EDBT 2026 Demo / reviewers in the wild / expert
Ritesh Noothigattu
dblp:180/9167
· DBLP profile ↗
10ranked-venue papers
5as first author
2since 2021 · last 2021
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 5 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 62% Trustworthy machine learning · 21% Multi-agent systems · 14% | |
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 67% Computational complexity · 17% Quantum computing and quantum information · 17% |
Topics — the 17 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning |
1.2 | 3 | 2021 | Inverse Reinforcement Learning From Like-Minded Teachers · AAAI 2021 Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 A Voting-Based System for Ethical Decision Making · AAAI 2018 |
Algorithmic game theory and mechanism design
social choice |
0.8 | 2 | 2020 | Axioms for Learning from Pairwise Comparisons · NeurIPS 2020 Weighted Voting Via No-Regret Learning · AAAI 2018 |
Machine learning › Reinforcement learning
preference learning |
0.5 | 2 | 2020 | Axioms for Learning from Pairwise Comparisons · NeurIPS 2020 Statistical Foundations of Virtual Democracy · ICML 2019 |
Machine learning › Reinforcement learning
markov decision process |
0.5 | 1 | 2021 | Inverse Reinforcement Learning From Like-Minded Teachers · AAAI 2021 |
Machine learning › Reinforcement learning › safe reinforcement learning
constrained policy learning |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Machine learning › Trustworthy machine learning
ethical AI |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Machine learning › Trustworthy machine learning
fairness |
0.4 | 1 | 2019 | Envy-Free Classification · NeurIPS 2019 |
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Machine learning › Reinforcement learning
safe reinforcement learning |
0.4 | 1 | 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy Orchestration · IJCAI 2019 |
Algorithmic game theory and mechanism design › social choice
computational social choice |
0.4 | 1 | 2019 | Statistical Foundations of Virtual Democracy · ICML 2019 |
Quantum computing and quantum information
generalization bounds |
0.4 | 1 | 2019 | Envy-Free Classification · NeurIPS 2019 |
Computational complexity
learning theory |
0.4 | 1 | 2019 | Envy-Free Classification · NeurIPS 2019 |
Algorithmic game theory and mechanism design › social choice › computational social choice
voting rules |
0.4 | 1 | 2019 | Statistical Foundations of Virtual Democracy · ICML 2019 |
Knowledge, reasoning and agents › Multi-agent systems › social choice
computational social choice |
0.3 | 1 | 2018 | A Voting-Based System for Ethical Decision Making · AAAI 2018 |
Machine learning › Trustworthy machine learning › ethical AI
moral decision making |
0.3 | 1 | 2018 | A Voting-Based System for Ethical Decision Making · AAAI 2018 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.1 | 1 | 2021 | Inverse Reinforcement Learning From Like-Minded Teachers · AAAI 2021 |
Machine learning › Probabilistic and Bayesian machine learning › choice modeling
random utility models |
0.1 | 1 | 2020 | Axioms for Learning from Pairwise Comparisons · NeurIPS 2020 |
Methods — techniques the papers use, named apart from their topics
maximum likelihood estimation · 0.9uniform convergence · 0.8statistical analysis · 0.8natarajan dimension · 0.8feature expectation matching · 0.5policy orchestration · 0.4inverse reinforcement learning · 0.4contextual bandit · 0.4no-regret learning · 0.3machine learning · 0.3computational social choice · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Inverse Reinforcement Learning From Like-Minded TeachersabstractWe study the problem of learning a policy in a Markov decision process (MDP) based on observations of the actions taken by multiple teachers. We assume that the teachers are like-minded in that their reward functions -- while different from each other -- are random perturbations of an underlying reward function. Under this assumption, we demonstrate that inverse reinforcement learning algorithms that satisfy a certain property -- that of matching feature expectations -- yield policies that are approximately optimal with respect to the underlying reward function, and that no algorithm can do better in the worst case. We also show how to efficiently recover the optimal policy when the MDP has one state -- a setting that is akin to multi-armed bandits. Ritesh Noothigattu, Tom Yan, Ariel D. Procaccia |
AAAI | 1 |
