Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Manuela Vasilescu

dblp:182/4671 · DBLP profile ↗
← Back
1ranked-venue papers
0as first author
0since 2021 · last 1991
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 50% Rendering · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
sampling and reconstruction
0.011991
Sampling and reconstruction with adaptive meshes · CVPR 1991
Geometric modeling and processing
surface reconstruction
0.011991
Sampling and reconstruction with adaptive meshes · CVPR 1991

Methods — techniques the papers use, named apart from their topics

spring-mass models · 0.0numerical grid generation · 0.0
YearPublicationVenuePosition
1991 Sampling and reconstruction with adaptive meshes
abstract
An approach to visual sampling and reconstruction motivated by concepts from numerical grid generation is presented. Adaptive meshes that can nonuniformly sample and reconstruct intensity and range data are presented. These meshes are dynamic models which are assembled by interconnecting nodal masses with adjustable springs. Acting as mobile sampling sites, the nodes observe properties of the input data, such as intensities, depths, gradients, and curvatures. Based on these nodal observations, the springs automatically adjust their stiffnesses so as to distribute the available degrees of freedom of the reconstructed model in accordance with the local complexity of the input data. The adaptive mesh algorithm runs at interactive rates with continuous 3-D display on a graphics workstation It is applied to the adaptive sampling and reconstruction of images and surfaces.>
Demetri Terzopoulos, Manuela Vasilescu
CVPR2