Andrew Feng

dblp:183/0621 · DBLP profile ↗
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17ranked-venue papers
2as first author
14since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 2 first-author · 8 since 2021Artificial intelligence and machine learning · 8 · 1 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
YearPublicationVenuePosition
2026 SAT-SKYLINES: 3D Building Generation from Satellite Imagery and Coarse Geometric Priors
abstract
We present SatSkylines, a 3D building generation approach that takes satellite imagery and coarse geometric priors. Without proper geometric guidance, existing imagebased 3D generation methods struggle to recover accurate building structures from the top-down views of satellite images alone. On the other hand, 3D detailization methods tend to rely heavily on highly detailed voxel inputs and fail to produce satisfying results from simple priors such as cuboids. To address these issues, our key idea is to model the transformation from interpolated noisy coarse priors to detailed geometries, enabling flexible geometric control without additional computational cost. We have further developed Skylines-50K, a large-scale dataset of over 50,000 unique and stylized 3D building assets in order to support the generations of detailed building models. Extensive evaluations indicate the effectiveness of our model and strong generalization ability. See the project page for more results: https://jinzhangyu.github.io/projects/SatSkylines/
Zhangyu Jin, Andrew Feng
3DV2
2026 PromptGAR: Flexible Promptive Group Activity Recognition
abstract
We present PromptGAR, a novel framework for Group Activity Recognition (GAR) that offering both input flexibility and high recognition accuracy. The existing approaches suffer from limited real-world applicability due to their reliance on full prompt annotations, fixed number of frames and instances, and the lack of actor consistency. To bridge the gap, we proposed PromptGAR, which is the first GAR model to provide input flexibility across prompts, frames, and instances without the need for retraining. We leverage diverse visual prompts—like bounding boxes, skeletal keypoints, and instance identities—by unifying them as point prompts. A recognition decoder then cross-updates class and prompt tokens for enhanced performance. To ensure actor consistency for extended activity durations, we also introduce a relative instance attention mechanism that directly encodes instance identities. Comprehensive evaluations demonstrate that PromptGAR achieves competitive performances both on full prompts and partial prompt inputs, establishing its effectiveness on input flexibility and generalization ability for real-world applications. See the project page for more results: https://jinzhangyu.github.io/projects/PromptGAR/
Zhangyu Jin, Andrew Feng, Ankur Chemburkar, Celso de Melo
WACV2
2025 Geometry-Aware Feature Matching for Large-Scale Structure from Motion
abstract
Establishing consistent and dense correspondences across multiple images is crucial for Structure from Motion (SfM) systems. Significant view changes, such as air-to-ground with very sparse view overlap, pose an even greater challenge to the correspondence solvers. We present a novel optimization-based approach that significantly enhances existing feature matching methods by introducing geometry cues in addition to color cues. This helps fill gaps when there is less overlap in large-scale scenarios. Our method formulates geometric verification as an optimization problem, guiding feature matching within detector-free methods and using sparse correspondences from detector-based methods as anchor points. By enforcing geometric constraints via the Sampson Distance, our approach ensures that the denser correspondences from detector-free methods are geometrically consistent and more accurate. This hybrid strategy significantly improves correspondence density and accuracy, mitigates multi-view inconsistencies, and leads to notable advancements in camera pose accuracy and point cloud density. It outperforms state-of-the-art feature matching methods on benchmark datasets and enables feature matching in challenging extreme large-scale settings. Project page: https://xtcpete.github.io/geo-website/.
Gonglin Chen, Jinsen Wu, Haiwei Chen, Wenbin Teng, Andrew Feng, Rongjun Qin
3DV6
2025 Skyeyes: Ground Roaming using Aerial View Images
abstract
Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detailed content for occluded areas and ensuring real-time, consistent rendering. In this paper, we introduce Skyeyes, a novel framework that can generate photoreal-istic sequences of ground view images using only aerial view inputs, thereby creating a ground roaming experience. More specifically, we combine a 3D representation with a view consistent generation model, which ensures coher-ence between generated images. This method allows for the creation of geometrically consistent ground view images, even with large view gaps. The images maintain improved spatial-temporal coherence and realism, enhancing scene comprehension and visualization from aerial perspectives. To the best of our knowledge, there are no publicly avail-able datasets that contain pairwise geo-aligned aerial and ground view imagery. Therefore, we build a large, synthetic, and geo-aligned dataset using Unreal Engine. Both qualitative and quantitative analyses on this synthetic dataset display superior results compared to other leading syn-thesis approaches. See the project page for more results: chaoren2357.github.io/website-skyeyes/.
