EDBT 2026 Demo / reviewers in the wild / expert
Enric Corona
dblp:182/5401
· DBLP profile ↗
17ranked-venue papers
10as first author
13since 2021 · last 2025
0000-0002-4835-1868ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 10 first-author · 12 since 2021Graphics, computer vision, multimedia, augmented reality and games · 12 · 7 first-author · 10 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | VLOGGER: Multimodal Diffusion for Embodied Avatar SynthesisabstractWe propose VLOGGER, a method for audio-driven human video generation from a single input image of a person, which builds on the success of recent generative diffusion models. Our method consists of 1) a stochastic human-to-3d-motion diffusion model, and 2) a novel diffusion-based architecture that augments text-to-image models with both spatial and temporal controls. This supports the generation of high quality video of variable length, easily controllable through text or speech via high-level representations of human faces and bodies. In contrast to previous work, our method does not require training for each person, does not rely on face detection and cropping, generates the complete image (not just the face or the lips), and considers a broad spectrum of scenarios (e.g. visible torso or diverse subject identities) that are critical to correctly synthesize humans who communicate. We also curate MENTOR, a new and diverse dataset with 3d pose and expression annotations, one order of magnitude larger than previous ones (800,000 identities) and with dynamic gestures, where we train and ablate our main technical contributions. VLOGGER outperforms state-of-the-art methods in three public benchmarks, considering image quality, identity preservation and temporal consistency while also generating upperbody gestures. We analyze the performance of VLOGGER with respect to multiple diversity metrics, showing that our architectural choices and the use of MENTOR benefit training a fair and unbiased model at scale. Finally we show applications in video editing and personalization. Enric Corona, Andrei Zanfir, Eduard Gabriel Bazavan, Nikos Kolotouros, Thiemo Alldieck, Cristian Sminchisescu |
CVPR | 1 |
| 2024 | DiffHuman: Probabilistic Photorealistic 3D Reconstruction of HumansabstractWe present DiffHuman, a probabilistic method for photo-realistic 3D human reconstruction from a single RGB image. Despite the ill-posed nature of this problem, most methods are deterministic and output a single solution, often resulting in a lack of geometric detail and blurriness in unseen or uncertain regions. In contrast, DiffHuman predicts a proba-bility distribution over 3D reconstructions conditioned on an input 2D image, which allows us to sample multiple detailed 3D avatars that are consistent with the image. DiffHuman is implemented as a conditional diffusion model that denoises pixel-aligned 2D observations of an underlying 3D shape representation. During inference, we may sample 3D avatars by iteratively denoising 2D renders of the predicted 3D repre-sentation. Furthermore, we introduce a generator neural net-work that approximates rendering with considerably reduced runtime (55 x speed up), resulting in a novel dual-branch diffusion framework. Our experiments show that DiffHuman can produce diverse and detailed reconstructions for the parts of the person that are unseen or uncertain in the input image, while remaining competitive with the state-of-the-art when reconstructing visible surfaces. Akash Sengupta, Thiemo Alldieck, Nikos Kolotouros, Enric Corona, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 4 |
| 2024 | Instant 3D Human Avatar Generation Using Image Diffusion Models
Nikos Kolotouros, Thiemo Alldieck, Enric Corona, Eduard Gabriel Bazavan, Cristian Sminchisescu |
ECCV (87) | 3 |
| 2024 | NICP: Neural ICP for 3D Human Registration at Scale
Riccardo Marin, Enric Corona, Gerard Pons-Moll |
ECCV (58) | 2 |
| 2024 | LayerNet: High-Resolution Semantic 3D Reconstruction of Clothed PeopleabstractIn this article, we introduce SMPLicit, a novel generative model to jointly represent body pose, shape and clothing geometry; and LayerNet, a deep network that given a single image of a person simultaneously performs detailed 3D reconstruction of body and clothes. In contrast to existing learning-based approaches that require training specific models for each type of garment, SMPLicit can represent in a unified manner different garment topologies (e.g. from sleeveless tops to hoodies and open jackets), while controlling other properties like garment size or tightness/looseness. LayerNet follows a coarse-to-fine multi-stage strategy by first predicting smooth cloth geometries from SMPLicit, which are then refined by an image-guided displacement network that gracefully fits the body recovering high-frequency details and wrinkles. LayerNet achieves competitive accuracy in the task of 3D reconstruction against current 'garment-agnostic' state of the art for images of people in up-right positions and controlled environments, and