Yuting Wei 0001

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30ranked-venue papers
4as first author
22since 2021 · last 2026
—ORCID · conflict

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Artificial intelligence and machine learning · 24 · 1 first-author · 19 since 2021Theory of computation · 5 · 2 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
YearPublicationVenuePosition
2026 Efficient Sampling with Discrete Diffusion Models: Sharp and Adaptive Guarantees
abstract
Diffusion models over discrete spaces have recently shown striking empirical success, yet their theoretical foundations remain incomplete. In this paper, we study the sampling efficiency of score-based discrete diffusion models under a continuous-time Markov chain (CTMC) formulation, with a focus on $\tau$-leaping-based samplers. We establish sharp convergence guarantees for attaining $\varepsilon$ accuracy in Kullback-Leibler (KL) divergence for both uniform and masking noising processes. For uniform discrete diffusion, we show that $\tau$-leaping achieves an iteration complexity of order $\tilde{O}(d/\varepsilon)$, with $d$ the ambient dimension of the target distribution, eliminating linear dependence on the vocabulary size $S$ and improving existing bounds by a factor of $d$; moreover, we establish a matching algorithmic lower bound showing that linear dependence on the ambient dimension is unavoidable in general. For masking discrete diffusion, we introduce a modified $\tau$-leaping sampler whose convergence rate is governed by an intrinsic information-theoretic quantity, termed the effective total correlation, which is bounded by $d \log S$ but can be sublinear or even constant for structured data. As a consequence, the sampler provably adapts to low-dimensional structure without prior knowledge or algorithmic modification, yielding sublinear convergence rates for various practical examples (such as hidden Markov models, image data, and random graphs). Our analysis requires no boundedness or smoothness assumptions on the score estimator beyond control of the score entropy loss.
Daniil Dmitriev, Zhihan Huang, Yuting Wei 0001
COLT3
2025 Towards a mathematical theory for consistency training in diffusion models
abstract
Consistency models, which were proposed to mitigate the high computational overhead during the sampling phase of diffusion models, facilitate single-step sampling while attaining state-of-the-art empirical performance. When integrated into the training phase, consistency models attempt to train a sequence of consistency functions capable of mapping any point at any time step of the diffusion process to its starting point. Despite the empirical success, a comprehensive theoretical understanding of consistency training remains elusive. This paper takes a first step towards establishing theoretical underpinnings for consistency models. We demonstrate that, in order to generate samples within $\varepsilon$ proximity to the target in distribution (measured by some Wasserstein metric), it suffices for the number of steps in consistency learning to exceed the order of $d^{5/2}/\varepsilon$, with $d$ the data dimension. Our theory offers rigorous insights into the validity and efficacy of consistency models, illuminating their utility in downstream inference tasks.
Gen Li 0005, Zhihan Huang, Yuting Wei 0001
AISTATS3
2025 Actor-Critics Can Achieve Optimal Sample Efficiency
abstract
Actor-critic algorithms have become a cornerstone in reinforcement learning (RL), leveraging the strengths of both policy-based and value-based methods. Despite recent progress in understanding their statistical efficiency, no existing work has successfully learned an $\epsilon$-optimal policy with a sample complexity of $O(1/\epsilon^2)$ trajectories with general function approximation when strategic exploration is necessary. We address this open problem by introducing a novel actor-critic algorithm that attains a sample-complexity of $O(dH^5 \log|\mathcal{A}|/\epsilon^2 + d H^4 \log|\mathcal{F}|/ \epsilon^2)$ trajectories, and accompanying $\sqrt{T}$ regret when the Bellman eluder dimension $d$ does not increase with $T$ at more than a $\log T$ rate. Here, $\mathcal{F}$ is the critic function class, and $\mathcal{A}$ is the action space. Our algorithm integrates optimism, off-policy critic estimation targeting the optimal Q-function, and rare-switching policy resets. We extend this to the setting of Hybrid RL, where we show that initializing the critic with offline data yields sample efficiency gains, and also provide a non-optimistic provably efficient actor-critic algorithm, addressing another open problem in the literature. Numerical experiments support our theoretical findings.
