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Amélie Héliou

dblp:183/6405 · DBLP profile ↗
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8ranked-venue papers
5as first author
3since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 since 2021Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 39% Optimization for machine learning · 21% Probabilistic and Bayesian machine learning · 21%
Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 77% Mathematical optimization · 23%
Interdisciplinary, comprehensive, and emerging computing
2 papers
Bioinformatics and computational biology · 66% Computational finance and economics · 34%

Topics — the 19 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › reinforcement learning from human feedback › learning from human feedback
RLHF
0.912025
BOND: Aligning LLMs with Best-of-N Distillation · ICLR 2025
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.722020
Gradient-free Online Learning in Continuous Games with Delayed Rewards · ICML 2020
Learning with Bandit Feedback in Potential Games · NIPS 2017
Machine learning › Probabilistic and Bayesian machine learning
causal inference
0.512021
Individual Treatment Prescription Effect Estimation in a Low Compliance Setting · KDD 2021
Machine learning › Optimization for machine learning
dual averaging
0.512021
Zeroth-Order Non-Convex Learning via Hierarchical Dual Averaging · ICML 2021
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal effect estimation › treatment effect estimation
individual treatment effect estimation
0.512021
Individual Treatment Prescription Effect Estimation in a Low Compliance Setting · KDD 2021
Machine learning › Probabilistic and Bayesian machine learning › causal inference › causal effect estimation
mediation analysis
0.512021
Individual Treatment Prescription Effect Estimation in a Low Compliance Setting · KDD 2021
Machine learning › Optimization for machine learning
non-convex optimization
0.512021
Zeroth-Order Non-Convex Learning via Hierarchical Dual Averaging · ICML 2021
Machine learning › Learning theory
online learning
0.512021
Zeroth-Order Non-Convex Learning via Hierarchical Dual Averaging · ICML 2021
Machine learning › Optimization for machine learning › black-box optimization
zeroth-order optimization
0.512021
Zeroth-Order Non-Convex Learning via Hierarchical Dual Averaging · ICML 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium convergence
0.412020
Gradient-free Online Learning in Continuous Games with Delayed Rewards · ICML 2020
Machine learning › Reinforcement learning
regret minimization
0.412020
Online Non-Convex Optimization with Imperfect Feedback · NeurIPS 2020
Algorithmic game theory and mechanism design
learning in games
0.412020
Gradient-free Online Learning in Continuous Games with Delayed Rewards · ICML 2020
Mathematical optimization
online optimization
0.412020
Online Non-Convex Optimization with Imperfect Feedback · NeurIPS 2020
Algorithmic game theory and mechanism design
regret minimization
0.412020
Gradient-free Online Learning in Continuous Games with Delayed Rewards · ICML 2020
Machine learning › Reinforcement learning › regret minimization
no-regret learning
0.312017
Learning with Bandit Feedback in Potential Games · NIPS 2017
Algorithmic game theory and mechanism design › game dynamics
equilibrium convergence
0.312017
Learning with Bandit Feedback in Potential Games · NIPS 2017
Algorithmic game theory and mechanism design › non-cooperative game
potential game
0.312017
Learning with Bandit Feedback in Potential Games · NIPS 2017
Computational finance and economics
online advertising
0.112021
Individual Treatment Prescription Effect Estimation in a Low Compliance Setting · KDD 2021
Information retrieval
online advertising
0.112020
Gradient-free Online Learning in Continuous Games with Delayed Rewards · ICML 2020

Methods — techniques the papers use, named apart from their topics

multi-armed bandit · 1.3gradient-free learning · 1.3structural causal model · 1.0do-calculus · 1.0reinforcement learning from human feedback · 0.9jeffreys divergence · 0.9distribution matching · 0.9dual averaging · 0.9hierarchical dual averaging · 0.5fisher information metric · 0.5kernel-based estimator · 0.4semi-bandit feedback · 0.3molecular junctions · 0.3kinematics-based morphing · 0.3exponential weights · 0.3constraint manifold · 0.3bandit feedback · 0.3
YearPublicationVenuePosition
2025 BOND: Aligning LLMs with Best-of-N Distillation
abstract
Reinforcement learning from human feedback (RLHF) is a key driver of quality and safety in state-of-the-art large language models. Yet, a surprisingly simple and strong inference-time strategy is Best-of-N sampling that selects the best generation among N candidates. In this paper, we propose Best-of-N Distillation (BOND), a novel RLHF algorithm that seeks to emulate Best-of-N but without its significant computational overhead at inference time. Specifically, BOND is a distribution matching algorithm that forces the distribution of generations from the policy to get closer to the Best-of-N distribution. We use the Jeffreys divergence (a linear combination of forward and backward KL) to balance between mode-covering and mode-seeking behavior, and derive an iterative formulation that utilizes a moving anchor for efficiency. We demonstrate the effectiveness of our approach and several design choices through experiments on abstractive summarization and Gemma models.
