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Vignesh Prasad

dblp:183/6539 · DBLP profile ↗
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8ranked-venue papers
4as first author
5since 2021 · last 2025
0000-0002-9729-2454ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 34% Robot manipulation · 30% Motion planning and robot control · 20%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting · ICCV 2025
Computer vision › 3D vision › object pose estimation
6d object pose estimation
0.912025
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting · ICCV 2025
Robotics › Motion planning and robot control › motion planning › manipulation planning
affordance-based manipulation
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot manipulation › object perception
affordance detection
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Robotics › Robot manipulation
grasping
0.912025
2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos · ICCV 2025
Human-robot interaction › physical human-robot interaction › object handover
human-to-robot handover
0.912025
Learning Multimodal Latent Dynamics for Human-Robot Interaction · IEEE Trans. Robotics 2025
Human-robot interaction
physical human-robot interaction
0.912025
Learning Multimodal Latent Dynamics for Human-Robot Interaction · IEEE Trans. Robotics 2025
Human-robot interaction › physical human-robot interaction
handshaking
0.512021
Learning Human-like Hand Reaching for Human-Robot Handshaking · ICRA 2021
Human-robot interaction
social robot
0.512021
Learning Human-like Hand Reaching for Human-Robot Handshaking · ICRA 2021
Computer vision › 3D vision
3d reconstruction
0.312025
6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting · ICCV 2025
Machine learning › Probabilistic and Bayesian machine learning › structured models
latent variable model
0.312025
Learning Multimodal Latent Dynamics for Human-Robot Interaction · IEEE Trans. Robotics 2025
Machine learning › Generative modeling
motion generation
0.312025
Learning Multimodal Latent Dynamics for Human-Robot Interaction · IEEE Trans. Robotics 2025
Robotics › Motion planning and robot control › trajectory planning
robot trajectory generation
0.312025
Learning Multimodal Latent Dynamics for Human-Robot Interaction · IEEE Trans. Robotics 2025
Machine learning › Generative modeling
variational autoencoder
0.312025
Learning Multimodal Latent Dynamics for Human-Robot Interaction · IEEE Trans. Robotics 2025
Robotics › Legged, aerial and field robots
humanoid robot
0.112021
Learning Human-like Hand Reaching for Human-Robot Handshaking · ICRA 2021

Methods — techniques the papers use, named apart from their topics

variational autoencoder · 1.7inverse kinematics · 1.7hidden markov model · 1.7third-person human-human interaction data · 1.0imitation learning · 1.0vision-language model · 0.9opacity-based pruning · 0.9keyframe selection · 0.9differentiable rendering · 0.9affordance region segmentation · 0.9
YearPublicationVenuePosition
2025 2HandedAfforder: Learning Precise Actionable Bimanual Affordances from Human Videos
abstract
When interacting with objects, humans effectively reason about which regions of objects are viable for an intended action, i.e., the affordance regions of the object. They can also account for subtle differences in object regions based on the task to be performed and whether one or two hands need to be used. However, current vision-based affordance prediction methods often reduce the problem to naive object part segmentation. In this work, we propose a framework for extracting affordance data from human activity video datasets. Our extracted 2HANDS dataset contains precise object affordance region segmentations and affordance class-labels as narrations of the activity performed. The data also accounts for bimanual actions, i.e., two hands co-ordinating and interacting with one or more objects. We present a VLM-based affordance prediction model, 2HandedAfforder, trained on the dataset and demonstrate superior performance over baselines in affordance region segmentation for various activities. Finally, we show that our predicted affordance regions are actionable, i.e., can be used by an agent performing a task, through demonstration in robotic manipulation scenarios. Project-website: https://sites.google.com/view/2handedafforder
Marvin Heidinger, Snehal Jauhri, Vignesh Prasad, Georgia Chalvatzaki
ICCV3
2025 6DOPE-GS: Online 6D Object Pose Estimation using Gaussian Splatting
abstract
Efficient and accurate object pose estimation is an essential component for modern vision systems in many applications such as Augmented Reality, autonomous driving, and robotics. While research in model-based 6D object pose estimation has delivered promising results, model-free methods are hindered by the high computational load in rendering and inferring consistent poses of arbitrary objects in a live RGB-D video stream. To address this issue, we present 6DOPE-GS, a novel method for online 6D object pose estimation \& tracking with a single RGB-D camera by effectively leveraging advances in Gaussian Splatting. Thanks to the fast differentiable rendering capabilities of Gaussian Splatting, 6DOPE-GS can simultaneously optimize for 6D object poses and 3D object reconstruction. To achieve the necessary efficiency and accuracy for live tracking, our method uses incremental 2D Gaussian Splatting with an intelligent dynamic keyframe selection procedure to achieve high spatial object coverage and prevent erroneous pose updates. We also propose an opacity statistic-based pruning mechanism for adaptive Gaussian density control, to ensure training stability and efficiency. We evaluate our method on the HO3D and YCBInEOAT datasets and show that 6DOPE-GS matches the performance of state-of-the-art baselines for model-free simultaneous 6D pose tracking and reconstruction while providing a 5$\times$ speedup. We also demonstrate the method's suitability for live, dynamic object tracking and reconstruction in a real-world setting.