Wenbin Teng, Gonglin Chen, Jinsen Wu, Ningli Xu, Rongjun Qin, Andrew Feng
WACV7
2024 CritiqueLLM: Towards an Informative Critique Generation Model for Evaluation of Large Language Model Generation
abstract
Pei Ke, Bosi Wen, Andrew Feng, Xiao Liu, Xuanyu Lei, Jiale Cheng, Shengyuan Wang, Aohan Zeng, Yuxiao Dong, Hongning Wang, Jie Tang, Minlie Huang. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Pei Ke, Bosi Wen, Andrew Feng, Xiao Liu 0036, Xuanyu Lei, Shengyuan Wang 0002, Aohan Zeng, Yuxiao Dong, Hongning Wang, Jie Tang 0001, Minlie Huang
ACL (1)3
2024 AlignBench: Benchmarking Chinese Alignment of Large Language Models
abstract
Xiao Liu, Xuanyu Lei, Shengyuan Wang, Yue Huang, Andrew Feng, Bosi Wen, Jiale Cheng, Pei Ke, Yifan Xu, Weng Lam Tam, Xiaohan Zhang, Lichao Sun, Xiaotao Gu, Hongning Wang, Jing Zhang, Minlie Huang, Yuxiao Dong, Jie Tang. Proceedings of the 62nd Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers). 2024.
Xiao Liu 0036, Xuanyu Lei, Shengyuan Wang 0002, Yue Huang 0001, Andrew Feng, Bosi Wen, Pei Ke, Yifan Xu 0014, Weng Lam Tam, Lichao Sun 0001, Xiaotao Gu, Hongning Wang, Jing Zhang 0001, Minlie Huang, Yuxiao Dong, Jie Tang 0001
ACL (1)5
2024 AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field
Meida Chen, Andrew Feng
BMVC5
2024 MONAI Label: A framework for AI-assisted interactive labeling of 3D medical images
Andres Diaz-Pinto, Sachidanand Alle, Vishwesh Nath, Yucheng Tang, Alvin Ihsani, Muhammad Asad 0001, Fernando Pérez-García, Pritesh Mehta, Wenqi Li 0001, Mona Flores, Holger Roth, Tom Vercauteren, Daguang Xu, Prerna Dogra, Sébastien Ourselin, Andrew Feng, Manuel Jorge Cardoso
Medical Image Anal.16
2023 Text-to-Motion Synthesis using Discrete Diffusion Model
Ankur Chemburkar, Shuhong Lu, Andrew Feng
BMVC3
2023 Co-Speech Gesture Synthesis using Discrete Gesture Token Learning
abstract
Synthesizing realistic co-speech gestures is an important and yet unsolved problem for creating believable motions that can drive a humanoid robot to interact and communicate with human users. Such capability will improve the impressions of the robots by human users and will find applications in education, training, and medical services. One challenge in learning the co-speech gesture model is that there may be multiple viable gesture motions for the same speech utterance. The deterministic regression methods can not resolve the conflicting samples and may produce over-smoothed or damped motions. We proposed a two-stage model to address this uncertainty issue in gesture synthesis by modeling the gesture segments as discrete latent codes. Our method utilizes RQ- VAE in the first stage to learn a discrete codebook consisting of gesture tokens from training data. In the second stage, a two-level autoregressive transformer model is used to learn the prior distribution of residual codes conditioned on input speech context. Since the inference is formulated as token sampling, multiple gesture sequences could be generated given the same speech input using top-k sampling. The quantitative results and the user study showed the proposed method outperforms the previous methods and is able to generate realistic and diverse gesture motions.
Shuhong Lu, Youngwoo Yoon, Andrew Feng
IROS3
2023 Do Gradient Inversion Attacks Make Federated Learning Unsafe?
abstract
Federated learning (FL) allows the collaborative training of AI models without needing to share raw data. This capability makes it especially interesting for healthcare applications where patient and data privacy is of utmost concern. However, recent works on the inversion of deep neural networks from model gradients raised concerns about the security of FL in preventing the leakage of training data. In this work, we show that these attacks presented in the literature are impractical in FL use-cases where the clients' training involves updating the Batch Normalization (BN) statistics and provide a new baseline attack that works for such scenarios. Furthermore, we present new ways to measure and visualize potential data leakage in FL. Our work is a step towards establishing reproducible methods of measuring data leakage in FL and could help determine the optimal tradeoffs between privacy-preserving techniques, such as differential privacy, and model accuracy based on quantifiable metrics.
Ali Hatamizadeh, Hongxu Yin, Pavlo Molchanov 0001, Andriy Myronenko, Wenqi Li 0001, Prerna Dogra, Andrew Feng, Mona Flores, Jan Kautz, Daguang Xu, Holger Roth
IEEE Trans. Medical Imaging7
2022 STPLS3D: A Large-Scale Synthetic and Real Aerial Photogrammetry 3D Point Cloud Dataset
Meida Chen, Qingyong Hu, Zifan Yu, Hugues Thomas, Andrew Feng, Kyle McCullough, Fengbo Ren, Lucio Soibelman
BMVC5
2022 The DeepMotion entry to the GENEA Challenge 2022
abstract
This paper describes the method and evaluation results of our DeepMotion entry to the GENEA Challenge 2022. One difficulty in data-driven gesture synthesis is that there may be multiple viable gesture motions for the same speech utterance. Therefore the deterministic regression methods can not resolve the conflicting samples and may produce more damped motions. We proposed a two-stage model to address this uncertainty issue in gesture synthesis. Inspired by recent text-to-image synthesis methods, our gesture synthesis system utilizes a VQ-VAE model to first extract smaller gesture units as codebook vectors from training data. An autoregressive model based on GPT-2 transformer is then applied to model the probability distribution on the discrete latent space of VQ-VAE. The user evaluation results show the proposed method is able to produce gesture motions with reasonable human-likeness and gesture appropriateness.
