EDBT 2026 Demo / reviewers in the wild / expert
Matt Feiszli
dblp:182/8255
· DBLP profile ↗
29ranked-venue papers
1as first author
21since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 26 · 1 first-author · 18 since 2021Artificial intelligence and machine learning · 25 · 18 since 2021Systems, architecture and hardware · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | VideoLifter: Lifting Videos to 3D with Fast and Efficient Hierarchical Stereo AlignmentabstractEfficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and compounding errors when scaling to longer videos. To overcome these issues, we introduce VideoLifter, a novel video-to-3D pipeline that leverages a local-to-global strategy on a fragment basis, achieving both extreme efficiency and SOTA quality. Locally, VideoLifter leverages learnable 3D priors to register fragments, extracting essential information for subsequent 3D Gaussian initialization with enforced inter-fragment consistency and optimized efficiency. Globally, it employs a tree-based hierarchical merging method with key frame guidance for inter-fragment alignment, pairwise merging with Gaussian point pruning, and subsequent joint optimization to ensure global consistency while efficiently mitigating cumulative errors. This approach significantly accelerates the reconstruction process, reducing training time by over 82 % while achieving better visual quality than SOTA methods. Wenyan Cong, Hanqing Zhu, Jiahui Lei, Colton Stearns, Yuanhao Cai, Dilin Wang, Matt Feiszli, Leonidas J. Guibas, Zhangyang Wang, Weiyao Wang 0001, Zhiwen Fan |
3DV | 9 |
| 2025 | HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language ModelsabstractWe introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (e.g. text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks. Mingzhen Huang, Fu-Jen Chu, Bugra Tekin, Kevin J. Liang, Weiyao Wang 0001, Pierre Gleize, Hongfei Xue, Siwei Lyu, Kris Makoto Kitani, Matt Feiszli |
CVPR | 12 |
| 2025 | Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward PassabstractMulti-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R’s Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy. Alexander Sax, Kevin J. Liang, Mikael Henaff, Ang Cao, Joyce Y. Chai, Franziska Meier, Matt Feiszli |
CVPR | 9 |
| 2025 | OmniPose6D: Towards Short-Term Object Pose Tracking in Dynamic Scenes from Monocular RGBabstractTo address the challenge of short-term object pose tracking in dynamic environments with monocular RGB input, we introduce a large-scale synthetic dataset Omni-Pose6D, crafted to mirror the diversity of real-world conditions. We additionally present a benchmarking framework for a comprehensive comparison of pose tracking algorithms. We propose a pipeline featuring an uncertainty-aware keypoint refinement network, employing probabilistic modeling to refine pose estimation. Comparative evaluations demonstrate that our approach achieves performance superior to existing baselines on real datasets, underscoring the effectiveness of our synthetic dataset and refinement technique in enhancing tracking precision in dynamic contexts. Our contributions set a new precedent for the development and assessment of object pose tracking methodologies in complex scenes. Yunzhi Lin, Yipu Zhao, Fu-Jen Chu, Weiyao Wang 0001, Patricio A. Vela, Matt Feiszli, Kevin J. Liang |
IROS | 8 |
| 2024 | ICON: Incremental CONfidence for Joint Pose and Radiance Field OptimizationabstractNeural Radiance Fields (NeRF) exhibit remarkable performance for Novel View Synthesis (NVS) given a set of 2D images. However, NeRF training requires accurate camera pose for each input view, typically obtained by Structure-from-Motion (SfM) pipelines. Recent works have attempted to relax this constraint, but they still often rely on decent initial poses which they can refine. Here we aim at removing the requirement for pose initialization. We present Incremental CONfidence (ICON), an optimization procedure for training NeRFs from 2D video frames. ICON only assumes smooth camera motion to estimate initial guess for poses. Further, ICON introduces “confidence”: an adaptive measure of model quality used to dynamically reweight gradients. ICON relies on high-confidence poses to learn NeRF, and high-confidence 3D structure (as encoded by NeRF) to learn poses. We show that ICON, without prior pose initialization, achieves superior performance in both CO3D and HO3D versus methods which use SfM pose. Weiyao Wang 0001, Pierre Gleize, Kevin J. Liang, Matt Feiszli |
CVPR | 6 |
