Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Daniel Andersen

dblp:181/2544 · DBLP profile ↗
← Back
7ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0002-5640-1845ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Virtual and augmented reality · 61% Image and video processing · 26% Geometric modeling and processing · 7%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 100%
Artificial intelligence
1 paper
3D vision · 100%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Medical and health informatics · 100%

Topics — the 14 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
1.232020
How About the Mentor? Effective Workspace Visualization in AR Telementoring · VR 2020
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation · ISMAR 2020
Robust High-Level Video Stabilization for Effective AR Telementoring · VR 2019
Image and video processing
video stabilization
0.822020
How About the Mentor? Effective Workspace Visualization in AR Telementoring · VR 2020
Robust High-Level Video Stabilization for Effective AR Telementoring · VR 2019
Interaction techniques and input › spatial interaction
3d interaction
0.412020
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation · ISMAR 2020
Interaction techniques and input › spatial interaction › 3d interaction
6-DOF manipulation
0.412020
AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation · ISMAR 2020
Virtual and augmented reality › augmented reality › augmented reality assistance
augmented reality guidance
0.412019
AR HMD Guidance for Controlled Hand-Held 3D Acquisition · IEEE Trans. Vis. Comput. Graph. 2019
Computer vision › 3D vision
3d reconstruction
0.312018
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes · VR 2018
Computer vision › 3D vision
structure from motion
0.312018
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes · VR 2018
Virtual and augmented reality
immersive interaction
0.312018
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes · VR 2018
Medical and health informatics › medical education
surgical training
0.222020
How About the Mentor? Effective Workspace Visualization in AR Telementoring · VR 2020
Robust High-Level Video Stabilization for Effective AR Telementoring · VR 2019
Geometric modeling and processing
3d reconstruction
0.112019
AR HMD Guidance for Controlled Hand-Held 3D Acquisition · IEEE Trans. Vis. Comput. Graph. 2019
Geometric modeling and processing › 3d reconstruction
photogrammetry
0.112019
AR HMD Guidance for Controlled Hand-Held 3D Acquisition · IEEE Trans. Vis. Comput. Graph. 2019
Interaction techniques and input › mobile interaction
handheld camera interaction
0.112019
AR HMD Guidance for Controlled Hand-Held 3D Acquisition · IEEE Trans. Vis. Comput. Graph. 2019
Rendering
image-based rendering
0.112018
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes · VR 2018
Visual content generation and editing › image editing
image morphing
0.112018
An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes · VR 2018

