EDBT 2026 Demo / reviewers in the wild / expert
Xingyi Li 0005
dblp:180/6887-5
· DBLP profile ↗
12ranked-venue papers
4as first author
12since 2021 · last 2025
0000-0001-5765-3852ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 11 since 2021Artificial intelligence and machine learning · 7 · 3 first-author · 7 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Dynamic View Synthesis From Small Camera Motion VideosabstractNovel view synthesis for dynamic 3D scenes poses a significant challenge. Many notable efforts use NeRF-based approaches to address this task and yield impressive results. However, these methods rely heavily on sufficient motion parallax in the input images or videos. When the camera motion range becomes limited or even stationary (i.e., small camera motion), existing methods encounter two primary challenges: incorrect representation of scene geometry and inaccurate estimation of camera parameters. These challenges make prior methods struggle to produce satisfactory results or even become ineffective. To address the first challenge, we propose a novel Distribution-based Depth Regularization (DDR) that ensures the rendering weight distribution to align with the true distribution. Specifically, unlike previous methods that use depth loss to calculate the error of the expectation, we calculate the expectation of the error by using Gumbel-softmax to differentiably sample points from discrete rendering weight distribution. Additionally, we introduce constraints that enforce the volume density of spatial points before the object boundary along the ray to be near zero, ensuring that our model learns the correct geometry of the scene. To demystify the DDR, we further propose a visualization tool that enables observing the scene geometry representation at the rendering weight level. For the second challenge, we incorporate camera parameter learning during training to enhance the robustness of our model to camera parameters. We conduct extensive experiments to demonstrate the effectiveness of our approach in representing scenes with small camera motion input, and our results compare favorably to state-of-the-art methods. Huiqiang Sun, Xingyi Li 0005, Juewen Peng, Liao Shen, Zhiguo Cao 0001, Ke Xian, Guosheng Lin |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Semi-supervised Class-Agnostic Motion Prediction with Pseudo Label Regeneration and BEVMixabstractClass-agnostic motion prediction methods aim to comprehend motion within open-world scenarios, holding significance for autonomous driving systems. However, training a high-performance model in a fully-supervised manner always requires substantial amounts of manually annotated data, which can be both expensive and time-consuming to obtain. To address this challenge, our study explores the potential of semi-supervised learning (SSL) for class-agnostic motion prediction. Our SSL framework adopts a consistency-based self-training paradigm, enabling the model to learn from unlabeled data by generating pseudo labels through test-time inference. To improve the quality of pseudo labels, we propose a novel motion selection and re-generation module. This module effectively selects reliable pseudo labels and re-generates unreliable ones. Furthermore, we propose two data augmentation strategies: temporal sampling and BEVMix. These strategies facilitate consistency regularization in SSL. Experiments conducted on nuScenes demonstrate that our SSL method can surpass the self-supervised approach by a large margin by utilizing only a tiny fraction of labeled data. Furthermore, our method exhibits comparable performance to weakly and some fully supervised methods. These results highlight the ability of our method to strike a favorable balance between annotation costs and performance. Code will be available at https://github.com/kwwcv/SSMP. Kewei Wang 0001, Yizheng Wu, Xingyi Li 0005, Ke Xian, Zhe Wang 0006, Zhiguo Cao 0001, Guosheng Lin |
AAAI | 4 |
| 2024 | S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic ScenesabstractCurrent 3D stylization methods often assume static scenes, which violates the dynamic nature of our real world. To address this limitation, we present S-DyRF, a reference-based spatio-temporal stylization method for dynamic neu-ral radiance fields. However, stylizing dynamic 3D scenes is inherently challenging due to the limited availability of stylized reference images along the temporal axis. Our key insight lies in introducing additional temporal cues besides the provided reference. To this end, we generate temporal pseudo-references from the given stylized reference. These pseudo-references facilitate the propagation of style infor-mation from the reference to the entire dynamic 3D scene. For coarse style transfer, we enforce novel views and times to mimic the style details present in pseudo-references at the feature level. To preserve high-frequency details, we create a collection of stylized temporal pseudo-rays from temporal pseudo-references. These pseudo-rays serve as detailed and explicit stylization guidance for achieving fine style trans-fer. Experiments on both synthetic and real-world datasets demonstrate that our method yields plausible stylized re-sults of space-time view synthesis on dynamic 3D scenes. Xingyi Li 0005, Zhiguo Cao 0001, Yizheng Wu, Kewei Wang 0001, Ke Xian, Zhe Wang 0006, Guosheng Lin |
CVPR | 1 |
