Demo Data from EDBT 2026 / reviewers in the wild / expert
Juil Sock
dblp:181/4032
· DBLP profile ↗
13ranked-venue papers
4as first author
6since 2021 · last 2026
0000-0002-5780-4777ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 2 first-author · 3 since 2021Systems, architecture and hardware · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Visual content generation and editing · 67% Image and video processing · 33% | |
| Artificial intelligence
5 papers |
3D vision · 31% Deep learning architectures and training · 23% Robot manipulation · 15% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visual content generation and editing › image colorization
exemplar-based colorization |
0.9 | 1 | 2025 | Lightweight Deep Exemplar Colorization via Semantic Attention-Guided Laplacian Pyramid · IEEE Trans. Vis. Comput. Graph. 2025 |
Visual content generation and editing
image colorization |
0.9 | 1 | 2025 | Lightweight Deep Exemplar Colorization via Semantic Attention-Guided Laplacian Pyramid · IEEE Trans. Vis. Comput. Graph. 2025 |
Image and video processing
image forensics |
0.9 | 1 | 2025 | Towards Reliable Identification of Diffusion-based Image Manipulations · NeurIPS 2025 |
Computer vision › 3D vision
3d object recognition |
0.3 | 1 | 2018 | Perceiving, Learning, and Recognizing 3D Objects: An Approach to Cognitive Service Robots · AAAI 2018 |
Robotics › Robot manipulation
service robot |
0.3 | 1 | 2018 | Perceiving, Learning, and Recognizing 3D Objects: An Approach to Cognitive Service Robots · AAAI 2018 |
Computer vision › 3D vision
object pose estimation |
0.3 | 1 | 2017 | Pose Guided RGBD Feature Learning for 3D Object Pose Estimation · ICCV 2017 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.3 | 1 | 2025 | Lightweight Deep Exemplar Colorization via Semantic Attention-Guided Laplacian Pyramid · IEEE Trans. Vis. Comput. Graph. 2025 |
Machine learning › Generative modeling
diffusion model |
0.3 | 1 | 2025 | Towards Reliable Identification of Diffusion-based Image Manipulations · NeurIPS 2025 |
Machine learning › Deep learning architectures and training › attention mechanism
semantic attention |
0.3 | 1 | 2025 | Lightweight Deep Exemplar Colorization via Semantic Attention-Guided Laplacian Pyramid · IEEE Trans. Vis. Comput. Graph. 2025 |
Robotics › Robot navigation and mapping
traversability estimation |
0.2 | 1 | 2016 | Probabilistic traversability map generation using 3D-LIDAR and camera · ICRA 2016 |
Machine learning › Learning paradigms
incremental learning |
0.1 | 1 | 2018 | Perceiving, Learning, and Recognizing 3D Objects: An Approach to Cognitive Service Robots · AAAI 2018 |
Machine learning › Representation and self-supervised learning › representation learning › embedding learning
feature embedding |
0.1 | 1 | 2017 | Pose Guided RGBD Feature Learning for 3D Object Pose Estimation · ICCV 2017 |
Computer vision › 3D vision › range sensing
depth sensing |
0.1 | 1 | 2016 | Probabilistic traversability map generation using 3D-LIDAR and camera · ICRA 2016 |
Methods — techniques the papers use, named apart from their topics
non-local attention · 1.7laplacian pyramid · 1.7foundation model · 1.7criss-cross attention · 1.7contrastive learning · 1.7adversarial loss · 1.7next-best-view prediction · 0.3cognitive architecture · 0.3pose regression · 0.3metric learning · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Camera Motion-Conditioned Motion Estimation for Neural Video Coding for Cloud GamingabstractThe rising popularity of cloud gaming highlights the importance of effective video compression for this domain. Despite the potential of neural video codecs to surpass traditional codecs, their application to cloud gaming videos generally achieves limited performance primarily due to two reasons: (1) most advanced neural video codecs are designed for natural videos with only a few optimized for cloud gaming content, and (2) the distinctive characteristics of cloud gaming videos including abrupt and large camera movements, coupled with repetitive textures, make the direct application of existing codecs suboptimal. To this end, this paper introduces an enhanced neural video codec for cloud gaming with camera motion-conditioned motion estimation. By leveraging the unique feature of cloud gaming, we effectively utilize the camera motion information to condition motion estimation with an attention mechanism, overcoming the pronounced challenges of motion estimation and facilitating the accurate learning of optical flow. Furthermore, we optimize the loss function of the motion estimation network by employing a comprehensive loss across multiple feature levels, ensuring the learned optical flow is multi-faceted and well-suited to subsequent motion compensation. Extensive experiments demonstrate the effectiveness of the proposed codec, providing improved motion estimation capabilities and superior rate-distortion performance. Moreover, the robustness of our codec to rapid camera movements is validated, which makes it highly suitable for cloud gaming scenarios. Fei Yang 0004, Luka Murn, Juil Sock, Marc Gorriz, Shuai Wan, Wei Zhang 0072, Fuzheng Yang 0001, Luis Herranz |
IEEE Trans. Multim. | 4 |
| 2025 | Towards Reliable Identification of Diffusion-based Image ManipulationsabstractChanging facial expressions, gestures, or background details may dramatically alter the meaning conveyed by an image.
