Hui Zhang 0051

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31ranked-venue papers
1as first author
25since 2021 · last 2026
0000-0003-0601-3905ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 20 · 17 since 2021Human-computer interaction and ubiquitous computing · 6 · 6 since 2021Artificial intelligence and machine learning · 4 · 2 since 2021Databases, data management, data science and information retrieval · 2 · 2 since 2021Security and privacy · 1 · 1 first-author
YearPublicationVenuePosition
2026 InsightChaser: Enhancing Visual Reasoning of Sports Tactical Visualization with Visual-Text Linking
abstract
In sports analytics, tactical visualization is widely used to convey valuable insights. However, due to the complex domain knowledge and contextual information involved in tactical visualizations, it is challenging for users to connect high-level tactical insights to corresponding visual patterns. This requires users to engage in a reasoning process to interpret insights within game contexts, which remains insufficiently supported in existing visual-text linking studies. In this work, we propose InsightChaser, a novel approach to bridge tactical insights and soccer visualizations through visual-text linking and visual reasoning enhancement. InsightChaser constructs knowledge graphs to represent both visual elements and contextual game information. Integrating large language models (LLMs), our approach retrieves relevant visual elements and establishes explicit links with insights. Moreover, InsightChaser utilizes LLMs to enhance these visual-text links by providing reasoning explanations and visual effects. We further develop an interactive visualization system that supports navigation and explanation of enhanced visual-text links. Users can explore linked tactical insights interactively and reason through enhanced visual explanations. We conduct two case studies using real-world soccer data and a user study to demonstrate the effectiveness of our approach.
Ziao Liu, Wenshuo Zhao, Xiao Xie, Yihong Wu 0003, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.6
2026 CustMatcher: Enhancing preference-driven people-to-people recommendation
abstract
People-to-people recommendation involves suggesting connections or relationships between individuals based on shared interests, skills, or other relevant factors, such as preferred field of study or geographical location. It is a common matching task across various domains, notably in education, where it assists in forming study groups, mentorship programs, and collaborative projects. However, generating people-to-people recommendations that satisfy users’ preferences is laborious, requiring extensive profile analysis and thus prompting the need for interactive visualization systems. In this work, we collaborated with experts from various education domains and developed CustMatcher which coordinates automatic matching algorithms and visualizations to enable efficient people-to-people recommendations. We first propose a steerable matching framework considering both the flexibility and the efficiency. A constraint space is defined to allow users to express their explicit preferences and implicit preferences about the matching. Visualizations and interactions are designed based on the framework and the constraint space to help users generate the initial matching result, handle the conflicts between preferences, and improve the matching result progressively. We evaluate the effectiveness and usability of the system with a user study and a case study.
Jiachen Wang 0001, Xiao Xie, Hui Zhang 0051, Yingcai Wu
Vis. Informatics5
2025 T3Set: A Multimodal Dataset with Targeted Suggestions for LLM-based Virtual Coach in Table Tennis Training
abstract
Coaching is critical for learning table tennis skills.However, amateur table tennis players often lack access to professional coaches due to high costs and a limited number of coaches.While recent multimodal large language models show promise as virtual coaches, most of the existing approaches merely rely on video analysis, which is not comprehensive enough.In table tennis, many important kinematic details (e.g., strength, acceleration) cannot be captured by videos.They can only be tracked using sensors.To address this gap, we present T3Set (Table Tennis Training Set), a multimodal dataset that synchronizes inertial measurement unit (IMU) data from sensors mounted on 32 players' rackets with video recordings.The sensor data has 16 dimensions and a sample rate of 100Hz.This dataset covers 7 fundamental techniques across 380 training rounds, totaling 8655 annotated strokes, with 8395 targeted suggestions from coaches.The key features of T3Set include (1) temporal alignment between sensor data, video data, and text data.(2) high-quality targeted suggestions which are consistent with predefined suggestion taxonomy.Based on T3Set, we propose a novel two-stage framework that effectively integrates motion perception with generative reasoning as a virtual coach.Our method quantitatively outperforms baseline methods.The dataset, code, and documentation are available at
Yanze Zhang, Xiao Xie, Hui Zhang 0051, Jiachen Wang 0001, Yingcai Wu
KDD (2)7
