EDBT 2026 Demo / reviewers in the wild / expert
Bojian Wu
dblp:182/9365
· DBLP profile ↗
16ranked-venue papers
2as first author
13since 2021 · last 2026
0009-0007-1945-8707ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-author · 10 since 2021Artificial intelligence and machine learning · 10 · 1 first-author · 10 since 2021Systems, architecture and hardware · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Learning Compact Latent Space for Representing Neural Signed Distance Functions with High-fidelity Geometry DetailsabstractNeural signed distance functions (SDFs) have been a vital representation to represent 3D shapes or scenes with neural networks. An SDF is an implicit function that can query signed distances at specific coordinates for recovering a 3D surface. Although implicit functions work well on a single shape or scene, they pose obstacles when analyzing multiple SDFs with high-fidelity geometry details, due to the limited information encoded in the latent space for SDFs and the loss of geometry details. To overcome these obstacles, we introduce a method to represent multiple SDFs in a common space, aiming to recover more high-fidelity geometry details with more compact latent representations. Our key idea is to take full advantage of the benefits of generalization-based and overfitting-based learning strategies, which manage to preserve high-fidelity geometry details with compact latent codes. Based on this framework, we also introduce a novel sampling strategy to sample training queries. The sampling can improve the training efficiency and eliminate artifacts caused by the influence of other SDFs. We report numerical and visual evaluations on widely used benchmarks to validate our designs and show advantages over the latest methods in terms of the representative ability and compactness. Qiang Bai, Bojian Wu, Xi Yang 0017, Zhizhong Han |
AAAI | 2 |
| 2026 | TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track ConstraintsabstractWe present TrackGS, a novel method to integrate global feature tracks with 3D Gaussian Splatting (3DGS) for COLMAP-free novel view synthesis. While 3DGS delivers impressive rendering quality, its reliance on accurate precomputed camera parameters remains a significant limitation. Existing COLMAP-free approaches depend on local constraints that fail in complex scenarios. Our key innovation lies in leveraging feature tracks to establish global geometric constraints, enabling simultaneous optimization of camera parameters and 3D Gaussians. Specifically, we: (1) introduce track-constrained Gaussians that serve as geometric anchors, (2) propose novel 2D and 3D track losses to enforce multi-view consistency, and (3) derive differentiable formulations for camera intrinsics optimization. Extensive experiments on challenging real-world and synthetic datasets demonstrate state-of-the-art performance, with much lower pose error than previous methods while maintaining superior rendering quality. Our approach eliminates the need for COLMAP preprocessing, making 3DGS more accessible for practical applications. Dongbo Shi, Shen Cao, Lubin Fan, Bojian Wu, Jinhui Guo, Ligang Liu 0001, Renjie Chen 0001 |
AAAI | 4 |
| 2025 | HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian SplattingabstractGenerating high-quality novel view renderings of 3D Gaussian Splatting (3DGS) in scenes featuring transient objects is challenging. We propose a novel hybrid representation, termed as HybridGS, using 2D Gaussians for transient objects per image and maintaining traditional 3D Gaussians for the whole static scenes. 3DGS is suited for modeling static scenes that assume multi-view consistency, but the transient objects appear occasionally and do not adhere to the assumption, thus we model them as planar objects from a single view by 2D Gaussians. Our novel representation decomposes the scene from the perspective of fundamental viewpoint consistency. Additionally, we present a multi-view supervision method for 3DGS that leverages information from co-visible regions, further enhancing the distinctions between the transients and statics. Then, we propose a straightforward yet effective multi-stage training strategy to ensure robust training and view synthesis. Experiments on benchmarks show our state-of-the-art performance of novel view synthesis in indoor and outdoor scenes, even in the presence of distracting elements. Project page: https://gujiaqivadin.github.io/hybridgs/ Jiaqi Gu 0004, Lubin Fan, Bojian Wu, Yujing Lou, Renjie Chen 0001, Ligang Liu 0001, Jieping Ye |
CVPR | 4 |
| 2025 | Glossy Object Reconstruction with Cost-effective Polarized AcquisitionabstractThe challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis. Bojian Wu, Yifan Peng 0001, Ruizhen Hu, Xiaowei Zhou 0001 |
CVPR | 1 |