consistently surpasses these methods on challenging body poses and uncontrolled settings. Furthermore, the semantically rich outcome of our approach is suitable for performing Virtual Try-on tasks directly on 3D, a task which, so far, has only been addressed in the 2D domain. Enric Corona, Guillem Alenyà, Gerard Pons-Moll, Francesc Moreno-Noguer |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2023 | Structured 3D Features for Reconstructing Controllable AvatarsabstractWe introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated semantics and can move freely in 3D space. This allows for optimal coverage of the person of interest, beyond just the body shape, which in turn, additionally helps modeling accessories, hair, and loose clothing. Owing to this, we present a complete 3D transformer-based attention framework which, given a single image of a person in an unconstrained pose, generates an animatable 3D reconstruction with albedo and illumination decomposition, as a result of a single end-to-end model, trained semi-supervised, and with no additional postprocessing. We show that our S3F model surpasses the previous state-of-the-art on various tasks, including monocular 3D reconstruction, as well as albedo & shading estimation. Moreover, we show that the proposed methodology allows novel view synthesis, relighting, and re-posing the reconstruction, and can naturally be extended to handle multiple input images (e.g. different views of a person, or the same view, in different poses, in video). Finally, we demonstrate the editing capabilities of our model for 3D virtual try-on applications. Enric Corona, Mihai Zanfir, Thiemo Alldieck, Eduard Gabriel Bazavan, Andrei Zanfir, Cristian Sminchisescu |
CVPR | 1 |
| 2023 | Enhancing egocentric 3D pose estimation with third person viewsabstractWe propose a novel approach to enhance the 3D body pose estimation of a person computed from videos captured from a single wearable camera. The main technical contribution consists of leveraging high-level features linking first- and third-views in a joint embedding space. To learn such embedding space we introduce First2Third-Pose, a new paired synchronized dataset of nearly 2000 videos depicting human activities captured from both first- and third-view perspectives. We explicitly consider spatial- and motion-domain features, combined using a semi-Siamese architecture trained in a self-supervised fashion. Experimental results demonstrate that the joint multi-view embedded space learned with our dataset is useful to extract discriminatory features from arbitrary single-view egocentric videos, with no need to perform any sort of domain adaptation or knowledge of camera parameters. An extensive evaluation demonstrates that we achieve significant improvement in egocentric 3D body pose estimation performance on two unconstrained datasets, over three supervised state-of-the-art approaches. The collected dataset and pre-trained model are available for research purposes.1 Ameya Dhamanaskar, Mariella Dimiccoli, Enric Corona, Albert Pumarola, Francesc Moreno-Noguer |
Pattern Recognit. | 3 |
| 2022 | LISA: Learning Implicit Shape and Appearance of HandsabstractThis paper proposes a do-it-all neural model of human hands, named LISA. The model can capture accurate hand shape and appearance, generalize to arbitrary hand sub-jects, provide dense surface correspondences, be reconstructed from images in the wild, and can be easily an-imated. We train LISA by minimizing the shape and appearance losses on a large set of multi-view RGB image se-quences annotated with coarse 3D poses of the hand skele-ton. For a 3D point in the local hand coordinates, our model predicts the color and the signed distance with respect to each hand bone independently, and then combines the per-bone predictions using the predicted skinning weights. The shape, color, and pose representations are disentangled by design, enabling fine control of the selected hand param-eters. We experimentally demonstrate that LISA can ac-curately reconstruct a dynamic hand from monocular or multi-view sequences, achieving a noticeably higher qual-ity of reconstructed hand shapes compared to baseline approaches. Project page: https://www.iri.upc.edu/people/ecorona/lisa/. Enric Corona, Tomas Hodan, Minh Vo, Francesc Moreno-Noguer, Chris Sweeney, Richard A. Newcombe, Lingni Ma |
CVPR | 1 |
| 2022 | Learned Vertex Descent: A New Direction for 3D Human Model Fitting
Enric Corona, Gerard Pons-Moll, Guillem Alenyà, Francesc Moreno-Noguer |
ECCV (2) | 1 |