2025 Visual Analytics of Ball Handlers' Decisions in Basketball Games
abstract
In basketball, decision-making is one of the core skills for players. For example, when a player is holding the ball, the success of the team’s offense is primarily determined by her/his decisions (i.e., pass, shoot, or dribble) in response to the dynamics of the game. Understanding players’ decision-making processes in changing game situations can help coaches develop effective strategies, which is critical for the success of a team. However, the decision-making process is influenced by various factors (e.g., player’s playing style, opponents’ defense, and time remaining), making understanding a challenging problem. In this study, we propose HoopScouter, a visual analytics system to help understand ball handlers’ decisions in basketball games. Based on a careful investigation of the analysis requirements, we first introduce a representation learning method that characterizes ball handlers’ decision-making styles. We then design a sketch panel with integrated time information to support exploration of player decisions under similar game scenarios. Facet views and coordinated interactions are also provided to identify the strengths and weaknesses of the ball handler’s decision-making, and to understand when and why ball handlers would make certain decisions. To validate the effectiveness of HoopScouter, we conduct two case studies on real-world basketball games and receive positive feedback from domain experts.
Yihong Wu 0003, Ziao Liu, Liqi Cheng, Moqi He, Dazhen Deng, Xiao Xie, Hui Zhang 0051, Yingcai Wu
PacificVis7
2025 From Sports Videos to Immersive Training: Augmenting Human Motion to Enrich Basketball Training Experience
Yihong Wu 0003, Xiao Xie, Lingyun Yu 0001, Xinyi Ruan, Runzhou Li, Liqi Cheng, Shuainan Ye, Dazhen Deng, Hui Zhang 0051, Yingcai Wu
UIST9
2025 VisMimic: Integrating Motion Chain in Feedback Video Generation for Motor Coaching
Liqi Cheng, Xiao Xie, Yiwei Peng, Minghao Feng, Yihong Wu 0003, Hui Zhang 0051, Yingcai Wu
UIST8
2025 Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting
abstract
In soccer, player scouting aims to find players suitable for a team to increase the winning chance in future matches. To scout suitable players, coaches and analysts need to consider whether the players will perform well in a new team, which is hard to learn directly from their historical performances. Match simulation methods have been introduced to scout players by estimating their expected contributions to a new team. However, they usually focus on the simulation of match results and hardly support interactive analysis to navigate potential target players and compare them in fine-grained simulated behaviors. In this work, we propose a visual analytics method to assist soccer player scouting based on match simulation. We construct a two-level match simulation framework for estimating both match results and player behaviors when a player comes to a new team. Based on the framework, we develop a visual analytics system, Team-Scouter, to facilitate the simulative-based soccer player scouting process through player navigation, comparison, and investigation. With our system, coaches and analysts can find potential players suitable for the team and compare them on historical and expected performances. For an in-depth investigation of the players' expected performances, the system provides a visual comparison between the simulated behaviors of the player and the actual ones. The usefulness and effectiveness of the system are demonstrated by two case studies on a real-world dataset and an expert interview.
Xiao Xie, Runjin Zhang, Mu Fan, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.6
2025 Smartboard: Visual Exploration of Team Tactics with LLM Agent
abstract
Tactics play an important role in team sports by guiding how players interact on the field. Both sports fans and experts have a demand for analyzing sports tactics. Existing approaches allow users to visually perceive the multivariate tactical effects. However, these approaches require users to experience a complex reasoning process to connect the multiple interactions within each tactic to the final tactical effect. In this work, we collaborate with basketball experts and propose a progressive approach to help users gain a deeper understanding of how each tactic works and customize tactics on demand. Users can progressively sketch on a tactic board, and a coach agent will simulate the possible actions in each step and present the simulation to users with facet visualizations. We develop an extensible framework that integrates large language models (LLMs) and visualizations to help users communicate with the coach agent with multimodal inputs. Based on the framework, we design and develop Smartboard, an agent-based interactive visualization system for fine-grained tactical analysis, especially for play design. Smartboard provides users with a structured process of setup, simulation, and evolution, allowing for iterative exploration of tactics based on specific personalized scenarios. We conduct case studies based on real-world basketball datasets to demonstrate the effectiveness and usefulness of our system.
