Demo Data from EDBT 2026 / reviewers in the wild / expert
Andre Pradhana Tampubolon
dblp:182/9385 · also Andre Pradhana
· DBLP profile ↗
6ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0002-2550-3400ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Computer animation and physical simulation · 100% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › particle-based simulation
material point method |
1.6 | 5 | 2018 | A moving least squares material point method with displacement discontinuity and two-way rigid body coupling · ACM Trans. Graph. 2018 GPU optimization of material point methods · ACM Trans. Graph. 2018 Animating fluid sediment mixture in particle-laden flows · ACM Trans. Graph. 2018 |
Computer animation and physical simulation
fluid simulation |
0.3 | 1 | 2018 | Animating fluid sediment mixture in particle-laden flows · ACM Trans. Graph. 2018 |
Computer animation and physical simulation
GPU-based simulation |
0.3 | 1 | 2018 | GPU optimization of material point methods · ACM Trans. Graph. 2018 |
Computer animation and physical simulation › natural phenomena simulation
granular material simulation |
0.2 | 1 | 2016 | Drucker-prager elastoplasticity for sand animation · ACM Trans. Graph. 2016 |
Methods — techniques the papers use, named apart from their topics
material point method · 0.6drucker-prager elastoplasticity · 0.6sand constitutive model · 0.3multigrid preconditioned solver · 0.3moving least squares heat solver · 0.3galerkin discretization · 0.3compatible particle-in-cell · 0.3affine particle-in-cell · 0.3GPU optimization · 0.3adaptive basis function · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Animating fluid sediment mixture in particle-laden flowsabstractIn this paper, we present a mixed explicit and semi-implicit Material Point Method for simulating particle-laden flows. We develop a Multigrid Preconditioned fluid solver for the Locally Averaged Navier Stokes equation. This is discretized purely on a semi-staggered standard MPM grid. Sedimentation is modeled with the Drucker-Prager elastoplasticity flow rule, enhanced by a novel particle density estimation method for converting particles between representations of either continuum or discrete points. Fluid and sediment are two-way coupled through a momentum exchange force that can be easily resolved with two MPM background grids. We present various results to demonstrate the efficacy of our method. Ming Gao 0023, Andre Pradhana Tampubolon, Xuchen Han, Qi Guo 0006, Grant Kot, Eftychios Sifakis, Chenfanfu Jiang |
ACM Trans. Graph. | 2 |
| 2018 | GPU optimization of material point methodsabstractThe Material Point Method (MPM) has been shown to facilitate effective simulations of physically complex and topologically challenging materials, with a wealth of emerging applications in computational engineering and visual computing. Borne out of the extreme importance of regularity, MPM is given attractive parallelization opportunities on high-performance modern multiprocessors. Parallelization of MPM that fully leverages computing resources presents challenges that require exploring an extensive design-space for favorable data structures and algorithms. Unlike the conceptually simple CPU parallelization, where the coarse partition of tasks can be easily applied, it takes greater effort to reach the GPU hardware saturation due to its many-core SIMT architecture. In this paper we introduce methods for addressing the computational challenges of MPM and extending the capabilities of general simulation systems based on MPM, particularly concentrating on GPU optimization. In addition to our open-source high-performance framework, we also conduct performance analyses and benchmark experiments to compare against alternative design choices which may superficially appear to be reasonable, but can suffer from suboptimal performance in practice. Our explicit and fully implicit GPU MPM solvers are further equipped with a Moving Least Squares MPM heat solver and a novel sand constitutive model to enable fast simulations of a wide range of materials. We demonstrate that more than an order of magnitude performance improvement can be achieved with our GPU solvers. Practical high-resolution examples with up to ten million particles run in less than one minute per frame. Ming Gao 0023, Kui Wu 0003, Andre Pradhana Tampubolon, Eftychios Sifakis, Cem Yuksel, Chenfanfu Jiang |
ACM Trans. Graph. | 4 |