| 2021 | SMPLicit: Topology-Aware Generative Model for Clothed PeopleabstractIn this paper we introduce SMPLicit, a novel generative model to jointly represent body pose, shape and clothing geometry. In contrast to existing learning-based approaches that require training specific models for each type of garment, SMPLicit can represent in a unified manner different garment topologies (e.g. from sleeveless tops to hoodies and to open jackets), while controlling other properties like the garment size or tightness/looseness. We show our model to be applicable to a large variety of garments including T-shirts, hoodies, jackets, shorts, pants, skirts, shoes and even hair. The representation flexibility of SMPLicit builds upon an implicit model conditioned with the SMPL human body parameters and a learnable latent space which is semantically interpretable and aligned with the clothing attributes. The proposed model is fully differentiable, allowing for its use into larger end-to-end trainable systems. In the experimental section, we demonstrate SMPLicit can be readily used for fitting 3D scans and for 3D reconstruction in images of dressed people. In both cases we are able to go beyond state of the art, by retrieving complex garment geometries, handling situations with multiple clothing layers and providing a tool for easy outfit editing. To stimulate further research in this direction, we will make our code and model publicly available at http://www.iri.upc.edu/people/ecorona/smplicit/. Enric Corona, Albert Pumarola, Guillem Alenyà, Gerard Pons-Moll, Francesc Moreno-Noguer |
CVPR | 1 |
| 2021 | D-NeRF: Neural Radiance Fields for Dynamic ScenesabstractNeural rendering techniques combining machine learning with geometric reasoning have arisen as one of the most promising approaches for synthesizing novel views of a scene from a sparse set of images. Among these, stands out the Neural radiance fields (NeRF) [31], which trains a deep network to map 5D input coordinates (representing spatial location and viewing direction) into a volume density and view-dependent emitted radiance. However, despite achieving an unprecedented level of photorealism on the generated images, NeRF is only applicable to static scenes, where the same spatial location can be queried from different images. In this paper we introduce D-NeRF, a method that extends neural radiance fields to a dynamic domain, allowing to reconstruct and render novel images of objects under rigid and non-rigid motions from a single camera moving around the scene. For this purpose we consider time as an additional input to the system, and split the learning process in two main stages: one that encodes the scene into a canonical space and another that maps this canonical representation into the deformed scene at a particular time. Both mappings are simultaneously learned using fully-connected networks. Once the networks are trained, D-NeRF can render novel images, controlling both the camera view and the time variable, and thus, the object movement. We demonstrate the effectiveness of our approach on scenes with objects under rigid, articulated and non-rigid motions. Code, model weights and the dynamic scenes dataset will be available at [1]. Albert Pumarola, Enric Corona, Gerard Pons-Moll, Francesc Moreno-Noguer |
CVPR | 2 |
| 2021 | Multi-FinGAN: Generative Coarse-To-Fine Sampling of Multi-Finger GraspsabstractWhile there exists many methods for manipulating rigid objects with parallel-jaw grippers, grasping with multi-finger robotic hands remains a quite unexplored research topic. Reasoning and planning collision-free trajectories on the additional degrees of freedom of several fingers represents an important challenge that, so far, involves computationally costly and slow processes. In this work, we present Multi-FinGAN, a fast generative multi-finger grasp sampling method that synthesizes high quality grasps directly from RGB-D images in about a second. We achieve this by training in an end-to-end fashion a coarse-to-fine model composed of a classification network that distinguishes grasp types according to a specific taxonomy and a refinement network that produces refined grasp poses and joint angles. We experimentally validate and benchmark our method against a standard grasp-sampling method on 790 grasps in simulation and 20 grasps on a real Franka Emika Panda. All experimental results using our method show consistent improvements both in terms of grasp quality metrics and grasp success rate. Remarkably, our approach is up to 20-30 times faster than the baseline, a significant improvement that opens the door to feedback-based grasp re-planning and task informative grasping. Code is available at https://irobotics.aalto.fi/multi-fingan/. Jens Lundell, Enric Corona, Tran Nguyen Le, Francesco Verdoja, Philippe Weinzaepfel, Grégory Rogez, Francesc Moreno-Noguer, Ville Kyrki |
ICRA | 2 |
