Demo Data from EDBT 2026 / reviewers in the wild / expert
Min-Yu Wu
dblp:181/3920
· DBLP profile ↗
5ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 66% Video understanding and tracking · 25% Deep learning architectures and training · 9% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation
3d hand pose estimation |
0.3 | 1 | 2017 | Learning a deep network with spherical part model for 3D hand pose estimation · ICRA 2017 |
Computer vision › 3D vision
depth image analysis |
0.3 | 1 | 2017 | Learning a deep network with spherical part model for 3D hand pose estimation · ICRA 2017 |
Computer vision › Video understanding and tracking › activity recognition
human activity recognition |
0.2 | 1 | 2016 | Daily activity recognition using the informative features from skeletal and depth data · ICRA 2016 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.1 | 1 | 2017 | Learning a deep network with spherical part model for 3D hand pose estimation · ICRA 2017 |
Methods — techniques the papers use, named apart from their topics
spherical part model · 0.3convolutional neural network · 0.3local depth motion maps · 0.2histogram of located displacements · 0.2gabor representation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Hand pose estimation in object-interaction based on deep learning for virtual reality applications
Min-Yu Wu, Pai-Wen Ting, Ya-Hui Tang, En-Te Chou, Li-Chen Fu |
J. Vis. Commun. Image Represent. | 1 |
| 2018 | Learning a deep network with spherical part model for 3D hand pose estimation
Tzu-Yang Chen, Pai-Wen Ting, Min-Yu Wu, Li-Chen Fu |
Pattern Recognit. | 3 |
| 2017 | Learning a deep network with spherical part model for 3D hand pose estimationabstract3D hand pose estimation is a hot research topic in recent years. It's been widely used in many advanced applications for virtual reality and human-computer interaction, since it provides a natural interface for communication between human and cyberspace. Despite the fast development of this field, it is still a difficult task due to the various challenges. In this paper, we aim to build a 3D hand pose estimation system which can correctly detect human hands and accurately estimate its pose using depth images. To guarantee the robustness of our system, we design a hand model called spherical part model (SPM), and train a deep convolutional neural network using this model. Moreover, to reduce the influence of human's omissions, we use a data-driven approach to integrate them together. Our network can more accurately estimate hand pose based on prior knowledge of human hand. To demonstrate the superiority of our method, a complete experiment is conducted on two public and one self-built datasets. The results show that our system can detect human hands with average precision at almost 90% and the average error distance of the pose estimation is about 10 millimeters, and is better than the other state of the art works. Tzu-Yang Chen, Pai-Wen Ting, Min-Yu Wu, Li-Chen Fu |
ICRA | 3 |
| 2016 | Deep learning for integrated hand detection and pose estimationabstractWe propose a novel framework which integrates human hand detection and pose estimation into one single pipeline. Unlike most of previous works which only focus on the pose estimation part subject to some strong assumptions or relying on a weak detector to detect human hands, we employ a deep learning architecture to complete both aforementioned tasks. By letting three different neural networks share the convolutional layers, this deeply learning architecture can efficiently and accurately detect human hands and compute their hand pose configuration. Moreover, we propose a new energy function to optimize the predicted result of convolutional neural network. To validate the proposed framework, experiments have been conducted and the results show that our approach is highly reliable and suitable for real-world applications. Tzu-Yang Chen, Min-Yu Wu, Yu-Hsun Hsieh, Li-Chen Fu |
ICPR | 2 |
| 2016 | Daily activity recognition using the informative features from skeletal and depth dataabstractIn this paper, we present an efficient framework for human activity recognition in daily environment. We use depth information mainly for privacy protection, and then focus on the motion analysis of informative body parts, since most activities are much associated with these particular parts, e.g., head and hands in upper body. Based on the idea, we propose two novel features with intuitive physical meaning, which are Histogram of Located Displacements (HOLD) and Local Depth Motion Maps (L-DMM) based Gabor representation. They can capture discriminative posture and motion cues from skeletal joints and depth data respectively. Combing the advantages of joint and depth features as well as emphasizing the reliable parts can enhance the robustness of classification ability. The experimental results show that our proposed feature representation is very discriminative for the task of daily activity recognition and outperforms several state-of-the-art methods. Min-Yu Wu, Tzu-Yang Chen, Li-Chen Fu |
ICRA | 1 |