EDBT 2026 Demo / reviewers in the wild / expert
Kaiyu Zheng
dblp:183/7374
· DBLP profile ↗
12ranked-venue papers
8as first author
7since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 6 first-author · 4 since 2021Systems, architecture and hardware · 4 · 4 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Octree-Based Learned Point Cloud Geometry Compression: A Lossy PerspectiveabstractIn this paper, we mainly research lossy octree-based point cloud geometry compression. We analyze data characteristics of different point clouds and propose lossy approaches specifically (Fig. 1 (d-f)). For object point clouds that suffer from quantization step adjustment, we propose a new leaf nodes lossy compression method (Fig. 1 (a-b)), which achieves lossy compression by performing bit-wise coding and binary prediction on leaf nodes. For LiDAR point clouds, we discover the occupancy distribution similarity for octrees in the same depth. Therefore, we present variable rate approaches and propose a simple but effective rate control method. Experimental results demonstrate that the proposed leaf nodes lossy compression method significantly outperforms the previous octree-based method on object point clouds, and the proposed rate control method achieves about 1% bit error without finetuning on LiDAR point clouds. Kaiyu Zheng, Wei Gao 0003, Huiming Zheng |
DCC | 1 |
| 2024 | OpenDIC: An Open-Source Library and Performance Evaluation for Deep-learning-based Image CompressionabstractDeep learning technologies have been popular in the image compression field for some time. An increasing number of deep-learning-based models are proposed to improve Rate-Distortion (RD) performance. Previous algorithms are implemented in the specific platform and can not be applied in cross-platform environments. In this paper, we present an open-source algorithm library called OpenDIC, which integrates a variety of end-to-end image compression methods in cross-platform environments. The contribution and details of the algorithms used in the library are described. To evaluate the performance of these algorithms, we conduct a comprehensive performance test. We compare and analyze each algorithm according to RD performance, running time, and GPU memory occupancy. The algorithm library has been released at https://openi.pcl.ac.cn/OpenDIC/. Wei Gao 0003, Huiming Zheng, Kaiyu Zheng, Zhuozhen Yu, Yuan Li 0076, Yongchi Zhang |
ACM Multimedia | 4 |
| 2023 | ASystem for Generalized 3D Multi-Object SearchabstractSearching for objects is a fundamental skill for robots. As such, we expect object search to eventually become an off-the-shelf capability for robots, similar to e.g., object detection and SLAM. In contrast, however, no system for 3D object search exists that generalizes across real robots and environments. In this paper, building upon a recent theoretical framework that exploited the octree structure for representing belief in 3D, we present GenMOS (Generalized Multi-Object Search), the first general-purpose system for multi-object search (MOS) in a 3D region that is robot-independent and environment-agnostic. GenMOS takes as input point cloud observations of the local region, object detection results, and localization of the robot's view pose, and outputs a 6D viewpoint to move to through online planning. In particular, GenMOS uses point cloud observations in three ways: (1) to simulate occlusion; (2) to inform occupancy and initialize octree belief; and (3) to sample a belief-dependent graph of view positions that avoid obstacles. We evaluate our system both in simulation and on two real robot platforms. Our system enables, for example, a Boston Dynamics Spot robot to find a toy cat hidden underneath a couch in under one minute. We further integrate 3D local search with 2D global search to handle larger areas, demonstrating the resulting system in a 25m2lobby area. Kaiyu Zheng, Anirudha Paul, Stefanie Tellex |
ICRA | 1 |
| 2022 | ChannelFed: Enabling Personalized Federated Learning via Localized Channel AttentionabstractOne vital challenge in federated learning (FL) is the statistical heterogeneity of data in different clients, which negatively affects the performance of the finally obtained model. One common approach to address this problem, called as personalized federated learning (PFL), is to train a personalized model for each client. A key design issue in PFL-based methods is determining which parts of the model should be personalized for each client. For example, one popular method in PFL is to personalize the batch normalization layers. In this paper, we propose ChannelFed, a new PFL-based method which personalizes the channel attention module. ChannelFed is designed based on the following observation: Channel attention assigns different weights to channels for different classes of data, which can be utilized to exploit knowledge of heterogeneous data from different clients. By keeping the channel attention module localized, ChannelFed enables clients to concentrate on client-specific channels. ChannelFed implements normalization across samples in the channel attention module to better fit for statistical heterogeneity scenarios. Experiments on CIFAR-10, Fashion-MNIST, and CIFAR-100 datasets demonstrate that ChannelFed outperforms other PFL methods under statistical heterogeneity scenarios. Kaiyu Zheng, Xuefeng Liu 0001, Guogang Zhu, Xinghao Wu, Jianwei Niu 0002 |
GLOBECOM | 1 |
