Demo Data from EDBT 2026 / reviewers in the wild / expert
Pallavi Mohan
dblp:180/8075
· DBLP profile ↗
2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Visual content generation and editing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.7 | 1 | 2023 | From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023 |
Visual content generation and editing
3d content generation |
0.7 | 1 | 2023 | From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.7 | 1 | 2023 | From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023 |
Computer vision › 3D vision
photogrammetry |
0.2 | 1 | 2023 | From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 1.3generative AI · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | From Reconstruction to Generation: State-of-Art Approaches for 3D VisualizationabstractOur course provides an essential overview of 3D reconstruction and generative AI-based 3D generation approaches that have transformed the field. The course provides an understanding of the fundamentals of photogrammetry, neural radiance fields-based techniques such as Instant NeRF, and generative AI-based 3D generation such as text-to-3D, with a focus on reflecting on these approaches, their applications in 3D world building, and how participants can integrate them into their research. Pallavi Mohan, June Kim |
SIGGRAPH ASIA Courses | 1 |
| 2016 | CardboardSense: Interacting with DIY Cardboard VR Headset by TappingabstractDIY cardboard-based VR headset that enfolds a commodity smartphone is a popular means of achieving low cost immersive stereoscopic viewing experiences. However, existing applications for these devices have limited user-input capability, allowing mainly look-at control by head tilting. CardboardSense is a set of novel tap-gesture-based inputs that take advantage of the motion sensing capabilities already available in most smartphones. The key premise is that finger contacts with the cardboard surface produce incidental but detectable vibrations that can be reliably differentiated from typical user head motion. Moreover, tapping on different surface locations produces differentiable temporal signatures in the sensor signals. We present methods to extract and analyze these temporal patterns, and experimentally determine a set of tapping gestures that can be accurately recognized. Experimental results show promising potential for CardboardSense to extend the interactivity of future cardboard-based VR headset applications. Xiaoqi Yan, Chi-Wing Fu, Pallavi Mohan, Wooi-Boon Goh |
Conference on Designing Interactive Systems | 3 |