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Boyan Jiang

dblp:184/2452 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 3 first-author · 6 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
3D vision · 66% Generative modeling · 10% Representation and self-supervised learning · 9%
Computer graphics and multimedia
2 papers
Visual content generation and editing · 72% Geometric modeling and processing · 28%

Topics — the 17 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene understanding
1.122022
H4D: Human 4D Modeling by Learning Neural Compositional Representation · CVPR 2022
Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021
Machine learning › Generative modeling
diffusion model
0.812024
GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024
Visual content generation and editing › texture synthesis
text-to-texture generation
0.812024
GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024
Visual content generation and editing
texture synthesis
0.812024
GenesisTex: Adapting Image Denoising Diffusion to Texture Space · CVPR 2024
Computer vision › 3D vision
3d human pose estimation
0.712023
H4MER: Human 4D Modeling by Learning Neural Compositional Representation With Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision › 3d human reconstruction
dynamic human reconstruction
0.712023
H4MER: Human 4D Modeling by Learning Neural Compositional Representation With Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › 3D vision
motion estimation
0.712023
H4MER: Human 4D Modeling by Learning Neural Compositional Representation With Transformer · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computer vision › Vision and language
vision-and-language navigation
0.712023
GeoVLN: Learning Geometry-Enhanced Visual Representation with Slot Attention for Vision-and-Language Navigation · CVPR 2023
Computer vision › 3D vision
3d human reconstruction
0.612022
H4D: Human 4D Modeling by Learning Neural Compositional Representation · CVPR 2022
Computer vision › 3D vision › 3d human reconstruction
parametric body model
0.612022
H4D: Human 4D Modeling by Learning Neural Compositional Representation · CVPR 2022
Geometric modeling and processing › shape modeling
human modeling
0.612022
LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling · ECCV (26) 2022
Machine learning › Representation and self-supervised learning › representation learning
compositional representation
0.512021
Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction
0.512021
Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021
Machine learning › Deep learning architectures and training › neural differential equations
neural ordinary differential equations
0.512021
Learning Compositional Representation for 4D Captures With Neural ODE · CVPR 2021
Computer vision › 3D vision › depth estimation › multi-task depth estimation
depth and surface normal estimation
0.212023
GeoVLN: Learning Geometry-Enhanced Visual Representation with Slot Attention for Vision-and-Language Navigation · CVPR 2023
Machine learning › Representation and self-supervised learning › representation learning › object-centric representation learning
slot attention
0.212023
GeoVLN: Learning Geometry-Enhanced Visual Representation with Slot Attention for Vision-and-Language Navigation · CVPR 2023
Computer vision › 3D vision
implicit neural representation
0.212022
LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling · ECCV (26) 2022