Ziao Liu, Xiao Xie, Moqi He, Wenshuo Zhao, Yihong Wu 0003, Liqi Cheng, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.7
2024 VisCourt: In-Situ Guidance for Interactive Tactic Training in Mixed Reality
abstract
In team sports like basketball, understanding and executing tactics—coordinated plans of movements among players—are crucial yet complex, requiring extensive practice. These tactics require players to develop a keen sense of spatial and situational awareness. Traditional coaching methods, which mainly rely on basketball tactic boards and video instruction, often fail to bridge the gap between theoretical learning and the real-world application of tactics, due to shifts in view perspectives and a lack of direct experience with tactical scenarios. To address this challenge, we introduce VisCourt, a Mixed Reality (MR) tactic training system, in collaboration with a professional basketball team. To set up the MR training environment, we employed semi-automatic methods to simulate realistic 3D tactical scenarios and iteratively designed visual in-situ guidance. This approach enables full-body engagement in interactive training sessions on an actual basketball court and provides immediate feedback, significantly enhancing the learning experience. A user study with athletes and enthusiasts shows the effectiveness and satisfaction with VisCourt in basketball training and offers insights for the design of future SportsXR training systems.
Liqi Cheng, Hanze Jia, Lingyun Yu 0001, Yihong Wu 0003, Shuainan Ye, Dazhen Deng, Hui Zhang 0051, Xiao Xie, Yingcai Wu
UIST7
2024 Action-Evaluator: A Visualization Approach for Player Action Evaluation in Soccer
abstract
In soccer, player action evaluation provides a fine-grained method to analyze player performance and plays an important role in improving winning chances in future matches. However, previous studies on action evaluation only provide a score for each action, and hardly support inspecting and comparing player actions integrated with complex match context information such as team tactics and player locations. In this work, we collaborate with soccer analysts and coaches to characterize the domain problems of evaluating player performance based on action scores. We design a tailored visualization of soccer player actions that places the action choice together with the tactic it belongs to as well as the player locations in the same view. Based on the design, we introduce a visual analytics system, Action-Evaluator, to facilitate a comprehensive player action evaluation through player navigation, action investigation, and action explanation. With the system, analysts can find players to be analyzed efficiently, learn how they performed under various match situations, and obtain valuable insights to improve their action choices. The usefulness and effectiveness of this work are demonstrated by two case studies on a real-world dataset and an expert interview.
Xiao Xie, Mingxu Zhou, Hui Zhang 0051, Mingliang Xu 0001, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.4
2024 MediVizor: Visual Mediation Analysis of Nominal Variables
abstract
Mediation analysis is crucial for diagnosing indirect causal relations in many scientific fields. However, mediation analysis of nominal variables requires examining and comparing multiple total effects and their corresponding direct/indirect causal effects derived from mediation models. This process is tedious and challenging to achieve with classical analysis tools such as Excel tables. In this study, we worked closely with experts from two scientific domains to design MediVizor, a visualization system that enables experts to conduct visual mediation analysis of nominal variables. The visualization design allows users to browse and compare multiple total effects together with the direct/indirect effects that compose them. The design also allows users to examine to what extent the positive and negative direct/indirect effects contribute to and reduce the total effects, respectively. We conducted two case studies separately with the experts from the two domains, sports and communication science, and a user study with common users to evaluate the system and design. The positive feedback from experts and common users demonstrates the effectiveness and generalizability of the system.