| 2024 | DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular VideoabstractRecent advancements in dynamic neural radiance field methods have yielded remarkable outcomes. However, these approaches rely on the assumption of sharp input images. When faced with motion blur, existing dynamic NeRF methods often struggle to generate high-quality novel views. In this paper, we propose DyBluRF, a dynamic radiance field approach that synthesizes sharp novel views from a monocular video affected by motion blur. To account for motion blur in input images, we simultaneously capture the camera trajectory and object Discrete Cosine Transform (DCT) trajectories within the scene. Additionally, we employ a global cross-time rendering approach to ensure consistent temporal coherence across the entire scene. We curate a dataset comprising diverse dynamic scenes that are specifically tailored for our task. Experimental results on our dataset demonstrate that our method outperforms existing approaches in generating sharp novel views from motion-blurred inputs while maintaining spatial-temporal consistency of the scene. Huiqiang Sun, Xingyi Li 0005, Liao Shen, Ke Xian, Zhiguo Cao 0001 |
CVPR | 2 |
| 2024 | Self-Supervised Class-Agnostic Motion Prediction with Spatial and Temporal Consistency RegularizationsabstractThe perception of motion behavior in a dynamic environment holds significant importance for autonomous driving systems, wherein class-agnostic motion prediction methods directly predict the motion of the entire point cloud. While most existing methods rely on fully-supervised learning, the manual labeling of point cloud data is laborious and time-consuming. Therefore, several annotation-efficient methods have been proposed to address this challenge. Al-though effective, these methods rely on weak annotations or additional multi-modal data like images, and the potential benefits inherent in the point cloud sequence are still underexplored. To this end, we explore the feasibility of self-supervised motion prediction with only unlabeled Li-DAR point clouds. Initially, we employ an optimal transport solver to establish coarse correspondences between current and future point clouds as the coarse pseudo motion labels. Training models directly using such coarse labels leads to noticeable spatial and temporal prediction in-consistencies. To mitigate these issues, we introduce three simple spatial and temporal regularization losses, which fa-cilitate the self-supervised training process effectively. Experimental results demonstrate the significant superiority of our approach over the state-of-the-art self-supervised methods. Code will be available at https://github.com/kwwcv/SelfMotion. Kewei Wang 0001, Yizheng Wu, Jun Cen, Xingyi Li 0005, Zhe Wang 0006, Zhiguo Cao 0001, Guosheng Lin |
CVPR | 5 |
| 2024 | iControl3D: An Interactive System for Controllable 3D Scene Generationabstract3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While re- cent advancements have allowed for text-guided 3D object and scene generation, they still fall short of providing sufficient control over the generation process, leading to a gap between the user’s creative vision and the generated results. In this paper, we present iControl3D, a novel interactive system that empowers users to gen- erate and render customizable 3D scenes with precise control. To this end, a 3D creator interface has been developed to provide users with fine-grained control over the creation process. Technically, we leverage 3D meshes as an intermediary proxy to iteratively merge individual 2D diffusion-generated images into a cohesive and uni- fied 3D scene representation. To ensure seamless integration of 3D meshes, we propose to perform boundary-aware depth alignment before fusing the newly generated mesh with the existing one in 3D space. Additionally, to effectively manage depth discrepancies between remote content and foreground, we propose to model re- mote content separately with an environment map instead of 3D meshes. Finally, our neural rendering interface enables users to build a radiance field of their scene online and navigate the entire scene. Extensive experiments have been conducted to demonstrate the effectiveness of our system. The code will be made available at https://github.com/xingyi- li/iControl3D. Xingyi Li 0005, Yizheng Wu, Jun Cen, Juewen Peng, Kewei Wang 0001, Ke Xian, Zhe Wang 0006, Zhiguo Cao 0001, Guosheng Lin |
ACM Multimedia | 1 |
| 2024 | Instance Consistency Regularization for Semi-Supervised 3D Instance SegmentationabstractLarge-scale datasets with point-wise semantic and instance labels are crucial to 3D instance segmentation but also expensive. To leverage unlabeled data, previous semi-supervised 3D instance segmentation approaches have explored self-training frameworks, which rely on high-quality pseudo labels for consistency regularization. They intuitively utilize both instance and semantic pseudo labels in a joint learning manner. However, semantic pseudo labels contain numerous noise derived from the imbalanced category distribution and natural confusion of similar but distinct categories, which leads to severe collapses in self-training. Motivated by the observation that 3D instances are non-overlapping and spatially separable, we ask whether we can solely rely on instance consistency regularization for improved semi-supervised segmentation. To this end, we propose a novel self-training network InsTeacher3D to explore and exploit pure instance knowledge from unlabeled data. We first build a parallel base 3D instance segmentation model DKNet, which distinguishes each instance from the others via discriminative instance kernels without reliance on semantic segmentation. Based on DKNet, we further design a novel instance consistency regularization framework to generate and leverage high-quality instance pseudo labels. Experimental results on multiple large-scale datasets show that the InsTeacher3D significantly outperforms prior state-of-the-art semi-supervised approaches. Yizheng Wu, Kewei Wang 0001, Xingyi Li 0005, Jiahao Cui 0002, Liwen