Demo Data from EDBT 2026 / reviewers in the wild / expert
Pedro Rossa
dblp:182/7086
· DBLP profile ↗
8ranked-venue papers
3as first author
1since 2021 · last 2021
0000-0001-6354-1208ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 6 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 100% | |
| Artificial intelligence
1 paper |
3D vision · 67% Robot navigation and mapping · 33% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Environmental and earth informatics · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality |
0.4 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Computer vision › 3D vision
3d reconstruction |
0.1 | 1 | 2019 | Imspector: Immersive System of Inspection of Bridges/Viaducts · VR 2019 |
Computer vision › 3D vision
remote sensing |
0.1 | 1 | 2019 | Imspector: Immersive System of Inspection of Bridges/Viaducts · VR 2019 |
Environmental and earth informatics › geoscience
geoscience visualization |
0.1 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Virtual and augmented reality
immersive visualization |
0.1 | 1 | 2019 | MOSIS: Immersive Virtual Field Environments for Earth Sciences · VR 2019 |
Methods — techniques the papers use, named apart from their topics
immersive VR · 1.13d visualization · 1.1laser scanning · 0.8UAV remote sensing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Mosis Lab Hyperspectral - Visualization and Correlation of Hyperspectral Data on Immersive Virtual RealityabstractThe digital geoscience revolution is modifying the technologies geoscientists use to acquire and process data with the coming of digital outcrop models, hyperspectral data among many methods. These improvements in technology create new challenges in visualization, manipulation, and modeling of the data acquired, opening new research possibilities. In this paper, we present a novel system to visualize, manipulate and correlate geochemical and hyperspectral data, Digital Outcrop Models, and 3D rock samples using state-of-the-art immersive virtual reality techniques. We present a study case using a visualization and data set on an open pit quarry outcrop of a potential analog for hydrocarbon source rocks from Tremembé Formation (Taubaté Basin, Brazil). Tainá T. Guimarães, Diego Henrique Diemmer Mariani, Lucas S. Kupssinskü, Pedro Rossa, Rafael Kenji Horota, Rafael de Freitas, Luiz Roupinha, Branda Eloá Weppo, Aline Weschenfelder, André Luiz Durante Spigolon, Luiz Gonzaga 0001, Maurício Roberto Veronez |
IGARSS | 4 |
| 2020 | How Much Wavelet Decomposition can Improve the Detection of Surface Fractures in Remote Sensing Images?abstractIn this paper we propose a new approach to automatically detect and extract fractures as well as estimate the aperture measures from orbital/aerial images. We show, in a first step, the capability of a translation invariant wavelet multiscale decomposition (NDWT) to separate the information related to the fractures from other features in the image. In the second stage, the aperture size (widths of the fractures) in different positions are estimated across scales using curvature analysis. In a third step, the fractures can be automatically extracted using a growing algorithm. Besides the measures of the fracture apertures in an image of Thingvellir in Iceland, we showed the correlation between the fractures of interest extracted automatically and the respective extracted manually were high (0.9) while only 51 % of then were extracted using just curvature analysis and growing algorithm (without NDWT). Eniuce Menezes De Souza, Ademir Marques Junior, Rafael Kenji Horota, Lucas S. Kupssinskü, Pedro Rossa, Alysson Soares Aires, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin |
IGARSS | 5 |
| 2019 | VROffice: interactive and immersive 3D visualization, manipulation and correlation of multivariable georeferenced datasets in virtual reality (Demo Paper)abstractIn conventional work environments, visualization and integration of correlated data has always been limited by the amount of software windows a regular PC can display. On the other hand, immersive virtual environments present possibilities of interaction that fit scalable and adaptable three-dimensional space, allowing the integration of different types of data, and relating information. This article describes VROffice, an immersive virtual reality office to handle and correlate georeferenced data. VROffice is an immersive and interactive virtual reality office used to handle and correlate georeferenced data, providing access to 2D and 3D elements (i.e rocks, lab samples, organisms) organized as a virtual library. These objects work as data containers ready to store and display data from its location. In the virtual office, data is visualized in a way that allows different forms of interactions, such as observation, free-hand manipulation, inspection of details and object location in a 3D georeferenced space. Users can also organize datasets, perform analysis between different types of objects, combine characteristics, and interpret data in a Geographic Information System (GIS) environment. It enables different forms of interaction with potential to improve insights over observations, instantly turning multivariable datasets into intuitive immersive displays. Different forms of interaction, as well as UI (user interface) and UX (user experience) decisions have been customized to ensure that the experience in using the system is as comfortable as possible. Therefore, in order to demonstrate the possibilities of its use, case studies were created in two different fields of knowledge, geology and biology, which have georeferenced data available. Pedro Rossa, Rafael Kenji Horota, Alysson Soares Aires, Lucas S. Kupssinskü, Carolina Jung Kremer, Eniuce Menezes De Souza, Ademir Marques Junior, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin |
