EDBT 2026 Demo / reviewers in the wild / expert
Jiaji Li
dblp:182/2023
· DBLP profile ↗
23ranked-venue papers
3as first author
22since 2021 · last 2026
0000-0002-8864-2061ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 20 · 3 first-author · 20 since 2021Computer networks · 1Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | WeavePrint: A Generative Method for Woven-like Additive Manufacturing Based on Parametric Weave StructuresabstractThis paper presents WeavePrint, a parametric and multi-material additive manufacturing method for woven-like structures. By fusing traditional weaving logic with computational generation, WeavePrint overcomes limitations in pattern programmability, mechanical tunability, and build size. A parametric generator creates plain, twill, satin, and image-based jacquard patterns, while supporting curved-surface mapping and continuous vertical roll-to-roll printing for scalable production. Systematic tensile and compression tests quantify how overlap length, filament width, and multi-material combinations influence inter-layer adhesion and global mechanics. We define four motion primitives: bending, twisting, curved extension-contraction, and hinged extension-contraction, implemented through straight, diagonal, and curved weaves to produce predictable deformations. Demonstrations in wearable supports, robotic components, and rehabilitation devices highlight its broad potential in human-computer interaction. By unifying parametric modeling with multi-material continuous fabrication, WeavePrint provides a scalable route to programmable, anisotropic, and dynamically responsive interactive fabrics. Jiacheng Cao, Zhaojia Yang, Manman Fan, Tianshu Dong, Jiaji Li, Lingyun Sun, Guanyun Wang |
CHI | 7 |
| 2026 | Xspine: Integrating Motion Sensing Capability into Dynamic Structures Using Multi-material FDM 3D PrintingabstractWe present Xspine, a design and fabrication method for creating motion-capable, self-sensing structures using multi-material FDM 3D printing with conductive filaments. Our method embeds compliant mechanisms and circuits directly into geometries, enabling the detection of large deformations in a single, assembly-free print. Specifically, we design printable components and circuit layouts aligned with the layer-by-layer nature of FDM 3D printing. Furthermore, we explore physical and digital augmentation strategies to enhance the interactive potential of the structures. To simplify the workflow, we develop an interactive design tool that allows users to configure motion behaviors, preview structural responses, and generate printable circuits. Finally, we demonstrate several application examples that highlight the potential of Xspine for customizable and interactive 3D-printed devices. Dingning Cao, Xiang Chang, Karla Sahin, Stefanie Mueller 0001, Jiaji Li |
CHI | 6 |
| 2026 | Y-zipper: 3D Printing Flexible-Rigid Transition Mechanism for Rapid and Reversible AssemblyabstractWe present Y-zipper, a novel three-sided 3D-printed zipper structure that enables three flexible strips to interlock and transform into a rigid rod-like form. Building on this flex–rigid transition mechanism, we further design a specialized slider to achieve rapid and reversible zipping interactions. This slider serves as the basis for three actuation methods—manual, dynamic mechanical, and static mechanical—which enable both remote control and automated closure and release. In addition, Y-zipper provides four motion primitives: straight, bend, coil, and screw, whose combinations extend the flex–rigid transition mechanism to spatial curve structures. To support customization, we develop a computational design tool that automatically generates zipper geometry based on input primitives, unfolds the structure for 3D printing, and embeds both teeth and compliant bridges. Controlled experiments evaluate its mechanical properties, repeatability, and actuation speed, demonstrating robustness and reliability. Finally, we showcase a series of functional prototypes, including a medical wrist brace, a kinetic art installation, and a rapidly deployable tent structure. Jiaji Li, Xiang Chang, Dingning Cao, Maxine Perroni-Scharf, Jeremy Mrzyglocki, Takumi Yamamoto, William T. Freeman, Stefanie Mueller 0001 |
CHI | 1 |