| 2024 | Learning to Segment Referred Objects from Narrated Egocentric VideosabstractEgocentric videos provide a first-person perspective of the wearer's activities, involving simultaneous interactions with multiple objects. In this work, we propose the task of weakly-supervised Narration-based Video Object Segmentation (NVOS). Given an egocentric video clip and a narration of the wearer's activities, our aim is to segment object instances mentioned in the narration, with-out using any spatial annotations during training. Existing weakly-supervised video object grounding methods typ-ically yield bounding boxes for referred objects. In contrast, we propose ROSA, a weakly-supervised pixel-level grounding framework learning alignments between referred objects and segmentation mask proposals. Our model harnesses vision-language models pre-trained on image-text pairs to embed region masks and object phrases. During training, we combine (a) a video-narration contrastive loss that implicitly supervises the alignment between regions and phrases, and (b) a region-phrase contrastive loss based on inferred latent alignments. To address the lack of annotated NVOS datasets in egocentric videos, we create a new evaluation benchmark, VISOR-NVOS, leveraging existing annotations of segmentation masks from VISOR alongside 14.6k newly-collected, object-based video clip narrations. Our approach achieves state-of-the-art zero-shot pixel-level grounding performance compared to strong baselines under similar supervision. Additionally, we demonstrate generalization capabilities for zero-shot video object grounding on YouCook2, a third-person instructional video dataset. Yuhan Shen, Xitong Yang, Matt Feiszli, Ehsan Elhamifar, Lorenzo Torresani, Effrosyni Mavroudi |
CVPR | 4 |
| 2024 | ADen: Adaptive Density Representations for Sparse-View Camera Pose Estimation
Weiyao Wang 0001, Pierre Gleize, Matt Feiszli |
ECCV (62) | 4 |
| 2024 | 3˟ 2: 3D Object Part Segmentation by 2D Semantic Correspondences
Ngoc Anh Thai, Weiyao Wang 0001, Stefan Stojanov, James M. Rehg, Matt Feiszli |
ECCV (38) | 6 |
| 2023 | Relational Space-Time Query in Long-Form VideosabstractEgocentric videos are often available in the form of uninterrupted, uncurated long videos capturing the camera wearers' daily life activities. Understanding these videos requires models to be able to reason about activities, objects, and their interactions. However, current video benchmarks study these problems independently and under short, curated clips. In contrast, real-world applications, e.g. AR assistants, require bundling these problems for both model development and evaluation. In this paper, we propose to study these problems in a joint framework for long video understanding. Our contributions are three-fold. First, we propose an integrated framework, namely Relational Space-Time Query (ReST), for evaluating video understanding models via templated spatiotemporal queries. Second, we introduce two new benchmarks, ReST-ADL and ReST-Ego4D11The latest version of our benchmark and models will be available here., which augment the existing egocentric video datasets with abundant query annotations generated by the ReST framework. Finally, we present a set of baselines and in-depth analysis on the two benchmarks and provide insights about the query tasks. We view our integrated framework and benchmarks as a step towards comprehensive, multi-step reasoning in long videos, and believe it will facilitate the development of next generations of video understanding models. Xitong Yang, Fu-Jen Chu, Matt Feiszli, Raghav Goyal, Lorenzo Torresani, Du Tran |
CVPR | 3 |
| 2023 | Self-Supervised Object Detection from Egocentric VideosabstractUnderstanding the visual world from human perspectives has been a long-standing challenge in computer vision. Egocentric videos exhibit high scene complexity and irregular motion flows compared to typical video understanding tasks. With the egocentric domain in mind, we address the problem of self-supervised, class-agnostic object detection, aiming to locate all objects in a given view, without any annotations or pre-trained weights. Our method, self-supervised object detection from egocentric videos (DEVI), generalizes appearance-based methods to learn features end-to-end that are category-specific and invariant to viewing angle and illumination. Our approach leverages natural human behavior in egocentric perception to sample diverse views of objects for our multi-view and scale-regression losses, and our cluster residual module learns multi-category patches for complex scene understanding. DEVI results in gains up to 4.11% AP50, 0.11% AR1, 1.32% AR10, and 5.03% AR100on recent egocentric datasets, while significantly reducing model complexity. We also demonstrate competitive performance on out-of-domain datasets without additional training or fine-tuning. Peri Akiva, Jing Huang 0020, Kevin J. Liang, Rama Kovvuri, Matt Feiszli, Kristin J. Dana, Tal Hassner |
ICCV | 6 |
