EDBT 2026 Demo / reviewers in the wild / expert
Chloe LeGendre
dblp:182/7029
· DBLP profile ↗
8ranked-venue papers
3as first author
2since 2021 · last 2021
0000-0002-4639-678XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 8 · 3 first-author · 2 since 2021Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Computational photography and imaging · 43% Rendering · 20% Virtual and augmented reality · 14% | |
| Artificial intelligence
2 papers |
3D vision · 100% |
Topics — the 16 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › color constancy
automatic white balance |
0.5 | 1 | 2021 | Cross-Camera Convolutional Color Constancy · ICCV 2021 |
Visual content generation and editing › image editing › image compositing
background substitution |
0.5 | 1 | 2021 | Total relighting: learning to relight portraits for background replacement · ACM Trans. Graph. 2021 |
Computational photography and imaging
color constancy |
0.5 | 1 | 2021 | Cross-Camera Convolutional Color Constancy · ICCV 2021 |
Computational photography and imaging › color constancy
cross-camera color constancy |
0.5 | 1 | 2021 | Cross-Camera Convolutional Color Constancy · ICCV 2021 |
Rendering › relighting
portrait relighting |
0.5 | 1 | 2021 | Total relighting: learning to relight portraits for background replacement · ACM Trans. Graph. 2021 |
Rendering
neural rendering |
0.4 | 1 | 2020 | Deep relightable textures: volumetric performance capture with neural rendering · ACM Trans. Graph. 2020 |
Computer vision › 3D vision
3d face reconstruction |
0.4 | 1 | 2019 | Learning Perspective Undistortion of Portraits · ICCV 2019 |
Computational photography and imaging › illumination estimation
HDR lighting estimation |
0.4 | 1 | 2019 | DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality · CVPR 2019 |
Computational photography and imaging
illumination estimation |
0.4 | 1 | 2019 | DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality · CVPR 2019 |
Image and video processing
image restoration |
0.4 | 1 | 2019 | Learning Perspective Undistortion of Portraits · ICCV 2019 |
Virtual and augmented reality › mixed reality
mixed reality rendering |
0.4 | 1 | 2019 | DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality · CVPR 2019 |
Image and video processing › image preprocessing › image correction
perspective distortion correction |
0.4 | 1 | 2019 | Learning Perspective Undistortion of Portraits · ICCV 2019 |
Virtual and augmented reality › 3d video
volumetric video |
0.3 | 1 | 2018 | Deep Volumetric Video From Very Sparse Multi-view Performance Capture · ECCV (16) 2018 |
Computational photography and imaging › illumination estimation
illumination capture |
0.2 | 1 | 2016 | Practical multispectral lighting reproduction · ACM Trans. Graph. 2016 |
Rendering › global illumination
image-based lighting |
0.2 | 1 | 2016 | Practical multispectral lighting reproduction · ACM Trans. Graph. 2016 |
Virtual and augmented reality › immersive video
free-viewpoint video |
0.1 | 1 | 2020 | Deep relightable textures: volumetric performance capture with neural rendering · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
deep learning · 1.3deep neural network · 0.8distortion correction flow map · 0.8transductive inference · 0.5per-pixel lighting representation · 0.5hypernetwork · 0.5convolutional color constancy · 0.5alpha matting · 0.5geometric reconstruction pipeline · 0.4image-based relighting · 0.4volumetric capture · 0.3sparse multi-view reconstruction · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Cross-Camera Convolutional Color ConstancyabstractWe present "Cross-Camera Convolutional Color Constancy" (C5), a learning-based method, trained on images from multiple cameras, that accurately estimates a scene’s illuminant color from raw images captured by a new camera previously unseen during training. C5 is a hypernetwork-like extension of the convolutional color constancy (CCC) approach: C5 learns to generate the weights of a CCC model that is then evaluated on the input image, with the CCC weights dynamically adapted to different input content. Unlike prior cross-camera color constancy models, which are usually designed to be agnostic to the spectral properties of test-set images from unobserved cameras, C5 approaches this problem through the lens of transductive inference: additional unlabeled images are provided as input to the model at test time, which allows the model to calibrate itself to the spectral properties of the test-set camera during inference. C5 achieves state-of-the-art accuracy for cross-camera color constancy on several datasets, is fast to evaluate (~7 and ~90 ms per image on a GPU or CPU, respectively), and requires little memory (~2 MB), and thus is a practical solution to the problem of calibration-free automatic white balance for mobile photography. Mahmoud Afifi, Jonathan T. Barron, Chloe LeGendre, Yun-Ta Tsai, Francois Bleibel |
ICCV | 3 |
| 2021 | Total relighting: learning to relight portraits for background replacementabstractWe propose a novel system for portrait relighting and background replacement, which maintains high-frequency boundary details and accurately synthesizes the subject's appearance as lit by novel illumination, thereby producing realistic composite images for any desired scene. Our technique includes foreground estimation via alpha matting, relighting, and compositing. We demonstrate that each of these stages can be tackled in a sequential pipeline without the use of priors (e.g. known background or known illumination) and with no specialized acquisition techniques, using only a single RGB portrait image and a novel, target HDR lighting environment as inputs. We train our model using relit portraits of subjects captured in a light stage computational illumination system, which records multiple lighting conditions, high quality geometry, and accurate alpha mattes. To perform realistic relighting for compositing, we introduce a novel per-pixel lighting representation in a deep learning framework, which explicitly models the diffuse and the specular components of appearance, producing relit portraits with convincingly rendered non-Lambertian effects like specular highlights. Multiple experiments and comparisons show the effectiveness of the proposed approach when applied to in-the-wild images. Rohit Pandey, Sergio Orts, Chloe LeGendre, Christian Häne, Sofien Bouaziz, Christoph Rhemann, Paul E. Debevec, Sean Ryan Fanello |
