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Liuhao Ge

dblp:182/2301 · DBLP profile ↗
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15ranked-venue papers
7as first author
2since 2021 · last 2026
0000-0003-2022-6691ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 6 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 6 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
12 papers
3D vision · 63% Deep learning architectures and training · 13% Learning paradigms · 9%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 20 heaviest of 22, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › pose estimation
3d hand pose estimation
3.5102021
3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2019
SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learning · ICCV 2019
Machine learning › Graph learning › graph neural network
graph convolutional network
0.822019
Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks · ICCV 2019
3D Hand Shape and Pose Estimation From a Single RGB Image · CVPR 2019
Machine learning › Deep learning architectures and training › convolutional neural network › convolutional neural network architecture
3d convolutional neural network
0.722019
Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2019
3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images · CVPR 2017
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
depth-based hand pose estimation
0.622018
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018
3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images · CVPR 2017
Machine learning › Learning paradigms
weakly supervised learning
0.622021
3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images · IEEE Trans. Pattern Anal. Mach. Intell. 2021
3D Hand Shape and Pose Estimation From a Single RGB Image · CVPR 2019
Computer vision › 3D vision
3d human pose estimation
0.412019
Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks · ICCV 2019
Machine learning › Deep learning architectures and training
convolutional neural network
0.412019
Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › 3D vision › 3d human reconstruction
hand mesh reconstruction
0.412019
3D Hand Shape and Pose Estimation From a Single RGB Image · CVPR 2019
Computer vision › 3D vision › pose estimation
hand pose and shape estimation
0.412019
3D Hand Shape and Pose Estimation From a Single RGB Image · CVPR 2019
Computer vision › 3D vision
point cloud
0.412019
SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learning · ICCV 2019
Machine learning › Learning paradigms
semi-supervised learning
0.412019
SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learning · ICCV 2019
Machine learning › Representation and self-supervised learning
unlabeled data
0.412019
SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learning · ICCV 2019
Computer vision › Face, body and person analysis › human pose estimation › articulated pose estimation
hand pose estimation
0.312018
Weakly-Supervised 3D Hand Pose Estimation from Monocular RGB Images · ECCV (6) 2018
Computer vision › 3D vision › pose estimation
hand tracking
0.312018
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018
Computer vision › 3D vision › object pose estimation
point cloud pose estimation
0.312018
Hand PointNet: 3D Hand Pose Estimation Using Point Sets · CVPR 2018
Computer vision › 3D vision › pose estimation › 3d hand pose estimation
weakly-supervised hand pose estimation
0.312018
Weakly-Supervised 3D Hand Pose Estimation from Monocular RGB Images · ECCV (6) 2018
Interaction techniques and input
gesture input
0.312018
Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs · IEEE Trans. Image Process. 2018
Interaction techniques and input › input sensing › tracking › hand tracking
hand pose estimation
0.312018
Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs · IEEE Trans. Image Process. 2018
Machine learning › Generative modeling › variational autoencoder
conditional variational autoencoder
0.112021
3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Computer vision › 3D vision
hand-object interaction
0.112018
Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals · CVPR 2018

Methods — techniques the papers use, named apart from their topics

heatmap regression · 0.9volumetric representation · 0.73d data augmentation · 0.7pointnet · 0.7CNN · 0.7synthetic data · 0.5depth regularizer · 0.5weak supervision · 0.4graph convolutional neural network · 0.4graph convolution · 0.4view selection · 0.3multi-view convolutional neural network · 0.3
YearPublicationVenuePosition
2026 PALM: A Dataset and Baseline for Learning Multi-Subject Hand Prior
abstract
The ability to grasp objects, signal with gestures, and share emotion through touch all stem from the unique capabilities of human hands. Yet creating high-quality personalized hand avatars from images remains challenging due to complex geometry, appearance, and articulation, particularly under unconstrained lighting and limited views. Progress has also been limited by the lack of datasets that jointly provide accurate 3D geometry, high-resolution multiview imagery, and a diverse population of subjects. To address this, we present PALM, a large-scale dataset comprising 13k high-quality hand scans from 263 subjects and$90 k$multi-view images, capturing rich variation in skin tone, age, and geometry. To show its utility, we present a baseline PALM-Net, a multi-subject prior over hand geometry and material properties learned via physically based inverse rendering, enabling realistic, relightable single-image hand avatar personalization. PALM's scale and diversity make it a valuable real-world resource for hand modeling and related research.