| 2023 | SiLK: Simple Learned KeypointsabstractKeypoint detection & descriptors are foundational technologies for computer vision tasks like image matching, 3D reconstruction and visual odometry. Hand-engineered methods like Harris corners, SIFT, and HOG descriptors have been used for decades; more recently, there has been a trend to introduce learning in an attempt to improve key-point detectors. On inspection however, the results are difficult to interpret; recent learning-based methods employ a vast diversity of experimental setups and design choices: empirical results are often reported using different backbones, protocols, datasets, types of supervisions or tasks. Since these differences are often coupled together, it raises a natural question on what makes a good learned keypoint detector. In this work, we revisit the design of existing keypoint detectors by deconstructing their methodologies and identifying the key components. We re-design each component from first-principle and propose Simple Learned Keypoints (SiLK) that is fully-differentiable, lightweight, and flexible. Despite its simplicity, SiLK advances new state-of-the-art on Detection Repeatability and Homography Estimation tasks on HPatches and 3D Point-Cloud Registration task on ScanNet, and achieves competitive performance to state-of-the-art on camera pose estimation in 2022 Image Matching Challenge and ScanNet. Pierre Gleize, Weiyao Wang 0001, Matt Feiszli |
ICCV | 3 |
| 2023 | Object Reprojection Error (ORE): Camera pose benchmarks from lightweight tracking annotationsabstract3D spatial understanding is highly valuable in the context of semantic modeling of environments, agents, and their relationships. Semantic modeling approaches employed on monocular video often ingest outputs from off-the-shelf SLAM/SfM pipelines, which are anecdotally observed to perform poorly or fail completely on some fraction of the videos of interest. These target videos may vary widely in complexity of scenes, activities, camera trajectory, etc. Unfortunately, such semantically-rich video data often comes with no ground-truth 3D information, and in practice it is prohibitively costly or impossible to obtain ground truth reconstructions or camera pose post-hoc. This paper proposes a novel evaluation protocol, Object Reprojection Error (ORE) to benchmark camera trajectories; ORE computes reprojection error for static objects within the video and requires only lightweight object tracklet annotations. These annotations are easy to gather on new or existing video, enabling ORE to be calculated on essentially arbitrary datasets. We show that ORE maintains high rank correlation with standard metrics based on groundtruth. Leveraging ORE, we source videos and annotations from Ego4D-EgoTracks, resulting in EgoStatic, a large-scale diverse dataset for evaluating camera trajectories in-the-wild. Weiyao Wang 0001, Matt Feiszli |
NeurIPS | 4 |
| 2023 | EgoTracks: A Long-term Egocentric Visual Object Tracking DatasetabstractVisual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on relatively short, third-person videos. Egocentric video has several distinguishing characteristics from those commonly found in past datasets: frequent large camera motions and hand interactions with objects commonly lead to occlusions or objects exiting the frame, and object appearance can change rapidly due to widely different points of view, scale, or object states. Embodied tracking is also naturally long-term, and being able to consistently (re-)associate objects to their appearances and disappearances over as long as a lifetime is critical. Previous datasets under-emphasize this re-detection problem, and their "framed" nature has led to adoption of various spatiotemporal priors that we find do not necessarily generalize to egocentric video. We thus introduce EgoTracks, a new dataset for long-term egocentric visual object tracking. Sourced from the Ego4D dataset, this new dataset presents a significant challenge to recent state-of-the-art single-object tracking models, which we find score poorly on traditional tracking metrics for our new dataset, compared to popular benchmarks. We further show improvements that can be made to a STARK tracker to significantly increase its performance on egocentric data, resulting in a baseline model we call EgoSTARK. We publicly release our annotations and benchmark, hoping our dataset leads to further advancements in tracking. Kevin J. Liang, Kristen Grauman, Matt Feiszli, Weiyao Wang 0001 |
NeurIPS | 4 |
