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Lele Feng

dblp:180/8437 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 56% Geometric modeling and processing · 44%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling
3d modeling
0.312017
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR · VR 2017
Virtual and augmented reality
augmented reality
0.312017
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR · VR 2017
Virtual and augmented reality › augmented reality
mobile augmented reality
0.312017
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR · VR 2017
Geometric modeling and processing › shape modeling
sketch-based modeling
0.312017
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR · VR 2017
Virtual and augmented reality
immersive interaction
0.112017
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR · VR 2017
Virtual and augmented reality › immersive interaction
tangible interaction
0.112017
MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR · VR 2017

Methods — techniques the papers use, named apart from their topics

user study · 0.32d-to-3d reconstruction · 0.3
YearPublicationVenuePosition
2017 MagicToon: A 2D-to-3D creative cartoon modeling system with mobile AR
abstract
We present MagicToon, an interactive modeling system with mobile augmented reality (AR) that allows children to build 3D cartoon scenes creatively from their own 2D cartoon drawings on paper. Our system consists of two major components: an automatic 2D-to-3D cartoon model creator and an interactive model editor to construct more complicated AR scenes. The model creator can generate textured 3D cartoon models according to 2D drawings automatically and overlay them on the real world, bringing life to flat cartoon drawings. With our interactive model editor, the user can perform several optional operations on 3D models such as copying and animating in AR context through a touchscreen of a handheld device. The user can also author more complicated AR scenes by placing multiple registered drawings simultaneously. The results of our user study have shown that our system is easier to use compared with traditional sketch-based modeling systems and can give more play to children's innovations compared with AR coloring books.
Lele Feng, Xubo Yang, Shuangjiu Xiao
VR1