Pier Giuseppe Sessa, Robert Dadashi, Léonard Hussenot, Johan Ferret, Nino Vieillard, Alexandre Ramé, Bobak Shahriari, Sarah Perrin, Abram L. Friesen, Geoffrey Cideron, Sertan Girgin, Piotr Stanczyk, Andrea Michi, Danila Sinopalnikov, Sabela Ramos, Amélie Héliou, Aliaksei Severyn, Matt Hoffman 0001, Nikola Momchev, Olivier Bachem
ICLR16
2021 Zeroth-Order Non-Convex Learning via Hierarchical Dual Averaging
abstract
We propose a hierarchical version of dual averaging for zeroth-order online non-convex optimization {–} i.e., learning processes where, at each stage, the optimizer is facing an unknown non-convex loss function and only receives the incurred loss as feedback. The proposed class of policies relies on the construction of an online model that aggregates loss information as it arrives, and it consists of two principal components: (a) a regularizer adapted to the Fisher information metric (as opposed to the metric norm of the ambient space); and (b) a principled exploration of the problem’s state space based on an adapted hierarchical schedule. This construction enables sharper control of the model’s bias and variance, and allows us to derive tight bounds for both the learner’s static and dynamic regret {–} i.e., the regret incurred against the best dynamic policy in hindsight over the horizon of play.
Amélie Héliou, Matthieu Martin, Panayotis Mertikopoulos, Thibaud Rahier
ICML1
2021 Individual Treatment Prescription Effect Estimation in a Low Compliance Setting
abstract
Individual Treatment Effect (ITE) estimation is an extensively researched problem, with applications in various domains. We model the case where there exists heterogeneous non-compliance to a randomly assigned treatment, a typical situation in health (because of non-compliance to prescription) or digital advertising (because of competition and ad blockers for instance). The lower the compliance, the more the effect of treatment prescription - or individual prescription effect (IPE) - signal fades away and becomes harder to estimate. We propose a new approach for the estimation of the IPE that takes advantage of observed compliance information to prevent signal fading. Using the Structural Causal Model framework and do-calculus, we define a general mediated causal effect setting and propose a corresponding estimator which consistently recovers the IPE with asymptotic variance guarantees. Finally, we conduct experiments on both synthetic and real-world datasets that highlight the benefit of the approach, which consistently improves state-of-the-art in low compliance settings.
Thibaud Rahier, Amélie Héliou, Matthieu Martin, Christophe Renaudin, Eustache Diemert
KDD2
2020 Gradient-free Online Learning in Continuous Games with Delayed Rewards
abstract
Motivated by applications to online advertising and recommender systems, we consider a game-theoretic model with delayed rewards and asynchronous, payoff-based feedback. In contrast to previous work on delayed multi-armed bandits, we focus on games with continuous action spaces, and we examine the long-run behavior of strategic agents that follow a no-regret learning policy (but are otherwise oblivious to the game being played, the objectives of their opponents, etc.). To account for the lack of a consistent stream of information (for instance, rewards can arrive out of order and with an a priori unbounded delay), we introduce a gradient-free learning policy where payoff information is placed in a priority queue as it arrives. Somewhat surprisingly, we find that under a standard diagonal concavity assumption, the induced sequence of play converges to Nash Equilibrium (NE) with probability 1, even if the delay between choosing an action and receiving the corresponding reward is unbounded.