Methods — techniques the papers use, named apart from their topics

reference-based inpainting · 1.5img2img · 1.5image diffusion model · 1.5linear motion model · 1.2slot attention · 0.7multiway attention · 0.7conditional GRU decoder · 0.7V&L BERT · 0.7SMPL parametric model · 0.7CLIP · 0.7implicit neural representation · 0.6
YearPublicationVenuePosition
2024 GenesisTex: Adapting Image Denoising Diffusion to Texture Space
abstract
We present GenesisTex, a novel method for synthesizing textures for 3D geometries from text descriptions. GenesisTex adapts the pretrained image diffusion model to texture space by texture space sampling. Specifically, we maintain a latent texture map for each viewpoint, which is updated with predicted noise on the rendering of the corresponding viewpoint. The sampled latent texture maps are then decoded into a final texture map. During the sampling process, we focus on both global and local consistency across multiple viewpoints: global consistency is achieved through the integration of style consistency mechanisms within the noise prediction network, and low-level consistency is achieved by dynamically aligning latent textures. Finally, we apply reference-based inpainting and img2img on denser views for texture refinement. Our approach overcomes the limitations of slow optimization in distillation-based methods and instability in inpainting-based methods. Experiments on meshes from various sources demonstrate that our method surpasses the baseline methods quantitatively and qualitatively.
Chenjian Gao, Boyan Jiang, Xinghui Li, Yingpeng Zhang
CVPR2
2024 T-Pixel2Mesh: Combining Global and Local Transformer for 3D Mesh Generation from a Single Image
abstract
Pixel2Mesh (P2M) is a classical approach for reconstructing 3D shapes from a single color image through coarse-to-fine mesh deformation. Although P2M is capable of generating plausible global shapes, its Graph Convolution Network (GCN) often produces overly smooth results, causing the loss of fine-grained geometry details. Moreover, P2M generates non-credible features for occluded regions and struggles with the domain gap from synthetic data to real-world images, which is a common challenge for single-view 3D reconstruction methods. To address these challenges, we propose a novel Transformer-boosted architecture, named T-Pixel2Mesh, inspired by the coarse-to-fine approach of P2M. Specifically, we use a global Transformer to control the holistic shape and a local Transformer to progressively refine the local geometry details with graph-based point upsampling. To enhance real-world reconstruction, we present the simple yet effective Linear Scale Search (LSS), which serves as prompt tuning during the input preprocessing. Our experiments on ShapeNet demonstrate state-of-the-art performance, while results on real-world data show the generalization capability.
Boyan Jiang, Keke He, Ying Tai, Chengjie Wang 0001, Yinda Zhang 0001, Yanwei Fu 0001
ICASSP2
2023 GeoVLN: Learning Geometry-Enhanced Visual Representation with Slot Attention for Vision-and-Language Navigation
abstract
Most existing works solving Room-to-Room VLN problem only utilize RGB images and do not consider local context around candidate views, which lack sufficient visual cues about surrounding environment. Moreover, natural language contains complex semantic information thus its correlations with visual inputs are hard to model merely with cross attention. In this paper, we propose GeoVLN, which learns Geometry-enhanced visual representation based on slot attention for robust Visual-and-Language Navigation. The RGB images are compensated with the corresponding depth maps and normal maps predicted by Omnidata as visual inputs. Technically, we introduce a two-stage module that combine local slot attention and CLIP model to produce geometry-enhanced representation from such input. We employ V&L BERT to learn a cross-modal representation that incorporate both language and vision informations. Additionally, a novel multiway attention module is designed, encouraging different phrases of input instruction to exploit the most related features from visual input. Extensive experiments demonstrate the effectiveness of our newly designed modules and show the compelling performance of the proposed method.
Jingyang Huo, Boyan Jiang, Yanwei Fu 0001
CVPR3
2023 H4MER: Human 4D Modeling by Learning Neural Compositional Representation With Transformer
abstract
Despite the impressive results achieved by deep learning based 3D reconstruction, the techniques of directly learning to model 4D human captures with detailed geometry have been less studied. This work presents a novel neural compositional representation for Human 4D Modeling with transformER (H4MER). Specifically, our H4MER is a compact and compositional representation for dynamic human by exploiting the human body prior from the widely used SMPL parametric model. Thus, H4MER can represent a dynamic 3D human over a temporal span with the codes of shape, initial pose, motion and auxiliaries. A simple yet effective linear motion model is proposed to provide a rough and regularized motion estimation, followed by per-frame compensation for pose and geometry details with the residual encoded in the auxiliary codes. We present a novel Transformer-based feature extractor and conditional GRU decoder to facilitate learning and improve the representation capability. Extensive experiments demonstrate our method is not only effective in recovering dynamic human with accurate motion and detailed geometry, but also amenable to various 4D human related tasks, including monocular video fitting, motion retargeting, 4D completion, and future prediction.
Boyan Jiang, Yinda Zhang 0001, Jingyang Huo, Xiangyang Xue 0001, Yanwei Fu 0001
IEEE Trans. Pattern Anal. Mach. Intell.1
2022 H4D: Human 4D Modeling by Learning Neural Compositional Representation
abstract
Despite the impressive results achieved by deep learning based 3D reconstruction, the techniques of directly learning to model 4D human captures with detailed geometry have been less studied. This work presents a novel framework that can effectively learn a compact and compositional representation for dynamic human by exploiting the human body prior from the widely used SMPL parametric model. Particularly, our representation, named H4D, represents a dynamic 3D human over a temporal span with the SMPL parameters of shape and initial pose, and latent codes encoding motion and auxiliary information. A simple yet effective linear motion model is proposed to provide a rough and regularized motion estimation, followed by perframe compensation for pose and geometry details with the residual encoded in the auxiliary code. Technically, we introduce novel GRU-based architectures to facilitate learning and improve the representation capability. Extensive experiments demonstrate our method is not only efficacy in recovering dynamic human with accurate motion and detailed geometry, but also amenable to various 4D human related tasks, including motion retargeting, motion completion and future prediction.
Boyan Jiang, Yinda Zhang 0001, Xingkui Wei, Xiangyang Xue 0001, Yanwei Fu 0001
CVPR1
2022 LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modeling
Boyan Jiang, Xinlin Ren, Mingsong Dou, Xiangyang Xue 0001, Yanwei Fu 0001, Yinda Zhang 0001
ECCV (26)1
2021 Learning Compositional Representation for 4D Captures With Neural ODE
abstract
Learning based representation has become the key to the success of many computer vision systems. While many 3D representations have been proposed, it is still an unaddressed problem how to represent a dynamically changing 3D object. In this paper, we introduce a compositional representation for 4D captures, i.e. a deforming 3D object over a temporal span, that disentangles shape, initial state, and motion respectively. Each component is represented by a latent code via a trained encoder. To model the motion, a neural Ordinary Differential Equation (ODE) is trained to update the initial state conditioned on the learned motion code, and a decoder takes the shape code and the updated state code to reconstruct the 3D model at each time stamp. To this end, we propose an Identity Exchange Training (IET) strategy to encourage the network to learn effectively decoupling each component. Extensive experiments demonstrate that the proposed method outperforms existing state-of-the-art deep learning based methods on 4D reconstruction, and significantly improves on various tasks, including motion transfer and completion.
Boyan Jiang, Yinda Zhang 0001, Xingkui Wei, Xiangyang Xue 0001, Yanwei Fu 0001
CVPR1