Demo Data from EDBT 2026 / reviewers in the wild / expert
Danyong Zhao
dblp:184/1290
· DBLP profile ↗
3ranked-venue papers
1as first author
2since 2021 · last 2023
0000-0003-0714-5715ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Computer animation and physical simulation · 54% Geometric modeling and processing · 37% Rendering · 10% |
Topics — the 4 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
contact simulation |
0.6 | 1 | 2022 | ERGOBOSS: onomic ptimization of dy-upporting urfaces · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer animation and physical simulation
physically-based modeling |
0.6 | 1 | 2022 | ERGOBOSS: onomic ptimization of dy-upporting urfaces · IEEE Trans. Vis. Comput. Graph. 2022 |
Geometric modeling and processing
shape optimization |
0.6 | 1 | 2022 | ERGOBOSS: onomic ptimization of dy-upporting urfaces · IEEE Trans. Vis. Comput. Graph. 2022 |
Rendering › appearance modeling
spherical function representation |
0.2 | 1 | 2013 | Anisotropic spherical Gaussians · ACM Trans. Graph. 2013 |
Methods — techniques the papers use, named apart from their topics
finite element method · 1.2spline fitting · 0.7optimization · 0.7pressure sensing · 0.6gradient-based optimization · 0.63d printing · 0.6convolution · 0.2closed-form integral operators · 0.2bingham distribution · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Capturing Animation-Ready Isotropic Materials Using Systematic PokingabstractCapturing material properties of real-world elastic solids is both challenging and highly relevant to many applications in computer graphics, robotics and related fields. We give a non-intrusive, in-situ and inexpensive approach to measure the nonlinear elastic energy density function of man-made materials and biological tissues. We poke the elastic object with 3d-printed rigid cylinders of known radii, and use a precision force meter to record the contact force as a function of the indentation depth, which we measure using a force meter stand, or a novel unconstrained laser setup. We model the 3D elastic solid using the Finite Element Method (FEM), and elastic energy using a compressible Valanis-Landel material that generalizes Neo-Hookean materials by permitting arbitrary tensile behavior under large deformations. We then use optimization to fit the nonlinear isotropic elastic energy so that the FEM contact forces and indentations match their measured real-world counterparts. Because we use carefully designed cubic splines, our materials are accurate in a large range of stretches and robust to inversions, and are therefore "animation-ready" for computer graphics applications. We demonstrate how to exploit radial symmetry to convert the 3D elastostatic contact problem to the mathematically equivalent 2D problem, which vastly accelerates optimization. We also greatly improve the theory and robustness of stretch-based elastic materials, by giving a simple and elegant formula to compute the tangent stiffness matrix, with rigorous proofs and singularity handling. We also contribute the observation that volume compressibility can be estimated by poking with rigid cylinders of different radii, which avoids optical cameras and greatly simplifies experiments. We validate our method by performing full 3D simulations using the optimized materials and confirming that they match real-world forces, indentations and real deformed 3D shapes. We also validate it using a "Shore 00" durometer, a standard device for measuring material hardness. Danyong Zhao, Jernej Barbic |
ACM Trans. Graph. | 2 |
| 2022 | ERGOBOSS: onomic ptimization of dy-upporting urfacesabstractHumans routinely sit or lean against supporting surfaces and it is important to shape these surfaces to be comfortable and ergonomic. We give a method to design the geometric shape of rigid supporting surfaces to maximize the ergonomics of physically based contact between the surface and a deformable human. We model the soft deformable human using a layer of FEM deformable tissue surrounding a rigid core, with measured realistic elastic material properties, and large-deformation nonlinear analysis. We define a novel cost function to measure the ergonomics of contact between the human and the supporting surface. We give a stable and computationally efficient contact model that is differentiable with respect to the supporting surface shape. This makes it possible to optimize our ergonomic cost function using gradient-based optimizers. Our optimizer produces supporting surfaces superior to prior work on ergonomic shape design. Our examples include furniture, apparel and tools. We also validate our results by scanning a real human subject's foot and optimizing a shoe sole shape to maximize foot contact ergonomics. We 3D-print the optimized shoe sole, measure contact pressure using pressure sensors, and demonstrate that the real unoptimized and optimized pressure distributions qualitatively match those predicted by our simulation. Danyong Zhao, Siddhartha Chaudhuri, Timothy R. Langlois, Jernej Barbic |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2013 | Anisotropic spherical GaussiansabstractWe present a novel anisotropic Spherical Gaussian (ASG) function, built upon the Bingham distribution [Bingham 1974], which is much more effective and efficient in representing anisotropic spherical functions than Spherical Gaussians (SGs). In addition to retaining many desired properties of SGs, ASGs are also rotationally invariant and capable of representing all-frequency signals. To further strengthen the properties of ASGs, we have derived approximate closed-form solutions for their integral, product and convolution operators, whose errors are nearly negligible, as validated by quantitative analysis. Supported by all these operators, ASGs can be adapted in existing SG-based applications to enhance their scalability in handling anisotropic effects. To demonstrate the accuracy and efficiency of ASGs in practice, we have applied ASGs in two important SG-based rendering applications and the experimental results clearly reveal the merits of ASGs. Kun Xu 0003, Wei-Lun Sun, Zhao Dong 0001, Danyong Zhao, Run-Dong Wu, Shi-Min Hu 0001 |
ACM Trans. Graph. | 4 |