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Per-Arne Andersen

dblp:181/3628 · DBLP profile ↗
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9ranked-venue papers
4as first author
8since 2021 · last 2025
0000-0002-7742-4907ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Databases, data management, data science and information retrieval · 3 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Artificial intelligence
1 paper
Optimization for machine learning · 50% Knowledge representation and reasoning · 50%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
concept learning
0.912025
Generalized Convergence Analysis of Tsetlin Automaton Based Algorithms: A Probabilistic Approach to Concept Learning · AAAI 2025
Machine learning › Optimization for machine learning
convergence analysis
0.912025
Generalized Convergence Analysis of Tsetlin Automaton Based Algorithms: A Probabilistic Approach to Concept Learning · AAAI 2025
Information retrieval › retrieval-augmented generation
document chunking
0.912025
A New HOPE: Domain-agnostic Automatic Evaluation of Text Chunking · SIGIR 2025
Information retrieval
retrieval-augmented generation
0.912025
A New HOPE: Domain-agnostic Automatic Evaluation of Text Chunking · SIGIR 2025
Information retrieval › document retrieval
passage retrieval
0.312025
A New HOPE: Domain-agnostic Automatic Evaluation of Text Chunking · SIGIR 2025

Methods — techniques the papers use, named apart from their topics

tsetlin automata · 0.9probabilistic analysis · 0.9large language model · 0.9correlation analysis · 0.9convergence proof · 0.9
YearPublicationVenuePosition
2025 Generalized Convergence Analysis of Tsetlin Automaton Based Algorithms: A Probabilistic Approach to Concept Learning
abstract
Tsetlin Machines (TMs) have garnered increasing interest for their ability to learn concepts via propositional formulas and their proven efficiency across various application domains. Despite this, the convergence proof for the TMs, particularly for the AND operator (conjunction of literals), in the generalized case (inputs greater than two bits) remains an open problem. This paper aims to fill this gap by presenting a comprehensive convergence analysis of Tsetlin automaton-based Machine Learning algorithms. We introduce a novel framework, referred to as Probabilistic Concept Learning (PCL), which simplifies the TM structure while incorporating dedicated feedback mechanisms and dedicated inclusion/exclusion probabilities for literals. Given n features, PCL aims to learn a set of conjunction clauses Ci each associated with a distinct inclusion probability pi. Most importantly, we establish a theoretical proof confirming that, for any clause k, PCL converges to a conjunction of literals when pk is between 0.5 and 1. This result serves as a stepping stone for future research on the convergence properties of Tsetlin automaton-based learning algorithms. Our findings not only contribute to the theoretical understanding of Tsetlin automaton-based learning algorithms but also have implications for their practical application, potentially leading to more robust and interpretable machine learning models.
Mohamed-Bachir Belaid, Jivitesh Sharma, Lei Jiao 0001, Ole-Christoffer Granmo, Per-Arne Andersen, Anis Yazidi
AAAI5
2025 Implementing Hybrid Tsetlin Machine and Q-Learning for Solving the Job Shop Scheduling
Reshma Maharjan, Per-Arne Andersen
EANN (1)2
2025 A New HOPE: Domain-agnostic Automatic Evaluation of Text Chunking
abstract
Document chunking fundamentally impacts Retrieval-Augmented Generation (RAG) by determining how source materials are segmented before indexing.Despite evidence that Large Language Models (LLMs) are sensitive to the layout and structure of retrieved data, there is currently no framework to analyze the impact of different chunking methods.In this paper, we introduce a novel methodology that defines essential characteristics of the chunking process at three levels: intrinsic passage properties, extrinsic passage properties, and passages-document coherence.We propose HOPE (Holistic Passage Evaluation), a domain-agnostic, automatic evaluation metric that quantifies and aggregates these characteristics.Our empirical evaluations across seven domains demonstrate that the HOPE metric correlates significantly (𝜌 > 0.13) with various RAG performance indicators, revealing contrasts between the importance of extrinsic and intrinsic properties of passages.Semantic independence between passages proves essential for system performance with a performance gain of up to 56.2% in factual correctness and 21.1% in answer correctness.On the contrary, traditional assumptions about maintaining concept unity within passages show minimal impact.These findings provide actionable insights for optimizing chunking strategies, thus improving RAG system design to produce more factually correct responses.