| 2022 | Open-World Instance Segmentation: Exploiting Pseudo Ground Truth From Learned Pairwise AffinityabstractOpen-world instance segmentation is the task of grouping pixels into object instances without any pre-determined taxonomy. This is challenging, as state-of-the-art methods rely on explicit class semantics obtained from large labeled datasets, and out-of-domain evaluation performance drops significantly. Here we propose a novel approach for mask proposals, Generic Grouping Networks (GGNs), constructed without semantic supervision. Our approach combines a local measure of pixel affinity with instance-level mask supervision, producing a training regimen designed to make the model as generic as the data diversity allows. We introduce a method for predicting Pairwise Affinities (PA), a learned local relationship between pairs of pixels. PA generalizes very well to unseen categories. From PA we construct a large set of pseudo-ground-truth instance masks; combined with human-annotated instance masks we train GGNs and significantly outperform the SOTA on open-world instance segmentation on various benchmarks including COCO, LVIS, ADE20K, and UVO. Weiyao Wang 0001, Matt Feiszli, Jitendra Malik, Du Tran |
CVPR | 2 |
| 2022 | GEB+: A Benchmark for Generic Event Boundary Captioning, Grounding and Retrieval
Difei Gao, Licheng Yu, Weixian Lei, Matt Feiszli, Zheng Shou 0001 |
ECCV (35) | 5 |
| 2021 | FP-NAS: Fast Probabilistic Neural Architecture SearchabstractDifferential Neural Architecture Search (NAS) requires all layer choices to be held in memory simultaneously; this limits the size of both search space and final architecture. In contrast, Probabilistic NAS, such as PARSEC, learns a distribution over high-performing architectures, and uses only as much memory as needed to train a single model. Nevertheless, it needs to sample many architectures, making it computationally expensive for searching in an extensive space. To solve these problems, we propose a sampling method adaptive to the distribution entropy, drawing more samples to encourage explorations at the beginning, and reducing samples as learning proceeds. Furthermore, to search fast in the multivariate space, we propose a coarse-to-fine strategy by using a factorized distribution at the beginning which can reduce the number of architecture parameters by over an order of magnitude. We call this method Fast Probabilistic NAS (FP-NAS). Compared with PARSEC, it can sample 64% fewer architectures and search 2.1× faster. Compared with FBNetV2, FP-NAS is 1.9× - 3.5 ×faster, and the searched models outperform FBNetV2 models on ImageNet. FP-NAS allows us to expand the giant FBNetV2 space to be wider (i.e. larger channel choices) and deeper (i.e. more blocks), while adding Split-Attention block and enabling the search over the number of splits. When searching a model of size 0.4G FLOPS, FP-NAS is 132× faster than EfficientNet, and the searched FP-NAS-L0 model outperforms EfficientNet-B0 by 0.7% accuracy. Without using any architecture surrogate or scaling tricks, we directly search large models up to 1.0G FLOPS. Our FP-NAS-L2 model with simple distillation out-performs BigNAS-XL with advanced inplace distillation by 0.7% accuracy using similar FLOPS. Zhicheng Yan 0001, Xiaoliang Dai, Peizhao Zhang, Yuandong Tian, Bichen Wu, Matt Feiszli |
CVPR | 6 |
| 2021 | Unidentified Video Objects: A Benchmark for Dense, Open-World SegmentationabstractCurrent state-of-the-art object detection and segmentation methods work well under the closed-world assumption. This closed-world setting assumes that the list of object categories is available during training and deployment. However, many real-world applications require detecting or segmenting novel objects, i.e., object categories never seen during training. In this paper, we present, UVO (Unidentified Video Objects), a new benchmark for openworld class-agnostic object segmentation in videos. Besides shifting the focus to the open-world setup, UVO is significantly larger, providing approximately 6 times more videos compared with DAVIS, and 7 times more mask (instance) annotations per video compared with YouTube-VO(I)S. UVO is also more challenging as it includes many videos with crowded scenes and complex background motions. We also demonstrated that UVO can be used for other applications, such as object tracking and super-voxel segmentation. We believe that UVO is a versatile testbed for researchers to develop novel approaches for open-world class-agnostic object segmentation, and inspires new research directions towards a more comprehensive video understanding beyond classification and detection. Weiyao Wang 0001, Matt Feiszli, Du Tran |
ICCV | 2 |
