EDBT 2026 Demo / reviewers in the wild / expert
Fadri Furrer
dblp:181/4096
· DBLP profile ↗
7ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0002-6070-1760ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-authorSystems, architecture and hardware · 5 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Motion planning and robot control · 46% Robot manipulation · 14% 3D vision · 12% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › robot sensing › perception for manipulation
interactive perception |
0.4 | 1 | 2020 | Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020 |
Robotics › Robot navigation and mapping
object search |
0.4 | 1 | 2020 | Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.4 | 1 | 2020 | Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020 |
Robotics › Motion planning and robot control
robot learning |
0.4 | 1 | 2020 | Object Finding in Cluttered Scenes Using Interactive Perception · ICRA 2020 |
Robotics › Legged, aerial and field robots
construction robotics |
0.3 | 1 | 2018 | Greedy Stone Tower Creations with a Robotic Arm · IJCAI 2018 |
Computer vision › 3D vision
3d reconstruction |
0.3 | 1 | 2017 | TSDF-based change detection for consistent long-term dense reconstruction and dynamic object discovery · ICRA 2017 |
Computer vision › Segmentation and scene understanding
change detection |
0.3 | 1 | 2017 | TSDF-based change detection for consistent long-term dense reconstruction and dynamic object discovery · ICRA 2017 |
Robotics › Robot manipulation
grasping |
0.3 | 1 | 2017 | Autonomous robotic stone stacking with online next best object target pose planning · ICRA 2017 |
Computer vision › Image recognition and object detection
object recognition |
0.3 | 1 | 2017 | TSDF-based change detection for consistent long-term dense reconstruction and dynamic object discovery · ICRA 2017 |
Computer vision › 3D vision › 3d reconstruction › volumetric reconstruction
TSDF-based reconstruction |
0.3 | 1 | 2017 | TSDF-based change detection for consistent long-term dense reconstruction and dynamic object discovery · ICRA 2017 |
Robotics › Motion planning and robot control › robot control
model predictive control |
0.2 | 1 | 2016 | Fast nonlinear Model Predictive Control for unified trajectory optimization and tracking · ICRA 2016 |
Robotics › Motion planning and robot control › robot control
nonlinear control |
0.2 | 1 | 2016 | Fast nonlinear Model Predictive Control for unified trajectory optimization and tracking · ICRA 2016 |
Robotics › Motion planning and robot control
robot control |
0.2 | 1 | 2016 | Fast nonlinear Model Predictive Control for unified trajectory optimization and tracking · ICRA 2016 |
Robotics › Motion planning and robot control
trajectory optimization |
0.2 | 1 | 2016 | Fast nonlinear Model Predictive Control for unified trajectory optimization and tracking · ICRA 2016 |
Robotics › Robot navigation and mapping › robot mapping
long-term mapping |
0.1 | 1 | 2017 | TSDF-based change detection for consistent long-term dense reconstruction and dynamic object discovery · ICRA 2017 |
Robotics › Motion planning and robot control › robot control
trajectory tracking |
0.1 | 1 | 2016 | Fast nonlinear Model Predictive Control for unified trajectory optimization and tracking · ICRA 2016 |
Methods — techniques the papers use, named apart from their topics
gradient descent · 0.6reinforcement learning · 0.4physics simulation · 0.3truncated signed distance function · 0.3physics engine · 0.3sequential linear quadratic · 0.2iterative optimal control · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | LCD - Line Clustering and Description for Place RecognitionabstractCurrent research on visual place recognition mostly focuses on aggregating local visual features of an image into a single vector representation. Therefore, high-level information such as the geometric arrangement of the features is typically lost. In this paper, we introduce a novel learning-based approach to place recognition, using RGB-D cameras and line clusters as visual and geometric features. We state the place recognition problem as a problem of recognizing clusters of lines instead of individual patches, thus maintaining structural information. In our work, line clusters are defined as lines that make up individual objects, hence our place recognition approach can be understood as object recognition. 3D line segments are detected in RGB-D images using state-of-the-art techniques. We present a neural network architecture based on the attention mechanism for frame-wise line clustering. A similar neural network is used for the description of these clusters with a compact embedding of 128 floating point numbers, trained with triplet loss on training data obtained from the InteriorNet dataset. We show experiments on a large number of indoor scenes and compare our method with the bag-of-words image-retrieval approach using SIFT and SuperPoint features and the global descriptor NetVLAD. Trained only on synthetic data, our approach generalizes well to real-world data captured with Kinect sensors, while also providing information about the geometric arrangement of instances. Felix Taubner, Florian Tschopp, Tonci Novkovic, Roland Siegwart, Fadri Furrer |
3DV | 5 |
| 2020 | Object Finding in Cluttered Scenes Using Interactive PerceptionabstractObject finding in clutter is a skill that requires perception of the environment and in many cases physical interaction. In robotics, interactive perception defines a set of algorithms that leverage actions to improve the perception of the environment, and vice versa use perception to guide the next action. Scene interactions are difficult to model, therefore, most of the current systems use predefined heuristics. This limits their ability to efficiently search for the target object in a complex environment. In order to remove heuristics and the need for explicit models of the interactions, in this work we propose a reinforcement learning based active and interactive perception system for scene exploration and object search. We evaluate our work both in simulated and in real-world experiments using a robotic manipulator equipped with an RGB and a depth camera, and compare our system to two baselines. The results indicate that our approach, trained in simulation only, transfers smoothly to reality and can solve the object finding task efficiently and with more than 88% success rate. Tonci Novkovic, Rémi Pautrat, Fadri Furrer, Michel Breyer, Roland Siegwart, Juan I. Nieto 0001 |