| 2022 | Towards Optimal Correlational Object SearchabstractIn realistic applications of object search, robots will need to locate target objects in complex environments while coping with unreliable sensors, especially for small or hard-to-detect objects. In such settings, correlational information can be valuable for planning efficiently. Previous approaches that consider correlational information typically resort to ad-hoc, greedy search strategies. We introduce the Correlational Object Search POMDP (COS-POMDP), which models correlations while preserving optimal solutions with a reduced state space. We propose a hierarchical planning algorithm to scale up COS-POMDPs for practical domains. Our evaluation, conducted with the AI2-THOR household simulator and the YOLOv5 object detector, shows that our method finds objects more successfully and efficiently compared to baselines, particularly for hard-to-detect objects such as srub brush and remote control. Kaiyu Zheng, Rohan Chitnis, Yoonchang Sung, George Dimitri Konidaris, Stefanie Tellex |
ICRA | 1 |
| 2021 | Multi-Resolution POMDP Planning for Multi-Object Search in 3DabstractRobots operating in households must find objects on shelves, under tables, and in cupboards. In such environments, it is crucial to search efficiently at 3D scale while coping with limited field of view and the complexity of searching for multiple objects. Principled approaches to object search frequently use Partially Observable Markov Decision Process (POMDP) as the underlying framework for computing search strategies, but constrain the search space in 2D. In this paper, we present a POMDP formulation for multi-object search in a 3D region with a frustum-shaped field-of-view. To efficiently solve this POMDP, we propose a multi-resolution planning algorithm based on online Monte-Carlo tree search. In this approach, we design a novel octree-based belief representation to capture uncertainty of the target objects at different resolution levels, then derive abstract POMDPs at lower resolutions with dramatically smaller state and observation spaces. Evaluation in a simulated 3D domain shows that our approach finds objects more efficiently and successfully compared to a set of baselines without resolution hierarchy in larger instances under the same computational requirement. We demonstrate our approach on a mobile robot to find objects placed at different heights in two 10m2×2m regions by moving its base and actuating its torso. Kaiyu Zheng, Yoonchang Sung, George Dimitri Konidaris, Stefanie Tellex |
IROS | 1 |
| 2021 | Spatial Language Understanding for Object Search in Partially Observed City-scale EnvironmentsabstractHumans use spatial language to naturally describe object locations and their relations. Interpreting spatial language not only adds a perceptual modality for robots, but also reduces the barrier of interfacing with humans. Previous work primarily considers spatial language as goal specification for instruction following tasks in fully observable domains, often paired with reference paths for reward-based learning. However, spatial language is inherently subjective and potentially ambiguous or misleading. Hence, in this paper, we consider spatial language as a form of stochastic observation. We propose SLOOP (Spatial Language Object-Oriented POMDP), a new framework for partially observable decision making with a probabilistic observation model for spatial language. We apply SLOOP to object search in city-scale environments. To interpret ambiguous, context-dependent prepositions (e.g. front), we design a simple convolutional neural network that predicts the language provider’s latent frame of reference (FoR) given the environment context. Search strategies are computed via an online POMDP planner based on Monte Carlo Tree Search. Evaluation based on crowdsourced language data, collected over areas of five cities in OpenStreetMap, shows that our approach achieves faster search and higher success rate compared to baselines, with a wider margin as the spatial language becomes more complex. Finally, we demonstrate the proposed method in AirSim, a realistic simulator where a drone is tasked to find cars in a neighborhood environment. Kaiyu Zheng, Deniz Bayazit, Rebecca Mathew, Ellie Pavlick, Stefanie Tellex |
RO-MAN | 1 |
| 2019 | From Pixels to Buildings: End-to-end Probabilistic Deep Networks for Large-scale Semantic MappingabstractWe introduce TopoNets, end-to-end probabilistic deep networks for modeling semantic maps with structure reflecting the topology of large-scale environments. TopoNets build a unified deep network spanning multiple levels of abstraction and spatial scales, from pixels representing geometry of local places to high-level descriptions of semantics of buildings. To this end, TopoNets leverage complex spatial relations expressed in terms of arbitrary, dynamic graphs. We demonstrate how TopoNets can be used to perform end-to-end semantic mapping from partial sensory observations and noisy topological relations discovered by a robot exploring large-scale office spaces. Thanks to their probabilistic nature and generative properties, TopoNets extend the problem of semantic mapping beyond classification. We show that TopoNets successfully perform uncertain reasoning about yet unexplored space and detect novel and incongruent environment configurations unknown to the robot. Our implementation of TopoNets achieves real-time, tractable and exact inference, which makes these new deep models a promising, practical solution to mobile robot spatial understanding at scale. Kaiyu Zheng, Andrzej Pronobis |