Kevin Tan, Yuting Wei 0001
ICML3
2024 Towards Non-Asymptotic Convergence for Diffusion-Based Generative Models
abstract
Diffusion models, which convert noise into new data instances by learning to reverse a Markov diffusion process, have become a cornerstone in contemporary generative modeling. While their practical power has now been widely recognized, the theoretical underpinnings remain far from mature. In this work, we develop a suite of non-asymptotic theory towards understanding the data generation process of diffusion models in discrete time, assuming access to $\ell_2$-accurate estimates of the (Stein) score functions. For a popular deterministic sampler (based on the probability flow ODE), we establish a convergence rate proportional to $1/T$ (with $T$ the total number of steps), improving upon past results; for another mainstream stochastic sampler (i.e., a type of the denoising diffusion probabilistic model), we derive a convergence rate proportional to $1/\sqrt{T}$, matching the state-of-the-art theory. Imposing only minimal assumptions on the target data distribution (e.g., no smoothness assumption is imposed), our results characterize how $\ell_2$ score estimation errors affect the quality of the data generation process. In contrast to prior works, our theory is developed based on an elementary yet versatile non-asymptotic approach without resorting to toolboxes for SDEs and ODEs.
Gen Li 0005, Yuting Wei 0001, Yuxin Chen 0002, Yuejie Chi
ICLR2
2024 Accelerating Convergence of Score-Based Diffusion Models, Provably
abstract
Score-based diffusion models, while achieving remarkable empirical performance, often suffer from low sampling speed, due to extensive function evaluations needed during the sampling phase. Despite a flurry of recent activities towards speeding up diffusion generative modeling in practice, theoretical underpinnings for acceleration techniques remain severely limited. In this paper, we design novel training-free algorithms to accelerate popular deterministic (i.e., DDIM) and stochastic (i.e., DDPM) samplers. Our accelerated deterministic sampler converges at a rate $O(\frac{1}{{T}^2})$ with $T$ the number of steps, improving upon the $O(\frac{1}{T})$ rate for the DDIM sampler; and our accelerated stochastic sampler converges at a rate $O(\frac{1}{T})$, outperforming the rate $O(\frac{1}{\sqrt{T}})$ for the DDPM sampler. The design of our algorithms leverages insights from higher-order approximation, and shares similar intuitions as popular high-order ODE solvers like the DPM-Solver-2. Our theory accommodates $\ell_2$-accurate score estimates, and does not require log-concavity or smoothness on the target distribution.
Gen Li 0005, Yu Huang 0023, Timofey Efimov, Yuting Wei 0001, Yuejie Chi, Yuxin Chen 0002
ICML4
2024 Theoretical insights for diffusion guidance: A case study for Gaussian mixture models
abstract
Diffusion models benefit from instillation of task-specific information into the score function to steer the sample generation towards desired properties. Such information is coined as guidance. For example, in text-to-image synthesis, text input is encoded as guidance to generate semantically aligned images. Proper guidance inputs are closely tied with the performance of diffusion models. A common observation is that strong guidance promotes a tight alignment to the task-specific information, while reduces the diversity of the generated samples. In this paper, we provide the first theoretical study towards the influence of guidance on diffusion models in the context of Gaussian mixture models. Under mild conditions, we prove that incorporating diffusion guidance not only boosts prediction confidence but also diminishes distribution diversity, leading to a reduction in the differential entropy of the output distribution. Our analysis covers the widely used DDPM and DDIM sampling schemes, and leverages comparison inequalities in differential equations as well as the Fokker-Planck equation that characterizes the evolution of probability density function, which may be of independent theoretical interest.
Minshuo Chen, Mengdi Wang 0001, Yuting Wei 0001
ICML5
2024 Hybrid Reinforcement Learning Breaks Sample Size Barriers In Linear MDPs
abstract
Hybrid Reinforcement Learning (RL), where an agent learns from both an offline dataset and online explorations in an unknown environment, has garnered significant recent interest. A crucial question posed by Xie et al. (2022) is whether hybrid RL can improve upon the existing lower bounds established in purely offline and purely online RL without relying on the single-policy concentrability assumption. While Li et al. (2023) provided an affirmative answer to this question in the tabular PAC RL case, the question remains unsettled for both the regret-minimizing RL case and the non-tabular case. In this work, building upon recent advancements in offline RL and reward-agnostic exploration, we develop computationally efficient algorithms for both PAC and regret-minimizing RL with linear function approximation, without requiring concentrability on the entire state-action space. We demonstrate that these algorithms achieve sharper error or regret bounds that are no worse than, and can improve on, the optimal sample complexity in offline RL (the first algorithm, for PAC RL) and online RL (the second algorithm, for regret-minimizing RL) in linear Markov decision processes (MDPs), regardless of the quality of the behavior policy. To our knowledge, this work establishes the tightest theoretical guarantees currently available for hybrid RL in linear MDPs.
