Andrea Palazzi

dblp:183/6662 · DBLP profile ↗
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6ranked-venue papers
4as first author
1since 2021 · last 2022
0000-0003-2251-3918ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 50% Autonomous driving · 15% Segmentation and scene understanding · 15%
Computer graphics and multimedia
1 paper
Rendering · 100%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 57% Human-AI interaction · 26% Health and well-being technologies · 17%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d shape reconstruction
0.612022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision › 3d reconstruction
single-view 3d reconstruction
0.612022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Rendering
novel view synthesis
0.612022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Robotics › Autonomous driving › driver behavior modeling
driver attention prediction
0.412019
Predicting the Driver's Focus of Attention: The DR(eye)VE Project · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › Segmentation and scene understanding
scene understanding
0.412019
Predicting the Driver's Focus of Attention: The DR(eye)VE Project · IEEE Trans. Pattern Anal. Mach. Intell. 2019
Computer vision › Face, body and person analysis › human pose estimation
human pose tracking
0.312018
Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World · ECCV (4) 2018
Collaborative and social computing
nonverbal behavior analysis
0.212016
Spotting prejudice with nonverbal behaviours · UbiComp 2016
Machine learning › Generative modeling
image generation
0.212022
Warp and Learn: Novel Views Generation for Vehicles and Other Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › 3D vision
virtual world simulation
0.112018
Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World · ECCV (4) 2018
Health and well-being technologies
psychological measurement
0.112016
Spotting prejudice with nonverbal behaviours · UbiComp 2016

Methods — techniques the papers use, named apart from their topics

self-supervised learning · 1.1image completion network · 1.1geometric priors · 1.1scene semantics · 0.8multi-branch deep architecture · 0.8motion features · 0.8semiparametric approach · 0.6semi-parametric approach · 0.6eye-tracking · 0.4eye tracking · 0.4synthetic data generation · 0.3sensing technology · 0.2machine learning · 0.2
YearPublicationVenuePosition
2022 Warp and Learn: Novel Views Generation for Vehicles and Other Objects
abstract
In this article we introduce a new self-supervised, semi-parametric approach for synthesizing novel views of a vehicle starting from a single monocular image. Differently from parametric (i.e., entirely learning-based) methods, we show how a-priori geometric knowledge about the object and the 3D world can be successfully integrated into a deep learning based image generation framework. As this geometric component is not learnt, we call our approach semi-parametric. In particular, we exploit man-made object symmetry and piece-wise planarity to integrate rich a-priori visual information into the novel viewpoint synthesis process. An Image Completion Network (ICN) is then trained to generate a realistic image starting from this geometric guidance. This careful blend between parametric and non-parametric components allows us to i) operate in a real-world scenario, ii) preserve high-frequency visual information such as textures, iii) handle truly arbitrary 3D roto-translations of the input, and iv) perform shape transfer to completely different 3D models. Eventually, we show that our approach can be easily complemented with synthetic data and extended to other rigid objects with completely different topology, even in presence of concave structures and holes (e.g., chairs). A comprehensive experimental analysis against state-of-the-art competitors shows the efficacy of our method both from a quantitative and a perceptive point of view. Supplementary material, animated results, code, and data are available at: https://github.com/ndrplz/semiparametric.
Andrea Palazzi, Luca Bergamini, Simone Calderara, Rita Cucchiara
IEEE Trans. Pattern Anal. Mach. Intell.1
2020 Future Urban Scenes Generation Through Vehicles Synthesis
abstract
In this work we propose a deep learning pipeline to predict the visual future appearance of an urban scene. Despite recent advances, generating the entire scene in an end-to-end fashion is still far from being achieved. Instead, here we follow a two stages approach, where interpretable information is included in the loop and each actor is modelled independently. We leverage a per-object novel view synthesis paradigm; i.e. generating a synthetic representation of an object undergoing a geometrical roto-translation in the 3D space. Our model can be easily conditioned with constraints (e.g. input trajectories) provided by state-of-the-art tracking methods or by the user itself. This allows us to generate a set of diverse realistic futures starting from the same input in a multi-modal fashion. We visually and quantitatively show the superiority of this approach over traditional end-to-end scene-generation methods on CityFlow, a challenging real world dataset.
Alessandro Simoni, Luca Bergamini, Andrea Palazzi, Simone Calderara, Rita Cucchiara
ICPR3
2019 Predicting the Driver's Focus of Attention: The DR(eye)VE Project
abstract
In this work we aim to predict the driver's focus of attention. The goal is to estimate what a person would pay attention to while driving, and which part of the scene around the vehicle is more critical for the task. To this end we propose a new computer vision model based on a multi-branch deep architecture that integrates three sources of information: raw video, motion and scene semantics. We also introduce DR(eye)VE, the largest dataset of driving scenes for which eye-tracking annotations are available. This dataset features more than 500,000 registered frames, matching ego-centric views (from glasses worn by drivers) and car-centric views (from roof-mounted camera), further enriched by other sensors measurements. Results highlight that several attention patterns are shared across drivers and can be reproduced to some extent. The indication of which elements in the scene are likely to capture the driver's attention may benefit several applications in the context of human-vehicle interaction and driver attention analysis.
Andrea Palazzi, Davide Abati, Simone Calderara, Francesco Solera, Rita Cucchiara
IEEE Trans. Pattern Anal. Mach. Intell.1
2018 Learning to Detect and Track Visible and Occluded Body Joints in a Virtual World
Matteo Fabbri, Fabio Lanzi, Simone Calderara, Andrea Palazzi, Roberto Vezzani, Rita Cucchiara
ECCV (4)4
2017 Learning where to attend like a human driver
abstract
Despite the advent of autonomous cars, it's likely - at least in the near future - that human attention will still maintain a central role as a guarantee in terms of legal responsibility during the driving task. In this paper we study the dynamics of the driver's gaze and use it as a proxy to understand related attentional mechanisms. First, we build our analysis upon two questions: where and what the driver is looking at? Second, we model the driver's gaze by training a coarse-to-fine convolutional network on short sequences extracted from the DR(eye)VE dataset. Experimental comparison against different baselines reveal that the driver's gaze can indeed be learnt to some extent, despite (i) being highly subjective and (ii) having only one driver's gaze available for each sequence due to the irreproducibility of the scene. Eventually, we advocate for a new assisted driving paradigm which suggests to the driver, with no intervention, where she should focus her attention.
Andrea Palazzi, Francesco Solera, Simone Calderara, Stefano Alletto, Rita Cucchiara
Intelligent Vehicles Symposium1
2016 Spotting prejudice with nonverbal behaviours
abstract
Despite prejudice cannot be directly observed, nonverbal behaviours provide profound hints on people inclinations. In this paper, we use recent sensing technologies and machine learning techniques to automatically infer the results of psychological questionnaires frequently used to assess implicit prejudice. In particular, we recorded 32 students discussing with both white and black collaborators. Then, we identified a set of features allowing automatic extraction and measured their degree of correlation with psychological scores. Results confirmed that automated analysis of nonverbal behaviour is actually possible thus paving the way for innovative clinical tools and eventually more secure societies.
Andrea Palazzi, Simone Calderara, Nicola Bicocchi, Loris Vezzali, Gian Antonio di Bernardo, Franco Zambonelli, Rita Cucchiara
UbiComp1