| 2026 | InSituWear: On-body Fabrication of Custom-fit Wearable Structures using Melt-drawn PCL FilamentsabstractWe present InSituWear, a form-finding, on-body robotic fabrication method that melt-draws low-temperature thermoplastic polycaprolactone (PCL) directly onto the human body to create personalized wearables. Heated to a plasticized state, PCL is stretched into microfilaments (minimum diameter ≈ 0.03 mm) and robotically drawn in 3D; upon cooling, the filaments adhere and retain shape. Because PCL conforms around 50 ° C and cools rapidly, our process eliminates 3D capture, digital modeling, and assembly, enabling immediate, body-conforming wear at skin-safe temperatures. We present a tunable design system that varies filament diameter, wrapping density, and weaving pattern to locally control stiffness and compliance, improving comfort relative to sheet-based thermoplastics. Technical experimentation characterizes how fabrication parameters (speed, temperature, composition, and path strategy) affect performance. Finally, we demonstrate personalized body-wrapped wearables (e.g., sleeve, glove) and speculate on larger-scale applications (e.g., furniture, architectural surfaces) that showcase enhanced fit, waste-free fabrication, and intelligent behavior. These prototypes outline a framework for embodied, form-finding, adaptive robotic fabrication in HCI. Sergio Mutis, Wai Lok Wan, Berfin Ataman, Abigail Suk, Ayah Mahmoud, Jiaji Li, Behnaz Farahi |
CHI | 6 |
| 2026 | Zip-up Print: Rapid and Assemblable 3D printing Using 2D Flattened Zipper-like StructuresabstractWe propose a method to fabricate objects composed of 3D printed flattened pieces with integrated zipper-like structures. The object is manually assembled into a 3D shape by connecting the zipper components. By employing a zipper design that allows for angle-independent connections between patches, our method enables both the surface and zipper components to be printed in the same orientation, resulting in high-quality reconstruction of the input model with a faster 3D printing process that wastes less material. We implement a fully automated pipeline that takes a 3D model as input, converts it into developable patches, generates the zipper structures, and flattens them for subsequent 3D printing. We demonstrate that our approach significantly reduces the fabrication time and support material consumption. We also present application examples that highlight the versatility of our method. Takumi Yamamoto, Jiaji Li, Akib Zaman 0002, Noah Barnes, Yuta Sugiura, Stefanie Mueller 0001, Koya Narumi |
CHI | 2 |
| 2025 | Xstrings: 3D Printing Cable-Driven Mechanism for Actuation, Deformation, and ManipulationabstractCHI ’25, Yokohama, Japan Jiaji Li, Shuyue Feng, Maxine Perroni-Scharf, Yujia Liu 0004, Emily Guan, Guanyun Wang, Stefanie Mueller 0001 |
CHI | 1 |
| 2025 | TH-Wood: Developing Thermo-Hygro-Coordinating Driven Wood Actuators to Enhance Human-Nature InteractionabstractCHI ’25, Yokohama, Japan Guanyun Wang, Yangweizhe Zheng, Qianzi Zhen, Yang Zhang 0041, Jiaji Li, Yue Yang 0005, Ye Tao 0001, Shijian Luo, Lingyun Sun |
CHI | 8 |
| 2025 | FabObscura: Computational Design and Fabrication for Interactive Barrier-Grid Animations
Ticha Sethapakdi, Maxine Perroni-Scharf, Jiaji Li, Justin Solomon 0001, Arvind Satyanarayan, Stefanie Mueller 0001 |
UIST | 4 |
| 2025 | GyFoam: Fabricating Lattice Foam with Customizable Stiffness through Uniform Expansion
Guanyun Wang, Songyun Li, Yue Tao, Fanke Qi, Lizhuo Cao, Ye Tao 0001, Jiaji Li |
UIST | 10 |
| 2025 | EmbroChet: A Hybrid Textile Fabrication Approach for 3D Personalized Handicraft via Heat-Shrinking
Guanyun Wang, Fanyu Li, Qinyang Liu, Tianshu Dong, Zixiang Hong, Kuangqi Zhu, Jiaji Li, Xiaoliang Zhao, Ye Tao 0001 |
UIST | 9 |
| 2025 | TangibleTale: Designing Tangible Child-Parent Interactive Storytelling for Promoting Eating BehaviorsabstractTangible narrative allow children to interact with physical objects and provides an immersive storytelling approach to influence their cognition and behavior. However, research on using tangible narratives to encourage behaviors in children remains limited. To improve children’s eating behaviors, we combined narrative transportation theory with behavior change principles to conduct a design study, called TangibleTale. Specifically, we conducted a formative user study (N = 12 pairs) to identify the characteristics of children’s engagement with tangible narrative and their interactions with parents, which were then incorporated into a design workshop (N = 12) to develop an interactive product comprising tangible elements and an accompanying app. With the produced outcomes, we conducted a comparative experiment (N = 24 pairs) in a home setting to verify and explore the role of tangible narrative in child–parent mealtime interaction. Finally, we formulated design guidelines for a tangible narrative that can serve as a reference to assist in creating more impactful products that foster positive behavioral growth in children. Mingxuan Liu 0008, Xuhai Xu, Danli Luo, Gigi Nathalie, Jiaji Li, Cheng Yang 0014, Ye Tao 0001, Guanyun Wang |
Int. J. Hum. Comput. Interact. | 7 |