Amélie Héliou, Panayotis Mertikopoulos, Zhengyuan Zhou
ICML1
2020 Online Non-Convex Optimization with Imperfect Feedback
abstract
We consider the problem of online learning with non-convex losses. In terms of feedback, we assume that the learner observes – or otherwise constructs – an inexact model for the loss function encountered at each stage, and we propose a mixed-strategy learning policy based on dual averaging. In this general context, we derive a series of tight regret minimization guarantees, both for the learner’s static (external) regret, as well as the regret incurred against the best dynamic policy in hindsight. Subsequently, we apply this general template to the case where the learner only has access to the actual loss incurred at each stage of the process. This is achieved by means of a kernel-based estimator which generates an inexact model for each round’s loss function using only the learner’s realized losses as input.
Amélie Héliou, Matthieu Martin, Panayotis Mertikopoulos, Thibaud Rahier
NeurIPS1
2017 Learning with Bandit Feedback in Potential Games
abstract
This paper examines the equilibrium convergence properties of no-regret learning with exponential weights in potential games. To establish convergence with minimal information requirements on the players' side, we focus on two frameworks: the semi-bandit case (where players have access to a noisy estimate of their payoff vectors, including strategies they did not play), and the bandit case (where players are only able to observe their in-game, realized payoffs). In the semi-bandit case, we show that the induced sequence of play converges almost surely to a Nash equilibrium at a quasi-exponential rate. In the bandit case, the same result holds for approximate Nash equilibria if we introduce a constant exploration factor that guarantees that action choice probabilities never become arbitrarily small. In particular, if the algorithm is run with a suitably decreasing exploration factor, the sequence of play converges to a bona fide Nash equilibrium with probability 1.
Amélie Héliou, Johanne Cohen, Panayotis Mertikopoulos
NIPS1
2017 Hedging Under Uncertainty: Regret Minimization Meets Exponentially Fast Convergence
Johanne Cohen, Amélie Héliou, Panayotis Mertikopoulos
SAGT2
2017 Fast, clash-free RNA conformational morphing using molecular junctions
abstract
MOTIVATION: Non-coding ribonucleic acids (ncRNA) are functional RNA molecules that are not translated into protein. They are extremely dynamic, adopting diverse conformational substates, which enables them to modulate their interaction with a large number of other molecules. The flexibility of ncRNA provides a challenge for probing their complex 3D conformational landscape, both experimentally and computationally. RESULTS: Despite their conformational diversity, ncRNAs mostly preserve their secondary structure throughout the dynamic ensemble. Here we present a kinematics-based procedure to morph an RNA molecule between conformational substates, while avoiding inter-atomic clashes. We represent an RNA as a kinematic linkage, with fixed groups of atoms as rigid bodies and rotatable bonds as degrees of freedom. Our procedure maintains RNA secondary structure by treating hydrogen bonds between base pairs as constraints. The constraints define a lower-dimensional, secondary-structure constraint manifold in conformation space, where motions are largely governed by molecular junctions of unpaired nucleotides. On a large benchmark set, we show that our morphing procedure compares favorably to peer algorithms, and can approach goal conformations to within a low all-atom RMSD by directing fewer than 1% of its atoms. Our results suggest that molecular junctions can modulate 3D structural rearrangements, while secondary structure elements guide large parts of the molecule along the transition to the correct final conformation. AVAILABILITY AND IMPLEMENTATION: The source code, binaries and data are available at https://simtk.org/home/kgs . CONTACT: [email protected] or [email protected]. SUPPLEMENTARY INFORMATION: Supplementary data are available at Bioinformatics online.
Amélie Héliou, Dominik Budday, Rasmus Fonseca, Henry van den Bedem
Bioinform.1