Ji Lan, Xiao Xie, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.5
2024 TacPrint: Visualizing the Biomechanical Fingerprint in Table Tennis
abstract
Table tennis is a sport that demands high levels of technical proficiency and body coordination from players. Biomechanical fingerprints can provide valuable insights into players' habitual movement patterns and characteristics, allowing them to identify and improve technical weaknesses. Despite the potential, few studies have developed effective methods for generating such fingerprints. To address this gap, we propose TacPrint, a framework for generating a biomechanical fingerprint for each player. TacPrint leverages machine learning techniques to extract comprehensive features from biomechanics data collected by inertial measurement units (IMU) and employs the attention mechanism to enhance model interpretability. After generating fingerprints, TacPrint provides a visualization system to facilitate the exploration and investigation of these fingerprints. In order to validate the effectiveness of the framework, we designed an experiment to evaluate the model's performance and conducted a case study with the system. The results of our experiment demonstrated the high accuracy and effectiveness of the model. Additionally, we discussed the potential of TacPrint to be extended to other sports.
Jiachen Wang 0001, Xiao Xie, Hui Zhang 0051, Yingcai Wu, Huamin Qu
IEEE Trans. Vis. Comput. Graph.5
2023 AR-Enhanced Workouts: Exploring Visual Cues for At-Home Workout Videos in AR Environment
abstract
In recent years, with growing health consciousness, at-home workout has become increasingly popular for its convenience and safety. Most people choose to follow video guidance during exercising. However, our preliminary study revealed that fitness-minded people face challenges when watching exercise videos on handheld devices or fixed monitors, such as limited movement comprehension due to static camera angles and insufficient feedback. To address these issues, we reviewed popular workout videos, identified user requirements, and came up with an augmented reality (AR) solution. Following a user-centered iterative design process, we proposed a design space of AR visual cues for workouts and implemented an AR-based application. Specifically, we captured users’ exercise performance with pose-tracking technology and provided feedback via AR visual cues. Two user experiments showed that incorporating AR visual cues could improve movement comprehension and enable users to adjust their movements based on real-time feedback. Finally, we presented several suggestions to inspire future design and apply AR visual cues to sports training.
Yihong Wu 0003, Lingyun Yu 0001, Jie Xu 0047, Dazhen Deng, Jiachen Wang 0001, Xiao Xie, Hui Zhang 0051, Yingcai Wu
UIST7
2023 Tac-Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis Matches
abstract
Abstract Anticipation skill is important for elite racquet sports players. Successful anticipation allows them to predict the actions of the opponent better and take early actions in matches. Existing studies of anticipation behaviors, largely based on the analysis of in‐lab behaviors, failed to capture the characteristics of in‐situ anticipation behaviors in real matches. This research proposes a data‐driven approach for research on anticipation behaviors to gain more accurate and reliable insight into anticipation skills. Collaborating with domain experts in table tennis, we develop a complete solution that includes data collection, the development of a model to evaluate anticipation behaviors, and the design of a visual analytics system called Tac‐Anticipator. Our case study reveals the strengths and weaknesses of top table tennis players' anticipation behaviors. In a word, our work enriches the research methods and guidelines for visual analytics of anticipation behaviors.
Jiachen Wang 0001, Yihong Wu 0003, Xiaolong Zhang 0001, Yixin Zeng 0001, Hui Zhang 0051, Xiao Xie, Yingcai Wu
Comput. Graph. Forum6
2023 Team-Builder: Toward More Effective Lineup Selection in Soccer
abstract
Lineup selection is an essential and important task in soccer matches. To win a match, coaches must consider various factors and select appropriate players for a planned formation. Computation-based tools have been proposed to help coaches on this complex task, but they are usually based on over-simplified models on player performances, do not support interactive analysis, and overlook the inputs by coaches. In this article, we propose a method for visual analytics of soccer lineup selection by tackling two challenges: characterizing essential factors involved in generating optimal lineup, and supporting coach-driven visual analytics of lineup selection. We develop a lineup selection model that integrates such important factors, such as spatial regions of player actions and defensive interactions with opponent players. A visualization system, Team-Builder, is developed to help coaches control the process of lineup generation, explanation, and comparison through multiple coordinated views. The usefulness and effectiveness of our system are demonstrated by two case studies on a real-world soccer event dataset.
