Demo Data from EDBT 2026 / reviewers in the wild / expert
DJ Strouse
dblp:181/2305 · also Daniel Strouse
· DBLP profile ↗
12ranked-venue papers
6as first author
5since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 6 first-author · 5 since 2021Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 78% Multi-agent systems · 7% Language models and text generation · 6% | |
| Theoretical computer science
1 paper |
Information theory · 100% |
Topics — the 18 heaviest of 20, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
exploration |
1.5 | 3 | 2022 | Semantic Exploration from Language Abstractions and Pretrained Representations · NeurIPS 2022 Learning more skills through optimistic exploration · ICLR 2022 InfoBot: Transfer and Exploration via the Information Bottleneck · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
1.2 | 3 | 2021 | Collaborating with Humans without Human Data · NeurIPS 2021 Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning · ICML 2019 Learning to Share and Hide Intentions using Information Regularization · NeurIPS 2018 |
Machine learning › Reinforcement learning
constrained reinforcement learning |
0.8 | 1 | 2024 | Confronting Reward Model Overoptimization with Constrained RLHF · ICLR 2024 |
Machine learning › Reinforcement learning
reinforcement learning from human feedback |
0.8 | 1 | 2024 | Confronting Reward Model Overoptimization with Constrained RLHF · ICLR 2024 |
Natural language and speech › Language models and text generation › alignment
reward overoptimization |
0.8 | 1 | 2024 | Confronting Reward Model Overoptimization with Constrained RLHF · ICLR 2024 |
Machine learning › Reinforcement learning › meta-reinforcement learning
in-context reinforcement learning |
0.7 | 1 | 2023 | In-context Reinforcement Learning with Algorithm Distillation · ICLR 2023 |
Computer vision › Vision and language
multimodal representation |
0.6 | 1 | 2022 | Semantic Exploration from Language Abstractions and Pretrained Representations · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration
novelty-based exploration |
0.6 | 1 | 2022 | Semantic Exploration from Language Abstractions and Pretrained Representations · NeurIPS 2022 |
Machine learning › Reinforcement learning › exploration
optimistic exploration |
0.6 | 1 | 2022 | Learning more skills through optimistic exploration · ICLR 2022 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning › skill learning
skill discovery |
0.6 | 1 | 2022 | Learning more skills through optimistic exploration · ICLR 2022 |
Machine learning › Reinforcement learning › hierarchical reinforcement learning
skill learning |
0.6 | 1 | 2022 | Learning more skills through optimistic exploration · ICLR 2022 |
Knowledge, reasoning and agents › Multi-agent systems › multi-agent collaboration
ad hoc teamwork |
0.5 | 1 | 2021 | Collaborating with Humans without Human Data · NeurIPS 2021 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
human-AI collaboration |
0.5 | 1 | 2021 | Collaborating with Humans without Human Data · NeurIPS 2021 |
Knowledge, reasoning and agents › Multi-agent systems
emergent communication |
0.4 | 1 | 2019 | Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning · ICML 2019 |
Machine learning › Representation and self-supervised learning
information bottleneck |
0.4 | 1 | 2019 | InfoBot: Transfer and Exploration via the Information Bottleneck · ICLR (Poster) 2019 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.4 | 1 | 2019 | Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning · ICML 2019 |
Machine learning › Reinforcement learning
transfer learning in reinforcement learning |
0.4 | 1 | 2019 | InfoBot: Transfer and Exploration via the Information Bottleneck · ICLR (Poster) 2019 |
Machine learning › Representation and self-supervised learning › pre-training
pre-trained representations |
0.2 | 1 | 2022 | Semantic Exploration from Language Abstractions and Pretrained Representations · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
mutual information · 1.0lagrange multipliers · 0.8gradient-free optimization · 0.8vision-language pretraining · 0.6optimistic exploration · 0.6on-policy RL · 0.6off-policy RL · 0.6fictitious co-play · 0.5best response · 0.5behavioral cloning · 0.5policy gradient · 0.3information-theoretic regularizer · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Confronting Reward Model Overoptimization with Constrained RLHFabstractLarge language models are typically aligned with human preferences by optimizing reward models (RMs) fitted to human feedback. However, human preferences are multi-faceted, and it is increasingly common to derive reward from a composition of simpler reward models which each capture a different aspect of language quality. This itself presents a challenge, as it is difficult to appropriately weight these component RMs when combining them. Compounding this difficulty, because any RM is only a proxy for human evaluation, this process is vulnerable to *overoptimization*, wherein past a certain point, accumulating higher reward is associated with worse human ratings. In this paper, we perform the first study on overoptimization in composite RMs, showing that correlation between component RMs has a significant effect on the locations of these points. We then introduce an approach to solve this issue using constrained reinforcement learning as a means of preventing the agent from exceeding each RM's threshold of usefulness. Our method addresses the problem of weighting component RMs by learning dynamic weights, naturally given by the Lagrange multipliers. As a result, each RM stays within the range at which it is an effective proxy, improving evaluation performance. Finally, we introduce an adaptive method using gradient-free optimization to identify and optimize towards these points during a single run. Ted Moskovitz, Aaditya K. Singh, DJ Strouse, Tuomas Sandholm, Ruslan Salakhutdinov, Anca D. Dragan, Stephen McAleer |
