Demo Data from EDBT 2026 / reviewers in the wild / expert
Philipp von Radziewsky
dblp:182/5889
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering › monte carlo rendering
importance sampling |
0.3 | 1 | 2017 | Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps · IEEE Trans. Vis. Comput. Graph. 2017 |
Rendering
light transport |
0.3 | 1 | 2017 | Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps · IEEE Trans. Vis. Comput. Graph. 2017 |
Rendering › volume rendering
monte carlo volume rendering |
0.3 | 1 | 2017 | Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps · IEEE Trans. Vis. Comput. Graph. 2017 |
Rendering
volume rendering |
0.3 | 1 | 2017 | Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility Sweeps · IEEE Trans. Vis. Comput. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
sweeping-plane algorithm · 0.3quadtree hierarchy · 0.3octahedral representation · 0.3importance sampling · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Efficient Stochastic Rendering of Static and Animated Volumes Using Visibility SweepsabstractStochastically solving the rendering integral (particularly visibility) is the de-facto standard for physically-based light transport but it is computationally expensive, especially when displaying heterogeneous volumetric data. In this work, we present efficient techniques to speed-up the rendering process via a novel visibility-estimation method in concert with an unbiased importance sampling (involving environmental lighting and visibility inside the volume), filtering, and update techniques for both static and animated scenes. Our major contributions include a progressive estimate of partial occlusions based on a fast sweeping-plane algorithm. These occlusions are stored in an octahedral representation, which can be conveniently transformed into a quadtree-based hierarchy suited for a joint importance sampling. Further, we propose sweep-space filtering, which suppresses the occurrence of fireflies and investigate different update schemes for animated scenes. Our technique is unbiased, requires little precomputation, is highly parallelizable, and is applicable to a various volume data sets, dynamic transfer functions, animated volumes and changing environmental lighting. Philipp von Radziewsky, Thomas Kroes, Martin Eisemann, Elmar Eisemann |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | Optimized subspaces for deformation-based modeling and shape interpolation
Philipp von Radziewsky, Elmar Eisemann, Hans-Peter Seidel, Klaus Hildebrandt |
Comput. Graph. | 1 |