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Raluca Scona

dblp:183/0548 · DBLP profile ↗
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7ranked-venue papers
2as first author
3since 2021 · last 2023
0000-0003-2031-0893ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 3 since 2021Systems, architecture and hardware · 6 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Robot navigation and mapping · 58% 3D vision · 20% Segmentation and scene understanding · 14%

Topics — the 19 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
1.532023
iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field · ICRA 2023
Robust Underwater Visual SLAM Fusing Acoustic Sensing · ICRA 2021
StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments · ICRA 2018
Computer vision › 3D vision
3d reconstruction
1.032023
SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021
StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments · ICRA 2018
iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field · ICRA 2023
Robotics › Robot navigation and mapping › robot mapping
dense mapping
0.712023
iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field · ICRA 2023
Computer vision › Segmentation and scene understanding › instance segmentation
amodal instance segmentation
0.512021
SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021
Computer vision › Segmentation and scene understanding
instance segmentation
0.512021
SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021
Robotics › Robot navigation and mapping › SLAM
underwater SLAM
0.512021
Robust Underwater Visual SLAM Fusing Acoustic Sensing · ICRA 2021
Robotics › Robot navigation and mapping › SLAM
visual SLAM
0.512021
Robust Underwater Visual SLAM Fusing Acoustic Sensing · ICRA 2021
Computer vision › Video understanding and tracking › background subtraction
background reconstruction
0.312018
StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments · ICRA 2018
Robotics › Robot navigation and mapping › SLAM › dense SLAM
dense RGB-D SLAM
0.312018
StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments · ICRA 2018
Robotics › Robot navigation and mapping
dynamic environments
0.312018
StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments · ICRA 2018
Robotics › Robot navigation and mapping
localization
0.312017
Overlap-based ICP tuning for robust localization of a humanoid robot · ICRA 2017
Computer vision › 3D vision
point cloud registration
0.312017
Overlap-based ICP tuning for robust localization of a humanoid robot · ICRA 2017
Computer vision › 3D vision
neural radiance field
0.212023
iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field · ICRA 2023
Robotics › Robot manipulation
grasping
0.112021
SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021
Robotics › Robot navigation and mapping
sensor fusion
0.112021
Robust Underwater Visual SLAM Fusing Acoustic Sensing · ICRA 2021
Robotics › Robot manipulation › grasping
unknown object grasping
0.112021
SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks · ICCV 2021
Computer vision › Segmentation and scene understanding › video segmentation
static-dynamic segmentation
0.112018
StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments · ICRA 2018
Robotics › Robot navigation and mapping
drift reduction
0.112017
Overlap-based ICP tuning for robust localization of a humanoid robot · ICRA 2017
Robotics › Robot navigation and mapping
state estimation
0.112017
Overlap-based ICP tuning for robust localization of a humanoid robot · ICRA 2017