ICLR | 3 |
| 2023 | In-context Reinforcement Learning with Algorithm Distillation
Michael Laskin, Luyu Wang, Junhyuk Oh, Emilio Parisotto, Stephen Spencer, Richie Steigerwald, DJ Strouse, Steven Hansen 0001, Angelos Filos, Ethan Brooks, Maxime Gazeau, Himanshu Sahni, Satinder Singh 0001, Volodymyr Mnih |
ICLR | 7 |
| 2022 | Learning more skills through optimistic exploration
DJ Strouse, Kate Baumli, David Warde-Farley, Volodymyr Mnih, Steven Hansen 0001 |
ICLR | 1 |
| 2022 | Semantic Exploration from Language Abstractions and Pretrained RepresentationsabstractEffective exploration is a challenge in reinforcement learning (RL). Novelty-based exploration methods can suffer in high-dimensional state spaces, such as continuous partially-observable 3D environments. We address this challenge by defining novelty using semantically meaningful state abstractions, which can be found in learned representations shaped by natural language. In particular, we evaluate vision-language representations, pretrained on natural image captioning datasets. We show that these pretrained representations drive meaningful, task-relevant exploration and improve performance on 3D simulated environments. We also characterize why and how language provides useful abstractions for exploration by considering the impacts of using representations from a pretrained model, a language oracle, and several ablations. We demonstrate the benefits of our approach with on- and off-policy RL algorithms and in two very different task domains---one that stresses the identification and manipulation of everyday objects, and one that requires navigational exploration in an expansive world. Our results suggest that using language-shaped representations could improve exploration for various algorithms and agents in challenging environments. Allison C. Tam, Neil C. Rabinowitz, Andrew K. Lampinen, Nicholas A. Roy, Stephanie C. Y. Chan, DJ Strouse, Jane X. Wang, Andrea Banino, Felix Hill |
NeurIPS | 6 |
| 2021 | Collaborating with Humans without Human DataabstractCollaborating with humans requires rapidly adapting to their individual strengths, weaknesses, and preferences. Unfortunately, most standard multi-agent reinforcement learning techniques, such as self-play (SP) or population play (PP), produce agents that overfit to their training partners and do not generalize well to humans. Alternatively, researchers can collect human data, train a human model using behavioral cloning, and then use that model to train "human-aware" agents ("behavioral cloning play", or BCP). While such an approach can improve the generalization of agents to new human co-players, it involves the onerous and expensive step of collecting large amounts of human data first. Here, we study the problem of how to train agents that collaborate well with human partners without using human data. We argue that the crux of the problem is to produce a diverse set of training partners. Drawing inspiration from successful multi-agent approaches in competitive domains, we find that a surprisingly simple approach is highly effective. We train our agent partner as the best response to a population of self-play agents and their past checkpoints taken throughout training, a method we call Fictitious Co-Play (FCP). Our experiments focus on a two-player collaborative cooking simulator that has recently been proposed as a challenge problem for coordination with humans. We find that FCP agents score significantly higher than SP, PP, and BCP when paired with novel agent and human partners. Furthermore, humans also report a strong subjective preference to partnering with FCP agents over all baselines. DJ Strouse, Kevin R. McKee, Matt M. Botvinick, Edward Hughes 0001, Richard Everett 0001 |
NeurIPS | 1 |
| 2019 | InfoBot: Transfer and Exploration via the Information Bottleneck
Anirudh Goyal, Riashat Islam, DJ Strouse, Zafarali Ahmed, Hugo Larochelle, Matt M. Botvinick, Yoshua Bengio, Sergey Levine |
ICLR (Poster) | 3 |
| 2019 | Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement LearningabstractWe propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents’ actions. Causal influence is assessed using counterfactual reasoning. At each timestep, an agent simulates alternate actions that it could have taken, and computes their effect on the behavior of other agents. Actions that lead to bigger changes in other agents’ behavior are considered influential and are rewarded. We show that this is equivalent to rewarding agents for having high mutual information between their actions. Empirical results demonstrate that influence leads to enhanced coordination and communication in challenging social dilemma environments, dramatically increasing the learning curves of the deep RL agents, and leading to more meaningful learned communication protocols. The influence rewards for all agents can be computed in a decentralized way by enabling agents to learn a model of other agents using deep neural networks. In contrast, key previous works on emergent communication in the MARL setting were unable to learn diverse policies in a decentralized manner and had to resort to centralized training. Consequently, the influence reward opens up a window of new opportunities for research in this area. Natasha Jaques, Angeliki Lazaridou, Edward Hughes 0001, Caglar Gulcehre, Pedro A. Ortega, DJ Strouse, Joel Z. Leibo, Nando de Freitas |