Ji Lan, Xiao Xie, Xiaolong Zhang 0001, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.6
2023 SimuExplorer: Visual Exploration of Game Simulation in Table Tennis
abstract
We propose SimuExplorer, a visualization system to help analysts explore how player behaviors impact scoring rates in table tennis. Such analysis is indispensable for analysts and coaches, who aim to formulate training plans that can help players improve. However, it is challenging to identify the impacts of individual behaviors, as well as to understand how these impacts are generated and accumulated gradually over the course of a game. To address these challenges, we worked closely with experts who work for a top national table tennis team to design SimuExplorer. The SimuExplorer system integrates a Markov chain model to simulate individual and cumulative impacts of particular behaviors. It then provides flow and matrix views to help users visualize and interpret these impacts. We demonstrate the usefulness of the system with case studies and expert interviews. The experts think highly of the system and have obtained insights into players' behaviors using it.
Ji Lan, Jiachen Wang 0001, Hui Zhang 0051, Xiao Xie, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.4
2023 Tac-Trainer: A Visual Analytics System for IoT-based Racket Sports Training
abstract
Conventional racket sports training highly relies on coaches' knowledge and experience, leading to biases in the guidance. To solve this problem, smart wearable devices based on Internet of Things technology (IoT) have been extensively investigated to support data-driven training. Considerable studies introduced methods to extract valuable information from the sensor data collected by IoT devices. However, the information cannot provide actionable insights for coaches due to the large data volume and high data dimensions. We proposed an IoT + VA framework, Tac-Trainer, to integrate the sensor data, the information, and coaches' knowledge to facilitate racket sports training. Tac-Trainer consists of four components: device configuration, data interpretation, training optimization, and result visualization. These components collect trainees' kinematic data through IoT devices, transform the data into attributes and indicators, generate training suggestions, and provide an interactive visualization interface for exploration, respectively. We further discuss new research opportunities and challenges inspired by our work from two perspectives, VA for IoT and IoT for VA.
Jiachen Wang 0001, Kangping Hu, Hui Zhang 0051, Xiao Xie, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.5
2023 OBTracker: Visual Analytics of Off-ball Movements in Basketball
abstract
In a basketball play, players who are not in possession of the ball (i.e., off-ball players) can still effectively contribute to the team's offense, such as making a sudden move to create scoring opportunities. Analyzing the movements of off-ball players can thus facilitate the development of effective strategies for coaches. However, common basketball statistics (e.g., points and assists) primarily focus on what happens around the ball and are mostly result-oriented, making it challenging to objectively assess and fully understand the contributions of off-ball movements. To address these challenges, we collaborate closely with domain experts and summarize the multi-level requirements for off-ball movement analysis in basketball. We first establish an assessment model to quantitatively evaluate the offensive contribution of an off-ball movement considering both the position of players and the team cooperation. Based on the model, we design and develop a visual analytics system called OBTracker to support the multifaceted analysis of off-ball movements. OBTracker enables users to identify the frequency and effectiveness of off-ball movement patterns and learn the performance of different off-ball players. A tailored visualization based on the Voronoi diagram is proposed to help users interpret the contribution of off-ball movements from a temporal perspective. We conduct two case studies based on the tracking data from NBA games and demonstrate the effectiveness and usability of OBTracker through expert feedback.
Yihong Wu 0003, Dazhen Deng, Xiao Xie, Moqi He, Jie Xu 0047, Hongzeng Zhang, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.7
2022 Augmenting Sports Videos with VisCommentator
abstract
Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging, especially for sports analysts, as it requires considerable expertise in video editing. To ease the creation process, we present a design space that characterizes augmented sports videos at an element-level (what the constituents are) and clip-level (how those constituents are organized). We do so by systematically reviewing 233 examples of augmented sports videos collected from TV channels, teams, and leagues. The design space guides selection of data insights and visualizations for various purposes. Informed by the design space and close collaboration with domain experts, we design VisCommentator, a fast prototyping tool, to eases the creation of augmented table tennis videos by leveraging machine learning-based data extractors and design space-based visualization recommendations. With VisCommentator, sports analysts can create an augmented video by selecting the data to visualize instead of manually drawing the graphical marks. Our system can be generalized to other racket sports (e.g., tennis, badminton) once the underlying datasets and models are available. A user study with seven domain experts shows high satisfaction with our system, confirms that the participants can reproduce augmented sports videos in a short period, and provides insightful implications into future improvements and opportunities.