Henrik Brådland, Morten Goodwin, Per-Arne Andersen, Alexander Salveson Nossum, Aditya Gupta 0009
SIGIR3
2025 MixCTME: A Mixture of Convolutional Tsetlin Machine Experts Using Diverse Spectrogram Visualizations for Jamming Signal Classification
abstract
global navigation satellite systems (GNSSs) are vulnerable to jamming, which can degrade or even disable their services by interfering with signal reception. Such interference may interrupt GNSS positioning, navigation, timing, and communication functions. Therefore, robust jamming detection strategies are essential to ensure continuous and reliable services. Many existing jamming detection approaches use closed box machine learning (ML) models, which lack transparency and accuracy. In this article, we propose a novel mixture of convolutional Tsetlin machine experts (MixCTME) approach, using diverse spectrogram visualizations to enhance the accuracy and interpretability of jamming signal classification. To facilitate this, we collected raw in-phase and quadrature (IQ) data and named it the RealRFI dataset, which corresponds to ten different jamming classes. The data were collected through multiple radio-frequency interference (RFI) monitoring stations deployed at SINTEF companies across Europe and Scandinavia. Next, diverse visualizations were generated using short time Fourier transform (STFT), dominant frequency, fast Fourier transform (FFT), power spectral density, and standard deviation. These visualizations were binarized using the Otsu thresholding technique, and the binarized spectrograms were fed to the MixCTME model. Our method utilizes a combination of distinct convolutional Tsetlin machine (CTM) experts and employs a novel nonlinear technique, referred to as confidence-based gating, for weighting the experts’ inputs to make the final decision. We compared our method against state-of-the-art approaches via the self-collected and labeled dataset. Through experiments, our model achieved an accuracy of 90.70% on the collected data and 99.46% on a benchmark dataset, outperforming the state-of-the-art approaches. Additionally, we highlight the trustworthiness, scalability, and interpretability of the proposed approach, presenting a promising solution for accurate and interpretable jamming classification.
Sindhusha Jeeru, Rebekka Olsson Omslandseter, Per-Arne Andersen, Aiden Morrison, Nadezda Sokolova, Ole-Christoffer Granmo, Lei Jiao 0001
IEEE Internet Things J.3
2024 Towards safe and sustainable reinforcement learning for real-time strategy games
abstract
Combining Deep Neural Networks with Reinforcement Learning, known as Deep Reinforcement Learning (DRL), is revolutionizing fields like medicine, industry, and gaming. DRL has achieved groundbreaking results, particularly in complex Real-Time Strategy (RTS) games such as StarCraft II and Dota 2, serving as benchmarks for testing RL algorithms' robustness and safety. Despite these successes, DRL algorithms face challenges, including high computational costs and a lack of safety-aware approaches. Training these algorithms requires extensive computational resources, leading to a significant divide between algorithms developed on supercomputers and those feasible on standard hardware. This also raises sustainability concerns due to increased CO2 emissions. Additionally, most RL algorithms are risk-neutral, limiting their deployment in safety-critical systems. We present a novel model-based DRL approach, the Safe Observations Rewards Actions Costs Learning Ensemble (S-ORACLE), to address these challenges. S-ORACLE balances robust safety awareness with minimized risk and computational efficiency. Empirical validation across complex game environments—Deep RTS, ELF: MiniRTS, MicroRTS, Deep Warehouse, and StarCraft II—demonstrates that S-ORACLE outperforms state-of-the-art methods by significantly improving safety performance, reducing computational costs, and lowering environmental impact, while maintaining high efficiency and adaptability in training.
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
Inf. Sci.1
2022 CaiRL: A High-Performance Reinforcement Learning Environment Toolkit
abstract
This paper addresses the dire need for a platform that efficiently provides a framework for running reinforcement learning (RL) experiments. We propose the CaiRL Environment Toolkit as an efficient, compatible, and more sustainable alternative for training learning agents and propose methods to develop more efficient environment simulations. There is an increasing focus on developing sustainable artificial intelligence. However, little effort has been made to improve the efficiency of running environment simulations. The most popular development toolkit for reinforcement learning, OpenAI Gym, is built using Python, a powerful but slow programming language. We propose a toolkit written in C++ with the same flexibility level but works orders of magnitude faster to make up for Python's inefficiency. This would drastically cut climate emissions. CaiRL also presents the first reinforcement learning toolkit with a built-in JVM and Flash support for running legacy flash games for reinforcement learning research. We demonstrate the effectiveness of CaiRL in the classic control benchmark, comparing the execution speed to OpenAI Gym. Furthermore, we illustrate that CaiRL can act as a drop-in replacement for OpenAI Gym to leverage significantly faster training speeds because of the reduced environment computation time.