Shuhong Lu, Andrew Feng
ICMI2
2022 A Tool for Extracting 3D Avatar-Ready Gesture Animations from Monocular Videos
abstract
Modeling and generating realistic human gesture animations from speech audios has great impacts on creating a believable virtual human that can interact with human users and mimic real-world face-to-face communications. Large-scale datasets are essential in data-driven research, but creating multi-modal gesture datasets with 3D gesture motions and corresponding speech audios is either expensive to create via traditional workflow such as mocap, or producing subpar results via pose estimations from in-the-wild videos. As a result of such limitations, existing gesture datasets either suffer from shorter duration or lower animation quality, making them less ideal for training gesture synthesis models.
Andrew Feng, Samuel Shin, Youngwoo Yoon
MIG1
2020 Recognizing Multiplayer Behaviors Using Synthetic Training Data
abstract
Accurate recognition of group behaviors is essential to the design of engaging networked multiplayer games. However, contemporary data-driven machine learning solutions are difficult to apply during the game development process, given that no authentic gameplay data is yet available for use as training data. In this paper, we investigate the use of synthetic training data, i.e., gameplay data that is generated by AI-controlled agent teams programmed to perform each of the behaviors to be recognized in groups of human players. The particular task we focus on is to recognize group movement formations in player-controlled avatars in a realistic virtual world. We choose five typical military team movement patterns for the formation recognition task and train machine learning models using procedurally generated unit trajectories as training data. The experiments were conducted using ResNet and EfficientNet, which are two popular convolutional neural network architectures for image classifications. The synthetic data is augmented by creating variations in image rotation, unit spacing, team size, and positional perturbations to bridge the gap between synthetic and human gameplay data. We demonstrate that high-accuracy behavior recognition can be achieved using deep neural networks by applying the aforementioned data augmentation methods to simulated gameplay data.
Andrew Feng, Andrew S. Gordon
CoG1
2016 Yggdrasil: An Optimized System for Training Deep Decision Trees at Scale
abstract
Deep distributed decision trees and tree ensembles have grown in importance due to the need to model increasingly large datasets. However, PLANET, the standard distributed tree learning algorithm implemented in systems such as \xgboost and Spark MLlib, scales poorly as data dimensionality and tree depths grow. We present Yggdrasil, a new distributed tree learning method that outperforms existing methods by up to 24x. Unlike PLANET, Yggdrasil is based on vertical partitioning of the data (i.e., partitioning by feature), along with a set of optimized data structures to reduce the CPU and communication costs of training. Yggdrasil (1) trains directly on compressed data for compressible features and labels; (2) introduces efficient data structures for training on uncompressed data; and (3) minimizes communication between nodes by using sparse bitvectors. Moreover, while PLANET approximates split points through feature binning, Yggdrasil does not require binning, and we analytically characterize the impact of this approximation. We evaluate Yggdrasil against the MNIST 8M dataset and a high-dimensional dataset at Yahoo; for both, Yggdrasil is faster by up to an order of magnitude.
Firas Abuzaid, Joseph K. Bradley, Feynman T. Liang, Andrew Feng, Lee Yang, Matei Zaharia, Ameet Talwalkar
NIPS4
2016 Scalable Semantic Matching of Queries to Ads in Sponsored Search Advertising
abstract
Sponsored search represents a major source of revenue for web search engines. The advertising model brings a unique possibility for advertisers to target direct user intent communicated through a search query, usually done by displaying their ads alongside organic search results for queries deemed relevant to their products or services. However, due to a large number of unique queries, it is particularly challenging for advertisers to identify all relevant queries. For this reason search engines often provide a service of advanced matching, which automatically finds additional relevant queries for advertisers to bid on. We present a novel advance match approach based on the idea of semantic embeddings of queries and ads. The embeddings were learned using a large data set of user search sessions, consisting of search queries, clicked ads and search links, while utilizing contextual information such as dwell time and skipped ads. To address the large-scale nature of our problem, both in terms of data and vocabulary size, we propose a novel distributed algorithm for training of the embeddings. Finally, we present an approach for overcoming a cold-start problem associated with new ads and queries. We report results of editorial evaluation and online tests on actual search traffic. The results show that our approach significantly outperforms baselines in terms of relevance, coverage and incremental revenue. Lastly, as part of this study, we open sourced query embeddings that can be used to advance the field.
Mihajlo Grbovic, Nemanja Djuric, Vladan Radosavljevic, Fabrizio Silvestri, Ricardo Baeza-Yates, Andrew Feng, Erik Ordentlich, Lee Yang, Gavin Owens
SIGIR6