Kevin Tan, Yuting Wei 0001
NeurIPS3
2024 Federated Natural Policy Gradient and Actor Critic Methods for Multi-task Reinforcement Learning
abstract
Federated reinforcement learning (RL) enables collaborative decision making of multiple distributed agents without sharing local data trajectories. In this work, we consider a multi-task setting, in which each agent has its own private reward function corresponding to different tasks, while sharing the same transition kernel of the environment. Focusing on infinite-horizon Markov decision processes, the goal is to learn a globally optimal policy that maximizes the sum of the discounted total rewards of all the agents in a decentralized manner, where each agent only communicates with its neighbors over some prescribed graph topology. We develop federated vanilla and entropy-regularized natural policy gradient (NPG) methods in the tabular setting under softmax parameterization, where gradient tracking is applied to estimate the global Q-function to mitigate the impact of imperfect information sharing. We establish non-asymptotic global convergence guarantees under exact policy evaluation, where the rates are nearly independent of the size of the state-action space and illuminate the impacts of network size and connectivity. To the best of our knowledge, this is the first time that global convergence is established for federated multi-task RL using policy optimization. We further go beyond the tabular setting by proposing a federated natural actor critic (NAC) method for multi-task RL with function approximation, and establish its finite-time sample complexity taking the errors of function approximation into account.
Tong Yang 0007, Shicong Cen, Yuting Wei 0001, Yuxin Chen 0002, Yuejie Chi
NeurIPS3
2024 Debiasing Evaluations That Are Biased by Evaluations
abstract
It is common to evaluate a set of items by soliciting people to rate them. For example, universities ask students to rate the teaching quality of their instructors, and conference organizers ask authors of submissions to evaluate the quality of the reviews. However, in these applications, students often give a higher rating to a course if they receive higher grades in a course, and authors often give a higher rating to the reviews if their papers are accepted to the conference. In this work, we call these external factors the "outcome" experienced by people, and consider the problem of mitigating these outcome-induced biases in the given ratings when some information about the outcome is available. We formulate the information about the outcome as a known partial ordering on the bias. We propose a debiasing method by solving a regularized optimization problem under this ordering constraint, and also provide a carefully designed cross-validation method that adaptively chooses the appropriate amount of regularization. We provide theoretical guarantees on the performance of our algorithm, as well as experimental evaluations.
Jingyan Wang 0001, Ivan Stelmakh, Yuting Wei 0001, Nihar B. Shah
J. Mach. Learn. Res.3
2024 Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization
abstract
This paper investigates the problem of computing the equilibrium of competitive games in the form of two-player zero-sum games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinforcement learning and game theory, we develop provably efficient extragradient methods to find the quantal response equilibrium (QRE)---which are solutions to zero-sum two-player matrix games with entropy regularization---at a linear rate. The proposed algorithms can be implemented in a decentralized manner, where each player executes symmetric and multiplicative updates iteratively using its own payoff without observing the opponent's actions directly. In addition, by controlling the knob of entropy regularization, the proposed algorithms can locate an approximate Nash equilibrium of the unregularized matrix game at a sublinear rate without assuming the Nash equilibrium to be unique. Our methods also lead to efficient policy extragradient algorithms for solving (entropy-regularized) zero-sum Markov games at similar rates. All of our convergence rates are nearly dimension-free, which are independent of the size of the state and action spaces up to logarithm factors, highlighting the positive role of entropy regularization for accelerating convergence.
Shicong Cen, Yuting Wei 0001, Yuejie Chi
J. Mach. Learn. Res.2
2024 High-Probability Sample Complexities for Policy Evaluation With Linear Function Approximation
abstract
This paper is concerned with the problem of policy evaluation with linear function approximation in discounted infinite horizon Markov decision processes. We investigate the sample complexities required to guarantee a predefined estimation error of the best linear coefficients for two widely-used policy evaluation algorithms: the temporal difference (TD) learning algorithm and the two-timescale linear TD with gradient correction (TDC) algorithm. In both the on-policy setting, where observations are generated from the target policy, and the off-policy setting, where samples are drawn from a behavior policy potentially different from the target policy, we establish the first sample complexity bound with high-probability convergence guarantee that attains the optimal dependence on the tolerance level. We also exhibit an explicit dependence on problem-related quantities, and show in the on-policy setting that our upper bound matches the minimax lower bound on crucial problem parameters, including the choice of the feature map and the problem dimension.