Chen Zhu-Tian, Shuainan Ye, Xiangtong Chu, Haijun Xia, Hui Zhang 0051, Huamin Qu, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.5
2022 TIVEE: Visual Exploration and Explanation of Badminton Tactics in Immersive Visualizations
abstract
Tactic analysis is a major issue in badminton as the effective usage of tactics is the key to win. The tactic in badminton is defined as a sequence of consecutive strokes. Most existing methods use statistical models to find sequential patterns of strokes and apply 2D visualizations such as glyphs and statistical charts to explore and analyze the discovered patterns. However, in badminton, spatial information like the shuttle trajectory, which is inherently 3D, is the core of a tactic. The lack of sufficient spatial awareness in 2D visualizations largely limited the tactic analysis of badminton. In this work, we collaborate with domain experts to study the tactic analysis of badminton in a 3D environment and propose an immersive visual analytics system, TIVEE, to assist users in exploring and explaining badminton tactics from multi-levels. Users can first explore various tactics from the third-person perspective using an unfolded visual presentation of stroke sequences. By selecting a tactic of interest, users can turn to the first-person perspective to perceive the detailed kinematic characteristics and explain its effects on the game result. The effectiveness and usefulness of TIVEE are demonstrated by case studies and an expert interview.
Xiangtong Chu, Xiao Xie, Shuainan Ye, Haolin Lu 0001, Hongguang Xiao, Zeqing Yuan, Chen Zhu-Tian, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.8
2021 EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
abstract
The popularity of racket sports (e.g., tennis and table tennis) leads to high demands for data analysis, such as notational analysis, on player performance. While sports videos offer many benefits for such analysis, retrieving accurate information from sports videos could be challenging. In this paper, we propose EventAnchor, a data analysis framework to facilitate interactive annotation of racket sports video with the support of computer vision algorithms. Our approach uses machine learning models in computer vision to help users acquire essential events from videos (e.g., serve, the ball bouncing on the court) and offers users a set of interactive tools for data annotation. An evaluation study on a table tennis annotation system built on this framework shows significant improvement of user performances in simple annotation tasks on objects of interest and complex annotation tasks requiring domain knowledge.
Dazhen Deng, Jiang Wu 0012, Jiachen Wang 0001, Yihong Wu 0003, Xiao Xie, Hui Zhang 0051, Xiaolong Zhang 0001, Yingcai Wu
CHI7
2021 Tac-Valuer: Knowledge-based Stroke Evaluation in Table Tennis
abstract
Stroke evaluation is critical for coaches to evaluate players' performance in table tennis matches. However, current methods highly demand proficient knowledge in table tennis and are time-consuming. We collaborate with the Chinese national table tennis team and propose Tac-Valuer, an automatic stroke evaluation framework for analysts in table tennis teams. In particular, to integrate analysts' knowledge into the machine learning model, we employ the latest effective framework named abductive learning, showing promising performance. Based on abductive learning, Tac-Valuer combines the state-of-the-art computer vision algorithms to extract and embed stroke features for evaluation. We evaluate the design choices of the approach and present Tac-Valuer's usability through use cases that analyze the performance of the top table tennis players in world-class events.
Jiachen Wang 0001, Dazhen Deng, Xiao Xie, Xinhuan Shu, Yu-Xuan Huang, Le-Wen Cai, Hui Zhang 0051, Min-Ling Zhang, Zhi-Hua Zhou, Yingcai Wu
KDD7
2021 Tac-Miner: Visual Tactic Mining for Multiple Table Tennis Matches
abstract
In table tennis, tactics specified by three consecutive strokes represent the high-level competition strategies in matches. Effective detection and analysis of tactics can reveal the playing styles of players, as well as their strengths and weaknesses. However, tactical analysis in table tennis is challenging as the analysts can often be overwhelmed by the large quantity and high dimension of the data. Statistical charts have been extensively used by researchers to explore and visualize table tennis data. However, these charts cannot support efficient comparative and correlation analysis of complicated tactic attributes. Besides, existing studies are limited to the analysis of one match. However, one player's strategy can change along with his/her opponents in different matches. Therefore, the data of multiple matches can support a more comprehensive tactical analysis. To address these issues, we introduced a visual analytics system called Tac-Miner to allow analysts to effectively analyze, explore, and compare tactics of multiple matches based on the advanced embedding and dimension reduction algorithms along with an interactive glyph. We evaluate our glyph's usability through a user study and demonstrate the system's usefulness through a case study with insights approved by coaches and domain experts.
