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Jaebum Cho

dblp:182/9368 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2022
0000-0002-7674-9443ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 76% Computational photography and imaging · 24%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › depth perception
focus cues
0.612022
Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality › immersive display
head-mounted display
0.612022
Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks · IEEE Trans. Vis. Comput. Graph. 2022
Virtual and augmented reality
augmented reality display
0.212016
Additive light field displays: realization of augmented reality with holographic optical elements · ACM Trans. Graph. 2016
Computational photography and imaging › light field display
compressive light field display
0.212016
Additive light field displays: realization of augmented reality with holographic optical elements · ACM Trans. Graph. 2016
Computational photography and imaging
light field display
0.212016
Additive light field displays: realization of augmented reality with holographic optical elements · ACM Trans. Graph. 2016
Virtual and augmented reality › display
display hardware
0.212022
Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks · IEEE Trans. Vis. Comput. Graph. 2022

Methods — techniques the papers use, named apart from their topics

focus-tunable lens · 0.6focal block synchronization · 0.6binary backlight · 0.6spatial light modulator · 0.2holographic optical element · 0.2
YearPublicationVenuePosition
2022 Volumetric Head-Mounted Display With Locally Adaptive Focal Blocks
abstract
A commercial head-mounted display (HMD) for virtual reality (VR) presents three-dimensional imagery with a fixed focal distance. The VR HMD with a fixed focus can cause visual discomfort to an observer. In this article, we propose a novel design of a compact VR HMD supporting near-correct focus cues over a wide depth of field (from 18 cm to optical infinity). The proposed HMD consists of a low-resolution binary backlight, a liquid crystal display panel, and focus-tunable lenses. In the proposed system, the backlight locally illuminates the display panel that is floated by the focus-tunable lens at a specific distance. The illumination moment and the focus-tunable lens' focal power are synchronized to generate focal blocks at the desired distances. The distance of each focal block is determined by depth information of three-dimensional imagery to provide near-correct focus cues. We evaluate the focus cue fidelity of the proposed system considering the fill factor and resolution of the backlight. Finally, we verify the display performance with experimental results.
Dongheon Yoo, Seungjae Lee 0004, Youngjin Jo, Jaebum Cho, Suyeon Choi, Byoungho Lee
IEEE Trans. Vis. Comput. Graph.4
2016 Additive light field displays: realization of augmented reality with holographic optical elements
abstract
We propose a see-through additive light field display as a novel type of compressive light field display. We utilize holographic optical elements (HOEs) as transparent additive layers. The HOE layers are almost free from diffraction unlike spatial light modulator layers, which makes this additive light field display more advantageous when modifying the number of layers, thickness, and pixel density compared with conventional compressive displays. Meanwhile, the additive light field display maintains advantages of compressive light field displays. The proposed additive light field display shows bright and full-color volumetric images in high definition. In addition, users can view real-world scenes beyond the displays. Hence, we expect that our method can contribute to the realization of augmented reality. Here, we describe implementation of a prototype additive light field display with two additive layers, evaluate the performance of transparent HOE layers, describe several results of display experiments, discuss the diffraction effect of spatial light modulators, and analyze the ability of the additive light field display to express uncorrelated light fields.
Seungjae Lee 0001, Changwon Jang, Seokil Moon, Jaebum Cho, Byoungho Lee
ACM Trans. Graph.4