Gen Li 0005, Weichen Wu, Yuejie Chi, Cong Ma 0001, Alessandro Rinaldo, Yuting Wei 0001
IEEE Trans. Inf. Theory6
2023 The Curious Price of Distributional Robustness in Reinforcement Learning with a Generative Model
abstract
This paper investigates model robustness in reinforcement learning (RL) via the framework of distributionally robust Markov decision processes (RMDPs). Despite recent efforts, the sample complexity of RMDPs is much less understood regardless of the uncertainty set in use; in particular, there exist large gaps between existing upper and lower bounds, and it is unclear if distributional robustness bears any statistical implications when benchmarked against standard RL. In this paper, assuming access to a generative model, we derive the sample complexity of RMDPs---when the uncertainty set is measured via either total variation or $\chi^2$ divergence over the full range of uncertainty levels---using a model-based algorithm called distributionally robust value iteration, and develop minimax lower bounds to benchmark its tightness. Our results not only strengthen the prior art in both directions of upper and lower bounds, but also deliver surprising messages that learning RMDPs is not necessarily easier or more difficult than standard MDPs. In the case of total variation, we establish the minimax-optimal sample complexity of RMDPs which is always smaller than that of standard MDPs. In the case of $\chi^2$ divergence, we establish the sample complexity of RMDPs that is tight up to polynomial factors of the effective horizon, and grows linearly with respect to the uncertainty level when it approaches infinity.
Laixi Shi, Gen Li 0005, Yuting Wei 0001, Yuxin Chen 0002, Matthieu Geist, Yuejie Chi
NeurIPS3
2022 Pessimistic Q-Learning for Offline Reinforcement Learning: Towards Optimal Sample Complexity
abstract
Offline or batch reinforcement learning seeks to learn a near-optimal policy using history data without active exploration of the environment. To counter the insufficient coverage and sample scarcity of many offline datasets, the principle of pessimism has been recently introduced to mitigate high bias of the estimated values. While pessimistic variants of model-based algorithms (e.g., value iteration with lower confidence bounds) have been theoretically investigated, their model-free counterparts — which do not require explicit model estimation — have not been adequately studied, especially in terms of sample efficiency. To address this inadequacy, we study a pessimistic variant of Q-learning in the context of finite-horizon Markov decision processes, and characterize its sample complexity under the single-policy concentrability assumption which does not require the full coverage of the state-action space. In addition, a variance-reduced pessimistic Q-learning algorithm is proposed to achieve near-optimal sample complexity. Altogether, this work highlights the efficiency of model-free algorithms in offline RL when used in conjunction with pessimism and variance reduction.
Laixi Shi, Gen Li 0005, Yuting Wei 0001, Yuxin Chen 0002, Yuejie Chi
ICML3
2022 Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model
abstract
This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called Q-FTRL and an adaptive sampling scheme that leverage the optimism principle in online adversarial learning (particularly the Follow-the-Regularized-Leader (FTRL) method). Our algorithm learns an $\varepsilon$-approximate CCE in a general-sum Markov game using $$ \widetilde{O}\bigg( \frac{H^4 S \sum_{i=1}^m A_i}{\varepsilon^2} \bigg) $$ samples, where $m$ is the number of players, $S$ indicates the number of states, $H$ is the horizon, and $A_i$ denotes the number of actions for the $i$-th player. This is minimax-optimal (up to log factor) when $m$ is fixed. When applied to two-player zero-sum Markov games, our algorithm provably finds an $\varepsilon$-approximate Nash equilibrium with a minimal number of samples. Along the way, we derive a refined regret bound for FTRL that makes explicit the role of variance-type quantities, which might be of independent interest.
Gen Li 0005, Yuejie Chi, Yuting Wei 0001, Yuxin Chen 0002
NeurIPS3
2022 Sample Complexity of Asynchronous Q-Learning: Sharper Analysis and Variance Reduction
abstract
Asynchronous Q-learning aims to learn the optimal action-value function (or Q-function) of a Markov decision process (MDP), based on a single trajectory of Markovian samples induced by a behavior policy. Focusing on a$\gamma $-discounted MDP with state space$\mathcal {S}$and action space$\mathcal {A}$, we demonstrate that the$\ell _{\infty }$-based sample complexity of classical asynchronous Q-learning — namely, the number of samples needed to yield an entrywise$\varepsilon $-accurate estimate of the Q-function — is at most on the order of$\frac {1}{ \mu _{\mathsf {min}}(1-\gamma)^{5}\varepsilon ^{2}}+ \frac { t_{\mathsf {mix}}}{ \mu _{\mathsf {min}}(1-\gamma)}$up to some logarithmic factor, provided that a proper constant learning rate is adopted. Here,$t_{\mathsf {mix}}$and$\mu _{\mathsf {min}}$denote respectively the mixing time and the minimum state-action occupancy probability of the sample trajectory. The first term of this bound matches the sample complexity in the synchronous case with independent samples drawn from the stationary distribution of the trajectory. The second term reflects the cost taken for the empirical distribution of the Markovian trajectory to reach a steady state, which is incurred at the very beginning and becomes amortized as the algorithm runs. Encouragingly, the above bound improves upon the state-of-the-art result by a factor of at least$|\mathcal {S}||\mathcal {A}|$for all scenarios, and by a factor of at least$t_{\mathsf {mix}}|\mathcal {S}||\mathcal {A}|$for any sufficiently small accuracy level$\varepsilon $. Further, we demonstrate that the scaling on the effective horizon$\frac {1}{1-\gamma }$can be improved by means of variance reduction.