| 2021 | Searching for Two-Stream Models in Multivariate Space for Video RecognitionabstractConventional video models rely on a single stream to capture the complex spatial-temporal features. Recent work on two-stream video models, such as SlowFast network and AssembleNet, prescribe separate streams to learn complementary features, and achieve stronger performance. However, manually designing both streams as well as the in-between fusion blocks is a daunting task, requiring to explore a tremendously large design space. Such manual exploration is time-consuming and often ends up with suboptimal architectures when computational resources are limited and the exploration is insufficient. In this work, we present a pragmatic neural architecture search approach, which is able to search for two-stream video models in giant spaces efficiently. We design a multivariate search space, including 6 search variables to capture a wide variety of choices in designing two-stream models. Furthermore, we propose a progressive search procedure, by searching for the architecture of individual streams, fusion blocks and attention blocks one after the other. We demonstrate two-stream models with significantly better performance can be automatically discovered in our design space. Our searched two-stream models, namely Auto-TSNet, consistently outperform other models on standard benchmarks. On Kinetics, compared with the SlowFast model, our Auto-TSNet-L model reduces FLOPS by nearly 11× while achieving the same accuracy 78.9%. On Something-Something-V2, Auto- TSNet-M improves the accuracy by at least 2% over other methods which use less than 50 GFLOPS per video. Xinyu Gong, Zheng Shou 0001, Matt Feiszli, Zhangyang Wang, Zhicheng Yan 0001 |
ICCV | 4 |
| 2021 | Generic Event Boundary Detection: A Benchmark for Event SegmentationabstractThis paper presents a novel task together with a new benchmark for detecting generic, taxonomy-free event boundaries that segment a whole video into chunks. Conventional work in temporal video segmentation and action detection focuses on localizing pre-defined action categories and thus does not scale to generic videos. Cognitive Science has known since last century that humans consistently segment videos into meaningful temporal chunks. This segmentation happens naturally, without pre-defined event categories and without being explicitly asked to do so. Here, we repeat these cognitive experiments on mainstream CV datasets; with our novel annotation guideline which addresses the complexities of taxonomy-free event boundary annotation, we introduce the task of Generic Event Boundary Detection (GEBD) and the new benchmark Kinetics-GEBD. We view GEBD as an important stepping stone towards understanding the video as a whole, and believe it has been previously neglected due to a lack of proper task definition and annotations. Through experiment and human study we demonstrate the value of the annotations. Further, we benchmark supervised and un-supervised GEBD approaches on the TAPOS dataset and our Kinetics-GEBD. We release our annotations and baseline codes at CVPR’21 LOVEU Challenge: https://sites.google.com/view/loveucvpr21. Zheng Shou 0001, Stan Weixian Lei, Weiyao Wang 0001, Deepti Ghadiyaram, Matt Feiszli |
ICCV | 5 |
| 2021 | PyTorchVideo: A Deep Learning Library for Video UnderstandingabstractWe introduce PyTorchVideo, an open-source deep-learning library that provides a rich set of modular, efficient, and reproducible components for a variety of video understanding tasks, including classification, detection, self-supervised learning, and low-level processing. The library covers a full stack of video understanding tools including multimodal data loading, transformations, and models that reproduce state-of-the-art performance. PyTorchVideo further supports hardware acceleration that enables real-time inference on mobile devices. The library is based on PyTorch and can be used by any training framework; for example, PyTorchLightning, PySlowFast, or Classy Vision. PyTorchVideo is available at https://pytorchvideo.org/. Haoqi Fan 0001, Tullie Murrell, Kalyan Vasudev Alwala, Yanghao Li, Yilei Li, Nikhila Ravi, Meng Li 0004, Haichuan Yang, Jitendra Malik, Ross B. Girshick, Matt Feiszli, Aaron Adcock, Wan-Yen Lo, Christoph Feichtenhofer |
ACM Multimedia | 13 |
| 2021 | Only Time Can Tell: Discovering Temporal Data for Temporal ModelingabstractUnderstanding temporal information and how the visual world changes over time, is a fundamental ability of intelligent systems. In video understanding, temporal information is at the core of many current challenges, including compression, efficient inference, motion estimation or summarization. However, in current video datasets it has been observed that action classes can often be recognized without any temporal information, from a single frame of video. As a result, both benchmarking and training in these datasets may give an unintentional advantage to models with strong image understanding capabilities, as opposed to those with strong