Demo Data from EDBT 2026 / reviewers in the wild / expert
Pratik Kalshetti
dblp:182/2539
· DBLP profile ↗
3ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0001-9003-6485ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › 3d human reconstruction
3d hand reconstruction |
0.9 | 1 | 2025 | HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › neural rendering
differentiable rendering |
0.9 | 1 | 2025 | HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › pose estimation
hand tracking |
0.9 | 1 | 2025 | HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision
physically based rendering |
0.9 | 1 | 2025 | HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Computer vision › 3D vision › pose estimation
pose tracking |
0.9 | 1 | 2025 | HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D Video · IEEE Trans. Pattern Anal. Mach. Intell. 2025 |
Methods — techniques the papers use, named apart from their topics
monte carlo path tracing · 0.9iterative closest point · 0.9articulated registration · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | HandRT: Simultaneous Hand Shape and Appearance Reconstruction With Pose Tracking From Monocular RGB-D VideoabstractWe propose a method to reconstruct a personalized hand avatar, representing the user's hand shape and appearance, from a monocular RGB-D video of a hand performing unknown hand poses under unknown illumination. Our method, HandRT, jointly optimizes hand pose, shape, appearance, and lighting parameters using a physically-based shading model in a differentiable rendering framework incorporating Monte Carlo path tracing. HandRT extends our previous work, Intrinsic Hand Avatar, by relaxing the assumption of a known coarse hand pose and utilizing depth data in the optimization. Specifically, we introduce an articulated registration energy based on iterative closest point over the depth point cloud that enables reconstruction from unknown hand poses via tracking across frames. Thus, we can reconstruct the avatar from arbitrary poses with high accuracy without relying on an off-the-shelf 2D joint detector at each frame. Further, HandRT is capable of precisely tracking the reconstructed avatar from either RGB or RGB-D input. Our evaluation demonstrates that our method outperforms existing hand avatar reconstruction methods on all commonly used metrics while producing significantly accurate mesh compared to state-of-the-art hand mesh recovery methods by a large margin on public and our captured datasets. Pratik Kalshetti, Parag Chaudhuri |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2024 | Intrinsic Hand Avatar: Illumination-aware Hand Appearance and Shape Reconstruction from Monocular RGB VideoabstractReconstructing a user-specific hand avatar is essential for a personalized experience in augmented and virtual reality systems. Current state-of-the-art avatar reconstruction methods use implicit representations to capture detailed geometry and appearance combined with neural rendering. However, these methods rely on a complicated multi-view setup, do not explicitly handle environment lighting leading to baked-in illumination and self-shadows, and require long hours for training. We present a method to reconstruct a hand avatar from a monocular RGB video of a user’s hand in arbitrary hand poses captured under real-world environment lighting. Specifically, our method jointly optimizes shape, appearance, and lighting parameters using a realistic shading model in a differentiable rendering framework incorporating Monte Carlo path tracing. Despite relying on physically-based rendering, our method can complete the reconstruction within minutes. In contrast to existing work, our method disentangles intrinsic properties of the underlying appearance and environment lighting, leading to realistic self-shadows. We compare our method with state-of-the-art hand avatar reconstruction methods and observe that it outperforms them on all commonly used metrics. We also evaluate our method on our captured dataset to emphasize its generalization capability. Finally, we demonstrate applications of our intrinsic hand avatar on novel pose synthesis and relighting. We plan to release our code to aid further research. Pratik Kalshetti, Parag Chaudhuri |
WACV | 1 |
| 2022 | Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand TrackingabstractAbstract The accuracy of hand tracking algorithms depends on how closely the geometry of the mesh model resembles the user's hand shape. Most existing methods rely on a learned shape space model; however, this fails to generalize to unseen hand shapes with significant deviations from the training set. We introduce local scale adaptation to augment this data‐driven shape model and thus enable modeling hands of substantially different sizes. We also present a framework to calibrate our proposed hand shape model by registering it to depth data and achieve accurate and robust tracking. We demonstrate the capability of our proposed adaptive shape model over the most widely used existing hand model by registering it to subjects from different demographics. We also validate the accuracy and robustness of our tracking framework on challenging public hand datasets where we improve over state‐of‐the‐art methods. Our adaptive hand shape model and tracking framework offer a significant boost towards generalizing the accuracy of hand tracking. Pratik Kalshetti, Parag Chaudhuri |
Comput. Graph. Forum | 1 |