| 2025 | One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic LinkagesabstractWe present a computational approach for designing freeform structures that can be rapidly assembled from initially flat configurations by a single string pull. The target structures are decomposed into rigid spatially varied quad tiles that are optimized to approximate the user-provided surface, forming a flat mechanical linkage. Our algorithm then uses a two-step method to find a physically realizable string path that controls only a subset of tiles to smoothly actuate the structure from flat to assembled configuration. We initially compute the minimal subset of tiles that are required to be controlled with the string considering the geometry of the structure and interaction among the tiles. We then find a valid string path through these tiles that minimizes friction, which will assemble the flat linkage into the target 3D structure upon tightening a single string. The resulting designs can be easily manufactured with computational fabrication techniques such as 3D printing, CNC milling, molding, etc. in flat configuration that, in addition to manufacturing, facilitates storage and transportation. We validate our approach by developing a series of physical prototypes and showcasing various application case studies, ranging from medical devices, space shelters, to architectural designs. Akib Zaman 0002, Jacqueline Aslarus, Jiaji Li, Stefanie Mueller 0001, Mina Konakovic-Lukovic |
ACM Trans. Graph. | 3 |
| 2024 | X-Hair: 3D Printing Hair-like Structures with Multi-form, Multi-property and Multi-functionabstractIn this paper, we present X-Hair, a method that enables 3D-printed hair with various forms, properties, and functions. We developed a two-step suspend printing strategy to fabricate hair-like structures in different forms (e.g. fluff, bristle, barb) by adjusting parameters including Extrusion Length Ratio and Total Length. Moreover, a design tool is also established for users to customize hair-like structures with various properties (e.g. pointy, stiff, soft) on imported 3D models, which virtually shows the results for previewing and generates G-code files for 3D printing. We demonstrate the design space of X-Hair and evaluate the properties of them with different parameters. Through a series of applications with hair-like structures, we validate X-hair’s practical usage of biomimicry, decoration, heat preservation, adhesion, and haptic interaction. Guanyun Wang, Junzhe Ji, Yunkai Xu, Xiaojing Zhou, Boyu Feng, Lingyun Sun, Ye Tao 0001, Jiaji Li |
UIST | 12 |
| 2023 | MagneChase: Create Chasing-Capturing Interactions Using Magnetic Potential Barrier for Tangible Gamesabstract"Like poles repel, unlike poles attract" is a fundamental principle of magnetism commonly used in instantaneous haptic interaction. Through the assembly design of basic five magnets, MagneChase creates a potential barrier between repulsion and attraction. This allows MagneChase modules to change the direction of their interacting force when brought closer. Applying this interaction principle, we provide application examples of kinetic roleplay to enhance tangible play experiences. A preliminary user study suggests that children were captivated by the magnetic phenomenon and derived pleasure from engaging with MagneChase. We also discuss the potential for MagneChase as a tangible kit to promote enlightenment learning in gameplay. Yue Yang 0005, Jiaji Li, Chuyi Zhou, Yue Tao, Cheng Yang 0014, Guanyun Wang, Ye Tao 0001 |
IDC | 5 |
| 2023 | All-in-One Print: Designing and 3D Printing Dynamic Objects Using Kinematic Mechanism Without AssemblyabstractThe field of Human-Computer-Interaction (HCI) has been consistently utilizing kinematic mechanisms to create tangible dynamic interfaces and objects. However, the design and fabrication of these mechanisms are challenging due to complex spatial structures, step-by-step assembly processes, and unstable joint connections resulting from the inevitable matching errors within separated parts. In this paper, we propose an integrated fabrication method for one-step FDM 3D printing (FDM3DP) kinematic mechanisms to create dynamic objects without additional post-processing. We describe the Arch-printing and Support-bridges method, which we call All-in-One Print, that compiles given arbitrary solid 3D models into printable kinematic models as G-Code for FDM3DP. To expand the design space, we investigate a series of motion structures (e.g., rotate, slide, and screw) with multi-stabilities and develop a design tool to help users quickly design such dynamic objects. We also demonstrate various application cases, including physical interfaces, toys with interactive aesthetics and daily items with internalized functions. Jiaji Li, Junzhe Ji, Deying Pan, Yitao Fan, Kuangqi Zhu, Yue Yang 0005, Lingyun Sun, Ye Tao 0001, Guanyun Wang |
