Demo Data from EDBT 2026 / reviewers in the wild / expert
Ruozi Huang
dblp:183/9132
· DBLP profile ↗
3ranked-venue papers
3as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Reinforcement learning · 72% Generative modeling · 28% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning
multi-agent reinforcement learning |
0.7 | 1 | 2023 | A Robust and Opponent-Aware League Training Method for StarCraft II · NeurIPS 2023 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
opponent modeling |
0.7 | 1 | 2023 | A Robust and Opponent-Aware League Training Method for StarCraft II · NeurIPS 2023 |
Machine learning › Generative modeling › motion generation
dance generation |
0.5 | 1 | 2021 | Dance Revolution: Long-Term Dance Generation with Music via Curriculum Learning · ICLR 2021 |
Computer animation and physical simulation
music-driven dance generation |
0.5 | 1 | 2021 | Dance Revolution: Long-Term Dance Generation with Music via Curriculum Learning · ICLR 2021 |
Games and playful interaction
game AI |
0.2 | 1 | 2023 | A Robust and Opponent-Aware League Training Method for StarCraft II · NeurIPS 2023 |
Methods — techniques the papers use, named apart from their topics
goal-conditioned exploiters · 1.3game-theoretic league training · 1.3curriculum learning · 1.0autoregressive generation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | A Robust and Opponent-Aware League Training Method for StarCraft IIabstractIt is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of StarCraft II, using a league training framework that is inspired by a game-theoretic approach. In this paper, we improve AlphaStar's league training in two significant aspects. We train goal-conditioned exploiters, whose abilities of spotting weaknesses in the main agent and the entire league are greatly improved compared to the unconditioned exploiters in AlphaStar. In addition, we endow the agents in the league with the new ability of opponent modeling, which makes the agent more responsive to the opponent's real-time strategy. Based on these improvements, we train a better and superhuman AI with orders of magnitude less resources than AlphaStar (see Table 1 for a full comparison). Considering the iconic role of StarCraft II in game AI research, we believe our method and results on StarCraft II provide valuable design principles on how one would utilize the general league training framework for obtaining a least-exploitable strategy in various, large-scale, real-world games. Ruozi Huang, Xipeng Wu, Hongsheng Yu, Zhong Fan, Haobo Fu, Qiang Fu 0016, Wei Yang 0032 |
NeurIPS | 1 |
| 2021 | Dance Revolution: Long-Term Dance Generation with Music via Curriculum Learning
Ruozi Huang, Huang Hu, Wei Wu 0014, Kei Sawada, Daxin Jiang |
ICLR | 1 |
| 2016 | Automaticly Generating Web Page From A MockupabstractUI is an important part of software product.Considering the complexity of web UI, generating the web page from a mockup proposes requirements for rich experience of developer.Extracting visible elements and their relationship, selecting proper tags, generating source code are time-consuming and error-prone task.In this paper, we propose a method to automate the transforming of the mockup to the web page.Our approach starts from the mockup designed by the art designers, and extracts the elements based on the color features of the edges.Then a bottom-up tag generating method based on the Random Forest is proposed to select the tags for elements.Finally the web page is generated by the definition of the elements.The generating tags can achieve an average accuracy of more than 84%, which can meet the basic requirements of the developers. Ruozi Huang, Xiangping Chen |
SEKE | 1 |