EDBT 2026 Demo / reviewers in the wild / expert
Suzi Kim
dblp:182/7028
· DBLP profile ↗
6ranked-venue papers
5as first author
2since 2021 · last 2022
0000-0001-5037-1174ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 2 since 2021Software engineering, systems software and programming languages · 2 · 2 first-authorDatabases, data management, data science and information retrieval · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 70% Image and video processing · 30% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
facial animation |
0.6 | 1 | 2022 | Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer · SIGGRAPH Asia 2022 |
Computer animation and physical simulation › facial animation
facial expression transfer |
0.6 | 1 | 2022 | Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer · SIGGRAPH Asia 2022 |
Image and video processing
color image processing |
0.5 | 1 | 2021 | Dynamic closest color warping to sort and compare palettes · ACM Trans. Graph. 2021 |
Information retrieval
image retrieval |
0.1 | 1 | 2021 | Dynamic closest color warping to sort and compare palettes · ACM Trans. Graph. 2021 |
Methods — techniques the papers use, named apart from their topics
perceptual study · 1.0dynamic programming · 1.0performance capture · 0.6muscle fiber curve representation · 0.6deformation architecture · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and TransferabstractWe present Animatomy, a novel anatomic+animator centric representation of the human face. Present FACS-based systems are plagued with problems of face muscle separation, coverage, opposition, and redundancy. We, therefore, propose a collection of muscle fiber curves as an anatomic basis, whose contraction and relaxation provide us with a fine-grained parameterization of human facial expression. We build an end-to-end modular deformation architecture using this representation that enables: automatic optimization of the parameters of a specific face from high-quality dynamic facial scans; face animation driven by performance capture, keyframes, or dynamic simulation; interactive and direct manipulation of facial expression; and animation transfer from an actor to a character. We validate our facial system by showing compelling animated results, applications, and a quantitative comparison of our facial reconstruction to ground truth performance capture. Our system is being intensively used by a large creative team on Avatar: The Way of Water. We report feedback from these users as qualitative evaluation of our system. Byungkuk Choi, Haekwang Eom, Benjamin Mouscadet, Stephen Cullingford, Wan-Duo Kurt Ma, Stefanie Gassel, Suzi Kim, Andrew Moffat, Millicent Maier, Marco Revelant, Joe Letteri, Karan Singh 0004 |
SIGGRAPH Asia | 7 |
| 2021 | Dynamic closest color warping to sort and compare palettesabstractA color palette is one of the simplest and most intuitive descriptors that can be extracted from images or videos. This paper proposes a method to assess the similarity between color palettes by sorting colors. While previous palette similarity measures compare only colors without considering the overall palette combination, we sort palettes to minimize the geometric distance between colors and align them to share a common color tendency. We propose dynamic closest color warping (DCCW) to calculate the minimum distance sum between colors and the graph connecting the colors in the other palette. We evaluate the proposed palette sorting and DCCW with several datasets and demonstrate that DCCW outperforms previous methods in terms of accuracy and computing time. We validate the effectiveness of the proposed sorting technique by conducting a perceptual study, which indicates a clear preference for the results of our approach. We also demonstrate useful applications enabled by DCCW, including palette interpolation, palette navigation, and image recoloring. Suzi Kim, Sunghee Choi |
ACM Trans. Graph. | 1 |
| 2020 | Automatic Color Scheme Extraction from MoviesabstractA color scheme is an association of colors, i.e., a subset of all possible colors, that represents a visual identity. We propose an automated method to extract a color scheme from a movie. Since a movie is a carefully edited video with different objects and heterogeneous content embodying the director's messages and values, it is a challenging task to extract a color scheme from a movie as opposed to a general video filmed at once without distinction of shots or scenes. Despite such challenges, color scheme extraction plays a very important role in film production and application. The color scheme is an interpretation of the scenario by the cinematographer and it can convey a mood or feeling that stays with the viewer after the movie has ended. It also acts as a contributing factor to describe a film, like the metadata fields of a film such as a genre, director, and casting. Moreover, it can be automatically tagged unlike metadata, so it can be directly applied to the existing movie database without much effort. Our method produces a color scheme from a movie in a bottom-up manner from segmented shots. We formulate the color extraction as a selection problem where perceptually important colors are selected using saliency. We introduce a semi-master-shot, an alternative unit defined as a combination of contiguous shots taken in the same place with similar colors. Using real movie videos, we demonstrate and validate the plausibility of the proposed technique. Suzi Kim, Sunghee Choi |
ICMR | 1 |
| 2020 | CityCraft: 3D virtual city creation from a single image
Suzi Kim, Dodam Kim, Sunghee Choi |
Vis. Comput. | 1 |
| 2019 | DotCHA: A 3D Text-Based Scatter-Type CAPTCHA
Suzi Kim, Sunghee Choi |
ICWE | 1 |
| 2019 | DotCHA: An Interactive 3D Text-based CAPTCHAabstractWe introduce a new type of 3D text-based CAPTCHA, called DotCHA, which relies on human interaction and overcomes the limitations of existing 2D and 3D CAPTCHAs. DotCHA asks users to rotate a 3D text model to identify the correct letters. The 3D text model is a twisted form of sequential 3D letters around a center pivot axis, and it shows different letters depending on the rotation angle. Because each model consists of many small spheres instead of a solid letter model, DotCHA is classified as a scatter-type CAPTCHA and resists character segmentation attacks. Moreover, DotCHA is resistant to machine learning attacks because each letter is only identified in a particular direction. We demonstrate that DotCHA is resistant to existing types of attacks while maintaining usability. Suzi Kim, Sunghee Choi |
J. Web Eng. | 1 |