Demo Data from EDBT 2026 / reviewers in the wild / expert
Clara Bonillo
dblp:182/3267
· DBLP profile ↗
4ranked-venue papers
1as first author
0since 2021 · last 2020
0000-0003-0523-3025ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Artificial intelligence and machine learning · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Accessibility and assistive technology · 77% Personal fabrication and tangible interfaces · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Personal fabrication and tangible interfaces › tabletop interfaces
tabletop tangible interface |
0.1 | 1 | 2019 | Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder · Int. J. Hum. Comput. Stud. 2019 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Therapeutic Activities for Elderly People based on Tangible Interaction
Eva Cerezo Bagdasari, Clara Bonillo, Sandra Baldassarri |
ICT4AWE | 2 |
| 2019 | Guidelines to design tangible tabletop activities for children with attention deficit hyperactivity disorder
Eva Cerezo Bagdasari, Teresa Coma-Rosello, Ana Cristina Blasco-Serrano, Clara Bonillo, María Ángeles Garrido 0002, Sandra Baldassarri |
Int. J. Hum. Comput. Stud. | 4 |
| 2019 | Developing pervasive games in interactive spaces: the JUGUEMOS toolkit
Clara Bonillo, Javier Marco, Eva Cerezo Bagdasari |
Multim. Tools Appl. | 1 |
| 2017 | A Tangible Interactive Space Odyssey to Support Children Learning of Computer ProgrammingabstractIn this paper StarLoop, a Tangible Programing Language designed to support the learning of computer programing concepts for middle school children, is presented. StarLoop has been designed as a game to be played in an Interactive Space by up to four middle-school children. The StarLoop game uses the four tabletop devices as well as image projection on the Interactive Space walls. A first test with children has been carried out; it has been quite successful and no big usability problems encountered. Javier Marco, Clara Bonillo, Eva Cerezo Bagdasari |
ISS | 2 |