Demo Data from EDBT 2026 / reviewers in the wild / expert
Thiago Pedro Donadon Homem
dblp:182/1219
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0003-2140-0129ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Knowledge representation and reasoning · 62% Reinforcement learning · 19% Multi-agent systems · 19% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Knowledge, reasoning and agents › Knowledge representation and reasoning
case-based reasoning |
0.4 | 1 | 2020 | Qualitative case-based reasoning and learning · Artif. Intell. 2020 |
Knowledge, reasoning and agents › Multi-agent systems › multi-robot systems
robot soccer |
0.1 | 1 | 2020 | Qualitative case-based reasoning and learning · Artif. Intell. 2020 |
Methods — techniques the papers use, named apart from their topics
reinforcement learning · 0.4qualitative spatial representation · 0.4case-base maintenance · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Qualitative case-based reasoning and learningabstractThe development of autonomous agents that perform tasks with the same dexterity as performed by humans is one of the challenges of artificial intelligence and robotics. This motivates the research on intelligent agents, since the agent must choose the best action in a dynamic environment in order to maximise the final score. In this context, the present paper introduces a novel algorithm for Qualitative Case-Based Reasoning and Learning (QCBRL), which is a case-based reasoning system that uses qualitative spatial representations to retrieve and reuse cases by means of relations between objects in the environment. Combined with reinforcement learning, QCBRL allows the agent to learn new qualitative cases at runtime, without assuming a pre-processing step. In order to avoid cases that do not lead to the maximum performance, QCBRL executes case-base maintenance, excluding these cases and obtaining new (more suitable) ones. Experimental evaluation of QCBRL was conducted in a simulated robot-soccer environment, in a real humanoid-robot environment and on simple tasks in two distinct gridworld domains. Results show that QCBRL outperforms traditional RL methods. As a result of running QCBRL in autonomous soccer matches, the robots performed a higher average number of goals than those obtained when using pure numerical models. In the gridworlds considered, the agent was able to learn optimal and safety policies. Thiago Pedro Donadon Homem, Paulo E. Santos, Anna Helena Reali Costa, Reinaldo Augusto da Costa Bianchi, Ramón López de Mántaras |
Artif. Intell. | 1 |
| 2016 | Qualitative Case-Based Reasoning for Humanoid Robot Soccer: A New Retrieval and Reuse Algorithm
Thiago Pedro Donadon Homem, Danilo H. Perico, Paulo E. Santos, Reinaldo Augusto da Costa Bianchi, Ramón López de Mántaras |
ICCBR | 1 |