Demo Data from EDBT 2026 / reviewers in the wild / expert
Rene Winchenbach
dblp:184/1286
· DBLP profile ↗
7ranked-venue papers
5as first author
4since 2021 · last 2026
0000-0003-2446-9412ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 100% | |
| Artificial intelligence
1 paper |
Deep learning architectures and training · 100% | |
| Interdisciplinary, comprehensive, and emerging computing
1 paper |
Computational science and engineering · 100% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
fluid simulation |
1.7 | 3 | 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps · ACM Trans. Graph. 2026 Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics · ACM Trans. Graph. 2020 Infinite continuous adaptivity for incompressible SPH · ACM Trans. Graph. 2017 |
Computer animation and physical simulation › fluid simulation › eulerian-lagrangian simulation
FLIP method |
1.0 | 1 | 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time Steps · ACM Trans. Graph. 2026 |
Machine learning › Deep learning architectures and training › convolutional neural network › convolution design
continuous convolution |
0.8 | 1 | 2024 | Symmetric Basis Convolutions for Learning Lagrangian Fluid Mechanics · ICLR 2024 |
Machine learning › Deep learning architectures and training
physics-informed neural network |
0.8 | 1 | 2024 | Symmetric Basis Convolutions for Learning Lagrangian Fluid Mechanics · ICLR 2024 |
Computational science and engineering
computational fluid dynamics |
0.2 | 1 | 2024 | Symmetric Basis Convolutions for Learning Lagrangian Fluid Mechanics · ICLR 2024 |
Computational science and engineering › computational fluid dynamics
smoothed particle hydrodynamics |
0.2 | 1 | 2024 | Symmetric Basis Convolutions for Learning Lagrangian Fluid Mechanics · ICLR 2024 |
Computer animation and physical simulation › fluid simulation › solid-fluid coupling
two-way coupling |
0.1 | 1 | 2020 | Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamics · ACM Trans. Graph. 2020 |
Methods — techniques the papers use, named apart from their topics
separable basis functions · 1.5fourier-based convolution · 1.5phase-field · 1.0monte carlo estimator · 1.04d kernel deposition · 1.0signed distance field · 0.4semi-analytic solution · 0.4boundary integral · 0.4mass redistribution · 0.3continuous particle sizing · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Spatiotemporal FLIP for Fast Free-Surface and Two-Phase Simulation With Very Large Time StepsabstractWe present ST-FLIP, a spatiotemporal extension of the Fluid-Implicit Particle (FLIP) method for incompressible free-surface and two-phase liquid simulation. ST-FLIP enables time steps up to an order of magnitude larger than those typically used in CFL-constrained solvers, while preserving detailed flow structures and visual fidelity. It addresses a common failure mode of large time steps in hybrid particle-grid liquid solvers: temporal under-sampling of particle motion produces aliasing-driven free-surface artifacts after projection. Our key idea is to interpret particles as samples in four-dimensional space-time: in addition to standard spatial jittering, we randomize particle positions along the time axis as well and perform particle-to-grid deposition using a separable 4D kernel. This yields a Monte Carlo estimator of perstep time-slab-integrated particle quantities. Although particles are treated as samples in 4D space-time, our approach works as a lightweight plugin by collapsing to slab-integrated 3D grid fields for projection. Building on recent particle-based phase-field work, we reuse the particle-to-grid weight accumulators as a conceptual space-time phase field, providing variable-coefficient projection weights and eliminating the need for per-step surface reconstruction. The method can be easily integrated into existing FLIP/PIC or APIC solvers with negligible additional computational cost per time step. The effectiveness of our approach is demonstrated through a series of comparisons with state-of-the-art solvers, yielding several-fold speedups for multi-billion-particle simulations at high effective 3D resolutions on a single workstation. Bernhard Braun, Rene Winchenbach, Jan Bender, Nils Thürey |
ACM Trans. Graph. | 2 |
| 2024 | Symmetric Basis Convolutions for Learning Lagrangian Fluid MechanicsabstractLearning physical simulations has been an essential and central aspect of many recent research efforts in machine learning, particularly for Navier-Stokes-based fluid mechanics. Classic numerical solvers have traditionally been computationally expensive and challenging to use in inverse problems, whereas Neural solvers aim to address both concerns through machine learning. We propose a general formulation for continuous convolutions using separable basis functions as a superset of existing methods and evaluate a large set of basis functions in the context of (a) a compressible 1D SPH simulation, (b) a weakly compressible 2D SPH simulation, and (c) an incompressible 2D SPH Simulation. We demonstrate that even and odd symmetries included in the basis functions are key aspects of stability and accuracy.