Yufeng Jin, Vignesh Prasad, Snehal Jauhri, Mathias Franzius, Georgia Chalvatzaki
ICCV2
2025 Learning Multimodal Latent Dynamics for Human-Robot Interaction
abstract
This article presents a method for learning well-coordinated Human-Robot Interaction (HRI) from Human-Human Interactions (HHI). We devise a hybrid approach using Hidden Markov Models (HMMs) as the latent space priors for a Variational Autoencoder to model a joint distribution over the interacting agents. We leverage the interaction dynamics learned from HHI to learn HRI and incorporate the conditional generation of robot motions from human observations into the training, thereby predicting more accurate robot trajectories. The generated robot motions are further adapted with Inverse Kinematics to ensure the desired physical proximity with a human, combining the ease of joint space learning and accurate task space reachability. For contact-rich interactions, we modulate the robot's stiffness using HMM segmentation for a compliant interaction. We verify the effectiveness of our approach deployed on a Humanoid robot via a user study. Our method generalizes well to various humans despite being trained on data from just two humans. We find that users perceive our method as more human-like, timely, and accurate and rank our method with a higher degree of preference over other baselines. We additionally show the ability of our approach to generate successful interactions in a more complex scenario of Bimanual Robot-to-Human Handovers.
Vignesh Prasad, Lea Heitlinger, Dorothea Koert, Ruth Stock-Homburg, Jan Peters 0001, Georgia Chalvatzaki
IEEE Trans. Robotics1
2023 I³: Interactive Iterative Improvement for Few-Shot Action Segmentation
abstract
Extracting modular segments from raw video demonstrations of high-level actions is important to understand the underlying building blocks for different tasks in human-robot interaction. While (data-hungry) supervised learning approaches for Action Segmentation show good performance when the underlying segments are predefined, their performance degrades when unseen actions are introduced on-the-go as new data samples are scarce. In this regard, Zero-and Few-Shot Learning approaches have shown good performance in generalizing to unseen examples. In Action Segmentation, where each frame needs to be labeled, annotating new data even for a few tasks can become tedious as the number of tasks scale. In this work, we propose Interactive Iterative Improvement $(I^{3})$ for Few-Shot Action Segmentation, a Semi-Supervised Interactive Meta-Learning approach for Zero-Shot Learning on unlabeled videos and Few-Shot Learning on small amounts of labeled videos. $I^{3}$ consists of a Prototypical Network model for frame-wise prediction coupled with a Hidden-Semi-Markov-Model to prevent over-segmentation. The model is iteratively improved in an interactive manner through users’ annotations provided via a webinterface. This is done in a task-agnostic manner that, in theory, can be reused for a number of different actions. Our model provides sequentially accurate segmentations using only a limited amount of labeled data which shows the efficacy of our learning approach. A lower edit distance compared to baselines indicates a lower number of required user edits making it well suited for non-expert users to smoothly provide annotations enabling them to have more control over the learned model.