Notably, recent advances in diffusion models greatly improve the quality of image manipulation while also opening the door to misuse.
Identifying changes made to authentic images, thus, becomes an important task, constantly challenged by new diffusion-based editing tools.
To this end, we propose a novel approach for ReliAble iDentification of inpainted AReas (RADAR).
RADAR builds on existing foundation models and combines features from different image modalities.
It also incorporates an auxiliary contrastive loss that helps to isolate manipulated image patches.
We demonstrate these techniques to significantly improve both the accuracy of our method and its generalisation to a large number of diffusion models.
To support realistic evaluation, we further introduce BBC-PAIR, a new comprehensive benchmark, with images tampered by 28 diffusion models.
Our experiments show that RADAR achieves excellent results, outperforming the state-of-the-art in detecting and localising image edits made by both seen and unseen diffusion models.
Further information about our code, data and models, including separate licensing terms, will be publicly available at https://alex-costanzino.github.io/radar/. Alex Costanzino, Woody Bayliss, Juil Sock, Marc Gorriz, Danijela Horak, Ivan Laptev, Philip Torr 0001, Fabio Pizzati |
NeurIPS | 3 |
| 2025 | Enhanced neural video compression for cloud gaming videos with aligned frame generationabstractThe burgeoning popularity of cloud gaming makes it critical for efficient video compression to relieve the growing bandwidth pressure. While existing neural video coding approaches have demonstrated strong compression potential on natural videos, there is an absence of efficient neural codecs dedicated to gaming videos. To bridge this gap, in this paper, we propose an end-to-end neural video compression method designed specifically for cloud gaming videos. By effectively utilizing the unique camera motion information inherent to cloud gaming, the previous reconstructed frame is maximally aligned to the current frame through a learningbased module with multiple losses, which then replaces the previous reconstructed frame for optical flow estimation. By significantly reducing the displacement between two consecutive frames caused by camera motion, the motion estimation accuracy is enhanced, effectively handling the large and abrupt motion scenarios frequently present in gaming videos. Furthermore, the aligned tensor obtained in the previous step is used to enhance the latent prior of the entropy model, providing a superior temporal prior for coding. Extensive experimental results demonstrate the superior performance of our proposed method compared to one of the previous state-of-the-art approaches, DCVC-HEM, providing significant progress in end-to-end neural compression in cloud gaming videos Fei Yang 0004, Luka Murn, Juil Sock, Marc Gorriz, Shuai Wan, Wei Zhang 0072, Fuzheng Yang 0001, Luis Herranz |
Expert Syst. Appl. | 4 |
| 2025 | Curriculum learning-based slimmable cross-component prediction for video coding
Chengyi Zou, Shuai Wan, Marc Gorriz, Luka Murn, Juil Sock, Fei Yang 0004, Luis Herranz |
Neurocomputing | 5 |
| 2025 | Lightweight Deep Exemplar Colorization via Semantic Attention-Guided Laplacian PyramidabstractExemplar-based colorization aims to generate plausible colors for a grayscale image with the guidance of a color reference image. The main challenging problem is finding the correct semantic correspondence between the target image and the reference image. However, the colors of the object and background are often confused in the existing methods. Besides, these methods usually use simple encoder-decoder architectures or pyramid structures to extract features and lack appropriate fusion mechanisms, which results in the loss of high-frequency information or high complexity. To address these problems, this article proposes a lightweight semantic attention-guided Laplacian pyramid network (SAGLP-Net) for deep exemplar-based colorization, exploiting the inherent multi-scale properties of color representations. They are exploited through a Laplacian pyramid, and semantic information is introduced as high-level guidance to align the object and background information. Specially, a semantic guided non-local attention fusion module is designed to exploit the long-range dependency and fuse the local and global features. Moreover, a Laplacian pyramid fusion module based on criss-cross attention is proposed to fuse high frequency components in the large-scale domain. An unsupervised multi-scale multi-loss training strategy is further introduced for network training, which combines pixel loss, color histogram loss, total variance regularisation, and adversarial loss. Experimental results demonstrate that our colorization method achieves better subjective and objective performance with lower complexity