| 2025 | PTZ-Calib: Robust Pan-Tilt-Zoom Camera CalibrationabstractIn this paper, we present PTZ-Calib, a robust two-stage PTZ camera calibration method, that efficiently and accurately estimates camera parameters for arbitrary viewpoints. Our method includes an offline and an online stage. In the offline stage, we first uniformly select a set of reference images that sufficiently overlap to encompass a complete 360° view. We then utilize the novel PTZ-IBA (PTZ Incremental Bundle Adjustment) algorithm to automatically calibrate the cameras within a local coordinate system. Additionally, for practical application, we can further optimize camera parameters and align them with the geographic coordinate system using extra global reference 3D information. In the online stage, we formulate the calibration of any new viewpoints as a relocalization problem. Our approach balances the accuracy and computational efficiency to meet real-world demands. Extensive evaluations demonstrate our robustness and superior performance over state-of-the-art methods on various real and synthetic datasets. Datasets and source code can be accessed online at https://github.com/gjgjh/PTZ-Calib Jinhui Guo, Lubin Fan, Bojian Wu, Jiaqi Gu 0004, Shen Cao, Jieping Ye |
ICRA | 3 |
| 2025 | CoL3D: Collaborative Learning of Single-view Depth and Camera Intrinsics for Metric 3D Shape RecoveryabstractRecovering the metric 3D shape from a single image is particularly relevant for robotics and embodied in-telligence applications, where accurate spatial understanding is crucial for navigation and interaction with environments. Usu-ally, the mainstream approaches achieve it through monocular depth estimation. However, without camera intrinsics, the 3D metric shape can not be recovered from depth alone. In this study, we theoretically demonstrate that depth serves as a 3D prior constraint for estimating camera intrinsics and uncover the reciprocal relations between these two elements. Motivated by this, we propose a collaborative learning framework for jointly estimating depth and camera intrinsics, named CoL3D, to learn metric 3D shapes from single images. Specifically, CoL3D adopts a unified network and performs collaborative optimization at three levels: depth, camera intrinsics, and 3D point clouds. For camera intrinsics, we design a canonical incidence field mechanism as a prior that enables the model to learn the residual incident field for enhanced calibration. Additionally, we incorporate a shape similarity measurement loss in the point cloud space, which improves the quality of 3D shapes essential for robotic applications. As a result, when training and testing on a single dataset with in-domain settings, CoL3D delivers outstanding performance in both depth estimation and camera calibration across several indoor and outdoor benchmark datasets, which leads to remarkable 3D shape quality for the perception capabilities of robots. Lubin Fan, Shen Cao, Bojian Wu, Jieping Ye |
ICRA | 4 |
| 2025 | CAGE: Continuity-Aware edGE Network Unlocks Robust Floorplan ReconstructionabstractWe present CAGE (Continuity-Aware edGE) network, a robust framework for reconstructing vector floorplans directly from point-cloud density maps. Traditional corner-based polygon representations are highly sensitive to noise and incomplete observations, often resulting in fragmented or implausible layouts. Recent line grouping methods leverage structural cues to improve robustness but still struggle to recover fine geometric details. To address these limitations, we propose a native edge-centric formulation, modeling each wall segment as a directed, geometrically continuous edge. This representation enables inference of coherent floorplan structures, ensuring watertight, topologically valid room boundaries while improving robustness and reducing artifacts. Towards this design, we develop a dual-query transformer decoder that integrates perturbed and latent queries within a denoising framework, which not only stabilizes optimization but also accelerates convergence. Extensive experiments on Structured3D and SceneCAD show that CAGE achieves state-of-the-art performance, with F1 scores of 99.1% (rooms), 91.7% (corners), and 89.3% (angles). The method also demonstrates strong cross-dataset generalization, underscoring the efficacy of our architectural innovations. Code and pretrained models are available on our project page: https://github.com/ee-Liu/CAGE.git. Yiyi Liu, Weiqin Jiao, Bojian Wu, Lubin Fan, Yuwei Chen 0005, Fashuai Li, Biao Xiong |
NeurIPS | 5 |