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
CoG1
2021 Increasing sample efficiency in deep reinforcement learning using generative environment modelling
abstract
Abstract Reinforcement learning is a broad scheme of learning algorithms that, in recent times, has shown astonishing performance in controlling agents in environments presented as Markov decision processes. There are several unsolved problems in current state‐of‐the‐art that causes algorithms to learn suboptimal policies, or even diverge and collapse completely. Parts of the solution to address these issues may be related to short‐ and long‐term planning, memory management and exploration for reinforcement learning algorithms. Games are frequently used to benchmark reinforcement learning algorithms as they provide a flexible, reproducible and easy to control environments. Regardless, few games feature the ability to perceive how the algorithm performs exploration, memorization and planning. This article presents The Dreaming Variational Autoencoder with Stochastic Weight Averaging and Generative Adversarial Networks (DVAE‐SWAGAN), a neural network‐based generative modelling architecture for exploration in environments with sparse feedback. We present deep maze, a novel and flexible maze game‐engine that challenges DVAE‐SWAGAN in partial and fully observable state‐spaces, long‐horizon tasks and deterministic and stochastic problems. We show results between different variants of the algorithm and encourage future study in reinforcement learning driven by generative exploration.
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
Expert Syst. J. Knowl. Eng.1
2021 Deep Q-Learning With Q-Matrix Transfer Learning for Novel Fire Evacuation Environment
abstract
Deep reinforcement learning (RL) is achieving significant success in various applications like control, robotics, games, resource management, and scheduling. However, the important problem of emergency evacuation, which clearly could benefit from RL, has been largely unaddressed. Indeed, emergency evacuation is a complex task that is difficult to solve with RL. An emergency situation is highly dynamic, with a lot of changing variables and complex constraints that make it challenging to solve. Also, there is no standard benchmark environment available that can be used to train RL agents for evacuation. A realistic environment can be complex to design. In this article, we propose the first fire evacuation environment to train RL agents for evacuation planning. The environment is modeled as a graph capturing the building structure. It consists of realistic features like fire spread, uncertainty, and bottlenecks. The implementation of our environment is in the OpenAI gym format, to facilitate future research. We also propose a new RL approach that entails pretraining the network weights of a DQN-based agent [DQN/Double-DQN (DDQN)/Dueling-DQN] to incorporate information on the shortest path to the exit. We achieved this by using tabular$Q$-learning to learn the shortest path on the building model’s graph. This information is transferred to the network by deliberately overfitting it on the$Q$-matrix. Then, the pretrained DQN model is trained on the fire evacuation environment to generate the optimal evacuation path under time varying conditions due to fire spread, bottlenecks, and uncertainty. We perform comparisons of the proposed approach with state-of-the-art RL algorithms like DQN, DDQN, Dueling-DQN, PPO, VPG, state-action-reward-state-action (SARSA), actor–critic method, and ACKTR. The results show that our method is able to outperform state-of-the-art models by a huge margin including the original DQN-based models. Finally, our model is tested on a large and complex real building consisting of 91 rooms, with the possibility to move to any other room, hence giving 8281 actions. In order to reduce the action space, we propose a strategy that involves one step simulation. That is, an action importance vector is added to the final output of the pretrained DQN and acts like an attention mechanism. Using this strategy, the action space is reduced by 90.1%. In this manner, the model is able to deal with large action spaces. Hence, our model achieves near optimal performance on the real world emergency environment.
Jivitesh Sharma, Per-Arne Andersen, Ole-Christoffer Granmo, Morten Goodwin
IEEE Trans. Syst. Man Cybern. Syst.2
2020 Towards safe reinforcement-learning in industrial grid-warehousing
abstract
Reinforcement learning has shown to be profoundly successful at learning optimal policies for simulated environments using distributed training with extensive compute capacity. Model-free reinforcement learning uses the notion of trial and error, where the error is a vital part of learning the agent to behave optimally. In mission-critical, real-world environments, there is little tolerance for failure and can cause damaging effects on humans and equipment. In these environments, current state-of-the-art reinforcement learning approaches are not sufficient to learn optimal control policies safely. On the other hand, model-based reinforcement learning tries to encode environment transition dynamics into a predictive model. The transition dynamics describes the mapping from one state to another, conditioned on an action. If this model is accurate enough, the predictive model is sufficient to train agents for optimal behavior in real environments. This paper presents the Dreaming Variational Autoencoder (DVAE) for safely learning good policies with a significantly lower risk of catastrophes occurring during training. The algorithm combines variational autoencoders, risk-directed exploration, and curiosity to train deep-q networks inside ”dream” states. We introduce a novel environment, ASRS-Lab, for research in the safe learning of autonomous vehicles in grid-based warehousing. The work shows that the proposed algorithm has better sample efficiency with similar performance to novel model-free deep reinforcement learning algorithms while maintaining safety during training.
Per-Arne Andersen, Morten Goodwin, Ole-Christoffer Granmo
Inf. Sci.1