IROS | 1 |
| 2018 | Learning Graph-Structured Sum-Product Networks for Probabilistic Semantic MapsabstractWe introduce Graph-Structured Sum-Product Networks (GraphSPNs), a probabilistic approach to structured prediction for problems where dependencies between latent variables are expressed in terms of arbitrary, dynamic graphs. While many approaches to structured prediction place strict constraints on the interactions between inferred variables, many real-world problems can be only characterized using complex graph structures of varying size, often contaminated with noise when obtained from real data. Here, we focus on one such problem in the domain of robotics. We demonstrate how GraphSPNs can be used to bolster inference about semantic, conceptual place descriptions using noisy topological relations discovered by a robot exploring large-scale office spaces. Through experiments, we show that GraphSPNs consistently outperform the traditional approach based on undirected graphical models, successfully disambiguating information in global semantic maps built from uncertain, noisy local evidence. We further exploit the probabilistic nature of the model to infer marginal distributions over semantic descriptions of as yet unexplored places and detect spatial environment configurations that are novel and incongruent with the known evidence. Kaiyu Zheng, Andrzej Pronobis, Rajesh P. N. Rao |
AAAI | 1 |
| 2018 | A Data-Emergency-Aware Scheduling Scheme for Internet of Things in Smart CitiesabstractWith the applications of Internet of Things (IoT) for smart cities, the real-time performance for a large number of network packets is facing serious challenge. Thus, how to improve the emergency response has become a critical issue. However, traditional packet scheduling algorithms cannot meet the requirements of the large-scale IoT system for smart cities. To address this shortcoming, this paper proposes EARS, an efficient data-emergency-aware packet scheduling scheme for smart cities. EARS describes the packet emergency information with the packet priority and deadline. Each source node informs the destination node of the packet emergency information before sending the packets. The destination node determines the packet scheduling sequence and processing sequence according to emergency information. Moreover, this paper compares EARS with a first-come, first-served, multilevel queue algorithm and a dynamic multilevel priority packet scheduling algorithm. Simulation results show that EARS outperforms these previous scheduling algorithms in terms of packet loss rate, average packet waiting time, and average packet end-to-end delay. Tie Qiu 0001, Kaiyu Zheng, Min Han 0001, C. L. Philip Chen, Meiling Xu |
IEEE Trans. Ind. Informatics | 2 |
| 2017 | ARACHNE: A neural-neuroglial network builder with remotely controlled parallel computingabstractCreating and running realistic models of neural networks has hitherto been a task for computing professionals rather than experimental neuroscientists. This is mainly because such networks usually engage substantial computational resources, the handling of which requires specific programing skills. Here we put forward a newly developed simulation environment ARACHNE: it enables an investigator to build and explore cellular networks of arbitrary biophysical and architectural complexity using the logic of NEURON and a simple interface on a local computer or a mobile device. The interface can control, through the internet, an optimized computational kernel installed on a remote computer cluster. ARACHNE can combine neuronal (wired) and astroglial (extracellular volume-transmission driven) network types and adopt realistic cell models from the NEURON library. The program and documentation (current version) are available at GitHub repository https://github.com/LeonidSavtchenko/Arachne under the MIT License (MIT). Sergey G. Aleksin, Kaiyu Zheng, Dmitri A. Rusakov, Leonid Savtchenko |
PLoS Comput. Biol. | 2 |
| 2017 | A Local-Optimization Emergency Scheduling Scheme With Self-Recovery for a Smart GridabstractWith the widespread applications of Internet of Things (IoT), the emergency response performance for large-scale network packets is facing serious challenge, especially for renewable distributed energy resources monitoring in a smart grid. Therefore, how to improve the real-time performance of the emergency data packets has been a critical issue. Traditional packet scheduling schemes and topology optimization strategies are not suitable for a large-scale IoT-based smart grid. To address this problem, this paper proposes a new packet scheduling scheme named LOES, which first combines the priority-based packet scheduling scheme with local optimization. We exchange local geographic information to reduce the hop counts and distance between distributed source nodes and sink nodes. Each destination node determines the packet scheduling sequence according to the received emergency information. Finally, we compare LOES with first come first serve, multilevel scheme, and dynamic multilevel priority packet scheduling scheme using packet loss rate, packet waiting time, and average packet end-to-end delay as metrics. The simulation results show that LOES outperforms these previous scheduling schemes. Tie Qiu 0001, Kaiyu Zheng, Houbing Song, Min Han 0001, Burak Kantarci |
IEEE Trans. Ind. Informatics | 2 |