Gen Li 0005, Yuting Wei 0001, Yuejie Chi, Yuantao Gu, Yuxin Chen 0002
IEEE Trans. Inf. Theory2
2021 Debiasing Evaluations That Are Biased by Evaluations
abstract
It is common to evaluate a set of items by soliciting people to rate them. For example, universities ask students to rate the teaching quality of their instructors, and conference organizers ask authors of submissions to evaluate the quality of the reviews. However, in these applications, students often give a higher rating to a course if they receive higher grades in a course, and authors often give a higher rating to the reviews if their papers are accepted to the conference. In this work, we call these external factors the "outcome" experienced by people, and consider the problem of mitigating these outcome-induced biases in the given ratings when some information about the outcome is available. We formulate the information about the outcome as a known partial ordering on the bias. We propose a debiasing method by solving a regularized optimization problem under this ordering constraint, and also provide a carefully designed cross-validation method that adaptively chooses the appropriate amount of regularization. We provide theoretical guarantees on the performance of our algorithm, as well as experimental evaluations.
Jingyan Wang 0001, Ivan Stelmakh, Yuting Wei 0001, Nihar B. Shah
AAAI3
2021 Uniform Consistency of Cross-Validation Estimators for High-Dimensional Ridge Regression
abstract
We examine generalized and leave-one-out cross-validation for ridge regression in a proportional asymptotic framework where the dimension of the feature space grows proportionally with the number of observations. Given i.i.d. samples from a linear model with an arbitrary feature covariance and a signal vector that is bounded in $\ell_2$ norm, we show that generalized cross-validation for ridge regression converges almost surely to the expected out-of-sample prediction error, uniformly over a range of ridge regularization parameters that includes zero (and even negative values). We prove the analogous result for leave-one-out cross-validation. As a consequence, we show that ridge tuning via minimization of generalized or leave-one-out cross-validation asymptotically almost surely delivers the optimal level of regularization for predictive accuracy, whether it be positive, negative, or zero.
Pratik Patil, Yuting Wei 0001, Alessandro Rinaldo, Ryan J. Tibshirani
AISTATS2
2021 Softmax Policy Gradient Methods Can Take Exponential Time to Converge
abstract
The softmax policy gradient (PG) method, which performs gradient ascent under softmax policy parameterization, is arguably one of the de facto implementations of policy optimization in modern reinforcement learning. For $\gamma$-discounted infinite-horizon tabular Markov decision processes (MDPs), remarkable progress has recently been achieved towards establishing global convergence of softmax PG methods in finding a near-optimal policy. However, prior results fall short of delineating clear dependencies of convergence rates on salient parameters such as the cardinality of the state space $\mathcal{S}$ and the effective horizon $\frac{1}{1-\gamma}$, both of which could be excessively large. In this paper, we deliver a pessimistic message regarding the iteration complexity of softmax PG methods, despite assuming access to exact gradient computation. Specifically, we demonstrate that the softmax PG method with stepsize $\eta$ can take \[ \frac{1}{\eta} |\mathcal{S}|^{2^{\Omega\big(\frac{1}{1-\gamma}\big)}} \text{iterations} \]{to} converge, even in the presence of a benign policy initialization and an initial state distribution amenable to exploration (so that the distribution mismatch coefficient is not exceedingly large). This is accomplished by characterizing the algorithmic dynamics over a carefully-constructed MDP containing only three actions. Our exponential lower bound hints at the necessity of carefully adjusting update rules or enforcing proper regularization in accelerating PG methods.
Gen Li 0005, Yuting Wei 0001, Yuejie Chi, Yuantao Gu, Yuxin Chen 0002
COLT2
2021 Tightening the Dependence on Horizon in the Sample Complexity of Q-Learning
abstract
Q-learning, which seeks to learn the optimal Q-function of a Markov decision process (MDP) in a model-free fashion, lies at the heart of reinforcement learning. Focusing on the synchronous setting (such that independent samples for all state-action pairs are queried via a generative model in each iteration), substantial progress has been made recently towards understanding the sample efficiency of Q-learning. To yield an entrywise $\varepsilon$-accurate estimate of the optimal Q-function, state-of-the-art theory requires at least an order of $\frac{|S||A|}{(1-\gamma)^5\varepsilon^{2}}$ samples in the infinite-horizon $\gamma$-discounted setting. In this work, we sharpen the sample complexity of synchronous Q-learning to the order of $\frac{|S||A|}{(1-\gamma)^4\varepsilon^2}$ (up to some logarithmic factor) for any $0<\varepsilon <1$, leading to an order-wise improvement in $\frac{1}{1-\gamma}$. Analogous results are derived for finite-horizon MDPs as well. Notably, our sample complexity analysis unveils the effectiveness of vanilla Q-learning, which matches that of speedy Q-learning without requiring extra computation and storage. Our result is obtained by identifying novel error decompositions and recursion relations, which might shed light on how to study other variants of Q-learning.
