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Hajime Mihara

dblp:181/6592 · DBLP profile ↗
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3ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 100%
Computer graphics and multimedia
2 papers
Computational photography and imaging · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.622025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Computer vision › 3D vision
inverse rendering
1.622025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Computer vision › 3D vision › inverse rendering
shape and material estimation
1.622025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024
Computational photography and imaging
polarization imaging
0.522025
NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics · CVPR 2025
NeISF: Neural Incident Stokes Field for Geometry and Material Estimation · CVPR 2024

Methods — techniques the papers use, named apart from their topics

pBRDF · 1.7geometry initialization · 1.7DoLP · 1.7neural incident stokes field · 1.5differentiable polarimetric rendering · 1.5
YearPublicationVenuePosition
2025 NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics
abstract
Recent inverse rendering methods have improved shape, material, and illumination reconstruction using polarization cues. However, they only support dielectrics, ignoring conductors, which are common in everyday life. Since conductors and dielectrics have different reflection properties, using previous dielectrics-based methods will lead to obvious errors. In addition, conductors are glossy, which may cause strong specular reflection and is hard to reconstruct. To solve the above issues, we propose NeISF++, an inverse rendering pipeline that supports conductors and dielectrics. The key ingredient for our proposal is a general pBRDF that describes both conductors and dielectrics. As for the strong specular reflection problem, we propose a novel geometry initialization method using DoLP images. This physical cue is invariant to intensities and thus robust to strong specular reflections. Experimental results on our synthetic and real datasets show that our method surpasses the existing polarized inverse rendering methods for geometry and material decomposition as well as downstream tasks like relighting.
Taishi Ono, Takeshi Uemori, Sho Nitta, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi
CVPR5
2024 NeISF: Neural Incident Stokes Field for Geometry and Material Estimation
abstract
Multi-view inverse rendering is the problem of estimating the scene parameters such as shapes, materials, or il-luminations from a sequence of images captured under dif-ferent viewpoints. Many approaches, however, assume single light bounce and thus fail to recover challenging sce-narios like inter-reflections. On the other hand, simply ex-tending those methods to consider multi-bounced light re-quires more assumptions to alleviate the ambiguity. To address this problem, we propose Neural Incident Stokes Fields (NeISF), a multi-view inverse rendering framework that reduces ambiguities using polarization cues. The pri-mary motivation for using polarization cues is that it is the accumulation of multi-bounced light, providing rich infor-mation about geometry and material. Based on this knowl-edge, the proposed incident Stokes field efficiently models the accumulated polarization effect with the aid of an orig-inal physically-based differentiable polarimetric renderer. Lastly, experimental results show that our method outper-forms the existing works in synthetic and real scenarios.
Taishi Ono, Takeshi Uemori, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi
CVPR4
2016 4D light field segmentation with spatial and angular consistencies
abstract
In this paper, we describe a supervised four-dimensional (4D) light field segmentation method that uses a graph-cut algorithm. Since 4D light field data has implicit depth information and contains redundancy, it differs from simple 4D hyper-volume. In order to preserve redundancy, we define two neighboring ray types (spatial and angular) in light field data. To obtain higher segmentation accuracy, we also design a learning-based likelihood, called objectness, which utilizes appearance and disparity cues. We show the effectiveness of our method via numerical evaluation and some light field editing applications using both synthetic and real-world light fields.
Hajime Mihara, Takuya Funatomi, Kenichiro Tanaka, Hiroyuki Kubo, Yasuhiro Mukaigawa, Hajime Nagahara
ICCP1