| 2021 | Loss Functions, Axioms, and Peer ReviewabstractIt is common to see a handful of reviewers reject a highly novel paper, because they view, say, extensive experiments as far more important than novelty, whereas the community as a whole would have embraced the paper. More generally, the disparate mapping of criteria scores to final recommendations by different reviewers is a major source of inconsistency in peer review. In this paper we present a framework inspired by empirical risk minimization (ERM) for learning the community's aggregate mapping. The key challenge that arises is the specification of a loss function for ERM. We consider the class of L(p,q) loss functions, which is a matrix-extension of the standard class of Lp losses on vectors; here the choice of the loss function amounts to choosing the hyperparameters p and q. To deal with the absence of ground truth in our problem, we instead draw on computational social choice to identify desirable values of the hyperparameters p and q. Specifically, we characterize p=q=1 as the only choice of these hyperparameters that satisfies three natural axiomatic properties. Finally, we implement and apply our approach to reviews from IJCAI 2017. Ritesh Noothigattu, Nihar B. Shah, Ariel D. Procaccia |
J. Artif. Intell. Res. | 1 |
| 2020 | Axioms for Learning from Pairwise ComparisonsabstractTo be well-behaved, systems that process preference data must satisfy certain conditions identified by economic decision theory and by social choice theory. In ML, preferences and rankings are commonly learned by fitting a probabilistic model to noisy preference data. The behavior of this learning process from the view of economic theory has previously been studied for the case where the data consists of rankings. In practice, it is more common to have only pairwise comparison data, and the formal properties of the associated learning problem are more challenging to analyze. We show that a large class of random utility models (including the Thurstone–Mosteller Model), when estimated using the MLE, satisfy a Pareto efficiency condition. These models also satisfy a strong monotonicity property, which implies that the learning process is responsive to input data. On the other hand, we show that these models fail certain other consistency conditions from social choice theory, and in particular do not always follow the majority opinion. Our results inform existing and future applications of random utility models for societal decision making. Ritesh Noothigattu, Dominik Peters, Ariel D. Procaccia |
NeurIPS | 1 |
| 2019 | Statistical Foundations of Virtual DemocracyabstractVirtual democracy is an approach to automating decisions, by learning models of the preferences of individual people, and, at runtime, aggregating the predicted preferences of those people on the dilemma at hand. One of the key questions is which aggregation method – or voting rule – to use; we offer a novel statistical viewpoint that provides guidance. Specifically, we seek voting rules that are robust to prediction errors, in that their output on people’s true preferences is likely to coincide with their output on noisy estimates thereof. We prove that the classic Borda count rule is robust in this sense, whereas any voting rule belonging to the wide family of pairwise-majority consistent rules is not. Our empirical results further support, and more precisely measure, the robustness of Borda count. Anson Kahng, Min Kyung Lee, Ritesh Noothigattu, Ariel D. Procaccia, Christos-Alexandros Psomas |
ICML | 3 |
| 2019 | Teaching AI Agents Ethical Values Using Reinforcement Learning and Policy OrchestrationabstractAutonomous cyber-physical agents play an increasingly large role in our lives. To ensure that they behave in ways aligned with the values of society, we must develop techniques that allow these agents to not only maximize their reward in an environment, but also to learn and follow the implicit constraints of society. We detail a novel approach that uses inverse reinforcement learning to learn a set of unspecified constraints from demonstrations and reinforcement learning to learn to maximize environmental rewards. A contextual bandit-based orchestrator then picks between the two policies: constraint-based and environment reward-based. The contextual bandit orchestrator allows the agent to mix policies in novel ways, taking the best actions from either a reward-maximizing or constrained policy. In addition, the orchestrator is transparent on which policy is being employed at each time step. We test our algorithms using Pac-Man and show that the agent is able to learn to act optimally, act within the demonstrated constraints, and mix these two functions in complex ways. Ritesh Noothigattu, Djallel Bouneffouf 0001, Nicholas Mattei, Rachita Chandra, Piyush Madan, Kush R. Varshney, Murray Campbell, Moninder Singh, Francesca Rossi 0001 |
IJCAI | 1 |
| 2019 | Envy-Free ClassificationabstractIn classic fair division problems such as cake cutting and rent division, envy-freeness requires that each individual (weakly) prefer his allocation to anyone else's. On a conceptual level, we argue that envy-freeness also provides a compelling notion of fairness for classification tasks, especially when individuals have heterogeneous preferences. Our technical focus is the generalizability of envy-free classification, i.e., understanding whether a classifier that is envy free on a sample would be almost envy free with respect to the underlying distribution with high probability. Our main result establishes that a small sample is sufficient to achieve such guarantees, when the classifier in question is a mixture of deterministic classifiers that belong to a family of low Natarajan dimension. Maria-Florina Balcan, Travis Dick, Ritesh Noothigattu, Ariel D. Procaccia |