than the state-of-the-art methods. Chengyi Zou, Shuai Wan, Marc Gorriz, Luka Murn, Marta Mrak, Juil Sock, Fei Yang 0004, Luis Herranz |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2024 | Task-Switchable Pre-Processor for Image Compression for Multiple Machine Vision TasksabstractVisual content is increasingly being processed by machines for various automated content analysis tasks instead of being consumed by humans. Despite the existence of several compression methods tailored for machine tasks, few consider real-world scenarios with multiple tasks. In this paper, we aim to address this gap by proposing a task-switchable pre-processor that optimizes input images specifically for machine consumption prior to encoding by an off-the-shelf codec designed for human consumption. The proposed task-switchable pre-processor adeptly maintains relevant semantic information based on the specific characteristics of different downstream tasks, while effectively suppressing irrelevant information to reduce bitrate. To enhance the processing of semantic information for diverse tasks, we leverage pre-extracted semantic features to modulate the pixel-to-pixel mapping within the pre-processor. By switching between different modulations, multiple tasks can be seamlessly incorporated into the system. Extensive experiments demonstrate the practicality and simplicity of our approach. It significantly reduces the number of parameters required for handling multiple tasks while still delivering impressive performance. Our method showcases the potential to achieve efficient and effective compression for machine vision tasks, supporting the evolving demands of real-world applications. Mingyi Yang, Fei Yang 0004, Luka Murn, Marc Gorriz, Juil Sock, Shuai Wan, Fuzheng Yang 0001, Luis Herranz |
IEEE Trans. Circuits Syst. Video Technol. | 5 |
| 2020 | Introducing Pose Consistency and Warp-Alignment for Self-Supervised 6D Object Pose Estimation in Color ImagesabstractMost successful approaches to estimate the 6D pose of an object typically train a neural network by supervising the learning with annotated poses in real world images. These annotations are generally expensive to obtain and a common workaround is to generate and train on synthetic scenes, with the drawback of limited generalisation when the model is deployed in the real world. In this work, a two-stage 6D object pose estimator framework that can be applied on top of existing neural-network-based approaches and that does not require pose annotations on real images is proposed. The first self-supervised stage enforces the pose consistency between rendered predictions and real input images, narrowing the gap between the two domains. The second stage fine-tunes the previously trained model by enforcing the photometric consistency between pairs of different object views, where one image is warped and aligned to match the view of the other and thus enabling their comparison. In the absence of both real image annotations and depth information, applying the proposed framework on top of two recent approaches results in state-of-the-art performance when compared to methods trained only on synthetic data, domain adaptation baselines and a concurrent self-supervised approach on LINEMOD, LINEMOD OCCLUSION and HomebrewedDB datasets. Juil Sock, Guillermo Garcia-Hernando, Anil Armagan, Tae-Kyun Kim 0001 |
3DV | 1 |
| 2020 | Active 6D Multi-Object Pose Estimation in Cluttered Scenarios with Deep Reinforcement LearningabstractIn this work, we explore how a strategic selection of camera movements can facilitate the task of 6D multi-object pose estimation in cluttered scenarios while respecting real-world constraints such as time and distance travelled, important in robotics and augmented reality applications. In the proposed framework, multiple object hypotheses inferred by an object pose estimator are accumulated both in space and time with a fusion function. At each time step, this fusion function makes use of a verification score to quantify the quality of the hypotheses in the absence of ground-truth annotations and passes this information to an agent. The agent reasons about these hypotheses, directing its attention to the object which it is most uncertain about, moving the camera towards such an object. Unlike previous works that propose short-sighted policies, our agent is trained in simulated scenarios using reinforcement learning, attempting to learn the camera moves that produce the most accurate object poses hypotheses for a given temporal and spatial budget, without the need of viewpoints rendering during inference. Our experiments show that the proposed approach successfully estimates the 6D object pose of a stack of objects in both challenging cluttered synthetic and real scenarios, showing superior performance compared to other baselines. Juil Sock, Guillermo Garcia-Hernando, Tae-Kyun Kim 0001 |