Jiachen Wang 0001, Jiang Wu 0012, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.5
2021 PassVizor: Toward Better Understanding of the Dynamics of Soccer Passes
abstract
In soccer, passing is the most frequent interaction between players and plays a significant role in creating scoring chances. Experts are interested in analyzing players' passing behavior to learn passing tactics, i.e., how players build up an attack with passing. Various approaches have been proposed to facilitate the analysis of passing tactics. However, the dynamic changes of a team's employed tactics over a match have not been comprehensively investigated. To address the problem, we closely collaborate with domain experts and characterize requirements to analyze the dynamic changes of a team's passing tactics. To characterize the passing tactic employed for each attack, we propose a topic-based approach that provides a high-level abstraction of complex passing behaviors. Based on the model, we propose a glyph-based design to reveal the multi-variate information of passing tactics within different phases of attacks, including player identity, spatial context, and formation. We further design and develop PassVizor, a visual analytics system, to support the comprehensive analysis of passing dynamics. With the system, users can detect the changing patterns of passing tactics and examine the detailed passing process for evaluating passing tactics. We invite experts to conduct analysis with PassVizor and demonstrate the usability of the system through an expert interview.
Xiao Xie, Jiachen Wang 0001, Hongye Liang, Dazhen Deng, Shoubin Cheng, Hui Zhang 0051, Wei Chen 0001, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.6
2021 MIG-Viewer: Visual analytics of soccer player migration
abstract
How could soccer player migration impact national team performance, or vice versa? The answer to this question could play an essential role in making appropriate decisions and policies regarding the international mobility of soccer players. However, answering such a question faces two main challenges, including the complex relationship between variables in multi-attribute temporal data describing migrated players and national team performance, and the interpretation of analysis results in policymaking scenarios. In this work, we have closely collaborated with domain experts and characterized the problems of soccer player migration analysis. To address the first challenge, we adapt a cross-lagged panel analysis model into the player migration analysis problem. This cross-lagged panel analysis model is effective to evaluate the impact strength between player migration and national team performance, and straightforward to reveal the causal relationship. To address the second challenge, we design and develop a visual analytics system, MIG-Viewer, to help the experts to interpret the results of the proposed model efficiently. With MIG-Viewer, the experts can navigate the countries of interest in accordance with migration strategy, conduct comprehensive analysis with the comparison of impact strength, and adjust player migration and inspect further details of a specific country. We present two case studies using global player migration data since 1992 with three soccer analysis experts to demonstrate the effectiveness and usefulness of the system.
Xiao Xie, Ji Lan, Huihua Lu, Xinli Hou, Jiachen Wang 0001, Hui Zhang 0051, Dongyu Liu, Yingcai Wu
Vis. Informatics7
2020 Tac-Simur: Tactic-based Simulative Visual Analytics of Table Tennis
abstract
Simulative analysis in competitive sports can provide prospective insights, which can help improve the performance of players in future matches. However, adequately simulating the complex competition process and effectively explaining the simulation result to domain experts are typically challenging. This work presents a design study to address these challenges in table tennis. We propose a well-established hybrid second-order Markov chain model to characterize and simulate the competition process in table tennis. Compared with existing methods, our approach is the first to support the effective simulation of tactics, which represent high-level competition strategies in table tennis. Furthermore, we introduce a visual analytics system called Tac-Simur based on the proposed model for simulative visual analytics. Tac-Simur enables users to easily navigate different players and their tactics based on their respective performance in matches to identify the player and the tactics of interest for further analysis. Then, users can utilize the system to interactively explore diverse simulation tasks and visually explain the simulation results. The effectiveness and usefulness of this work are demonstrated by two case studies, in which domain experts utilize Tac-Simur to find interesting and valuable insights. The domain experts also provide positive feedback on the usability of Tac-Simur. Our work can be extended to other similar sports such as tennis and badminton.