ICRA | 3 |
| 2018 | Greedy Stone Tower Creations with a Robotic ArmabstractPredominately, robotic construction is applied as prefabrication in structured indoor environments with standard building materials. Our work, on the other hand, focuses on utilizing irregular materials found on-site, such as rubble and rocks, for autonomous construction. We present a pipeline to detect arbitrarily placed objects in a scene and form a structure out of the detected objects. The next best stacking pose is selected using a searching method employing gradient descent with random initial orientations, exploiting a physics engine. This approach is validated in an experimental setup using a robotic manipulator by constructing balancing vertical stacks without mortars and adhesives. We show the results of eleven consecutive trials to form such towers autonomously using four arbitrarily in front of the robot placed rocks. Martin Wermelinger, Fadri Furrer, Hironori Yoshida, Fabio Gramazio, Matthias Kohler, Roland Siegwart, Marco Hutter 0001 |
IJCAI | 2 |
| 2018 | Incremental Object Database: Building 3D Models from Multiple Partial ObservationsabstractCollecting 3D object data sets involves a large amount of manual work and is time consuming. Getting complete models of objects either requires a 3D scanner that covers all the surfaces of an object or one needs to rotate it to completely observe it. We present a system that incrementally builds a database of objects as a mobile agent traverses a scene. Our approach requires no prior knowledge of the shapes present in the scene. Object-like segments are extracted from a global segmentation map, which is built online using the input of segmented RGB-D images. These segments are stored in a database, matched among each other, and merged with other previously observed instances. This allows us to create and improve object models on the fly and to use these merged models to reconstruct also unobserved parts of the scene. The database contains each (potentially merged) object model only once, together with a set of poses where it was observed. We evaluate our pipeline with one public dataset, and on a newly created Google Tango dataset containing four indoor scenes with some of the objects appearing multiple times, both within and across scenes. Fadri Furrer, Tonci Novkovic, Marius Fehr, Abel Gawel, Margarita Grinvald, Torsten Sattler, Roland Siegwart, Juan I. Nieto 0001 |
IROS | 1 |
| 2017 | TSDF-based change detection for consistent long-term dense reconstruction and dynamic object discoveryabstractRobots that are operating for extended periods of time need to be able to deal with changes in their environment and represent them adequately in their maps. In this paper, we present a novel 3D reconstruction algorithm based on an extended Truncated Signed Distance Function (TSDF) that enables to continuously refine the static map while simultaneously obtaining 3D reconstructions of dynamic objects in the scene. This is a challenging problem because map updates happen incrementally and are often incomplete. Previous work typically performs change detection on point clouds, surfels or maps, which are not able to distinguish between unexplored and empty space. In contrast, our TSDF-based representation naturally contains this information and thus allows us to more robustly solve the scene differencing problem. We demonstrate the algorithms performance as part of a system for unsupervised object discovery and class recognition. We evaluated our algorithm on challenging datasets that we recorded over several days with RGB-D enabled tablets. To stimulate further research in this area, all of our datasets are publicly available3. Marius Fehr, Fadri Furrer, Ivan Dryanovski, Jürgen Sturm, Igor Gilitschenski, Roland Siegwart, Cesar Dario Cadena Lerma |
ICRA | 2 |
| 2017 | Autonomous robotic stone stacking with online next best object target pose planningabstractPredominately, robotic construction is applied as prefabrication in structured indoor environments with standard building materials. Our work, on the other hand, focuses on utilizing irregular materials found on-site, such as rubble and rocks, for autonomous construction. We present a pipeline that detects randomly placed objects in a scene that are used by our next best stacking pose searching method employing gradient descent with a random initial orientation, exploiting a physics engine. This approach is validated in an experimental setup using a robotic manipulator by constructing balancing vertical stacks without mortars and adhesives. We show the results of eleven consecutive trials to form such towers autonomously using four arbitrarily in front of the robot placed rocks. Fadri Furrer, Martin Wermelinger, Hironori Yoshida, Fabio Gramazio, Matthias Kohler, Roland Siegwart, Marco Hutter 0001 |
ICRA | 1 |
| 2016 | Fast nonlinear Model Predictive Control for unified trajectory optimization and trackingabstractThis paper presents a framework for real-time, full-state feedback, unconstrained, nonlinear model predictive control that combines trajectory optimization and tracking control in a single, unified approach. The proposed method uses an iterative optimal control algorithm, namely Sequential Linear Quadratic (SLQ), in a Model Predictive Control (MPC) setting to solve the underlying nonlinear control problem and simultaneously derive the optimal feedforward and feedback terms. Our customized solver can generate trajectories of multiple seconds within only a few milliseconds. The performance of the approach is validated on two different hardware platforms, an AscTec Firefly hexacopter and the ball balancing robot Rezero. In contrast to similar approaches, we perform experiments that require leveraging the full system dynamics. Michael Neunert, Cedric de Crousaz, Fadri Furrer, Mina Kamel 0001, Farbod Farshidian, Roland Siegwart, Jonas Buchli |
ICRA | 3 |