CHI | 1 |
| 2023 | PneuFab: Designing Low-Cost 3D-Printed Inflatable Structures for Blow Molding ArtifactsabstractAccess to computer-aided fabrication tools, such as 3D printing, empowers various craft techniques to democratize the creation of artifacts. To afford new blow molding techniques in the field of Human-Computer Interaction, we make efforts to simplify this challenging handy fabrication and enrich the design space of blow molding by taking advantage of the thermoformability and heat deformability of 3D printed thermoplastics. We propose a novel and democratized blow molding technique, PneuFab, enabled by FDM 3D-printed custom structures and temporal triggering methods. Then we implement and evaluate a design tool that allows users to play with parameters and preview the resulting forms until achieving their desired shapes. Showcasing design spaces including artifacts with complex geometries and tunable stiffness, we hope to expand access and dive into what more the digital blow molding fabrication can be. Guanyun Wang, Kuangqi Zhu, Lingchuan Zhou, Mengyan Guo, Deying Pan, Yue Yang 0005, Jiaji Li, Jiang Wu 0019, Ye Tao 0001, Lingyun Sun |
CHI | 9 |
| 2023 | E-Orthosis: Augmenting Off-the-Shelf Orthoses with ElectronicsabstractOrthoses with electronic functions have emerged as a promising medical product in response to the increasing demand for rehabilitation training, therapy assistance, and health monitoring. However, fabricating this “smart orthosis” often requires long development cycles and exorbitant prices. We introduce E-Orthosis, an integrated fabrication approach with construction toolkits for healthcare professionals to quickly embed electronics in off-the-shelf orthoses with customized functions cost-effectively and time-efficiently. Specifically, we develop components with magnets and pogo pins to support rapid attachment and sustainable use, and textile-based electrodes with snap installation to improve the wearing experience. We also provide a circuit iron tool to apply circuit traces on complex surfaces of orthoses directly and a hot punch tool to embed magnet ports and electrodes. Three application examples, technical evaluations, and expert reviews demonstrate the functionality of E-Orthosis and the potential for democratizing rapid-developed and low-cost smart orthoses for patients. Yue Yang 0005, Yitao Fan, Yilin Shao, Kuangqi Zhu, Jiaji Li, Qi Wang 0075, Lingyun Sun, Ye Tao 0001, Guanyun Wang |
CHI | 8 |
| 2022 | PneuMesh: Pneumatic-driven Truss-based Shape Changing SystemabstractFrom transoceanic bridges to large-scale installations, truss structures have been known for their structural stability and shape complexity. In addition to the advantages of static trusses, truss structures have a large degree of freedom to change shape when equipped with rotatable joints and retractable beams. However, it is difficult to design a complex motion and build a control system for large numbers of trusses. In this paper, we present PneuMesh, a novel truss-based shape-changing system that is easy to design and build but still able to achieve a range of tasks. PneuMesh accomplishes this by introducing an air channel connection strategy and reconfigurable constraint design that drastically decreases the number of control units without losing the complexity of shape-changing. We develop a design tool with real-time simulation to assist users in designing the shape and motion of truss-based shape-changing robots and devices. A design session with seven participants demonstrates that PneuMesh empowers users to design and build truss structures with a wide range of shapes and various functional motions. Jianzhe Gu, Yuyu Lin, Jiaji Li, Lingyun Sun, Fangtian Ying, Guanyun Wang, Lining Yao |
CHI | 5 |
| 2022 | Why Don't You Click: Understanding Non-Click Results in Web Search with Brain SignalsabstractWeb search heavily relies on click-through behavior as an essential feedback signal for performance evaluation and improvement. Traditionally, click is usually treated as a positive implicit feedback signal of relevance or usefulness, while non-click is regarded as a signal of irrelevance or uselessness. However, there are many cases where users satisfy their information need with the contents shown on the Search Engine Result Page (SERP). This raises the problem of measuring the usefulness of non-click results and modeling user satisfaction in such circumstances. Ziyi Ye, Xiaohui Xie, Yiqun Liu 0001, Xuancheng Li, Jiaji Li, Xuesong Chen 0005, Min Zhang 0006, Shaoping Ma |
SIGIR | 6 |