Jiachen Wang 0001, Kejian Zhao, Dazhen Deng, Xiao Xie, Hui Zhang 0051, Yingcai Wu
IEEE Trans. Vis. Comput. Graph.7
2019 IRSNET: An Inception-Resnet Feature Reconstruction Model for Building Segmentation
Kepeng Xu, Li Nie, Wenxin Yu 0001, Yunye Zhang, Wei Chen 0062, Siyuan Li 0004, Shangwei Deng, Yibo Fan, Hui Zhang 0051, Valentin Bouillon
ICONIP (5)12
2019 Maximum Satisfiability Formulation for Optimal Scheduling in Overloaded Real-Time Systems
Xiaojuan Liao, Hui Zhang 0051, Miyuki Koshimura, Rong Huang 0003, Wenxin Yu 0001
PRICAI (1)2
2019 ForVizor: Visualizing Spatio-Temporal Team Formations in Soccer
abstract
Regarded as a high-level tactic in soccer, a team formation assigns players different tasks and indicates their active regions on the pitch, thereby influencing the team performance significantly. Analysis of formations in soccer has become particularly indispensable for soccer analysts. However, formations of a team are intrinsically time-varying and contain inherent spatial information. The spatio-temporal nature of formations and other characteristics of soccer data, such as multivariate features, make analysis of formations in soccer a challenging problem. In this study, we closely worked with domain experts to characterize domain problems of formation analysis in soccer and formulated several design goals. We design a novel spatio-temporal visual representation of changes in team formation, allowing analysts to visually analyze the evolution of formations and track the spatial flow of players within formations over time. Based on the new design, we further design and develop ForVizor, a visual analytics system, which empowers users to track the spatio-temporal changes in formation and understand how and why such changes occur. With ForVizor, domain experts conduct formation analysis of two games. Analysis results with insights and useful feedback are summarized in two case studies.
Yingcai Wu, Xiao Xie, Jiachen Wang 0001, Dazhen Deng, Hongye Liang, Hui Zhang 0051, Shoubin Cheng, Wei Chen 0001
IEEE Trans. Vis. Comput. Graph.6
2018 iTTVis: Interactive Visualization of Table Tennis Data
abstract
The rapid development of information technology paved the way for the recording of fine-grained data, such as stroke techniques and stroke placements, during a table tennis match. This data recording creates opportunities to analyze and evaluate matches from new perspectives. Nevertheless, the increasingly complex data poses a significant challenge to make sense of and gain insights into. Analysts usually employ tedious and cumbersome methods which are limited to watching videos and reading statistical tables. However, existing sports visualization methods cannot be applied to visualizing table tennis competitions due to different competition rules and particular data attributes. In this work, we collaborate with data analysts to understand and characterize the sophisticated domain problem of analysis of table tennis data. We propose iTTVis, a novel interactive table tennis visualization system, which to our knowledge, is the first visual analysis system for analyzing and exploring table tennis data. iTTVis provides a holistic visualization of an entire match from three main perspectives, namely, time-oriented, statistical, and tactical analyses. The proposed system with several well-coordinated views not only supports correlation identification through statistics and pattern detection of tactics with a score timeline but also allows cross analysis to gain insights. Data analysts have obtained several new insights by using iTTVis. The effectiveness and usability of the proposed system are demonstrated with four case studies.
Yingcai Wu, Ji Lan, Xinhuan Shu, Chenyang Ji, Kejian Zhao, Jiachen Wang 0001, Hui Zhang 0051
IEEE Trans. Vis. Comput. Graph.7
2013 Attacks on Multi-Prime RSA with Small Prime Difference
Hui Zhang 0051, Tsuyoshi Takagi
ACISP1