Demo Data from EDBT 2026 / reviewers in the wild / expert
Hye-Yeon Yu
dblp:180/7413
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Automated reasoning and model checking · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 50% Multimedia systems and quality of experience · 50% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
interactive storytelling |
0.1 | 1 | 2018 | A Demonstration of an Intelligent Storytelling System · ACM Multimedia 2018 |
Methods — techniques the papers use, named apart from their topics
database as communication channel · 0.7AI planning · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Emotion-Based Story Event Clustering
Hye-Yeon Yu, Seohui Park, Yun-Gyung Cheong, Moon-Hyun Kim, Byung-Chull Bae |
ICIDS | 1 |
| 2018 | A Demonstration of an Intelligent Storytelling SystemabstractAutomated story generation has received much attention in the last few decades, as storytelling enhances the user experience in the game, education, and training domains. In this paper, we demonstrate an intelligent story generation system which plans a story using an AI planner. It then displays the story as a 3D animation using the Unity Game engine. The central idea underlying our system lies in the use of a database as a communication channel among sub-modules. The demonstration showcases the complete pipeline process of story generation and visualization where the story changes as the user interacts with the system. Yun-Gyung Cheong, Woo-Hyun Park, Hye-Yeon Yu |
ACM Multimedia | 3 |