IROS | 1 |
| 2020 | A review on object pose recovery: From 3D bounding box detectors to full 6D pose estimators
Caner Sahin, Guillermo Garcia-Hernando, Juil Sock, Tae-Kyun Kim 0001 |
Image Vis. Comput. | 3 |
| 2018 | Perceiving, Learning, and Recognizing 3D Objects: An Approach to Cognitive Service RobotsabstractThere is growing need for robots that can interact with people in everyday situations. For service robots, it is not reasonable to assume that one can pre-program all object categories. Instead, apart from learning from a batch of labelled training data, robots should continuously update and learn new object categories while working in the environment. This paper proposes a cognitive architecture designed to create a concurrent 3D object category learning and recognition in an interactive and open-ended manner. In particular, this cognitive architecture provides automatic perception capabilities that will allow robots to detect objects in highly crowded scenes and learn new object categories from the set of accumulated experiences in an incremental and open-ended way. Moreover, it supports constructing the full model of an unknown object in an on-line manner and predicting next best view for improving object detection and manipulation performance. We provide extensive experimental results demonstrating system performance in terms of recognition, scalability, next-best-view prediction and real-world robotic applications. Hamidreza Kasaei 0001, Juil Sock, Luís Seabra Lopes, Ana Maria Tomé, Tae-Kyun Kim 0001 |
AAAI | 2 |
| 2018 | Multi-Task Deep Networks for Depth-Based 6D Object Pose and Joint Registration in Crowd Scenarios
Juil Sock, Kwang In Kim, Caner Sahin, Tae-Kyun Kim 0001 |
BMVC | 1 |
| 2017 | Pose Guided RGBD Feature Learning for 3D Object Pose EstimationabstractIn this paper we examine the effects of using object poses as guidance to learning robust features for 3D object pose estimation. Previous works have focused on learning feature embeddings based on metric learning with triplet comparisons and rely only on the qualitative distinction of similar and dissimilar pose labels. In contrast, we consider the exact pose differences between the training samples, and aim to learn embeddings such that the distances in the pose label space are proportional to the distances in the feature space. However, since it is less desirable to force the pose-feature correlation when objects are symmetric, we discuss the use of weights that reflect object symmetry when measuring the pose distances. Furthermore, end-to-end pose regression is investigated and is shown to further boost the discriminative power of feature learning, improving pose recognition accuracies. Experimental results show that the features that are learnt guided by poses, are significantly more discriminative than the ones learned in the traditional way, outperforming state-of-the-art works. Finally, we measure the generalisation capacity of pose guided feature learning in previously unseen scenes containing objects under different occlusion levels, and we show that it adapts well to novel tasks. Vassileios Balntas, Andreas Doumanoglou, Caner Sahin, Juil Sock, Rigas Kouskouridas, Tae-Kyun Kim 0001 |
ICCV | 4 |
| 2016 | Probabilistic traversability map generation using 3D-LIDAR and cameraabstractEstimating the traversability of rough terrain is a critical task for an outdoor mobile robot. While classifying structured environment can be learned from large number of training data, it is an extremely difficult task to learn and estimate traversability of unstructured rough terrain. Moreover, in many cases information from a single sensor may not be sufficient for estimating traversability reliably in the absence of artificial landmarks such as lane markings or curbs. Our approach estimates traversability of the terrain and build a 2D probabilistic grid map online using 3D-LIDAR and camera. The combination of LIDAR and camera is favoured in many robotic application because they provide complementary information. Our approach assumes the data captured by these two sensors are independent and build separate traversability maps, each with information captured from one sensor. Traversability estimation with vision sensor autonomously collects training data and update classifier without human intervention as the vehicle traverse the terrain. Traversability estimation with 3D-LIDAR measures the slopes of the ground to predict the traversability. Two independently built probabilistic maps are fused using Bayes' rule to improve the detection performance. This is in contrast with other methods in which each sensor performs different tasks. We have implemented the algorithm on a UGV(Unmanned Ground Vehicle) and tested our approach on a rough terrain to evaluate the detection performance. Juil Sock, Jun Kim, Jihong Min, Kiho Kwak |
ICRA | 1 |