Zicong Fan, Edoardo Remelli, David Dimond, Fadime Sener, Liuhao Ge, Bugra Tekin, Cem Keskin, Shreyas Hampali
3DV5
2021 3D Hand Pose Estimation Using Synthetic Data and Weakly Labeled RGB Images
abstract
Compared with depth-based 3D hand pose estimation, it is more challenging to infer 3D hand pose from monocular RGB images, due to the substantial depth ambiguity and the difficulty of obtaining fully-annotated training data. Different from the existing learning-based monocular RGB-input approaches that require accurate 3D annotations for training, we propose to leverage the depth images that can be easily obtained from commodity RGB-D cameras during training, while during testing we take only RGB inputs for 3D joint predictions. In this way, we alleviate the burden of the costly 3D annotations in real-world dataset. Particularly, we propose a weakly-supervised method, adaptating from fully-annotated synthetic dataset to weakly-labeled real-world single RGB dataset with the aid of a depth regularizer, which serves as weak supervision for 3D pose prediction. To further exploit the physical structure of 3D hand pose, we present a novel CVAE-based statistical framework to embed the pose-specific subspace from RGB images, which can then be used to infer the 3D hand joint locations. Extensive experiments on benchmark datasets validate that our proposed approach outperforms baselines and state-of-the-art methods, which proves the effectiveness of the proposed depth regularizer and the CVAE-based framework.
Yujun Cai, Liuhao Ge, Jianfei Cai 0001, Nadia Magnenat-Thalmann, Junsong Yuan 0001
IEEE Trans. Pattern Anal. Mach. Intell.2
2019 End-to-End 3D Hand Pose Estimation from Stereo Cameras
Yuncheng Li, Zehao Xue, Yingying Wang 0004, Liuhao Ge, Zhou Ren, Jonathan Rodriguez 0004
BMVC4
2019 3D Hand Shape and Pose Estimation From a Single RGB Image
abstract
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
Liuhao Ge, Zhou Ren, Yuncheng Li, Zehao Xue, Yingying Wang 0004, Jianfei Cai 0001, Junsong Yuan 0001
CVPR1
2019 Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks
abstract
Despite great progress in 3D pose estimation from single-view images or videos, it remains a challenging task due to the substantial depth ambiguity and severe self-occlusions. Motivated by the effectiveness of incorporating spatial dependencies and temporal consistencies to alleviate these issues, we propose a novel graph-based method to tackle the problem of 3D human body and 3D hand pose estimation from a short sequence of 2D joint detections. Particularly, domain knowledge about the human hand (body) configurations is explicitly incorporated into the graph convolutional operations to meet the specific demand of the 3D pose estimation. Furthermore, we introduce a local-to-global network architecture, which is capable of learning multi-scale features for the graph-based representations. We evaluate the proposed method on challenging benchmark datasets for both 3D hand pose estimation and 3D body pose estimation. Experimental results show that our method achieves state-of-the-art performance on both tasks.
Yujun Cai, Liuhao Ge, Jun Liu 0036, Jianfei Cai 0001, Tat-Jen Cham, Junsong Yuan 0001, Nadia Magnenat-Thalmann
ICCV2
2019 SO-HandNet: Self-Organizing Network for 3D Hand Pose Estimation With Semi-Supervised Learning
abstract
3D hand pose estimation has made significant progress recently, where Convolutional Neural Networks (CNNs) play a critical role. However, most of the existing CNN-based hand pose estimation methods depend much on the training set, while labeling 3D hand pose on training data is laborious and time-consuming. Inspired by the point cloud autoencoder presented in self-organizing network (SO-Net), our proposed SO-HandNet aims at making use of the unannotated data to obtain accurate 3D hand pose estimation in a semi-supervised manner. We exploit hand feature encoder (HFE) to extract multi-level features from hand point cloud and then fuse them to regress 3D hand pose by a hand pose estimator (HPE). We design a hand feature decoder (HFD) to recover the input point cloud from the encoded feature. Since the HFE and the HFD can be trained without 3D hand pose annotation, the proposed method is able to make the best of unannotated data during the training phase. Experiments on four challenging benchmark datasets validate that our proposed SO-HandNet can achieve superior performance for 3D hand pose estimation via semi-supervised learning.