Our broad evaluation shows that Fourier-based continuous convolutions outperform all other architectures regarding accuracy and generalization. Finally, using these Fourier-based networks, we show that prior inductive biases, such as window functions, are no longer necessary. An implementation of our approach, as well as complete datasets and solver implementations, is available at https://github.com/orgs/tum-pbs/SFBC. Rene Winchenbach, Nils Thürey |
ICLR | 1 |
| 2024 | Lipschitz-agnostic, efficient and accurate rendering of implicit surfacesabstractAbstract In this paper, we propose an accurate and controllable rendering process for implicit surfaces with no or unknown analytic Lipschitz constants. Our process is built upon a ray-casting approach where we construct an adaptive Chebyshev proxy along each ray to perform an accurate intersection test via a robust and multi-stage searching method. By taking into account approximation errors and numerical conditions, our methods comprise several pre-conditioning and post-processing stages to improve the numerical accuracy, which potentially applied recursively. The intersection search is performed by evaluating a QR decomposition on the Chebyshev proxy function, which can be done in a numerically accurate way. Our process achieves comparable accuracy to other techniques that impose more constraints on the surface, e.g., knowledge of Lipschitz constants, and higher accuracy compared to approaches that impose similar constraints as our approach. Rene Winchenbach, Michael Möller 0001, Andreas Kolb 0001 |
Vis. Comput. | 1 |
| 2023 | Evaluation of particle-based smoothed particle hydrodynamics boundary handling approaches in computer animationabstractAbstract Boundary handling is an important aspect of fluid simulation, and several boundary handling approaches exist in smoothed particle hydrodynamics (SPH), which have individual strengths and weaknesses. However, comparing different boundary handling approaches is challenging as there is no common basis for evaluations, that is, no universal set of experiments with quantitative evaluation across different methods, especially within computer animation where many evaluations rely mainly on visual perception. This article proposes a set of experiments to aid the evaluation of the main categories of fluid‐boundary interactions that are important in computer animation, that is, no motion (resting) fluid, tangential and normal motion of a fluid with respect to the boundary, and a fluid impacting a corner. We propose ten experiments, comprising experimental setup and quantitative evaluation with optional visual inspections, that are arranged in four groups which focus on one of the main category of fluid‐boundary interactions. We use these experiments to evaluate three particle‐based boundary handling methods, that is, pressure mirroring, pressure boundaries, and moving least squares pressure extrapolation, in combination with two incompressible SPH fluid simulation methods, namely IISPH and DFSPH, to establish a quantifiable relation between different combinations of boundary handling with simulation approaches and the main categories of fluid‐boundary interactions. Finally, we summarize all results in a rating table and show how our experiments can be used to determine the promising method for specific requirements regarding a given constellation of fluid‐boundary interaction. Rustam Akhunov, Rene Winchenbach, Andreas Kolb 0001 |
Comput. Animat. Virtual Worlds | 2 |
| 2020 | Multi-Level Memory Structures for Simulating and Rendering Smoothed Particle HydrodynamicsabstractAbstract In this paper, we present a novel hash map‐based sparse data structure for Smoothed Particle Hydrodynamics, which allows for efficient neighbourhood queries in spatially adaptive simulations as well as direct ray tracing of fluid surfaces. Neighbourhood queries for adaptive simulations are improved by using multiple independent data structures utilizing the same underlying self‐similar particle ordering, to significantly reduce non‐neighbourhood particle accesses. Direct ray tracing is performed using an auxiliary data structure, with constant memory consumption, which allows for efficient traversal of the hash map‐based data structure as well as efficient intersection tests. Overall, our proposed method significantly improves the performance of spatially adaptive fluid simulations and allows for direct ray tracing of the fluid surface with little memory overhead. Rene Winchenbach, Andreas Kolb 0001 |
Comput. Graph. Forum | 1 |
| 2020 | Semi-analytic boundary handling below particle resolution for smoothed particle hydrodynamicsabstractIn this paper, we present a novel semi-analytical boundary handling method for spatially adaptive and divergence-free smoothed particle hydrodynamics (SPH) simulations, including two-way coupling. Our method is consistent under varying particle resolutions and allows for the treatment of boundary features below the particle resolution. We achieve this by first introducing an analytic solution to the interaction of SPH particles with planar boundaries, in 2D and 3D, which we extend to arbitrary boundary geometries using signed distance fields (SDF) to construct locally planar boundaries. Using this boundary-integral-based approach, we can directly evaluate boundary contributions, for any quantity, allowing an easy integration into state of the art simulation methods. Overall, our method improves interactions with small boundary features, readily handles spatially adaptive fluids, preserves particle-boundary interactions across varying resolutions, can directly be implemented in existing SPH methods, and, for non-adaptive simulations, provides a reduction in memory consumption as well as an up to 2× speedup relative to current particle-based boundary handling approaches. Rene Winchenbach, Rustam Akhunov, Andreas Kolb 0001 |
ACM Trans. Graph. | 1 |
| 2017 | Infinite continuous adaptivity for incompressible SPHabstractIn this paper we introduce a novel method to adaptive incompressible SPH simulations. Instead of using a scheme with a number of fixed particle sizes or levels, our approach allows continuous particle sizes. This enables us to define optimal particle masses with respect to, e.g., the distance to the fluid's surface. A required change in mass due to the dynamics of the fluid is properly and stably handled by our scheme of mass redistribution. This includes temporally smooth changes in particle masses as well as sudden mass variations in regions of high flow dynamics. Our approach guarantees low spatial variations in particle size, which is a core property in order to achieve large adaptivity ratios for incompressible fluid simulations. Conceptually, our approach allows for infinite continuous adaptivity, practically we achieved adaptivity ratios up to 5 orders of magnitude, while still being mass preserving and numerically stable, yielding unprecedented vivid surface detail at comparably low computational cost and moderate particle counts. Rene Winchenbach, Hendrik Hochstetter, Andreas Kolb 0001 |
ACM Trans. Graph. | 1 |