ICML | 6 |
| 2019 | The Information Bottleneck and Geometric ClusteringabstractThe information bottleneck (IB) approach to clustering takes a joint distribution [Formula: see text] and maps the data [Formula: see text] to cluster labels [Formula: see text], which retain maximal information about [Formula: see text] (Tishby, Pereira, & Bialek, 1999 ). This objective results in an algorithm that clusters data points based on the similarity of their conditional distributions [Formula: see text]. This is in contrast to classic geometric clustering algorithms such as [Formula: see text]-means and gaussian mixture models (GMMs), which take a set of observed data points [Formula: see text] and cluster them based on their geometric (typically Euclidean) distance from one another. Here, we show how to use the deterministic information bottleneck (DIB) (Strouse & Schwab, 2017 ), a variant of IB, to perform geometric clustering by choosing cluster labels that preserve information about data point location on a smoothed data set. We also introduce a novel intuitive method to choose the number of clusters via kinks in the information curve. We apply this approach to a variety of simple clustering problems, showing that DIB with our model selection procedure recovers the generative cluster labels. We also show that, in particular limits of our model parameters, clustering with DIB and IB is equivalent to [Formula: see text]-means and EM fitting of a GMM with hard and soft assignments, respectively. Thus, clustering with (D)IB generalizes and provides an information-theoretic perspective on these classic algorithms. DJ Strouse, David J. Schwab |
Neural Comput. | 1 |
| 2019 | How Dendrites Affect Online Recognition MemoryabstractIn order to record the stream of autobiographical information that defines our unique personal history, our brains must form durable memories from single brief exposures to the patterned stimuli that impinge on them continuously throughout life. However, little is known about the computational strategies or neural mechanisms that underlie the brain's ability to perform this type of "online" learning. Based on increasing evidence that dendrites act as both signaling and learning units in the brain, we developed an analytical model that relates online recognition memory capacity to roughly a dozen dendritic, network, pattern, and task-related parameters. We used the model to determine what dendrite size maximizes storage capacity under varying assumptions about pattern density and noise level. We show that over a several-fold range of both of these parameters, and over multiple orders-of-magnitude of memory size, capacity is maximized when dendrites contain a few hundred synapses-roughly the natural number found in memory-related areas of the brain. Thus, in comparison to entire neurons, dendrites increase storage capacity by providing a larger number of better-sized learning units. Our model provides the first normative theory that explains how dendrites increase the brain's capacity for online learning; predicts which combinations of parameter settings we should expect to find in the brain under normal operating conditions; leads to novel interpretations of an array of existing experimental results; and provides a tool for understanding which changes associated with neurological disorders, aging, or stress are most likely to produce memory deficits-knowledge that could eventually help in the design of improved clinical treatments for memory loss. Xundong Wu, Gabriel C. Mel, DJ Strouse, Bartlett W. Mel |
PLoS Comput. Biol. | 3 |
| 2018 | Learning to Share and Hide Intentions using Information RegularizationabstractLearning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to stochastically optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games. DJ Strouse, Max Kleiman-Weiner, Josh Tenenbaum, Matt M. Botvinick, David J. Schwab |
NeurIPS | 1 |
| 2017 | The Deterministic Information BottleneckabstractLossy compression and clustering fundamentally involve a decision about which features are relevant and which are not. The information bottleneck method (IB) by Tishby, Pereira, and Bialek ( 1999 ) formalized this notion as an information-theoretic optimization problem and proposed an optimal trade-off between throwing away as many bits as possible and selectively keeping those that are most important. In the IB, compression is measured by mutual information. Here, we introduce an alternative formulation that replaces mutual information with entropy, which we call the deterministic information bottleneck (DIB) and argue better captures this notion of compression. As suggested by its name, the solution to the DIB problem turns out to be a deterministic encoder, or hard clustering, as opposed to the stochastic encoder, or soft clustering, that is optimal under the IB. We compare the IB and DIB on synthetic data, showing that the IB and DIB perform similarly in terms of the IB cost function, but that the DIB significantly outperforms the IB in terms of the DIB cost function. We also empirically find that the DIB offers a considerable gain in computational efficiency over the IB, over a range of convergence parameters. Our derivation of the DIB also suggests a method for continuously interpolating between the soft clustering of the IB and the hard clustering of the DIB. DJ Strouse, David J. Schwab |
Neural Comput. | 1 |
| 2016 | The Deterministic Information Bottleneck
DJ Strouse, David J. Schwab |
UAI | 1 |