Yujin Chen, Zhigang Tu 0001, Liuhao Ge, Dejun Zhang, Ruizhi Chen, Junsong Yuan 0001
ICCV3
2019 Real-Time 3D Hand Pose Estimation with 3D Convolutional Neural Networks
abstract
In this paper, we present a novel method for real-time 3D hand pose estimation from single depth images using 3D Convolutional Neural Networks (CNNs). Image-based features extracted by 2D CNNs are not directly suitable for 3D hand pose estimation due to the lack of 3D spatial information. Our proposed 3D CNN-based method, taking a 3D volumetric representation of the hand depth image as input and extracting 3D features from the volumetric input, can capture the 3D spatial structure of the hand and accurately regress full 3D hand pose in a single pass. In order to make the 3D CNN robust to variations in hand sizes and global orientations, we perform 3D data augmentation on the training data. To further improve the estimation accuracy, we propose applying the 3D deep network architectures and leveraging the complete hand surface as intermediate supervision for learning 3D hand pose from depth images. Extensive experiments on three challenging datasets demonstrate that our proposed approach outperforms baselines and state-of-the-art methods. A cross-dataset experiment also shows that our method has good generalization ability. Furthermore, our method is fast as our implementation runs at over 91 frames per second on a standard computer with a single GPU.
Liuhao Ge, Hui Liang 0003, Junsong Yuan 0001, Daniel Thalmann
IEEE Trans. Pattern Anal. Mach. Intell.1
2019 Hough Forest With Optimized Leaves for Global Hand Pose Estimation With Arbitrary Postures
abstract
Vision-based hand pose estimation is important in human-computer interaction. While many recent works focus on full degree-of-freedom hand pose estimation, robust estimation of global hand pose remains a challenging problem. This paper presents a novel algorithm to optimize the leaf weights in a Hough forest to assist global hand pose estimation with a single depth camera. Different from traditional Hough forest, we propose to learn the vote weights stored at the leaf nodes of a forest in a principled way to minimize average pose prediction error, so that ambiguous votes are largely suppressed during prediction fusion. Experiments show that the proposed method largely improves pose estimation accuracy with optimized leaf weights on both synthesis and real datasets and performs favorably compared to state-of-the-art convolutional neural network-based methods. On real-world depth videos, the proposed method demonstrates improved robustness compared to several other recent hand tracking systems from both industry and academy. Moreover, we utilize the proposed method to build virtual/augmented reality applications to allow users to manipulate and examine virtual objects with bare hands.
Hui Liang 0003, Junsong Yuan 0001, Liuhao Ge, Daniel Thalmann
IEEE Trans. Cybern.4
2018 Hand PointNet: 3D Hand Pose Estimation Using Point Sets
abstract
Convolutional Neural Network (CNN) has shown promising results for 3D hand pose estimation in depth images. Different from existing CNN-based hand pose estimation methods that take either 2D images or 3D volumes as the input, our proposed Hand PointNet directly processes the 3D point cloud that models the visible surface of the hand for pose regression. Taking the normalized point cloud as the input, our proposed hand pose regression network is able to capture complex hand structures and accurately regress a low dimensional representation of the 3D hand pose. In order to further improve the accuracy of fingertips, we design a fingertip refinement network that directly takes the neighboring points of the estimated fingertip location as input to refine the fingertip location. Experiments on three challenging hand pose datasets show that our proposed method outperforms state-of-the-art methods.