Methods — techniques the papers use, named apart from their topics

sparse visual SLAM · 0.7multi-layer perceptron · 0.7monocular depth · 0.7variational autoencoder · 0.5physics simulation · 0.5bundle adjustment · 0.5acoustic odometry · 0.5DVL fusion · 0.5probabilistic segmentation · 0.3frame-to-model alignment · 0.3
YearPublicationVenuePosition
2023 iMODE:Real-Time Incremental Monocular Dense Mapping Using Neural Field
abstract
We present a novel real-time dense and semantic neural field mapping system that uses only monocular images as input. Our scene representation is a dense continuous radiance field represented by a Multi-Layer Perceptron (MLP), trained from scratch in real-time. We build on high-performance sparse visual SLAM and use camera poses and sparse keypoint depths as supervision alongside RGB keyframes. Since no prior training is required, our system flexibly fits to arbitrary scale and structure at runtime, and works even with strong specular reflections. We demonstrate reconstruction over a range of scenes from small indoor to large outdoor spaces. We also show that the method can straightforwardly benefit from additional inputs such as learned depth priors or semantic labels for more precise and advanced mapping.
Hidenobu Matsuki, Edgar Sucar, Tristan Laidlow, Kentaro Wada, Raluca Scona, Andrew J. Davison
ICRA5
2021 SIMstack: A Generative Shape and Instance Model for Unordered Object Stacks
abstract
By estimating 3D shape and instances from a single view, we can capture information about an environment quickly, without the need for comprehensive scanning and multi-view fusion. Solving this task for composite scenes (such as object stacks) is challenging: occluded areas are not only ambiguous in shape but also in instance segmentation; multiple decompositions could be valid. We observe that physics constrains decomposition as well as shape in occluded regions and hypothesise that a latent space learned from scenes built under physics simulation can serve as a prior to better predict shape and instances in occluded regions. To this end we propose SIMstack, a depth-conditioned Variational Auto-Encoder (VAE), trained on a dataset of objects stacked under physics simulation. We formulate instance segmentation as a centre voting task which allows for class-agnostic detection and doesn’t require setting the maximum number of objects in the scene. At test time, our model can generate 3D shape and instance segmentation from a single depth view, probabilistically sampling proposals for the occluded region from the learned latent space. Our method has practical applications in providing robots some of the ability humans have to make rapid intuitive inferences of partially observed scenes. We demonstrate an application for precise (non-disruptive) object grasping of unknown objects from a single depth view.
Zoe Landgraf, Raluca Scona, Tristan Laidlow, Stephen James, Stefan Leutenegger, Andrew J. Davison
ICCV2
2021 Robust Underwater Visual SLAM Fusing Acoustic Sensing
abstract
In this paper, we propose an approach for robust visual Simultaneous Localisation and Mapping (SLAM) in underwater environments leveraging acoustic, inertial and altimeter/depth sensors. Underwater visual SLAM is challenging due to factors including poor visibility caused by suspended particles in water, a lack of light and insufficient texture in the scene. Because of this, many state-of-the-art approaches rely on acoustic sensing instead of vision for underwater navigation.Building on the sparse visual SLAM system ORB-SLAM2, this paper proposes to improve the robustness of camera pose estimation in underwater environments by leveraging acoustic odometry, which derives a drifting estimate of the 6-DoF robot pose from fusion of a Doppler Velocity Log (DVL), a gyroscope and an altimeter or depth sensor. Acoustic odometry estimates are used as motion priors and we formulate pose residuals that are integrated within the camera pose tracking, local and global bundle adjustment procedures of ORB-SLAM2.The original design of ORB-SLAM2 supports a single map and it enters relocalisation when tracking is lost. This is a significant problem for scenarios where a robot does a continuous scanning motion without returning to a previously visited location. One of our main contributions is to enable the system to create a new map whenever it encounters a new scene where visual odometry can work. This new map is connected with its predecessor in a common graph using estimates from the proposed acoustic odometry. Experimental results on two underwater vehicles demonstrate the increased robustness of our approach compared to baseline ORB-SLAM2 in both controlled, uncontrolled and field environments.
Elizabeth Vargas, Raluca Scona, Jonatan Scharff Willners, Tomasz Luczynski, Yu Cao 0007, Sen Wang 0002, Yvan R. Petillot
ICRA2
2018 StaticFusion: Background Reconstruction for Dense RGB-D SLAM in Dynamic Environments
abstract
Dynamic environments are challenging for visual SLAM as moving objects can impair camera pose tracking and cause corruptions to be integrated into the map. In this paper, we propose a method for robust dense RGB-D SLAM in dynamic environments which detects moving objects and simultaneously reconstructs the background structure. While most methods employ implicit robust penalisers or outlier filtering techniques in order to handle moving objects, our approach is to simultaneously estimate the camera motion as well as a probabilistic static/dynamic segmentation of the current RGB-D image pair. This segmentation is then used for weighted dense RGB-D fusion to estimate a 3D model of only the static parts of the environment. By leveraging the 3D model for frame-to-model alignment, as well as static/dynamic segmentation, camera motion estimation has reduced overall drift - as well as being more robust to the presence of dynamics in the scene. Demonstrations are presented which compare the proposed method to related state-of-the-art approaches using both static and dynamic sequences. The proposed method achieves similar performance in static environments and improved accuracy and robustness in dynamic scenes.
Raluca Scona, Mariano Jaimez, Yvan R. Petillot, Maurice Fallon, Daniel Cremers
ICRA1
2017 Overlap-based ICP tuning for robust localization of a humanoid robot
abstract
State estimation techniques for humanoid robots are typically based on proprioceptive sensing and accumulate drift over time. This drift can be corrected using exteroceptive sensors such as laser scanners via a scene registration procedure. For this procedure the common assumption of high point cloud overlap is violated when the scenario and the robot's point-of-view are not static and the sensor's field-of-view (FOV) is limited. In this paper we focus on the localization of a robot with limited FOV in a semi-structured environment. We analyze the effect of overlap variations on registration performance and demonstrate that where overlap varies, outlier filtering needs to be tuned accordingly. We define a novel parameter which gives a measure of this overlap. In this context, we propose a strategy for robust non-incremental registration. The pre-filtering module selects planar macro-features from the input clouds, discarding clutter. Outlier filtering is automatically tuned at run-time to allow registration to a common reference in conditions of non-uniform overlap. An extensive experimental demonstration is presented which characterizes the performance of the algorithm using two humanoids: the NASA Valkyrie, in a laboratory environment, and the Boston Dynamics Atlas, during the DARPA Robotics Challenge Finals.
Simona Nobili, Raluca Scona, Marco Caravagna, Maurice Fallon
ICRA2
2017 Direct visual SLAM fusing proprioception for a humanoid robot
abstract
In this paper we investigate the application of semi-dense visual Simultaneous Localisation and Mapping (SLAM) to the humanoid robotics domain. Challenges of visual SLAM applied to humanoids include the type of dynamic motion executed by the robot, a lack of features in man-made environments and the presence of dynamics in the scene. Previous research on humanoid SLAM focused mostly on feature-based methods which result in sparse environment reconstructions. Instead, we investigate the application of a modern direct method to obtain a semi-dense visually interpretable map which can be used for collision free motion planning. We tackle the challenge of using direct visual SLAM on a humanoid by proposing a more robust pose tracking method. This is formulated as an optimisation problem over a cost function which combines information from the stereo camera and a low-drift kinematic-inertial motion prior. Extensive experimental demonstrations characterise the performance of our method using the NASA Valkyrie humanoid robot in a laboratory environment equipped with a Vicon motion capture system. Our experiments demonstrate pose tracking robustness to challenges such as sudden view change, motion blur in the image, change in illumination and tracking through sequences of featureless areas in the environment. Finally, we provide a qualitative evaluation of our stereo reconstruction against a LIDAR map.
Raluca Scona, Simona Nobili, Yvan R. Petillot, Maurice Fallon
IROS1
2016 MultiGrain/MAPPER: A distributed multiscale computing approach to modeling and simulating gene regulation networks
Alexandru E. Mizeranschi, Martin T. Swain, Raluca Scona, Quentin Fazilleau, Bartosz Bosak, Tomasz Piontek, Piotr Kopta, Werner Dubitzky
Future Gener. Comput. Syst.3