temporal understanding. In other words, current datasets may not reward good temporal understanding, potentially hindering progress. In this paper we address this problem head on by identifying action classes where temporal information is actually necessary to recognize them and call these "temporal classes". Selecting temporal classes using a computational method would bias the process. Instead, we propose a methodology based on a simple and effective human annotation experiment. We remove just the temporal information, by shuffling frames in time, and measure if the action can still be recognized. Classes that cannot be recognized when frames are not in order, are included in the temporal set. We observe that this set is statistically different from other static classes, and that performance in it correlates with a network's ability to capture temporal information. Thus we use it as a benchmark on current popular networks, which reveals a series of interesting facts, like inflated convolutions bias networks towards classes where motion is not important. We also explore the effect of training on the temporal set, and observe that this leads to better generalization in unseen classes, demonstrating the need for more temporal data. We hope that the proposed dataset of temporal categories will help guide future research in temporal modeling for better video understanding. Laura Sevilla-Lara, Shengxin Zha, Zhicheng Yan 0001, Vedanuj Goswami, Matt Feiszli, Lorenzo Torresani |
WACV | 5 |
| 2020 | FASTER Recurrent Networks for Efficient Video ClassificationabstractTypical video classification methods often divide a video into short clips, do inference on each clip independently, then aggregate the clip-level predictions to generate the video-level results. However, processing visually similar clips independently ignores the temporal structure of the video sequence, and increases the computational cost at inference time. In this paper, we propose a novel framework named FASTER, i.e., Feature Aggregation for Spatio-TEmporal Redundancy. FASTER aims to leverage the redundancy between neighboring clips and reduce the computational cost by learning to aggregate the predictions from models of different complexities. The FASTER framework can integrate high quality representations from expensive models to capture subtle motion information and lightweight representations from cheap models to cover scene changes in the video. A new recurrent network (i.e., FAST-GRU) is designed to aggregate the mixture of different representations. Compared with existing approaches, FASTER can reduce the FLOPs by over 10× while maintaining the state-of-the-art accuracy across popular datasets, such as Kinetics, UCF-101 and HMDB-51. Linchao Zhu, Du Tran, Laura Sevilla-Lara, Yi Yang 0001, Matt Feiszli |
AAAI | 5 |
| 2020 | Don't Judge an Object by Its Context: Learning to Overcome Contextual BiasabstractExisting models often leverage co-occurrences between objects and their context to improve recognition accuracy. However, strongly relying on context risks a model's generalizability, especially when typical co-occurrence patterns are absent. This work focuses on addressing such contextual biases to improve the robustness of the learnt feature representations. Our goal is to accurately recognize a category in the absence of its context, without compromising on performance when it co-occurs with context. Our key idea is to decorrelate feature representations of a category from its co-occurring context. We achieve this by learning a feature subspace that explicitly represents categories occurring in the absence of context along side a joint feature subspace that represents both categories and context. Our very simple yet effective method is extensible to two multi-label tasks -- object and attribute classification. On 4 challenging datasets, we demonstrate the effectiveness of our method in reducing contextual bias. Krishna Kumar Singh, Dhruv Mahajan 0001, Kristen Grauman, Yong Jae Lee, Matt Feiszli, Deepti Ghadiyaram |
CVPR | 5 |
| 2020 | What Makes Training Multi-Modal Classification Networks Hard?abstractConsider end-to-end training of a multi-modal vs. a uni-modal network on a task with multiple input modalities: the multi-modal network receives more information, so it should match or outperform its uni-modal counterpart. In our experiments, however, we observe the opposite: the best uni-modal network can outperform the multi-modal network. This observation is consistent across different combinations of modalities and on different tasks and benchmarks for video classifications. This paper identifies two main causes for this performance drop: first, multi-modal networks are often prone to overfitting due to increased capacity. Second, different modalities overfit and generalize at different rates, so training them jointly with a single optimization strategy is sub-optimal. We address these two problems with a technique we call Gradient-Blending, which computes an optimal blending of modalities based on their overfitting behaviors. We demonstrate that Gradient Blending outperforms widely-used baselines for avoiding overfitting and achieves state-of-the-art accuracy on various tasks including human action recognition, ego-centric action recognition, and acoustic event detection. Weiyao Wang 0001, Du Tran, Matt Feiszli |
