Demo Data from EDBT 2026 / reviewers in the wild / expert
Craig Sherstan
dblp:181/9463
· DBLP profile ↗
5ranked-venue papers
3as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 100% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
actor-critic methods |
0.6 | 1 | 2022 | Value Function Decomposition for Iterative Design of Reinforcement Learning Agents · NeurIPS 2022 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning › value-based multi-agent reinforcement learning
value decomposition |
0.6 | 1 | 2022 | Value Function Decomposition for Iterative Design of Reinforcement Learning Agents · NeurIPS 2022 |
Machine learning › Reinforcement learning
value function estimation |
0.4 | 1 | 2020 | Gamma-Nets: Generalizing Value Estimation over Timescale · AAAI 2020 |
Machine learning › Reinforcement learning › value function estimation
general value functions |
0.1 | 1 | 2020 | Gamma-Nets: Generalizing Value Estimation over Timescale · AAAI 2020 |
Methods — techniques the papers use, named apart from their topics
value decomposition · 0.6soft actor-critic · 0.6linear function approximation · 0.4deep reinforcement learning · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Communicative capital: a key resource for human-machine shared agency and collaborative capacityabstractAbstract In this work, we present a perspective on the role machine intelligence can play in supporting human abilities. In particular, we consider research in rehabilitation technologies such as prosthetic devices, as this domain requires tight coupling between human and machine. Taking an agent-based view of such devices, we propose that human–machine collaborations have a capacity to perform tasks which is a result of the combined agency of the human and the machine. We introduce communicative capital as a resource developed by a human and a machine working together in ongoing interactions. Development of this resource enables the partnership to eventually perform tasks at a capacity greater than either individual could achieve alone. We then examine the benefits and challenges of increasing the agency of prostheses by surveying literature which demonstrates that building communicative resources enables more complex, task-directed interactions. The viewpoint developed in this article extends current thinking on how best to support the functional use of increasingly complex prostheses, and establishes insight toward creating more fruitful interactions between humans and supportive, assistive, and augmentative technologies. Kory W. Mathewson, Adam S. R. Parker, Craig Sherstan, Ann L. Edwards, Richard S. Sutton, Patrick M. Pilarski |
Neural Comput. Appl. | 3 |
| 2022 | Value Function Decomposition for Iterative Design of Reinforcement Learning AgentsabstractDesigning reinforcement learning (RL) agents is typically a difficult process that requires numerous design iterations. Learning can fail for a multitude of reasons and standard RL methods provide too few tools to provide insight into the exact cause. In this paper, we show how to integrate \textit{value decomposition} into a broad class of actor-critic algorithms and use it to assist in the iterative agent-design process. Value decomposition separates a reward function into distinct components and learns value estimates for each. These value estimates provide insight into an agent's learning and decision-making process and enable new training methods to mitigate common problems. As a demonstration, we introduce SAC-D, a variant of soft actor-critic (SAC) adapted for value decomposition. SAC-D maintains similar performance to SAC, while learning a larger set of value predictions. We also introduce decomposition-based tools that exploit this information, including a new reward \textit{influence} metric, which measures each reward component's effect on agent decision-making. Using these tools, we provide several demonstrations of decomposition's use in identifying and addressing problems in the design of both environments and agents. Value decomposition is broadly applicable and easy to incorporate into existing algorithms and workflows, making it a powerful tool in an RL practitioner's toolbox. James MacGlashan, Evan Archer, Alisa Devlic, Takuma Seno, Craig Sherstan, Peter R. Wurman, Peter Stone 0001 |
NeurIPS | 5 |
| 2020 | Gamma-Nets: Generalizing Value Estimation over TimescaleabstractTemporal abstraction is a key requirement for agents making decisions over long time horizons—a fundamental challenge in reinforcement learning. There are many reasons why value estimates at multiple timescales might be useful; recent work has shown that value estimates at different time scales can be the basis for creating more advanced discounting functions and for driving representation learning. Further, predictions at many different timescales serve to broaden an agent's model of its environment. One predictive approach of interest within an online learning setting is general value function (GVFs), which represent models of an agent's world as a collection of predictive questions each defined by a policy, a signal to be predicted, and a prediction timescale. In this paper we present Γ-nets, a method for generalizing value function estimation over timescale, allowing a given GVF to be trained and queried for arbitrary timescales so as to greatly increase the predictive ability and scalability of a GVF-based model. The key to our approach is to use timescale as one of the value estimator's inputs. As a result, the prediction target for any timescale is available at every timestep and we are free to train on any number of timescales. We first provide two demonstrations by 1) predicting a square wave and 2) predicting sensorimotor signals on a robot arm using a linear function approximator. Next, we empirically evaluate Γ-nets in the deep reinforcement learning setting using policy evaluation on a set of Atari video games. Our results show that Γ-nets can be effective for predicting arbitrary timescales, with only a small cost in accuracy as compared to learning estimators for fixed timescales. Γ-nets provide a method for accurately and compactly making predictions at many timescales without requiring a priori knowledge of the task, making it a valuable contribution to ongoing work on model-based planning, representation learning, and lifelong learning algorithms. Craig Sherstan, Shibhansh Dohare, James MacGlashan, Johannes Günther 0002, Patrick M. Pilarski |
AAAI | 1 |
| 2018 | Accelerating Learning in Constructive Predictive Frameworks with the Successor RepresentationabstractWe propose using the Successor Representation (SR) to accelerate learning in a constructive knowledge system based on General Value Functions (GVFs). In real-world settings, like robotics for unstructured and dynamic environments, it is impossible to model all meaningful aspects of a system and its environment by hand. Instead, robots must learn and adapt to changes in their environment and task, incrementally constructing models from their own experience. GVFs, taken from the field of reinforcement learning (RL), are a way of modeling the world as predictive questions. One approach to such models proposes a massive network of interconnected and interdependent GVFs, which are incrementally added over time. It is reasonable to expect that new, incrementally added predictions can be learned more swiftly if the learning process leverages knowledge gained from past experience. The SR provides a means of capturing regularities that can be reused across multiple GVFs by separating the dynamics of the world from the prediction targets. As a primary contribution of this work, we show that using the SR can improve sample efficiency and learning speed of GVFs in a continual learning setting where new predictions are incrementally added and learned over time. We analyze our approach in a grid-world and then demonstrate its potential on data from a physical robot arm. Craig Sherstan, Marlos C. Machado, Patrick M. Pilarski |
IROS | 1 |
| 2018 | Comparing Direct and Indirect Temporal-Difference Methods for Estimating the Variance of the Return
Craig Sherstan, Dylan R. Ashley, Brendan Bennett, Kenny Young, Adam White 0001, Martha White, Richard S. Sutton |
UAI | 1 |