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Ivan Samborskii

dblp:182/6945 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2019
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Databases, data mining, and information retrieval
3 papers
Recommender systems · 95% Web and social media mining · 5%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems
user profiling
0.412019
A Whole New Ball Game: Harvesting Game Data for Player Profiling · AAAI 2019
Recommender systems
collaborative filtering
0.312017
Cross-Domain Recommendation via Clustering on Multi-Layer Graphs · SIGIR 2017
Recommender systems
cross-domain recommendation
0.312017
Cross-Domain Recommendation via Clustering on Multi-Layer Graphs · SIGIR 2017
Recommender systems › cross-domain recommendation
cross-network recommendation
0.312017
Cross-Domain Recommendation via Clustering on Multi-Layer Graphs · SIGIR 2017
Multimedia analysis and retrieval › social media analysis
social multimedia analysis
0.212016
bBridge: A Big Data Platform for Social Multimedia Analytics · ACM Multimedia 2016
Recommender systems
group recommendation
0.112017
Cross-Domain Recommendation via Clustering on Multi-Layer Graphs · SIGIR 2017
Web and social media mining › social media analysis
social media stream analysis
0.112016
bBridge: A Big Data Platform for Social Multimedia Analytics · ACM Multimedia 2016

Methods — techniques the papers use, named apart from their topics

community detection · 0.8user profiling · 0.5multi-modal latent topic modeling · 0.5text processing · 0.3multi-layer graph clustering · 0.3location processing · 0.3image processing · 0.3
YearPublicationVenuePosition
2019 A Whole New Ball Game: Harvesting Game Data for Player Profiling
abstract
Nowadays, video games play a very important role in human life and no longer purely associated with escapism or entertainment. In fact, gaming has become an essential part of our daily routines, which give rise to the exponential growth of various online game platforms. By participating in such platforms, individuals generate a multitude of game data points, which, for example, can be further used for automatic user profiling and recommendation applications. However, the literature on automatic learning from the game data is relatively sparse, which had inspired us to tackle the problem of player profiling in this first preliminary study. Specifically, in this work, we approach the task of player gender prediction based on various types of game data. Our initial experimental results inspire further research on user profiling in the game domain.
Ivan Samborskii, Aleksandr Farseev, Andrey Filchenkov, Tat-Seng Chua
AAAI1
2017 Cross-Domain Recommendation via Clustering on Multi-Layer Graphs
abstract
Venue category recommendation is an essential application for the tourism and advertisement industries, wherein it may suggest attractive localities within close proximity to users' current location. Considering that many adults use more than three social networks simultaneously, it is reasonable to leverage on this rapidly growing multi-source social media data to boost venue recommendation performance. Another approach to achieve higher recommendation results is to utilize group knowledge, which is able to diversify recommendation output. Taking into account these two aspects, we introduce a novel cross-network collaborative recommendation framework C3R, which utilizes both individual and group knowledge, while being trained on data from multiple social media sources. Group knowledge is derived based on new cross-source user community detection approach, which utilizes both inter-source relationship and the ability of sources to complement each other. To fully utilize multi-source multi-view data, we process user-generated content by employing state-of-the-art text, image, and location processing techniques. Our experimental results demonstrate the superiority of our multi-source framework over state-of-the-art baselines and different data source combinations. In addition, we suggest a new approach for automatic construction of inter-network relationship graph based on the data, which eliminates the necessity of having pre-defined domain knowledge.
Aleksandr Farseev, Ivan Samborskii, Andrey Filchenkov, Tat-Seng Chua
SIGIR2
2016 bBridge: A Big Data Platform for Social Multimedia Analytics
abstract
In this technical demonstration, we propose a cloud-based Big Data Platform for Social Multimedia Analytics called bBridge that automatically detects and profiles meaningful user communities in a specified geographical region, followed by rich analytics on communities' multimedia streams. The system executes a community detection approach that considers the ability of social networks to complement each other during the process of latent representation learning, while the community profiling is implemented based on the state-of-the-art multi-modal latent topic modeling and personal user profiling techniques. The stream analytics is performed via cloud-based stream analytics engine, while the multi-source data crawler deployed as a distributed cloud jobs. Overall, the bBridge platform integrates all the above techniques to serve both business and personal objectives.
Aleksandr Farseev, Ivan Samborskii, Tat-Seng Chua
ACM Multimedia2