CVPR | 3 |
| 2020 | Video Modeling With Correlation NetworksabstractMotion is a salient cue to recognize actions in video. Modern action recognition models leverage motion information either explicitly by using optical flow as input or implicitly by means of 3D convolutional filters that simultaneously capture appearance and motion information. This paper proposes an alternative approach based on a learnable correlation operator that can be used to establish frame-to-frame matches over convolutional feature maps in the different layers of the network. The proposed architecture enables the fusion of this explicit temporal matching information with traditional appearance cues captured by 2D convolution. Our correlation network compares favorably with widely-used 3D CNNs for video modeling, and achieves competitive results over the prominent two-stream network while being much faster to train. We empirically demonstrate that correlation networks produce strong results on a variety of video datasets, and outperform the state of the art on four popular benchmarks for action recognition: Kinetics, Something-Something, Diving48, and Sports1M. Du Tran, Lorenzo Torresani, Matt Feiszli |
CVPR | 4 |
| 2020 | SF-Net: Single-Frame Supervision for Temporal Action Localization
Fan Ma, Linchao Zhu, Yi Yang 0001, Shengxin Zha, Gourab Kundu, Matt Feiszli, Zheng Shou 0001 |
ECCV (4) | 6 |
| 2019 | Video Classification With Channel-Separated Convolutional NetworksabstractGroup convolution has been shown to offer great computational savings in various 2D convolutional architectures for image classification. It is natural to ask: 1) if group convolution can help to alleviate the high computational cost of video classification networks; 2) what factors matter the most in 3D group convolutional networks; and 3) what are good computation/accuracy trade-offs with 3D group convolutional networks. This paper studies the effects of different design choices in 3D group convolutional networks for video classification. We empirically demonstrate that the amount of channel interactions plays an important role in the accuracy of 3D group convolutional networks. Our experiments suggest two main findings. First, it is a good practice to factorize 3D convolutions by separating channel interactions and spatiotemporal interactions as this leads to improved accuracy and lower computational cost. Second, 3D channel-separated convolutions provide a form of regularization, yielding lower training accuracy but higher test accuracy compared to 3D convolutions. These two empirical findings lead us to design an architecture -- Channel-Separated Convolutional Network (CSN) -- which is simple, efficient, yet accurate. On Sports1M and Kinetics, our CSNs are comparable with or better than the state-of-the-art while being 2-3 times more efficient. Du Tran, Matt Feiszli, Lorenzo Torresani |
ICCV | 3 |
| 2018 | Scenes-Objects-Actions: A Multi-task, Multi-label Video Dataset
Jamie Ray, Du Tran, Matt Feiszli, Lorenzo Torresani, Manohar Paluri |
ECCV (14) | 5 |
| 2017 | Numerical Computation of Weil-Peterson Geodesics in the Universal Teichmüller SpaceabstractWe propose an optimization algorithm for computing geodesics on the universal Teichmüller space $T(1)$ in the Weil--Petersson (WP) metric. Another realization for T(1) is the space of planar shapes, modulo translation and scale, and thus our algorithm addresses a fundamental problem in computer vision: compute the distance between two given shapes. The identification of planar shapes with elements on T(1) allows us to represent a shape as a homeomorphism of $S^1$. Then given two homeomorphisms of $S^1$ (i.e., two shapes we want to connect with a flow), we formulate a discretized WP energy and the resulting problem is a boundary-value minimization problem. We numerically solve this problem, providing several examples of geodesic flow on the space of shapes, and verifying mathematical properties of $T(1)$. Our algorithm is more general than the application here in the sense that it can be used to compute geodesics on any other Riemannian manifold. Matt Feiszli, Akil Narayan 0001 |
SIAM J. Imaging Sci. | 1 |