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Mathias Kanzler

dblp:183/8709 · DBLP profile ↗
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5ranked-venue papers
2as first author
0since 2021 · last 2019
0000-0001-8949-1384ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 67% Visualization and visual analytics · 33%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › volume rendering › ray casting
GPU ray-casting
0.412019
A Voxel-Based Rendering Pipeline for Large 3D Line Sets · IEEE Trans. Vis. Comput. Graph. 2019
Rendering › stroke-based rendering
line rendering
0.412019
A Voxel-Based Rendering Pipeline for Large 3D Line Sets · IEEE Trans. Vis. Comput. Graph. 2019
Rendering › volume rendering
ray casting
0.412019
A Voxel-Based Rendering Pipeline for Large 3D Line Sets · IEEE Trans. Vis. Comput. Graph. 2019
Visualization and visual analytics › uncertainty visualization
ensemble forecast visualization
0.312017
Time-Hierarchical Clustering and Visualization of Weather Forecast Ensembles · IEEE Trans. Vis. Comput. Graph. 2017
Visualization and visual analytics
scientific visualization
0.312017
Time-Hierarchical Clustering and Visualization of Weather Forecast Ensembles · IEEE Trans. Vis. Comput. Graph. 2017
Rendering › global illumination
ambient occlusion
0.112019
A Voxel-Based Rendering Pipeline for Large 3D Line Sets · IEEE Trans. Vis. Comput. Graph. 2019
Rendering
global illumination
0.112019
A Voxel-Based Rendering Pipeline for Large 3D Line Sets · IEEE Trans. Vis. Comput. Graph. 2019

Methods — techniques the papers use, named apart from their topics

voxel grid encoding · 0.4level-of-detail representation · 0.4time-reversed merging · 0.3contour clustering · 0.3
YearPublicationVenuePosition
2019 Visual Exploration of Circulation Rolls in Convective Heat Flows
abstract
We present techniques to improve the understanding of pattern forming processes in Rayleigh-Bénard-type convective heat transport, through visually guided exploration of convection features in time-averaged turbulent flows. To enable the exploration of roll-like heat transfer pathways and pattern-forming anomalies, we combine feature extraction with interactive visualization of particle trajectories. To robustly determine boundaries between circulation rolls, we propose ridge extraction in a z-averaged temperature field, and in the extracted ridge network we automatically classify topological point defects hinting at pattern forming instabilities. An importance measure based on the circular movement of particles is employed to automatically control the density of 3D trajectories and, thus, enable insights into the heat flow in the interior of rolls. A quantitative analysis of the heat transport within and across cell boundaries, as well as investigations of pattern instabilities in the vicinity of defects, is supported by interactive particle visualization including instant computations of particle density maps. We demonstrate the use of the proposed techniques to explore direct numerical simulations of the 3D Boussinesq equations of convection, giving novel insights into Rayleigh-Bénard-type convective heat transport.
A. Frasson, M. Ender, Sebastian Weiss, Mathias Kanzler, Amrish Pandrey, Jörg Schumacher, Rüdiger Westermann
PacificVis4
2019 A Voxel-Based Rendering Pipeline for Large 3D Line Sets
abstract
We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects. Even for opaque lines we demonstrate superior rendering performance compared to GPU rasterization of lines, and when transparency is used we can interactively render amounts of lines that are infeasible to be rendered via rasterization. We propose a direction-preserving encoding of lines into a regular voxel grid, along with the quantization of directions using face-to-face connectivity in this grid. On the regular grid structure, parallel GPU ray-casting is used to determine visible fragments in correct visibility order. To enable interactive rendering of global illumination effects like low-frequency shadows and ambient occlusions, illumination simulation is performed during ray-casting on a level-of-detail (LoD) line representation that considers the number of lines and their lengths per voxel. In this way we can render effects which are very difficult to render via GPU rasterization. A detailed performance and quality evaluation compares our approach to rasterization-based rendering of lines.
Mathias Kanzler, Marc Rautenhaus, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.1
2017 Time-Hierarchical Clustering and Visualization of Weather Forecast Ensembles
abstract
We propose a new approach for analyzing the temporal growth of the uncertainty in ensembles of weather forecasts which are started from perturbed but similar initial conditions. As an alternative to traditional approaches in meteorology, which use juxtaposition and animation of spaghetti plots of iso-contours, we make use of contour clustering and provide means to encode forecast dynamics and spread in one single visualization. Based on a given ensemble clustering in a specified time window, we merge clusters in time-reversed order to indicate when and where forecast trajectories start to diverge. We present and compare different visualizations of the resulting time-hierarchical grouping, including space-time surfaces built by connecting cluster representatives over time, and stacked contour variability plots. We demonstrate the effectiveness of our visual encodings with forecast examples of the European Centre for Medium-Range Weather Forecasts, which convey the evolution of specific features in the data as well as the temporally increasing spatial variability.
Florian Ferstl, Mathias Kanzler, Marc Rautenhaus, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.2
2016 Line density control in screen-space via balanced line hierarchies
Mathias Kanzler, Florian Ferstl, Rüdiger Westermann
Comput. Graph.1
2016 Visual Analysis of Spatial Variability and Global Correlations in Ensembles of Iso-Contours
abstract
Abstract For an ensemble of iso‐contours in multi‐dimensional scalar fields, we present new methods to a) visualize their dominant spatial patterns of variability, and b) to compute the conditional probability of the occurrence of a contour at one location given the occurrence at some other location. We first show how to derive a statistical model describing the contour variability, by representing the contours implicitly via signed distance functions and clustering similar functions in a reduced order space. We show that the spatial patterns of the ensemble can then be derived by analytically transforming the boundaries of a confidence interval computed from each cluster into the spatial domain. Furthermore, we introduce a mathematical basis for computing correlations between the occurrences of iso‐contours at different locations. We show that the computation of these correlations can be posed in the reduced order space as an integration problem over a region bounded by four hyper‐planes. To visualize the derived statistical properties we employ a variant of variability plots for streamlines, now including the color coding of probabilities of joint contour occurrences. We demonstrate the use of the proposed techniques for ensemble exploration in a number of 2D and 3D examples, using artificial and meteorological data sets.
Florian Ferstl, Mathias Kanzler, Marc Rautenhaus, Rüdiger Westermann
Comput. Graph. Forum2