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Pallavi Mohan

dblp:180/8075 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
0.712023
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023
Computer vision › 3D vision
neural radiance field
0.712023
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023
Visual content generation and editing
3d content generation
0.712023
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023
Visual content generation and editing › 3d content generation
text-to-3d generation
0.712023
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023
Computer vision › 3D vision
photogrammetry
0.212023
From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization · SIGGRAPH ASIA Courses 2023

Methods — techniques the papers use, named apart from their topics

neural radiance field · 1.3generative AI · 1.3
YearPublicationVenuePosition
2023 From Reconstruction to Generation: State-of-Art Approaches for 3D Visualization
abstract
Our course provides an essential overview of 3D reconstruction and generative AI-based 3D generation approaches that have transformed the field. The course provides an understanding of the fundamentals of photogrammetry, neural radiance fields-based techniques such as Instant NeRF, and generative AI-based 3D generation such as text-to-3D, with a focus on reflecting on these approaches, their applications in 3D world building, and how participants can integrate them into their research.
Pallavi Mohan, June Kim
SIGGRAPH ASIA Courses1
2016 CardboardSense: Interacting with DIY Cardboard VR Headset by Tapping
abstract
DIY cardboard-based VR headset that enfolds a commodity smartphone is a popular means of achieving low cost immersive stereoscopic viewing experiences. However, existing applications for these devices have limited user-input capability, allowing mainly look-at control by head tilting. CardboardSense is a set of novel tap-gesture-based inputs that take advantage of the motion sensing capabilities already available in most smartphones. The key premise is that finger contacts with the cardboard surface produce incidental but detectable vibrations that can be reliably differentiated from typical user head motion. Moreover, tapping on different surface locations produces differentiable temporal signatures in the sensor signals. We present methods to extract and analyze these temporal patterns, and experimentally determine a set of tapping gestures that can be accurately recognized. Experimental results show promising potential for CardboardSense to extend the interactivity of future cardboard-based VR headset applications.
Xiaoqi Yan, Chi-Wing Fu, Pallavi Mohan, Wooi-Boon Goh
Conference on Designing Interactive Systems3