Xiao, Guosheng Lin, Zhiguo Cao 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2023 | 3D Cinemagraphy from a Single ImageabstractWe present 3D Cinemagraphy, a new technique that mar-ries 2D image animation with 3D photography. Given a single still image as input, our goal is to generate a video that contains both visual content animation and camera motion. We empirically find that naively combining existing 2D image animation and 3D photography methods leads to obvious artifacts or inconsistent animation. Our key insight is that representing and animating the scene in 3D space offers a natural solution to this task. To this end, we first convert the input image into feature-based layered depth images using predicted depth values, followed by unprojecting them to a feature point cloud. To animate the scene, we perform motion estimation and lift the 2D motion into the 3D scene flow. Finally, to resolve the problem of hole emer-gence as points move forward, we propose to bidirectionally displace the point cloud as per the scene flow and synthe-size novel views by separately projecting them into target image planes and blending the results. Extensive experiments demonstrate the effectiveness of our method. A user study is also conducted to validate the compelling rendering results of our method. Xingyi Li 0005, Zhiguo Cao 0001, Huiqiang Sun, Jianming Zhang 0001, Ke Xian, Guosheng Lin |
CVPR | 1 |
| 2023 | Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single ImageabstractWe study the problem of synthesizing a long-term dynamic video from only a single image. This is challenging since it requires consistent visual content movements given large camera motions. Existing methods either hallucinate inconsistent perpetual views or struggle with long camera trajectories. To address these issues, it is essential to estimate the underlying 4D (including 3D geometry and scene motion) and fill in the occluded regions. To this end, we present Make-It-4D, a novel method that can generate a consistent long-term dynamic video from a single image. On the one hand, we utilize layered depth images (LDIs) to represent a scene, and they are then unprojected to form a feature point cloud. To animate the visual content, the feature point cloud is displaced based on the scene flow derived from motion estimation and the corresponding camera pose. Such 4D representation enables our method to maintain the global consistency of the generated dynamic video. On the other hand, we fill in the occluded regions by using a pre-trained diffusion model to inpaint and outpaint the input image. This enables our method to work under large camera motions. Benefiting from our design, our method can be training-free which saves a significant amount of training time. Experimental results demonstrate the effectiveness of our approach, which showcases compelling rendering results. Liao Shen, Xingyi Li 0005, Huiqiang Sun, Juewen Peng, Ke Xian, Zhiguo Cao 0001, Guosheng Lin |
ACM Multimedia | 2 |
| 2022 | SymmNeRF: Learning to Explore Symmetry Prior for Single-View View Synthesis
Xingyi Li 0005, Chaoyi Hong, Yiran Wang 0005, Zhiguo Cao 0001, Ke Xian, Guosheng Lin |
ACCV (1) | 1 |
| 2022 | Less is More: Consistent Video Depth Estimation with Masked Frames ModelingabstractTemporal consistency is the key challenge of video depth estimation. Previous works are based on additional optical flow or camera poses, which is time-consuming. By contrast, we derive consistency with less information. Since videos inherently exist with heavy temporal redundancy, a missing frame could be recovered from neighboring ones. Inspired by this, we propose the frame masking network (FMNet), a spatial-temporal transformer network predicting the depth of masked frames based on their neighboring frames. By reconstructing masked temporal features, the FMNet can learn intrinsic inter-frame correlations, which leads to consistency. Compared with prior arts, experimental results demonstrate that our approach achieves comparable spatial accuracy and higher temporal consistency without any additional information. Our work provides a new perspective on consistent video depth estimation. Yiran Wang 0005, Xingyi Li 0005, Zhiguo Cao 0001, Ke Xian, Jianming Zhang 0001 |
ACM Multimedia | 3 |
| 2022 | DoF-NeRF: Depth-of-Field Meets Neural Radiance FieldsabstractNeural Radiance Field (NeRF) and its variants have exhibited great success on representing 3D scenes and synthesizing photo-realistic novel views. However, they are generally based on the pinhole camera model and assume all-in-focus inputs. This limits their applicability as images captured from the real world often have finite depth-of-field (DoF). To mitigate this issue, we introduce DoF-NeRF, a novel neural rendering approach that can deal with shallow DoF inputs and can simulate DoF effect. In particular, it extends NeRF to simulate the aperture of lens following the principles of geometric optics. Such a physical guarantee allows DoF-NeRF to operate views with different focus configurations. Benefiting from explicit aperture modeling, DoF-NeRF also enables direct manipulation of DoF effect by adjusting virtual aperture and focus parameters. It is plug-and-play and can be inserted into NeRF-based frameworks. Experiments on synthetic and real-world datasets show that, DoF-NeRF not only performs comparably with NeRF in the all-in-focus setting, but also can synthesize all-in-focus novel views conditioned on shallow DoF inputs. An interesting application of DoF-NeRF to DoF rendering is also demonstrated. The source code will be made available at: https://github.com/zijinwuzijin/DoF-NeRF. Zijin Wu, Xingyi Li 0005, Juewen Peng, Hao Lu 0003, Zhiguo Cao 0001, Weicai Zhong |
ACM Multimedia | 2 |