| 2025 | NoPe-NeRF++: Local-to-Global Optimization of NeRF with No Pose PriorabstractAbstract In this paper, we introduce NoPe‐NeRF++, a novel local‐to‐global optimization algorithm for training Neural Radiance Fields (NeRF) without requiring pose priors. Existing methods, particularly NoPe‐NeRF, which focus solely on the local relationships within images, often struggle to recover accurate camera poses in complex scenarios. To overcome the challenges, our approach begins with a relative pose initialization with explicit feature matching, followed by a local joint optimization to enhance the pose estimation for training a more robust NeRF representation. This method significantly improves the quality of initial poses. Additionally, we introduce global optimization phase that incorporates geometric consistency constraints through bundle adjustment, which integrates feature trajectories to further refine poses and collectively boost the quality of NeRF. Notably, our method is the first work that seamlessly combines the local and global cues with NeRF, and outperforms state‐of‐the‐art methods in both pose estimation accuracy and novel view synthesis. Extensive evaluations on benchmark datasets demonstrate our superior performance and robustness, even in challenging scenes, thus validating our design choices. Dongbo Shi, Shen Cao, Bojian Wu, Jinhui Guo, Lubin Fan, Renjie Chen 0001, Ligang Liu 0001, Jieping Ye |
Comput. Graph. Forum | 3 |
| 2024 | Learning Neural Volumetric Pose Features for Camera Localization
Jiaqi Gu 0004, Bojian Wu, Lubin Fan, Renjie Chen 0001, Ligang Liu 0001, Jieping Ye |
ECCV (45) | 3 |
| 2023 | Parts2Words: Learning Joint Embedding of Point Clouds and Texts by Bidirectional Matching Between Parts and WordsabstractShape-Text matching is an important task of high-level shape understanding. Current methods mainly represent a 3D shape as multiple 2D rendered views, which obviously can not be understood well due to the structural ambiguity caused by self-occlusion in the limited number of views. To resolve this issue, we directly represent 3D shapes as point clouds, and propose to learn joint embedding of point clouds and texts by bidirectional matching between parts from shapes and words from texts. Specifically, we first segment the point clouds into parts, and then leverage optimal transport method to match parts and words in an optimized feature space, where each part is represented by aggregating features of all points within it and each word is abstracted by its contextual information. We optimize the feature space in order to enlarge the similarities between the paired training samples, while simultaneously maximizing the margin between the unpaired ones. Experiments demonstrate that our method achieves a significant improvement in accuracy over the SOTAs on multi-modal retrieval tasks under the Text2Shape dataset. Codes are available at here. Chuan Tang, Xi Yang 0017, Bojian Wu, Zhizhong Han |
CVPR | 3 |
| 2022 | Homography Loss for Monocular 3D Object DetectionabstractMonocular 3D object detection is an essential task in autonomous driving. However, most current methods consider each 3D object in the scene as an independent training sample, while ignoring their inherent geometric relations, thus inevitably resulting in a lack of leveraging spatial constraints. In this paper, we propose a novel method that takes all the objects into consideration and explores their mutual relationships to help better estimate the 3D boxes. More-over, since 2D detection is more reliable currently, we also investigate how to use the detected 2D boxes as guidance to globally constrain the optimization of the corresponding predicted 3D boxes. To this end, a differentiable loss function, termed as Homography Loss, is proposed to achieve the goal, which exploits both 2D and 3D information, aiming at balancing the positional relationships between different objects by global constraints, so as to obtain more ac-curately predicted 3D boxes. Thanks to the concise design, our loss function is universal and can be plugged into any mature monocular 3D detector, while significantly boosting the performance over their baseline. Experiments demon-strate that our method yields the best performance (Nov. 2021) compared with the other state-of-the-arts by a large margin on KITTI3D datasets. Jiaqi Gu 0004, Bojian Wu, Lubin Fan, Jianqiang Huang 0001, Shen Cao, Zhiyu Xiang, Xian-Sheng Hua 0001 |
CVPR | 2 |
| 2021 | ScaffoldGAN: Synthesis of Scaffold Materials based on Generative Adversarial Networks
Hui Zhang 0027, Lei Yang 0048, Changjian Li 0001, Bojian Wu, Wenping Wang 0001 |
Comput. Aided Des. | 4 |
| 2021 | Intuitive and efficient roof modeling for reconstruction and synthesisabstractWe propose a novel and flexible roof modeling approach that can be used for constructing planar 3D polygon roof meshes. Our method uses a graph structure to encode roof topology and enforces the roof validity by optimizing a simple but effective planarity metric we propose. This approach is significantly more efficient than using general purpose 3D modeling tools such as 3ds Max or SketchUp, and more powerful and expressive than specialized tools such as the straight skeleton. Our optimization-based formulation is also flexible and can accommodate different styles and user preferences for roof modeling. We showcase two applications. The first application is an interactive roof editing framework that can be used for roof design or roof reconstruction from aerial images. We highlight the efficiency and generality of our approach by constructing a mesh-image paired dataset consisting of 2539 roofs. Our second application is a generative model to synthesize new roof meshes from scratch. We use our novel dataset to combine machine learning and our roof optimization techniques, by using transformers and graph convolutional networks to model roof topology, and our roof optimization methods to enforce the planarity constraint. Jing Ren 0004, Biao Zhang 0005, Bojian Wu, Jianqiang Huang 0001, Lubin Fan, Maks Ovsjanikov, Peter Wonka |
