Demo Data from EDBT 2026 / reviewers in the wild / expert
Manuela Vasilescu
dblp:182/4671
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1991
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 50% Rendering · 50% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
sampling and reconstruction |
0.0 | 1 | 1991 | Sampling and reconstruction with adaptive meshes · CVPR 1991 |
Geometric modeling and processing
surface reconstruction |
0.0 | 1 | 1991 | Sampling and reconstruction with adaptive meshes · CVPR 1991 |
Methods — techniques the papers use, named apart from their topics
spring-mass models · 0.0numerical grid generation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1991 | Sampling and reconstruction with adaptive meshesabstractAn approach to visual sampling and reconstruction motivated by concepts from numerical grid generation is presented. Adaptive meshes that can nonuniformly sample and reconstruct intensity and range data are presented. These meshes are dynamic models which are assembled by interconnecting nodal masses with adjustable springs. Acting as mobile sampling sites, the nodes observe properties of the input data, such as intensities, depths, gradients, and curvatures. Based on these nodal observations, the springs automatically adjust their stiffnesses so as to distribute the available degrees of freedom of the reconstructed model in accordance with the local complexity of the input data. The adaptive mesh algorithm runs at interactive rates with continuous 3-D display on a graphics workstation It is applied to the adaptive sampling and reconstruction of images and surfaces.> Demetri Terzopoulos, Manuela Vasilescu |
CVPR | 2 |