SIGSPATIAL/GIS | 1 |
| 2019 | Printgrammetry: Google Earth Imagery Based 3D Model Generation for VR ApplicationsabstractThis work proposes a workflow methodology that acquires and processes Google Earth imagery to generate 3D Virtual Field Environments (VFE) using SfM algorithm processing software. These models can be visualized in MOSIS V2 (Multi Outcrop Sharing and interpretation System - Vizlab) software and can transport earth science academics to any high-resolution environment from Google Earth in immersive virtual reality (iVR) with a set of geological tools for interpretation and teaching. Rafael Kenji Horota, Ademir Marques Junior, Pedro Rossa, Eniuce Menezes De Souza, Alysson Soares Aires, Caroline Lessio Cazarin, Maurício Roberto Veronez, Luiz Gonzaga 0001 |
IGARSS | 3 |
| 2019 | Skewness-Adjusted Robust Statistical Assessment on Googles Earth 3D Models: Rapplee RidgeabstractThis work evaluates robust statistical assessments for 3D models generated by the process of photogrammetry using images captured from Google Earth screenshots in a method named Printgrammetry. This method can make 3D models more accessible to be explored in other ways, including virtual reality and use in other programs with incorporated tools that are not available in the Google Earth. To verify the quality of the Printgrammetry model we proposed the use of skewness-adjusted robust statistics, an approach that avoids the exclusion of relevant data. The results confirmed that the proposed outlier detection method is more realistic to the skewness of the data than the usual outlier detection methods. The robust statistical methods adequate to our data assessed the quality of the Printgrammetry model. Ademir Marques Junior, Rafael Kenji Horota, Eniuce Menezes De Souza, Pedro Rossa, Alysson Soares Aires, Maurício Roberto Veronez, Luiz Gonzaga 0001, Caroline Lessio Cazarin |
IGARSS | 4 |
| 2019 | MOSIS V2: Immersive Virtual Outcrop ModelsabstractThe virtual reality is becoming an important asset in the recent years bringing immersion to simple tasks as gaming, modeling, and learning. Following this trend, the MOSIS (Multi Outcrop Sharing and Interpretation System) was created to help earth scientists and other users to visualize and study outcrops, important sources of information to the Oil & Gas industry. Basing on the user's feedback some updates were identified to improve the user experience. Thus, a new version of the software (MOSIS V2) was developed, with updates in both, interface and toolset. New possibilities and the model scalability were introduced in the toolset. MOSIS V2 was well graded in SUS (System Usability Scale) [1] which has validated the changes that were made. Pedro Rossa, Julia Boesing, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin, Rafael Kenji Horota, Alysson Soares Aires, Ademir Marques Junior, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Santana, Demetrius Nunes Alves |
IGARSS | 1 |
| 2019 | MOSIS: Immersive Virtual Field Environments for Earth SciencesabstractFor the past decades, environmental studies have been mostly a field activity, especially when concerning geosciences, where rock exposures could not be represented or taken into laboratories. Besides that, VR (Virtual Reality) is growing in many academic areas as an important technology to represent 3D objects, bringing immersion to the most simple tasks. Following that trend, MOSIS (Multi Outcrop Sharing and Interpretation System) was created to help earth scientists and other users to visualize and study VFEs (Virtual Field Environments) from all over the world in immersive virtual reality. Pedro Rossa, Rafael Kenji Horota, Ademir Marques Junior, Alysson Soares Aires, Eniuce Menezes De Souza, Gabriel Lanzer Kannenberg, Jean Luca de Fraga, Leonardo Gomes Santana, Demetrius Nunes Alves, Julia Boesing, Luiz Gonzaga 0001, Maurício Roberto Veronez, Caroline Lessio Cazarin |
VR | 1 |
| 2019 | Imspector: Immersive System of Inspection of Bridges/ViaductsabstractOne of the main difficulties in the inspection of Bridges/Viaducts by observation is inaccessibility or lack of access throughout the structure. Mapping using remote sensors on Unmanned Aerial Vehicles (UAVs) or by means of laser scanning can be an interesting alternative to the engineer as it can enable more detailed analysis and diagnostics. Such mapping techniques also allow the generation of realistic 3D models that can be integrated in Virtual Reality (VR) environments. In this sense, we present the ImSpector, a system that uses realistic 3D models generated by remote sensors embedded in UAVs that implements a virtual and immersive environment for inspections. As a result, the system provides the engineer a tool to carry out field tests directly at the office, ensuring agility, accuracy and safety in bridge and viaduct inspections. Maurício Roberto Veronez, Luiz Gonzaga 0001, Fabiane Bordin, Leonardo Campos Inocencio, Graciela Eliane dos Reis Racolte, Lucas S. Kupssinskü, Pedro Rossa, Leonardo Scalco |
VR | 7 |