| 2022 | X-Bridges: Designing Tunable Bridges to Enrich 3D Printed Objects' Deformation and StiffnessabstractBridges are unique structures appeared in fused deposition modeling (FDM) that make rigid prints flexible but not fully explored. This paper presents X-Bridges, an end-to-end workflow that allows novice users to design tunable bridges that can enrich 3D printed objects' deformable and physical properties. Specifically, we firstly provide a series of deformation primitives (e.g. bend, twist, coil, compress and stretch) with three versions of stiffness (loose, elastic, stable) based on parametrized bridging experiments. Embedding the printing parameters, a design tool is developed to modify the imported 3D model, evaluate optimized printing parameters for bridges, preview shape-changing process, and generate the G-code file for 3D printing. Finally, we demonstrate the design space of X-Bridges through a set of applications that enable foldable, resilient, and interactive shape-changing objects. Lingyun Sun, Jiaji Li, Junzhe Ji, Deying Pan, Kuangqi Zhu, Yitao Fan, Yue Yang 0005, Ye Tao 0001, Guanyun Wang |
UIST | 2 |
| 2021 | FlexTruss: A Computational Threading Method for Multi-material, Multi-form and Multi-use Prototypingabstract3D printing, as a rapid prototyping technique, usually fabricates objects that are difficult to modify physically. This paper presents FlexTruss, a design and construction pipeline based on the assembly of modularized truss-shaped objects fabricated with conventional 3D printers and assembled by threading. To create an end-to-end system, a parametric design tool with an optimal Euler path calculation method is developed, which can support both inverse and forward design workflow and multi-material construction of modular parts. In addition, the assembly of truss modules by threading is evaluated with a series of application cases to demonstrate the affordance of FlexTruss. We believe that FlexTruss extends the design space of 3D printing beyond typically hard and fixed forms, and it will provide new capabilities for designers and researchers to explore the use of such flexible truss structures in human-object interaction. Lingyun Sun, Jiaji Li, Yue Yang 0005, Danli Luo, Jianzhe Gu, Lining Yao, Ye Tao 0001, Guanyun Wang |
CHI | 2 |
| 2021 | ShrinCage: 4D Printing Accessories that Self-Adaptabstract3D printing technology makes Do-It-Yourself and reforming everyday objects a reality. However, designing and fabricating attachments that can seamlessly adapt existing objects to extended functionality is a laborious process, which requires accurate measuring, modeling, manufacturing, and assembly. This paper presents ShrinCage, a 4D printing system that allows novices to easily create shrinkable adaptations to fit and fasten existing objects. Specifically, the design tool presented in this work aid in the design of attachment that adapts to irregular morphologies, which accommodates the variations in measurements and fabrication, subsequently simplifying the modeling and assembly processes. We further conduct mechanical tests and user studies to evaluate the availability and feasibility of this method. Numerous application examples created by ShrinCage prove that it can be adopted by aesthetic modification, assistive technology, repair, upcycling, and augmented 3D printing. Lingyun Sun, Yue Yang 0005, Jiaji Li, Danli Luo, Lining Yao, Ye Tao 0001, Guanyun Wang |
CHI | 4 |
| 2017 | Poster: A VLC Solution for Smart ParkingabstractWith the rapid growth of vehicle ownership, parking has become an issue, especially in metropolitan areas -- the extra time for check-ins, check-outs and finding available parking spaces not only causes frustration and potential road rage on the driver side, but also increases the traffic congestion, gasoline waste and air pollution in consequence. In order to address these problems, the concept of "smart parking" is put forward. To make a parking lot "smart", we argue that three basic features, namely Vehicle Identification, Parking Space Detection and Indoor Localization are are critical and should be supported by the infrastructure. Herein, we present LightPark, a Visible Light Communication (VLC) solution to realize the vision of "smart parking". Building on top of the visible light backscatter communication primitive, LightPark is able to leverage the lighting infrastructure to perform scalable visible light communication and networking with the batter-free tag devices instrumented on the vehicles and parking spaces to manage the critical information such as identification and real-time location of vehicles, and status of parking spaces in a centralized and low-cost manner. Xieyang Xu, Chenren Xu, Guobin Shen, Jiaji Li |
MobiCom | 6 |