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Arnaud Bletterer

dblp:182/6511 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-0573-9141ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
point cloud processing
0.612022
A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds · IEEE Trans. Vis. Comput. Graph. 2022
Geometric modeling and processing › point cloud processing
point cloud resampling
0.212022
A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

local graph construction · 0.6depth map processing · 0.6
YearPublicationVenuePosition
2022 A Local Graph-Based Structure for Processing Gigantic Aggregated 3D Point Clouds
abstract
We present an original workflow for structuring a point cloud generated from several scans. Our representation is based on a set of local graphs. Each graph is constructed from the depth map provided by each scan. The graphs are then connected together via the overlapping areas, and careful consideration of the redundant points in these regions leads to a piecewise and globally consistent structure for the underlying surface sampled by the point cloud. The proposed workflow allows structuring aggregated point clouds, scan after scan, whatever the number of acquisitions and the number of points per acquisition, even on computers with very limited memory capacities. To show that our structure can be highly relevant for the community, where the gigantic amount of data represents a real scientific challenge per se, we present an algorithm based on this structure capable of resampling billions of points on standard computers. This application is particularly attractive for simplifying and visualizing gigantic point clouds representing very large-scale scenes (buildings, urban scenes, historical sites...), which often require a prohibitive number of points to describe them accurately.
Arnaud Bletterer, Frédéric Payan, Marc Antonini
IEEE Trans. Vis. Comput. Graph.1