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Clara Bonillo

dblp:182/3267 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0003-0523-3025ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 77% Personal fabrication and tangible interfaces · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface
0.112019
Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder · Int. J. Hum. Comput. Stud. 2019
YearPublicationVenuePosition
2020 Therapeutic Activities for Elderly People based on Tangible Interaction
Eva Cerezo Bagdasari, Clara Bonillo, Sandra Baldassarri
ICT4AWE2
2019 Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder
Eva Cerezo Bagdasari, Teresa Coma-Rosello, Ana Cristina Blasco-Serrano, Clara Bonillo, María Ángeles Garrido 0002, Sandra Baldassarri
Int. J. Hum. Comput. Stud.4
2019 Developing pervasive games in interactive spaces: the JUGUEMOS toolkit
Clara Bonillo, Javier Marco, Eva Cerezo Bagdasari
Multim. Tools Appl.1
2017 A Tangible Interactive Space Odyssey to Support Children Learning of Computer Programming
abstract
In this paper StarLoop, a Tangible Programing Language designed to support the learning of computer programing concepts for middle school children, is presented. StarLoop has been designed as a game to be played in an Interactive Space by up to four middle-school children. The StarLoop game uses the four tabletop devices as well as image projection on the Interactive Space walls. A first test with children has been carried out; it has been quite successful and no big usability problems encountered.
Javier Marco, Clara Bonillo, Eva Cerezo Bagdasari
ISS2