Gen Li 0005, Changxiao Cai, Yuxin Chen 0002, Yuantao Gu, Yuting Wei 0001, Yuejie Chi
ICML5
2021 Fast Policy Extragradient Methods for Competitive Games with Entropy Regularization
abstract
This paper investigates the problem of computing the equilibrium of competitive games, which is often modeled as a constrained saddle-point optimization problem with probability simplex constraints. Despite recent efforts in understanding the last-iterate convergence of extragradient methods in the unconstrained setting, the theoretical underpinnings of these methods in the constrained settings, especially those using multiplicative updates, remain highly inadequate, even when the objective function is bilinear. Motivated by the algorithmic role of entropy regularization in single-agent reinforcement learning and game theory, we develop provably efficient extragradient methods to find the quantal response equilibrium (QRE)---which are solutions to zero-sum two-player matrix games with entropy regularization---at a linear rate. The proposed algorithms can be implemented in a decentralized manner, where each player executes symmetric and multiplicative updates iteratively using its own payoff without observing the opponent's actions directly. In addition, by controlling the knob of entropy regularization, the proposed algorithms can locate an approximate Nash equilibrium of the unregularized matrix game at a sublinear rate without assuming the Nash equilibrium to be unique. Our methods also lead to efficient policy extragradient algorithms for solving entropy-regularized zero-sum Markov games at a linear rate. All of our convergence rates are nearly dimension-free, which are independent of the size of the state and action spaces up to logarithm factors, highlighting the positive role of entropy regularization for accelerating convergence.
Shicong Cen, Yuting Wei 0001, Yuejie Chi
NeurIPS2
2021 Sample-Efficient Reinforcement Learning Is Feasible for Linearly Realizable MDPs with Limited Revisiting
abstract
Low-complexity models such as linear function representation play a pivotal role in enabling sample-efficient reinforcement learning (RL). The current paper pertains to a scenario with value-based linear representation, which postulates linear realizability of the optimal Q-function (also called the ``linear $Q^{\star}$ problem''). While linear realizability alone does not allow for sample-efficient solutions in general, the presence of a large sub-optimality gap is a potential game changer, depending on the sampling mechanism in use. Informally, sample efficiency is achievable with a large sub-optimality gap when a generative model is available, but is unfortunately infeasible when we turn to standard online RL settings. We make progress towards understanding this linear $Q^{\star}$ problem by investigating a new sampling protocol, which draws samples in an online/exploratory fashion but allows one to backtrack and revisit previous states. This protocol is more flexible than the standard online RL setting, while being practically relevant and far more restrictive than the generative model. We develop an algorithm tailored to this setting, achieving a sample complexity that scales polynomially with the feature dimension, the horizon, and the inverse sub-optimality gap, but not the size of the state/action space. Our findings underscore the fundamental interplay between sampling protocols and low-complexity function representation in RL.
Gen Li 0005, Yuxin Chen 0002, Yuejie Chi, Yuantao Gu, Yuting Wei 0001
NeurIPS5
2021 Tackling Small Eigen-Gaps: Fine-Grained Eigenvector Estimation and Inference Under Heteroscedastic Noise
abstract
This paper aims to address two fundamental challenges arising in eigenvector estimation and inference for a low-rank matrix from noisy observations: 1) how to estimate an unknown eigenvector when the eigen-gap (i.e. the spacing between the associated eigenvalue and the rest of the spectrum) is particularly small; 2) how to perform estimation and inference on linear functionals of an eigenvector—a sort of “fine-grained” statistical reasoning that goes far beyond the usual$\ell _{2}$analysis. We investigate how to address these challenges in a setting where the unknown$n\times n$matrix is symmetric and the additive noise matrix contains independent (and non-symmetric) entries. Based on eigen-decomposition of the asymmetric data matrix, we propose estimation and uncertainty quantification procedures for an unknown eigenvector, which further allow us to reason about linear functionals of an unknown eigenvector. The proposed procedures and the accompanying theory enjoy several important features: 1) distribution-free (i.e. prior knowledge about the noise distributions is not needed); 2) adaptive to heteroscedastic noise; 3) minimax optimal under Gaussian noise. Along the way, we establish valid procedures to construct confidence intervals for the unknown eigenvalues. All this is guaranteed even in the presence of a small eigen-gap (up to$O(\sqrt {n/\mathrm {poly}\log (n)}\,)$times smaller than the requirement in prior theory), which goes significantly beyond what generic matrix perturbation theory has to offer.