| 2018 | A moving least squares material point method with displacement discontinuity and two-way rigid body couplingabstractIn this paper, we introduce the Moving Least Squares Material Point Method (MLS-MPM). MLS-MPM naturally leads to the formulation of Affine Particle-In-Cell (APIC) [Jiang et al. 2015] and Polynomial Particle-In-Cell [Fu et al. 2017] in a way that is consistent with a Galerkin-style weak form discretization of the governing equations. Additionally, it enables a new stress divergence discretization that effortlessly allows all MPM simulations to run two times faster than before. We also develop a Compatible Particle-In-Cell (CPIC) algorithm on top of MLS-MPM. Utilizing a colored distance field representation and a novel compatibility condition for particles and grid nodes, our framework enables the simulation of various new phenomena that are not previously supported by MPM, including material cutting, dynamic open boundaries, and two-way coupling with rigid bodies. MLS-MPM with CPIC is easy to implement and friendly to performance optimization. Yuanming Hu, Yu Fang 0010, Ziheng Ge, Ziyin Qu, Yixin Zhu 0001, Andre Pradhana Tampubolon, Chenfanfu Jiang |
ACM Trans. Graph. | 6 |
| 2017 | An adaptive generalized interpolation material point method for simulating elastoplastic materialsabstractWe present an adaptive Generalized Interpolation Material Point (GIMP) method for simulating elastoplastic materials. Our approach allows adaptive refining and coarsening of different regions of the material, leading to an efficient MPM solver that concentrates most of the computation resources in specific regions of interest. We propose a C 1 continuous adaptive basis function that satisfies the partition of unity property and remains non-negative throughout the computational domain. We develop a practical strategy for particle-grid transfers that leverages the recently introduced SPGrid data structure for storing sparse multi-layered grids. We demonstrate the robustness and efficiency of our method on the simulation of various elastic and plastic materials. We also compare key kernel components to uniform grid MPM solvers to highlight performance benefits of our method. Ming Gao 0023, Andre Pradhana Tampubolon, Chenfanfu Jiang, Eftychios Sifakis |
ACM Trans. Graph. | 2 |
| 2017 | Multi-species simulation of porous sand and water mixturesabstractWe present a multi-species model for the simulation of gravity driven landslides and debris flows with porous sand and water interactions. We use continuum mixture theory to describe individual phases where each species individually obeys conservation of mass and momentum and they are coupled through a momentum exchange term. Water is modeled as a weakly compressible fluid and sand is modeled with an elastoplastic law whose cohesion varies with water saturation. We use a two-grid Material Point Method to discretize the governing equations. The momentum exchange term in the mixture theory is relatively stiff and we use semi-implicit time stepping to avoid associated small time steps. Our semi-implicit treatment is explicit in plasticity and preserves symmetry of force linearizations. We develop a novel regularization of the elastic part of the sand constitutive model that better mimics plasticity during the implicit solve to prevent numerical cohesion artifacts that would otherwise have occurred. Lastly, we develop an improved return mapping for sand plasticity that prevents volume gain artifacts in the traditional Drucker-Prager model. Andre Pradhana Tampubolon, Theodore F. Gast, Gergely Klár, Chuyuan Fu, Joseph Teran, Chenfanfu Jiang, Ken Museth |
ACM Trans. Graph. | 1 |
| 2016 | Drucker-prager elastoplasticity for sand animationabstractWe simulate sand dynamics using an elastoplastic, continuum assumption. We demonstrate that the Drucker-Prager plastic flow model combined with a Hencky-strain-based hyperelasticity accurately recreates a wide range of visual sand phenomena with moderate computational expense. We use the Material Point Method (MPM) to discretize the governing equations for its natural treatment of contact, topological change and history dependent constitutive relations. The Drucker-Prager model naturally represents the frictional relation between shear and normal stresses through a yield stress criterion. We develop a stress projection algorithm used for enforcing this condition with a non-associative flow rule that works naturally with both implicit and explicit time integration. We demonstrate the efficacy of our approach on examples undergoing large deformation, collisions and topological changes necessary for producing modern visual effects. Gergely Klár, Theodore F. Gast, Andre Pradhana Tampubolon, Chuyuan Fu, Craig A. Schroeder, Chenfanfu Jiang, Joseph Teran |
ACM Trans. Graph. | 3 |