Liuhao Ge, Yujun Cai, Junwu Weng, Junsong Yuan 0001
CVPR1
2018 Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future Goals
abstract
In this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints.
Shanxin Yuan, Guillermo Garcia-Hernando, Björn Stenger, Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee, Pavlo Molchanov 0001, Jan Kautz, Sina Honari, Liuhao Ge, Junsong Yuan 0001, Xinghao Chen 0001, Guijin Wang, Fan Yang 0032, Kai Akiyama, Yang Wu 0001, Qingfu Wan, Meysam Madadi, Sergio Escalera, Shile Li, Dongheui Lee, Iasonas Oikonomidis, Antonis A. Argyros, Tae-Kyun Kim 0001
CVPR10
2018 Weakly-Supervised 3D Hand Pose Estimation from Monocular RGB Images
Yujun Cai, Liuhao Ge, Jianfei Cai 0001, Junsong Yuan 0001
ECCV (6)2
2018 Point-to-Point Regression PointNet for 3D Hand Pose Estimation
Liuhao Ge, Zhou Ren, Junsong Yuan 0001
ECCV (13)1
2018 Robust 3D Hand Pose Estimation From Single Depth Images Using Multi-View CNNs
abstract
Articulated hand pose estimation is one of core technologies in human-computer interaction. Despite the recent progress, most existing methods still cannot achieve satisfactory performance, partly due to the difficulty of the embedded high-dimensional nonlinear regression problem. Most existing data-driven methods directly regress 3D hand pose from 2D depth image, which cannot fully utilize the depth information. In this paper, we propose a novel multi-view convolutional neural network (CNN)-based approach for 3D hand pose estimation. To better exploit 3D information in the depth image, we project the point cloud generated from the query depth image onto multiple views of two projection settings and integrate them for more robust estimation. Multi-view CNNs are trained to learn the mapping from projected images to heat-maps, which reflect probability distributions of joints on each view. These multi-view heat-maps are then fused to estimate the optimal 3D hand pose with learned pose priors, and the unreliable information in multi-view heat-maps is suppressed using a view selection method. Experimental results show that the proposed method is superior to the state-of-the-art methods on two challenging data sets. Furthermore, a cross-data set experiment also validates that our proposed approach has good generalization ability.
Liuhao Ge, Hui Liang 0003, Junsong Yuan 0001, Daniel Thalmann
IEEE Trans. Image Process.1
2017 3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images
abstract
We propose a simple, yet effective approach for real-time hand pose estimation from single depth images using three-dimensional Convolutional Neural Networks (3D CNNs). Image based features extracted by 2D CNNs are not directly suitable for 3D hand pose estimation due to the lack of 3D spatial information. Our proposed 3D CNN taking a 3D volumetric representation of the hand depth image as input can capture the 3D spatial structure of the input and accurately regress full 3D hand pose in a single pass. In order to make the 3D CNN robust to variations in hand sizes and global orientations, we perform 3D data augmentation on the training data. Experiments show that our proposed 3D CNN based approach outperforms state-of-the-art methods on two challenging hand pose datasets, and is very efficient as our implementation runs at over 215 fps on a standard computer with a single GPU.
Liuhao Ge, Hui Liang 0003, Junsong Yuan 0001, Daniel Thalmann
CVPR1
2016 Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs
abstract
Articulated hand pose estimation plays an important role in human-computer interaction. Despite the recent progress, the accuracy of existing methods is still not satisfactory, partially due to the difficulty of embedded high-dimensional and non-linear regression problem. Different from the existing discriminative methods that regress for the hand pose with a single depth image, we propose to first project the query depth image onto three orthogonal planes and utilize these multi-view projections to regress for 2D heat-maps which estimate the joint positions on each plane. These multi-view heat-maps are then fused to produce final 3D hand pose estimation with learned pose priors. Experiments show that the proposed method largely outperforms state-of-the-art on a challenging dataset. Moreover, a cross-dataset experiment also demonstrates the good generalization ability of the proposed method.
Liuhao Ge, Hui Liang 0003, Junsong Yuan 0001, Daniel Thalmann
CVPR1