Yuting Wei 0001, Yuxin Chen 0002
IEEE Trans. Inf. Theory2
2020 Sharp Statistical Guaratees for Adversarially Robust Gaussian Classification
abstract
Adversarial robustness has become a fundamental requirement in modern machine learning applications. Yet, there has been surprisingly little statistical understanding so far. In this paper, we provide the first result of the \emph{optimal} minimax guarantees for the excess risk for adversarially robust classification, under Gaussian mixture model proposed by \cite{schmidt2018adversarially}. The results are stated in terms of the \emph{Adversarial Signal-to-Noise Ratio (AdvSNR)}, which generalizes a similar notion for standard linear classification to the adversarial setting. For the Gaussian mixtures with AdvSNR value of $r$, we prove an excess risk lower bound of order $\Theta(e^{-(\frac{1}{2}+o(1)) r^2} \frac{d}{n})$ and design a computationally efficient estimator that achieves this optimal rate. Our results built upon minimal assumptions while cover a wide spectrum of adversarial perturbations including $\ell_p$ balls for any $p \ge 1$.
Chen Dan 0001, Yuting Wei 0001, Pradeep Ravikumar
ICML2
2020 Sample Complexity of Asynchronous Q-Learning: Sharper Analysis and Variance Reduction
abstract
Asynchronous Q-learning aims to learn the optimal action-value function (or Q-function) of a Markov decision process (MDP), based on a single trajectory of Markovian samples induced by a behavior policy. Focusing on a $\gamma$-discounted MDP with state space S and action space A, we demonstrate that the $ \ell_{\infty} $-based sample complexity of classical asynchronous Q-learning --- namely, the number of samples needed to yield an entrywise $\epsilon$-accurate estimate of the Q-function --- is at most on the order of $ \frac{1}{ \mu_{\min}(1-\gamma)^5 \epsilon^2 }+ \frac{ t_{\mathsf{mix}} }{ \mu_{\min}(1-\gamma) } $ up to some logarithmic factor, provided that a proper constant learning rate is adopted. Here, $ t_{\mathsf{mix}} $ and $ \mu_{\min} $ denote respectively the mixing time and the minimum state-action occupancy probability of the sample trajectory. The first term of this bound matches the complexity in the case with independent samples drawn from the stationary distribution of the trajectory. The second term reflects the expense taken for the empirical distribution of the Markovian trajectory to reach a steady state, which is incurred at the very beginning and becomes amortized as the algorithm runs. Encouragingly, the above bound improves upon the state-of-the-art result by a factor of at least |S||A|. Further, the scaling on the discount complexity can be improved by means of variance reduction.
Gen Li 0005, Yuting Wei 0001, Yuejie Chi, Yuantao Gu, Yuxin Chen 0002
NeurIPS2
2020 Breaking the Sample Size Barrier in Model-Based Reinforcement Learning with a Generative Model
abstract
We investigate the sample efficiency of reinforcement learning in a $\gamma$-discounted infinite-horizon Markov decision process (MDP) with state space S and action space A, assuming access to a generative model. Despite a number of prior work tackling this problem, a complete picture of the trade-offs between sample complexity and statistical accuracy is yet to be determined. In particular, prior results suffer from a sample size barrier, in the sense that their claimed statistical guarantees hold only when the sample size exceeds at least $ |S| |A| / (1-\gamma)^2 $ (up to some log factor). The current paper overcomes this barrier by certifying the minimax optimality of model-based reinforcement learning as soon as the sample size exceeds the order of $ |S| |A| / (1-\gamma) $ (modulo some log factor). More specifically, a perturbed model-based planning algorithm provably finds an $\epsilon$-optimal policy with an order of $ |S| |A| / ((1-\gamma)^3\epsilon^2 ) $ samples (up to log factor) for any $0< \epsilon < 1/(1-\gamma)$. Along the way, we derive improved (instance-dependent) guarantees for model-based policy evaluation. To the best of our knowledge, this work provides the first minimax-optimal guarantee in a generative model that accommodates the entire range of sample sizes (beyond which finding a meaningful policy is information theoretically impossible).
