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Clemens Techmer

dblp:182/7238 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
0.212016
RayOnPlane: A translation technique minimizing gesture size · VR 2016
Virtual and augmented reality › immersive interaction › 3d interaction
object manipulation
0.212016
RayOnPlane: A translation technique minimizing gesture size · VR 2016
Interaction techniques and input
gesture input
0.212016
RayOnPlane: A translation technique minimizing gesture size · VR 2016

Methods — techniques the papers use, named apart from their topics

device-based manipulation · 0.5HOMER-S comparison · 0.5
YearPublicationVenuePosition
2016 RayOnPlane: A translation technique minimizing gesture size
abstract
In this work, we propose a device-based manipulation technique named RayOnPlane, which maintains the ease of use also in case of increasing work space size. We compare this technique to the state-of-the-art device-based manipulation technique HOMER-S. An experiment incorporating different work space sizes indicates comparable performance in completion time, while minimizing gesture size as well as user frustration and physical strain.
Philipp Tiefenbacher, Clemens Techmer, Gerhard Rigoll
VR2