| 2021 | PI-Net: Pose Interacting Network for Multi-Person Monocular 3D Pose EstimationabstractRecent literature addressed the monocular 3D pose estimation task very satisfactorily. In these studies, different persons are usually treated as independent pose instances to estimate. However, in many every-day situations, people are interacting, and the pose of an individual depends on the pose of his/her interactees. In this paper, we investigate how to exploit this dependency to enhance current - and possibly future - deep networks for 3D monocular pose estimation. Our pose interacting network, or PI-Net, inputs the initial pose estimates of a variable number of interactees into a recurrent architecture used to refine the pose of the person-of-interest. Evaluating such a method is challenging due to the limited availability of public annotated multi-person 3D human pose datasets. We demonstrate the effectiveness of our method in the MuPoTS dataset, setting the new state-of-the-art on it. Qualitative results on other multi-person datasets (for which 3D pose ground-truth is not available) showcase the proposed PI-Net. PI-Net is implemented in PyTorch and the code will be made available upon acceptance of the paper. Wen Guo 0004, Enric Corona, Francesc Moreno-Noguer, Xavier Alameda-Pineda |
WACV | 2 |
| 2020 | Context-Aware Human Motion PredictionabstractThe problem of predicting human motion given a sequence of past observations is at the core of many applications in robotics and computer vision. Current state-of-the-art formulate this problem as a sequence-to-sequence task, in which a historical of 3D skeletons feeds a Recurrent Neural Network (RNN) that predicts future movements, typically in the order of 1 to 2 seconds. However, one aspect that has been obviated so far, is the fact that human motion is inherently driven by interactions with objects and/or other humans in the environment. In this paper, we explore this scenario using a novel context-aware motion prediction architecture. We use a semantic-graph model where the nodes parameterize the human and objects in the scene and the edges their mutual interactions. These interactions are iteratively learned through a graph attention layer, fed with the past observations, which now include both object and human body motions. Once this semantic graph is learned, we inject it to a standard RNN to predict future movements of the human/s and object/s. We consider two variants of our architecture, either freezing the contextual interactions in the future of updating them. A thorough evaluation in the “Whole-Body Human Motion Database” [29] shows that in both cases, our context-aware networks clearly outperform baselines in which the context information is not considered. Enric Corona, Albert Pumarola, Guillem Alenyà, Francesc Moreno-Noguer |
CVPR | 1 |
| 2020 | GanHand: Predicting Human Grasp Affordances in Multi-Object ScenesabstractThe rise of deep learning has brought remarkable progress in estimating hand geometry from images where the hands are part of the scene. This paper focuses on a new problem not explored so far, consisting in predicting how a human would grasp one or several objects, given a single RGB image of these objects. This is a problem with enormous potential in e.g. augmented reality, robotics or prosthetic design. In order to predict feasible grasps, we need to understand the semantic content of the image, its geometric structure and all potential interactions with a hand physical model. To this end, we introduce a generative model that jointly reasons in all these levels and 1) regresses the 3D shape and pose of the objects in the scene; 2) estimates the grasp types; and 3) refines the 51-DoF of a 3D hand model that minimize a graspability loss. To train this model we build the YCB-Affordance dataset, that contains more than 133k images of 21 objects in the YCB-Video dataset. We have annotated these images with more than 28M plausible 3D human grasps according to a 33-class taxonomy. A thorough evaluation in synthetic and real images shows that our model can robustly predict realistic grasps, even in cluttered scenes with multiple objects in close contact. Enric Corona, Albert Pumarola, Guillem Alenyà, Francesc Moreno-Noguer, Grégory Rogez |
CVPR | 1 |
| 2018 | Pose Estimation for Objects with Rotational SymmetryabstractPose estimation is a widely explored problem, enabling many robotic tasks such as grasping and manipulation. In this paper, we tackle the problem of pose estimation for objects that exhibit rotational symmetry, which are common in man-made and industrial environments. In particular, our aim is to infer poses for objects not seen at training time, but for which their 3D CAD models are available at test time. Previous work has tackled this problem by learning to compare captured views of real objects with the rendered views of their 3D CAD models, by embedding them in a joint latent space using neural networks. We show that sidestepping the issue of symmetry in this scenario during training leads to poor performance at test time. We propose a model that reasons about rotational symmetry during training by having access to only a small set of symmetry-labeled objects, whereby exploiting a large collection of unlabeled CAD models. We demonstrate that our approach significantly outperforms a naively trained neural network on a new pose dataset containing images of tools and hardware. Enric Corona, Kaustav Kundu, Sanja Fidler |
IROS | 1 |
| 2018 | Active garment recognition and target grasping point detection using deep learning
Enric Corona, Guillem Alenyà, Antonio Gabas, Carme Torras |
Pattern Recognit. | 1 |