Demo Data from EDBT 2026 / reviewers in the wild / expert
Clemens Techmer
dblp:182/7238
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2016 | RayOnPlane: A translation technique minimizing gesture size · VR 2016 |
Virtual and augmented reality › immersive interaction › 3d interaction
object manipulation |
0.2 | 1 | 2016 | RayOnPlane: A translation technique minimizing gesture size · VR 2016 |
Interaction techniques and input
gesture input |
0.2 | 1 | 2016 | RayOnPlane: A translation technique minimizing gesture size · VR 2016 |
Methods — techniques the papers use, named apart from their topics
device-based manipulation · 0.5HOMER-S comparison · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | RayOnPlane: A translation technique minimizing gesture sizeabstractIn this work, we propose a device-based manipulation technique named RayOnPlane, which maintains the ease of use also in case of increasing work space size. We compare this technique to the state-of-the-art device-based manipulation technique HOMER-S. An experiment incorporating different work space sizes indicates comparable performance in completion time, while minimizing gesture size as well as user frustration and physical strain. Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll |
VR | 2 |