposed method.
Ke Li 0004, Kaiyue Pang, Yi-Zhe Song, Timothy M. Hospedales, Tao Xiang 0002, Honggang Zhang 0002
IEEE Trans. Image Process.2
2016 Fine-grained sketch-based image retrieval: The role of part-aware attributes
abstract
We study the problem of fine-grained sketch-based image retrieval. By performing instance-level (rather than category-level) retrieval, it embodies a timely and practical application, particularly with the ubiquitous availability of touchscreens. Three factors contribute to the challenging nature of the problem: (i) free-hand sketches are inherently abstract and iconic, making visual comparisons with photos more difficult, (ii) sketches and photos are in two different visual domains, i.e. black and white lines vs. color pixels, and (iii) fine-grained distinctions are especially challenging when executed across domain and abstraction-level. To address this, we propose to detect visual attributes at part-level, in order to build a new representation that not only captures fine-grained characteristics but also traverses across visual domains. More specifically, (i) we propose a dataset with 304 photos and 912 sketches, where each sketch and photo is annotated with its semantic parts and associated part-level attributes, and with the help of this dataset, we investigate (ii) how strongly-supervised deformable part-based models can be learned that subsequently enable automatic detection of part-level attributes, and (iii) a novel matching framework that synergistically integrates low-level features, mid-level geometric structure and high-level semantic attributes to boost retrieval performance. Extensive experiments conducted on our new dataset demonstrate value of the proposed method.
Ke Li 0004, Kaiyue Pang, Yi-Zhe Song, Timothy M. Hospedales, Honggang Zhang 0002, Yichuan Hu
WACV2