Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew Overby
dblp:184/1272
· DBLP profile ↗
4ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0002-0853-8046ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 100% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
cloth simulation |
0.3 | 1 | 2018 | An implicit frictional contact solver for adaptive cloth simulation · ACM Trans. Graph. 2018 |
Computer animation and physical simulation
deformable body simulation |
0.3 | 1 | 2018 | Accurate dissipative forces in optimization integrators · ACM Trans. Graph. 2018 |
Computer animation and physical simulation › contact simulation
frictional contact |
0.3 | 1 | 2018 | An implicit frictional contact solver for adaptive cloth simulation · ACM Trans. Graph. 2018 |
Computer animation and physical simulation
time integration |
0.3 | 1 | 2018 | Accurate dissipative forces in optimization integrators · ACM Trans. Graph. 2018 |
Computer animation and physical simulation › time integration
implicit time integration |
0.3 | 1 | 2017 | ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints · IEEE Trans. Vis. Comput. Graph. 2017 |
Computer animation and physical simulation › deformable body simulation
soft body simulation |
0.3 | 1 | 2017 | ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints · IEEE Trans. Vis. Comput. Graph. 2017 |
Mathematical optimization › continuous optimization › convex optimization › proximal methods
alternating direction method of multipliers |
0.1 | 1 | 2017 | ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic Constraints · IEEE Trans. Vis. Comput. Graph. 2017 |
Methods — techniques the papers use, named apart from their topics
projective dynamics · 0.6alternating direction method of multipliers · 0.6momentum conservation · 0.3dissipation functions · 0.3conical complementarity solver · 0.3adaptive node refinement · 0.3TR-BDF2 integrator · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Globally Injective Geometry Optimization with Non-Injective StepsabstractAbstract We present a method to minimize distortion and compute globally injective mappings from non‐injective initialization Many approaches for distortion minimization subject to injectivity constraints require an injective initialization and feasible intermediate states. However, it is often the case that injective initializers are not readily available, and many distortion energies of interest have barrier terms that stall global progress. The alternating direction method of multipliers (ADMM) has recently gained traction in graphics due to its efficiency and generality. In this work we explore how to endow ADMM with global injectivity while retaining the ability to traverse non‐injective iterates. We develop an iterated coupled‐solver approach that evolves two solution states in tandem. Our primary solver rapidly drives down energy to a nearly injective state using a dynamic set of efficiently enforceable inversion and overlap constraints. Then, a secondary solver corrects the state, herding the solution closer to feasibility. The resulting method not only compares well to previous work, but can also resolve overlap with free boundaries. Matthew Overby, Danny M. Kaufman, Rahul Narain |
Comput. Graph. Forum | 1 |
| 2018 | Accurate dissipative forces in optimization integratorsabstractWe propose a method for accurately simulating dissipative forces in deformable bodies when using optimization-based integrators. We represent such forces using dissipation functions which may be nonlinear in both positions and velocities, enabling us to model a range of dissipative effects including Coulomb friction, Rayleigh damping, and power-law dissipation. We propose a general method for incorporating dissipative forces into optimization-based time integration schemes, which hitherto have been applied almost exclusively to systems with only conservative forces. To improve accuracy and minimize artificial damping, we provide an optimization-based version of the second-order accurate TR-BDF2 integrator. Finally, we present a method for modifying arbitrary dissipation functions to conserve linear and angular momentum, allowing us to eliminate the artificial angular momentum loss caused by Rayleigh damping. George E. Brown, Matthew Overby, Zahra Forootaninia, Rahul Narain |
ACM Trans. Graph. | 2 |
| 2018 | An implicit frictional contact solver for adaptive cloth simulationabstractCloth dynamics plays an important role in the visual appearance of moving characters. Properly accounting for contact and friction is of utmost importance to avoid cloth-body and cloth-cloth penetration and to capture typical folding and stick-slip behavior due to dry friction. We present here the first method able to account for cloth contact with exact Coulomb friction, treating both cloth self-contacts and contacts occurring between the cloth and an underlying character. Our key contribution is to observe that for a nodal system like cloth, the frictional contact problem may be formulated based on velocities as primary variables, without having to compute the costly Delassus operator. Then, by reversing the roles classically played by the velocities and the contact impulses, conical complementarity solvers of the literature can be adapted to solve for compatible velocities at nodes. To handle the full complexity of cloth dynamics scenarios, we have extended this base algorithm in two ways: first, towards the accurate treatment of frictional contact at any location of the cloth, through an adaptive node refinement strategy; second, towards the handling of multiple constraints at each node, through the duplication of constrained nodes and the adding of pin constraints between duplicata. Our method allows us to handle the complex cloth-cloth and cloth-body interactions in full-size garments with an unprecedented level of realism compared to former methods, while maintaining reasonable computational timings. Gilles Daviet, Rahul Narain, Florence Bertails-Descoubes, Matthew Overby, George E. Brown, Laurence Boissieux |
ACM Trans. Graph. | 5 |
| 2017 | ADMM ⊇ Projective Dynamics: Fast Simulation of Hyperelastic Models with Dynamic ConstraintsabstractWe apply the alternating direction method of multipliers (ADMM) optimization algorithm to implicit time integration of elastic bodies, and show that the resulting method closely relates to the recently proposed projective dynamics algorithm. However, as ADMM is a general purpose optimization algorithm applicable to a broad range of objective functions, it permits the use of nonlinear constitutive models and hard constraints while retaining the speed, parallelizability, and robustness of projective dynamics. We further extend the algorithm to improve the handling of dynamically changing constraints such as sliding and contact, while maintaining the benefits of a constant, prefactored system matrix. We demonstrate the benefits of our algorithm on several examples that include cloth, collisions, and volumetric deformable bodies with nonlinear elasticity and skin sliding effects. Matthew Overby, George E. Brown, Rahul Narain |
IEEE Trans. Vis. Comput. Graph. | 1 |