ACM Trans. Graph. | 3 |
| 2020 | Deep relightable textures: volumetric performance capture with neural renderingabstractThe increasing demand for 3D content in augmented and virtual reality has motivated the development of volumetric performance capture systemsnsuch as the Light Stage. Recent advances are pushing free viewpoint relightable videos of dynamic human performances closer to photorealistic quality. However, despite significant efforts, these sophisticated systems are limited by reconstruction and rendering algorithms which do not fully model complex 3D structures and higher order light transport effects such as global illumination and sub-surface scattering. In this paper, we propose a system that combines traditional geometric pipelines with a neural rendering scheme to generate photorealistic renderings of dynamic performances under desired viewpoint and lighting. Our system leverages deep neural networks that model the classical rendering process to learn implicit features that represent the view-dependent appearance of the subject independent of the geometry layout, allowing for generalization to unseen subject poses and even novel subject identity. Detailed experiments and comparisons demonstrate the efficacy and versatility of our method to generate high-quality results, significantly outperforming the existing state-of-the-art solutions. Abhimitra Meka, Rohit Pandey, Christian Häne, Sergio Orts, Peter Barnum, Philip L. Davidson, Daniel Erickson, Yinda Zhang 0001, Jonathan Taylor 0001, Sofien Bouaziz, Chloe LeGendre, Wan-Chun Ma, Ryan S. Overbeck, Thabo Beeler, Paul E. Debevec, Shahram Izadi, Christian Theobalt, Christoph Rhemann, Sean Ryan Fanello |
ACM Trans. Graph. | 11 |
| 2019 | DeepLight: Learning Illumination for Unconstrained Mobile Mixed RealityabstractWe present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV). For training data, we collect videos of various reflective spheres placed within the camera's FOV, leaving most of the background unoccluded, leveraging that materials with diverse reflectance functions reveal different lighting cues in a single exposure. We train a deep neural network to regress from the LDR background image to HDR lighting by matching the LDR ground truth sphere images to those rendered with the predicted illumination using image-based relighting, which is differentiable. Our inference runs at interactive frame rates on a mobile device, enabling realistic rendering of virtual objects into real scenes for mobile mixed reality. Training on automatically exposed and white-balanced videos, we improve the realism of rendered objects compared to the state-of-the art methods for both indoor and outdoor scenes. Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec |
CVPR | 1 |
| 2019 | Learning Perspective Undistortion of PortraitsabstractNear-range portrait photographs often contain perspective distortion artifacts that bias human perception and challenge both facial recognition and reconstruction techniques. We present the first deep learning based approach to remove such artifacts from unconstrained portraits. In contrast to the previous state-of-the-art approach [23], our method handles even portraits with extreme perspective distortion, as we avoid the inaccurate and error-prone step of first fitting a 3D face model. Instead, we predict a distortion correction flow map that encodes a per-pixel displacement that removes distortion artifacts when applied to the input image. Our method also automatically infers missing facial features, i.e. occluded ears caused by strong perspective distortion, with coherent details. We demonstrate that our approach significantly outperforms the previous state-of-the-art [23] both qualitatively and quantitatively, particularly for portraits with extreme perspective distortion or facial expressions. We further show that our technique benefits a number of fundamental tasks, significantly improving the accuracy of both face recognition and 3D reconstruction and enables a novel camera calibration technique from a single portrait. Moreover, we also build the first perspective portrait database with a large diversity in identities, expression and poses. Zeng Huang, Tianye Li, Weikai Chen 0001, Chloe LeGendre, Xinglei Ren, Ari Shapiro, Hao Li 0015 |
ICCV | 5 |
| 2018 | Deep Volumetric Video From Very Sparse Multi-view Performance Capture
Zeng Huang, Tianye Li, Weikai Chen 0001, Jun Xing, Chloe LeGendre, Linjie Luo, Chongyang Ma, Hao Li 0015 |
ECCV (16) | 6 |
| 2017 | High-Resolution Stereo Matching based on Sampled Photoconsistency Computation
Chloe LeGendre, Konstantinos Batsos, Philippos Mordohai |
BMVC | 1 |
| 2016 | Practical multispectral lighting reproductionabstractWe present a practical framework for reproducing omnidirectional incident illumination conditions with complex spectra using a light stage with multispectral LED lights. For lighting acquisition, we augment standard RGB panoramic photography with one or more observations of a color chart with numerous reflectance spectra. We then solve for how to drive the multispectral light sources so that they best reproduce the appearance of the color charts in the original lighting. Even when solving for non-negative intensities, we show that accurate lighting reproduction is achievable using just four or six distinct LED spectra for a wide range of incident illumination spectra. A significant benefit of our approach is that it does not require the use of specialized equipment (other than the light stage) such as monochromators, spectroradiometers, or explicit knowledge of the LED power spectra, camera spectral response functions, or color chart reflectance spectra. We describe two simple devices for multispectral lighting capture, one for slow measurements of detailed angular spectral detail, and one for fast measurements with coarse angular detail. We validate the approach by realistically compositing real subjects into acquired lighting environments, showing accurate matches to how the subject would actually look within the environments, even for those including complex multispectral illumination. We also demonstrate dynamic lighting capture and playback using the technique. Chloe LeGendre, Xueming Yu, Dai Liu, Jay Busch, Val Jones 0002, Sumanta N. Pattanaik, Paul E. Debevec |
ACM Trans. Graph. | 1 |