Methods — techniques the papers use, named apart from their topics

user study · 2.5projective texture mapping · 1.6planar proxy · 1.6design requirements · 0.9view planning · 0.8fiducial marker tracking · 0.8structure from motion · 0.7panoramic video · 0.7AR HMD tracking · 0.7
YearPublicationVenuePosition
2021 Recovering Real-World Reflectance Properties and Shading From HDR Imagery
abstract
We propose a method to estimate the bidirectional reflectance distribution function (BRDF) and shading of complete scenes under static illumination given the 3D scene geometry and a corresponding high dynamic range (HDR) video. By splitting the BRDF into its diffuse and non-diffuse parts we solve the estimation of each component separately. For the diffuse component, we sample the incident illumination at each point in the scene using Monte Carlo ray tracing, allowing us to factor the captured surface color into albedo and shading. We then use a novel ray tracing-based optimization strategy to estimate the non-diffuse parameters of the BRDF. In a variety of experiments, we demonstrate that our method efficiently generates realistic copies of the observed scenes.
Bjoern Haefner, Simon Green, Alan Oursland, Daniel Andersen, Michael Goesele, Daniel Cremers, Richard A. Newcombe, Thomas Whelan
3DV4
2020 AR Interfaces for Mid-Air 6-DoF Alignment: Ergonomics-Aware Design and Evaluation
abstract
Aligning hand-held objects into mid-air positions and orientations is important for many applications. Task performance depends on speed and accuracy, and also on minimizing the user's physical exertion. Augmented reality head-mounted displays (AR HMDs) can guide users during mid-air alignments by tracking an object's pose and delivering visual instruction directly into the user's field of view (FoV). However, it is unclear which AR HMD interfaces are most effective for mid-air alignment guidance, and how the form factor of current AR HMD hardware (such as heaviness and low FoV) affects how users put themselves into tiring body poses during mid-air alignment. We defined a set of design requirements for mid-air alignment interfaces that target reduction of high-exertion body poses during alignment. We then designed, implemented, and tested several interfaces in a user study in which novice participants performed a sequence of mid-air alignments using each interface.Results show that interfaces that rely on visual guidance located near the hand-held object reduce acquisition times and translation errors, while interfaces that involve aiming at a faraway virtual object reduce rotation errors. Users tend to avoid focus shifts and to position the head and arms to maximize how much AR visualization is contained within a single FoV without moving the head. We found that changing the size of visual elements affected how far out the user extends the arm, which affects torque forces. We also found that dynamically adjusting where visual guidance is placed relative to the mid-air pose can help keep the head level during alignment, which is important for distributing the weight of the AR HMD.
Daniel Andersen, Voicu Popescu
ISMAR1
2020 How About the Mentor? Effective Workspace Visualization in AR Telementoring
abstract
Augmented Reality (AR) benefits telementoring by enhancing the communication between the mentee and the remote mentor with mentor authored graphical annotations that are directly integrated into the mentee’s view of the workspace. An important problem is conveying the workspace to the mentor effectively, such that they can provide adequate guidance. AR headsets now incorporate a frontfacing video camera, which can be used to acquire the workspace. However, simply providing to the mentor this video acquired from the mentee’s first-person view is inadequate. As the mentee moves their head, the mentor’s visualization of the workspace changes frequently, unexpectedly, and substantially. This paper presents a method for robust high-level stabilization of a mentee first-person video to provide effective workspace visualization to a remote mentor. The visualization is stable, complete, up to date, continuous, distortion free, and rendered from the mentee’s typical viewpoint, as needed to best inform the mentor of the current state of the workspace. In one study, the stabilized visualization had significant advantages over unstabilized visualization, in the context of three number matching tasks. In a second study, stabilization showed good results, in the context of surgical telementoring, specifically for cricothyroidotomy training in austere settings.
Chengyuan Lin 0001, Edgar Rojas-Muñoz, Maria E. Cabrera, Natalia Sanchez-Tamayo, Daniel Andersen, Voicu Popescu, Juan Barragan Noguera, Ben Zarzaur, Kathryn Anderson, Thomas Douglas, Clare Griffis, Juan P. Wachs
VR5
2019 Robust High-Level Video Stabilization for Effective AR Telementoring
abstract
This poster presents the design, implementation, and evaluation of a method for robust high-level stabilization of mentees first-person video in augmented reality (AR) telementoring. This video is captured by the front-facing built-in camera of an AR headset and stabilized by rendering from a stationary view a planar proxy of the workspace projectively texture mapped with the video feed. The result is stable, complete, up to date, continuous, distortion free, and rendered from the mentee's default viewpoint. The stabilization method was evaluated in two user studies, in the context of number matching and for cricothyroidotomy training, respectively. Both showed a significant advantage of our method compared with unstabilized visualization.
Chengyuan Lin 0001, Edgar Rojas-Muñoz, Maria E. Cabrera, Natalia Sanchez-Tamayo, Daniel Andersen, Voicu Popescu, Juan Barragan Noguera, Ben Zarzaur, Kathryn Anderson, Thomas Douglas, Clare Griffis, Juan P. Wachs
VR5
2019 AR HMD Guidance for Controlled Hand-Held 3D Acquisition
abstract
Photogrammetry is a popular method of 3D reconstruction that uses conventional photos as input. This method can achieve high quality reconstructions so long as the scene is densely acquired from multiple views with sufficient overlap between nearby images. However, it is challenging for a human operator to know during acquisition if sufficient coverage has been achieved. Insufficient coverage of the scene can result in holes, missing regions, or even a complete failure of reconstruction. These errors require manually repairing the model or returning to the scene to acquire additional views, which is time-consuming and often infeasible. We present a novel approach to photogrammetric acquisition that uses an AR HMD to predict a set of covering views and to interactively guide an operator to capture imagery from each view. The operator wears an AR HMD and uses a handheld camera rig that is tracked relative to the AR HMD with a fiducial marker. The AR HMD tracks its pose relative to the environment and automatically generates a coarse geometric model of the scene, which our approach analyzes at runtime to generate a set of human-reachable acquisition views covering the scene with consistent camera-to-scene distance and image overlap. The generated view locations are rendered to the operator on the AR HMD. Interactive visual feedback informs the operator how to align the camera to assume each suggested pose. When the camera is in range, an image is automatically captured. In this way, a set of images suitable for 3D reconstruction can be captured in a matter of minutes. In a user study, participants who were novices at photogrammetry were tasked with acquiring a challenging and complex scene either without guidance or with our AR HMD based guidance. Participants using our guidance achieved improved reconstructions without cases of reconstruction failure as in the control condition. Our AR HMD based approach is self-contained, portable, and provides specific acquisition guidance tailored to the geometry of the scene being captured.
Daniel Andersen, Peter Villano, Voicu Popescu
IEEE Trans. Vis. Comput. Graph.1
2018 An AR-Guided System for Fast Image-Based Modeling of Indoor Scenes
abstract
We present a system that enables a novice user to acquire a large indoor scene in minutes as a collection of images that are sufficient for five degrees-of-freedom virtual navigation by image morphing. The user walks through the scene wearing an augmented reality head-mounted display (AR HMD) enhanced with a panoramic video camera. The AR HMD visualizes a 2D grid partitioning of a dynamically generated floor plan, which guides the user to acquire a panorama from each grid cell. The panoramas are registered offline using both AR HMD tracking data and structure-from - motion tools. Feature correspondences are established between neighboring panoramas. The resulting panoramas and correspondences support interactive rendering via image morphing with any view direction and from any viewpoint on the acquisition plane.
Daniel Andersen, Voicu Popescu
VR1
2016 Virtual annotations of the surgical field through an augmented reality transparent display
Daniel Andersen, Voicu Popescu, Maria E. Cabrera, Aditya Shanghavi, Gerardo Gómez, Sherri Marley, Brian Mullis, Juan P. Wachs
Vis. Comput.1