Gen Li 0005, Yuting Wei 0001, Yuejie Chi, Yuantao Gu, Yuxin Chen 0002
NeurIPS2
2020 Randomized tests for high-dimensional regression: A more efficient and powerful solution
abstract
We investigate the problem of testing the global null in the high-dimensional regression models when the feature dimension $p$ grows proportionally to the number of observations $n$. Despite a number of prior work studying this problem, whether there exists a test that is model-agnostic, efficient to compute and enjoys a high power, still remains unsettled. In this paper, we answer this question in the affirmative by leveraging the random projection techniques, and propose a testing procedure that blends the classical $F$-test with a random projection step. When combined with a systematic choice of the projection dimension, the proposed procedure is proved to be minimax optimal and, meanwhile, reduces the computation and data storage requirements. We illustrate our results in various scenarios when the underlying feature matrix exhibits an intrinsic lower dimensional structure (such as approximate low-rank or has exponential/polynomial eigen-decay), and it turns out that the proposed test achieves sharp adaptive rates. Our theoretical findings are further validated by comparisons to other state-of-the-art tests on synthetic data.
Ilmun Kim, Yuting Wei 0001
NeurIPS3
2020 The Local Geometry of Testing in Ellipses: Tight Control via Localized Kolmogorov Widths
abstract
Mean testing over ellipses is a decision problem that arises in several applications, including non-parametric goodness-of-fit testing, signal detection in cognitive radio, and regression function testing in reproducing kernel Hilbert spaces. We study the local geometry of such testing problems with compound alternatives. Given samples of a Gaussian random vector, the goal is to distinguish whether the mean is equal to a known vector within an ellipse, or equal to some other unknown vector in the ellipse. While past work on such problems has focused on the difficulty in a global sense, we study difficulty in a way that is localized to each vector within the ellipse. Our main result is to give sharp upper and lower bounds on the localized minimax testing radius in terms of an explicit formula involving the Kolmogorov width of the ellipse intersected with a Euclidean ball. When applied to particular examples, our general theorems yield interesting rates that were not known before: as a particular case, for testing in Sobolev ellipses of smoothness α, we demonstrate rates that vary from (σ2) 4α/4α+1, corresponding to the classical global rate, to the faster rate (σ2) 8α/8α+1, achievable for vectors at favorable locations within the ellipse. We also show that the optimal test for this problem is achieved by a linear projection test that is based on an explicit lower-dimensional projection of the observation vector.
Yuting Wei 0001, Martin J. Wainwright
IEEE Trans. Inf. Theory1
2019 Early Stopping for Kernel Boosting Algorithms: A General Analysis With Localized Complexities
abstract
Early stopping of iterative algorithms is a widely used form of regularization in statistics, commonly used in conjunction with boosting and related gradient-type algorithms. Although consistency results have been established in some settings, such estimators are less well-understood than their analogues based on penalized regularization. In this paper, for a relatively broad class of loss functions and boosting algorithms (including L2-boost, LogitBoost, and AdaBoost, among others), we exhibit a direct connection between the performance of a stopped iterate and the localized Gaussian complexity of the associated function class. This connection allows us to show that the local fixed point analysis of Gaussian or Rademacher complexities, now standard in the analysis of penalized estimators, can be used to derive optimal stopping rules. We derive such stopping rules in detail for various kernel classes and illustrate the correspondence of our theory with practice for Sobolev kernel classes.
Yuting Wei 0001, Fanny Yang, Martin J. Wainwright
IEEE Trans. Inf. Theory1
2017 Early stopping for kernel boosting algorithms: A general analysis with localized complexities
abstract
Early stopping of iterative algorithms is a widely-used form of regularization in statistical learning, commonly used in conjunction with boosting and related gradient-type algorithms. Although consistency results have been established in some settings, such estimators are less well-understood than their analogues based on penalized regularization. In this paper, for a relatively broad class of loss functions and boosting algorithms (including $L^2$-boost, LogitBoost and AdaBoost, among others), we connect the performance of a stopped iterate to the localized Rademacher/Gaussian complexity of the associated function class. This connection allows us to show that local fixed point analysis, now standard in the analysis of penalized estimators, can be used to derive optimal stopping rules. We derive such stopping rules in detail for various kernel classes, and illustrate the correspondence of our theory with practice for Sobolev kernel classes.
Yuting Wei 0001, Fanny Yang, Martin J. Wainwright
NIPS1
2016 Sharp minimax bounds for testing discrete monotone distributions
abstract
We consider a binary hypothesis testing problem of determining whether discrete data is drawn from some known distribution p versus from an unknown alternative that is ϵ-separated in the total variation norm. Under monotonicity constraints, we show that the global minimax testing radius for this problem scales as ϵ2⊂ (√log d/n)4/5. This scaling is significantly different from classical scaling ϵ2⊂ √d/n that holds without monotonicity constraints. We also prove some locally adaptive results on the testing radius over k-piece distributions, and other distributions p that have “simpler” structure.
Yuting Wei 0001, Martin J. Wainwright
ISIT1