ACM Trans. Graph. | 3 |
| 2020 | Differentiable refraction-tracing for mesh reconstruction of transparent objectsabstractCapturing the 3D geometry of transparent objects is a challenging task, ill-suited for general-purpose scanning and reconstruction techniques, since these cannot handle specular light transport phenomena. Existing state-of-the-art methods, designed specifically for this task, either involve a complex setup to reconstruct complete refractive ray paths, or leverage a data-driven approach based on synthetic training data. In either case, the reconstructed 3D models suffer from over-smoothing and loss of fine detail. This paper introduces a novel, high precision, 3D acquisition and reconstruction method for solid transparent objects. Using a static background with a coded pattern, we establish a mapping between the camera view rays and locations on the background. Differentiable tracing of refractive ray paths is then used to directly optimize a 3D mesh approximation of the object, while simultaneously ensuring silhouette consistency and smoothness. Extensive experiments and comparisons demonstrate the superior accuracy of our method. Jiahui Lyu, Bojian Wu, Dani Lischinski, Daniel Cohen-Or, Hui Huang 0004 |
ACM Trans. Graph. | 2 |
| 2018 | Full 3D reconstruction of transparent objectsabstractNumerous techniques have been proposed for reconstructing 3D models for opaque objects in past decades. However, none of them can be directly applied to transparent objects. This paper presents a fully automatic approach for reconstructing complete 3D shapes of transparent objects. Through positioning an object on a turntable, its silhouettes and light refraction paths under different viewing directions are captured. Then, starting from an initial rough model generated from space carving, our algorithm progressively optimizes the model under three constraints: surface and refraction normal consistency, surface projection and silhouette consistency, and surface smoothness. Experimental results on both synthetic and real objects demonstrate that our method can successfully recover the complex shapes of transparent objects and faithfully reproduce their light refraction properties. Bojian Wu, Yang Zhou 0007, Yiming Qian, Minglun Gong, Hui Huang 0004 |
ACM Trans. Graph. | 1 |
| 2016 | Learning how objects function via co-analysis of interactionsabstractWe introduce a co-analysis method which learns a functionality model for an object category, e.g., strollers or backpacks. Like previous works on functionality, we analyze object-to-object interactions and intra-object properties and relations. Differently from previous works, our model goes beyond providing a functionality-oriented descriptor for a single object; it prototypes the functionality of a category of 3D objects by co-analyzing typical interactions involving objects from the category. Furthermore, our co-analysis localizes the studied properties to the specific locations, or surface patches, that support specific functionalities, and then integrates the patch-level properties into a category functionality model. Thus our model focuses on the how , via common interactions, and where , via patch localization, of functionality analysis. Given a collection of 3D objects belonging to the same category, with each object provided within a scene context, our co-analysis yields a set of proto-patches , each of which is a patch prototype supporting a specific type of interaction, e.g., stroller handle held by hand. The learned category functionality model is composed of proto-patches, along with their pairwise relations, which together summarize the functional properties of all the patches that appear in the input object category. With the learned functionality models for various object categories serving as a knowledge base, we are able to form a functional understanding of an individual 3D object, without a scene context. With patch localization in the model, functionality-aware modeling , e.g, functional object enhancement and the creation of functional object hybrids, is made possible. Ruizhen Hu, Oliver van Kaick, Bojian Wu, Hui Huang 0004, Ariel Shamir, Hao (Richard) Zhang |
ACM Trans. Graph. | 3 |