NeurIPS | 3 |
| 2019 | WeBuildAI: Participatory Framework for Algorithmic GovernanceabstractAlgorithms increasingly govern societal functions, impacting multiple stakeholders and social groups. How can we design these algorithms to balance varying interests in a moral, legitimate way? As one answer to this question, we present WeBuildAI, a collective participatory framework that enables people to build algorithmic policy for their communities. The key idea of the framework is to enable stakeholders to construct a computational model that represents their views and to have those models vote on their behalf to create algorithmic policy. As a case study, we applied this framework to a matching algorithm that operates an on-demand food donation transportation service in order to adjudicate equity and efficiency trade-offs. The service's stakeholders--donors, volunteers, recipient organizations, and nonprofit employees--used the framework to design the algorithm through a series of studies in which we researched their experiences. Our findings suggest that the framework successfully enabled participants to build models that they felt confident represented their own beliefs. Participatory algorithm design also improved both procedural fairness and the distributive outcomes of the algorithm, raised participants' algorithmic awareness, and helped identify inconsistencies in human decision-making in the governing organization. Our work demonstrates the feasibility, potential and challenges of community involvement in algorithm design. Min Kyung Lee, Daniel Kusbit, Anson Kahng, Ji Tae Kim, Xinran Yuan, Allissa Chan, Daniel See, Ritesh Noothigattu, Siheon Lee, Christos-Alexandros Psomas, Ariel D. Procaccia |
Proc. ACM Hum. Comput. Interact. | 8 |
| 2018 | Weighted Voting Via No-Regret LearningabstractVoting systems typically treat all voters equally. We argue that perhaps they should not: Voters who have supported good choices in the past should be given higher weight than voters who have supported bad ones. To develop a formal framework for desirable weighting schemes, we draw on no-regret learning. Specifically, given a voting rule, we wish to design a weighting scheme such that applying the voting rule, with voters weighted by the scheme, leads to choices that are almost as good as those endorsed by the best voter in hindsight. We derive possibility and impossibility results for the existence of such weighting schemes, depending on whether the voting rule and the weighting scheme are deterministic or randomized, as well as on the social choice axioms satisfied by the voting rule. Nika Haghtalab, Ritesh Noothigattu, Ariel D. Procaccia |
AAAI | 2 |
| 2018 | A Voting-Based System for Ethical Decision MakingabstractWe present a general approach to automating ethical decisions, drawing on machine learning and computational social choice. In a nutshell, we propose to learn a model of societal preferences, and, when faced with a specific ethical dilemma at runtime, efficiently aggregate those preferences to identify a desirable choice. We provide a concrete algorithm that instantiates our approach; some of its crucial steps are informed by a new theory of swap-dominance efficient voting rules. Finally, we implement and evaluate a system for ethical decision making in the autonomous vehicle domain, using preference data collected from 1.3 million people through the Moral Machine website. Ritesh Noothigattu, Snehalkumar (Neil) S. Gaikwad, Edmond Awad, Sohan Dsouza, Iyad Rahwan, Pradeep Ravikumar, Ariel D. Procaccia |
AAAI | 1 |
| 2017 | Non-Count Symmetries in Boolean & Multi-Valued Prob. Graphical ModelsabstractLifted inference algorithms commonly exploit symmetries in a probabilistic graphical model (PGM) for efficient inference. However, existing algorithms for Boolean-valued domains can identify only those pairs of states as symmetric, in which the number of ones and zeros match exactly (count symmetries). Moreover, algorithms for lifted inference in multi-valued domains also compute a multi-valued extension of count symmetries only. These algorithms miss many symmetries in a domain. In this paper, we present first algorithms to compute non-count symmetries in both Boolean-valued and multi-valued domains. Our methods can also find symmetries between multi-valued variables that have different domain cardinalities. The key insight in the algorithms is that they change the unit of symmetry computation from a variable to a variable-value (VV) pair. Our experiments find that exploiting these symmetries in MCMC can obtain substantial computational gains over existing algorithms. Ankit Anand, Ritesh Noothigattu, Parag Singla, Mausam |
AISTATS | 2 |