Martina Gassen, Frederic Metzler, Erik Prescher, Lisa Kempf, Vignesh Prasad, Felix Kaiser, Dorothea Koert
RO-MAN5
2021 Learning Human-like Hand Reaching for Human-Robot Handshaking
abstract
One of the first and foremost non-verbal interactions that humans perform is a handshake. It has an impact on first impressions as touch can convey complex emotions. This makes handshaking an important skill for the repertoire of a social robot. In this paper, we present a novel framework for learning reaching behaviours for humanrobot handshaking behaviours for humanoid robots solely using third-person human-human interaction data. This is especially useful for non-backdrivable robots that cannot be taught by demonstrations via kinesthetic teaching. Our approach can be easily executed on different humanoid robots. This removes the need for re-training, which is especially tedious when training with human-interaction partners. We show this by applying the learnt behaviours on two different humanoid robots with similar degrees of freedom but different shapes and control limits.
Vignesh Prasad, Ruth Stock-Homburg, Jan Peters 0001
ICRA1
2020 Variational Clustering: Leveraging Variational Autoencoders for Image Clustering
abstract
Recent advances in deep learning have shown their ability to learn strong feature representations for images. The task of image clustering naturally requires good feature representations to capture the distribution of the data and subsequently differentiate data points from one another. Often these two aspects are dealt with independently and thus traditional feature learning alone does not suffice in partitioning the data meaningfully. Variational Autoencoders (VAEs) naturally lend themselves to learning data distributions in a latent space. Since we wish to efficiently discriminate between different clusters in the data, we propose a method based on VAEs where we use a Gaussian Mixture prior to help cluster the images accurately. We jointly learn the parameters of both the prior and the posterior distributions. Our method represents a true Gaussian Mixture VAE. This way, our method simultaneously learns a prior that captures the latent distribution of the images and a posterior to help discriminate well between data points. We also propose a novel reparametrization of the latent space consisting of a mixture of discrete and continuous variables. One key takeaway is that our method generalizes better across different datasets without using any pre-training or learnt models, unlike existing methods, allowing it to be trained from scratch in an end-to-end manner. We verify our efficacy and generalizability experimentally by achieving state-of-the-art results among unsupervised methods on a variety of datasets. To the best of our knowledge, we are the first to pursue image clustering using VAEs in a purely unsupervised manner on real image datasets.
Vignesh Prasad, Dipanjan Das 0003, Brojeshwar Bhowmick
IJCNN1
2019 SfMLearner++: Learning Monocular Depth & Ego-Motion Using Meaningful Geometric Constraints
abstract
Most geometric approaches to monocular Visual Odometry (VO) provide robust pose estimates, but sparse or semi-dense depth estimates. Off late, deep methods have shown good performance in generating dense depths and VO from monocular images by optimizing the photometric consistency between images. Despite being intuitive, a naive photometric loss does not ensure proper pixel correspondences between two views, which is the key factor for accurate depth and relative pose estimations. It is a well known fact that simply minimizing such an error is prone to failures. We propose a method using Epipolar constraints to make the learning more geometrically sound. We use the Essential matrix, obtained using Nistér's Five Point Algorithm, for enforcing meaningful geometric constraints on the loss, rather than using it as labels for training. Our method, although simplistic but more geometrically meaningful, uses lesser number of parameters to give a comparable performance to state-of-the-art methods which use complex losses and large networks showing the effectiveness of using epipolar constraints. Such a geometrically constrained learning method performs successfully even in cases where simply minimizing the photometric error would fail.
Vignesh Prasad, Brojeshwar Bhowmick
WACV1
2018 Overtaking Maneuvers in Simulated Highway Driving using Deep Reinforcement Learning
abstract
Most methods that attempt to tackle the problem of Autonomous Driving and overtaking usually try to either directly minimize an objective function or iteratively in a Reinforcement Learning like framework to generate motor actions given a set of inputs. We follow a similar trend but train the agent in a way similar to a curriculum learning approach where the agent is first given an easier problem to solve, followed by a harder problem. We use Deep Deterministic Policy Gradients to learn overtaking maneuvers for a car, in presence of multiple other cars, in a simulated highway scenario. The novelty of our approach lies in the training strategy used where we teach the agent to drive in a manner similar to the way humans learn to drive and the fact that our reward function uses only the raw sensor data at the current time step. This method, which resembles a curriculum learning approach is able to learn smooth maneuvers, largely collision free, wherein the agent overtakes all other cars, independent of the track and number of cars in the scene.
Meha Kaushik, Vignesh Prasad, K. Madhava Krishna, Balaraman Ravindran
Intelligent Vehicles Symposium2