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Jeongin Hwang

dblp:183/9885 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 41% Immersive interaction · 32% User interface design and tools · 28%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality interaction
0.312018
Wall-based Space Manipulation Technique for Efficient Placement of Distant Objects in Augmented Reality · UIST 2018
Interaction techniques and input › spatial interaction › 3d interaction
distant object manipulation
0.312018
Wall-based Space Manipulation Technique for Efficient Placement of Distant Objects in Augmented Reality · UIST 2018
Visualization and visual analytics › visualization literacy › visualization interpretation
chart image analysis
0.312017
ChartSense: Interactive Data Extraction from Chart Images · CHI 2017
Interaction techniques and input
selection and manipulation
0.112018
Wall-based Space Manipulation Technique for Efficient Placement of Distant Objects in Augmented Reality · UIST 2018

Methods — techniques the papers use, named apart from their topics

user study · 0.6interactive extraction algorithms · 0.6deep learning based classifier · 0.6user evaluation · 0.3
YearPublicationVenuePosition
2018 Wall-based Space Manipulation Technique for Efficient Placement of Distant Objects in Augmented Reality
abstract
We present a wall-based space manipulation (WSM) technique that enables users to efficiently select and move distant objects by dynamically squeezing their surrounding space in augmented reality. Users can bring a target object closer by dragging a solid plane behind the object and squeezing the space between them and the plane so that they can select and move the object more delicately and efficiently. We furthermore discuss the unique design challenges of WSM, including the dimension of space reduction and the recognition of the reduced space in relation to the real space. We conducted a user evaluation to verify how WSM improves the performance of the hand-centered object manipulation technique on the HoloLens for moving near objects far away and vice versa. The results indicate that WSM overall performed consistently well and significantly improved efficiency while alleviating arm fatigue.
Han Joo Chae, Jeongin Hwang, Jinwook Seo
UIST2
2017 ChartSense: Interactive Data Extraction from Chart Images
abstract
Charts are commonly used to present data in digital documents such as web pages, research papers, or presentation slides. When the underlying data is not available, it is necessary to extract the data from a chart image to utilize the data for further analysis or improve the chart for more accurate perception. In this paper, we present ChartSense, an interactive chart data extraction system. ChartSense first determines the chart type of a given chart image using a deep learning based classifier, and then extracts underlying data from the chart image using semi-automatic, interactive extraction algorithms optimized for each chart type. To evaluate chart type classification accuracy, we compared ChartSense with ReVision, a system with the state-of-the-art chart type classifier. We found that ChartSense was more accurate than ReVision. In addition, to evaluate data extraction performance, we conducted a user study, comparing ChartSense with WebPlotDigitizer, one of the most effective chart data extraction tools among publicly accessible ones. Our results showed that ChartSense was better than WebPlotDigitizer in terms of task completion time, error rate, and subjective preference.
Daekyoung Jung, Wonjae Kim, Hyunjoo Song, Jeongin Hwang, Bongshin Lee, Bo Hyoung Kim, Jinwook Seo
CHI4