Demo Data from EDBT 2026 / reviewers in the wild / expert
Souma Suzuki
dblp:182/7329
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Haptics and multimodal interaction · 77% Interaction techniques and input · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic feedback
tactile feedback |
0.5 | 2 | 2017 | Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operations · VR 2017 A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibility · VR 2016 |
Methods — techniques the papers use, named apart from their topics
spring mechanism · 0.3elastic energy discharge · 0.3voice coil actuator · 0.2pressure sensor · 0.2accelerometer · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Tactile feedback enhanced with discharged elastic energy and its effectiveness for in-air key-press and swipe operationsabstractThis paper presents a simple but effective way of enhancing tactile stimulus by a mechanism with springs to preserve elastic energies charged in a prior energy-charging phase and discharge them to enhance the force to hit a finger in the stimulating phase. With this mechanism, a small and light stimulator attached to the fingertip is developed and demonstrated to generate the tactile feedback strong enough to make people feel as if their fingers collide with a virtual object. It is also shown that the durations of the two phases can be as short as a few milliseconds so that the latency in tactile feedback can be negligible. The performance of the mechanism and the effectiveness of its tactile feedback are evaluated for in-air keypress and swipe operations. Itsuo Kumazawa, Souma Suzuki, Yoshikazu Onuki, Shunsuke Ono |
VR | 2 |
| 2016 | A multi-modal interactive tablet with tactile feedback, rear and lateral operation for maximum front screen visibilityabstractWhen we use a tablet style handheld device such as a smart phone as a part of a virtual really system, its most outstanding future: the touch screen dominating the most area of the front face should be incorporated into the system effectively and beneficially. For example, the visual information displayed on the screen can be merged with the surrounding or background scenes and the intuitive touch operation can be performed in a suitable scenario. However, if the means of the interaction is limited to the touch operation, finger operation on the front screen must be performed even for unsuitable scenarios, and the fingers or hands occluding the visual information disturb our immersive experience. To deal with this situation, we propose a multi-modal interactive tablet that uses its cameras, accelerometer, track ball and pressure sensors implemented on its rear and side for operations ensuring visibility. The pressing and ball-rotating operation on the rear and the side and the tactile feedback generated by voice-coil-based actuators assist and guide the multi-modal interaction. The effectiveness of the multi-modality with the rear and the side operation and the tactile feedback is evaluated by an experiment. Itsuo Kumazawa, Shu Yano, Souma Suzuki, Shunsuke Ono |
VR | 3 |